ref: f0830f084f74a9187dd71b64ad77db400d541f2d
dir: /maps/AzaleaGym.asm/
AzaleaGym_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 BugsyScript: faceplayer loadfont checkevent EVENT_BEAT_BUGSY iftrue .FightDone writetext BugsyText_INeverLose closetext loadmovesprites winlosstext BugsyText_ResearchIncomplete, 0 loadtrainer BUGSY, 1 startbattle returnafterbattle setevent EVENT_BEAT_BUGSY loadfont writetext Text_ReceivedHiveBadge playsound SFX_GET_BADGE waitbutton setflag ENGINE_HIVEBADGE checkcode VAR_BADGES scall AzaleaGymTriggerRockets .FightDone checkevent EVENT_GOT_TM49_FURY_CUTTER iftrue .GotFuryCutter setevent EVENT_BEAT_TWINS_AMY_AND_MAY setevent EVENT_BEAT_BUG_CATCHER_BENNY setevent EVENT_BEAT_BUG_CATCHER_AL setevent EVENT_BEAT_BUG_CATCHER_JOSH writetext BugsyText_HiveBadgeSpeech keeptextopen verbosegiveitem TM_FURY_CUTTER iffalse .NoRoomForFuryCutter setevent EVENT_GOT_TM49_FURY_CUTTER writetext BugsyText_FuryCutterSpeech closetext loadmovesprites end .GotFuryCutter: writetext BugsyText_BugMonsAreDeep closetext .NoRoomForFuryCutter: loadmovesprites end AzaleaGymTriggerRockets: if_equal 7, .RadioTowerRockets if_equal 6, .GoldenrodRockets end .GoldenrodRockets jumpstd goldenrodrockets .RadioTowerRockets jumpstd radiotowerrockets TrainerTwinsAmyandmay1: trainer EVENT_BEAT_TWINS_AMY_AND_MAY, TWINS, AMYANDMAY1, TwinsAmyandmay1SeenText, TwinsAmyandmay1BeatenText, 0, .AfterScript .AfterScript: talkaftercancel loadfont writetext TwinsAmyandmay1AfterBattleText closetext loadmovesprites end TrainerTwinsAmyandmay2: trainer EVENT_BEAT_TWINS_AMY_AND_MAY, TWINS, AMYANDMAY2, TwinsAmyandmay2SeenText, TwinsAmyandmay2BeatenText, 0, .AfterScript .AfterScript: talkaftercancel loadfont writetext TwinsAmyandmay2AfterBattleText closetext loadmovesprites end TrainerBug_catcherbenny: trainer EVENT_BEAT_BUG_CATCHER_BENNY, BUG_CATCHER, BUG_CATCHER_BENNY, Bug_catcherbennySeenText, Bug_catcherbennyBeatenText, 0, .AfterScript .AfterScript: talkaftercancel loadfont writetext Bug_catcherbennyAfterBattleText closetext loadmovesprites end TrainerBug_catcherAl: trainer EVENT_BEAT_BUG_CATCHER_AL, BUG_CATCHER, AL, Bug_catcherAlSeenText, Bug_catcherAlBeatenText, 0, .AfterScript .AfterScript: talkaftercancel loadfont writetext Bug_catcherAlAfterBattleText closetext loadmovesprites end TrainerBug_catcherJosh: trainer EVENT_BEAT_BUG_CATCHER_JOSH, BUG_CATCHER, JOSH, Bug_catcherJoshSeenText, Bug_catcherJoshBeatenText, 0, .AfterScript .AfterScript: talkaftercancel loadfont writetext Bug_catcherJoshAfterBattleText closetext loadmovesprites end AzaleaGymGuyScript: faceplayer checkevent EVENT_BEAT_BUGSY iftrue .AzaleaGymGuyWinScript loadfont writetext AzaleaGymGuyText closetext loadmovesprites end .AzaleaGymGuyWinScript loadfont writetext AzaleaGymGuyWinText closetext loadmovesprites end AzaleaGymStatue: checkflag ENGINE_HIVEBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten trainertotext BUGSY, 1, $1 jumpstd gymstatue2 BugsyText_INeverLose: text "I'm BUGSY!" line "I never lose when" para "it comes to bug" line "#MON." para "My research is" line "going to make me" para "the authority on" line "bug #MON!" para "Let me demonstrate" line "what I've learned" cont "from my studies." done BugsyText_ResearchIncomplete: text "Whoa, amazing!" line "You're an expert" cont "on #MON!" para "My research isn't" line "complete yet." para "OK, you win. Take" line "this BADGE." done Text_ReceivedHiveBadge: text "<PLAYER> received" line "HIVEBADGE." done BugsyText_HiveBadgeSpeech: text "Do you know the" line "benefits of HIVE-" cont "BADGE?" para "If you have it," line "#MON up to L30" para "will obey you," line "even traded ones." para "#MON that know" line "CUT will be able" para "to use it outside" line "of battle too." para "Here, I also want" line "you to have this." done BugsyText_FuryCutterSpeech: text "TM49 contains" line "FURY CUTTER." para "If you don't miss," line "it gets stronger" cont "every turn." para "The longer your" line "battle goes, the" cont "better it gets." para "Isn't that great?" line "I discovered it!" done BugsyText_BugMonsAreDeep: text "Bug #MON are" line "deep. There are" para "many mysteries to" line "be explored." para "Study your favor-" line "ites thoroughly." done Bug_catcherbennySeenText: text "Bug #MON evolve" line "young. So they get" para "stronger that much" line "faster." done Bug_catcherbennyBeatenText: text "Just evolving" line "isn't enough!" done Bug_catcherbennyAfterBattleText: text "#MON become" line "stronger if they" cont "evolve. Really!" done Bug_catcherAlSeenText: text "Bug #MON are" line "cool and tough!" para "I'll prove it to" line "you!" done Bug_catcherAlBeatenText: text "You proved how" line "tough you are…" done Bug_catcherAlAfterBattleText: text "They're so cool," line "but most girls" para "don't like bug" line "#MON." para "I don't know why…" done Bug_catcherJoshSeenText: text "You saved all the" line "SLOWPOKE? Whew," cont "you're mighty!" para "But my grown-up" line "#MON are pretty" cont "tough too!" done Bug_catcherJoshBeatenText: text "Urrgggh!" done Bug_catcherJoshAfterBattleText: text "I guess I should" line "teach them better" cont "moves…" done TwinsAmyandmay1SeenText: text "AMY: Hi! Are you" line "challenging the" cont "LEADER? No way!" done TwinsAmyandmay1BeatenText: text "AMY & MAY: Oh," line "double goodness!" done TwinsAmyandmay1AfterBattleText: text "AMY: You're" line "really strong!" done TwinsAmyandmay2SeenText: text "MAY: You want to" line "see the LEADER?" cont "We come first!" done TwinsAmyandmay2BeatenText: text "AMY & MAY: Oh," line "double goodness!" done TwinsAmyandmay2AfterBattleText: text "MAY: Our bug #-" line "MON lost! Oh, what" cont "a shame." done AzaleaGymGuyText: text "Yo, challenger!" para "BUGSY's young, but" line "his knowledge of" para "bug #MON is for" line "real." para "It's going to be" line "tough without my" cont "advice." para "Let's see… Bug" line "#MON don't like" cont "fire." para "Flying-type moves" line "are super-effec-" cont "tive too." done AzaleaGymGuyWinText: text "Well done! That" line "was a great clash" para "of talented young" line "trainers." para "With people like" line "you, the future of" cont "#MON is bright!" done AzaleaGym_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $f, $4, 5, AZALEA_TOWN warp_def $f, $5, 5, AZALEA_TOWN .XYTriggers: db 0 .Signposts: db 2 signpost 13, 3, SIGNPOST_READ, AzaleaGymStatue signpost 13, 6, SIGNPOST_READ, AzaleaGymStatue .PersonEvents: db 7 person_event SPRITE_BUGSY, 7, 5, SPRITEMOVEDATA_03, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, BugsyScript, -1 person_event SPRITE_BUG_CATCHER, 3, 5, SPRITEMOVEDATA_0A, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 2, 2, TrainerBug_catcherbenny, -1 person_event SPRITE_BUG_CATCHER, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 2, 3, TrainerBug_catcherAl, -1 person_event SPRITE_BUG_CATCHER, 2, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 2, 3, TrainerBug_catcherJosh, -1 person_event SPRITE_TWIN, 10, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 2, 1, TrainerTwinsAmyandmay1, -1 person_event SPRITE_TWIN, 10, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 2, 1, TrainerTwinsAmyandmay2, -1 person_event SPRITE_GYM_GUY, 13, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, AzaleaGymGuyScript, -1