unused move effect constants are apparently used by the ai
Fix a wram mislabel (EnemyDisabledMove)
user/opponent party attribute functions
Clean up and add a couple functions in bank 0
downward triangle character 0xee
fix parsing errors in RuinsofAlphOutside
remove incbins in GoldenrodPokeComCenter2FMobile
remove incbins in GoldenrodDeptStore6F
remove incbins in EarlsPokemonAcademy
remove incbins in CeladonGameCornerPrizeRoom
remove incbins in GoldenrodGameCorner
remove incbins in CeladonDeptStore6F
remove incbins in CeladonDeptStoreElevator
remove incbins in GoldenrodDeptStoreElevator
remove incbins in BlackthornGym2F
Fix PointerLabelToScriptPointer class
i have a clue what most of this does
damagecalc is actually damagestats; itemmultiplier is actually damagecalc
Clarify species-item boost functions
party flags for evolution checking
pokedex entries got caught in the map header move
evolution minimum happiness constant
double-colon rules for .png overrides
No more install instructions in the readme
Updated Windows install instructions
make chars consistent with preprocessor
Fix parameter spacing in incbins
All local addresses in bank d have labels
Moves that don't make sense are actually effect ids
Identify more move effect commands
Various battle-related bank0 asm and wram/constants
Fishing encounter data and related asm
fix path handling in png make target
Fix unused function parse_map_header_by_id
Merge pull request #122 from yenatch/master
vba - generalize project path in config
vba - suppress joypad input message
vba - record/replay button sequences
vba - keyboard input optimization