remove incbins in CeladonDeptStoreElevator
remove incbins in GoldenrodDeptStoreElevator
remove incbins in BlackthornGym2F
Fix PointerLabelToScriptPointer class
i have a clue what most of this does
damagecalc is actually damagestats; itemmultiplier is actually damagecalc
Clarify species-item boost functions
party flags for evolution checking
pokedex entries got caught in the map header move
evolution minimum happiness constant
double-colon rules for .png overrides
No more install instructions in the readme
Updated Windows install instructions
make chars consistent with preprocessor
Fix parameter spacing in incbins
All local addresses in bank d have labels
Moves that don't make sense are actually effect ids
Identify more move effect commands
Various battle-related bank0 asm and wram/constants
Fishing encounter data and related asm
fix path handling in png make target
Fix unused function parse_map_header_by_id
Merge pull request #122 from yenatch/master
vba - generalize project path in config
vba - suppress joypad input message
vba - record/replay button sequences
vba - keyboard input optimization
vba - basic cheating infrastructure
vba - run without unit tests
vba - improve install instructions
include some http ascii from the ROM
Merge pull request #119 from yenatch/master
Script commands 0xb2 and 0xcc don't exist
Merge pull request #118 from yenatch/master
fix bank handling in vba.call
vba - example unit testing of roms
vba - call arbitrary functions from jython
vba - fix off-by-one error in registers
vba - better way to deal with registers
use ScriptBank/ScriptPos in scripting.asm
disassemble some small functions in scripting.asm
whitespace -> tabs for scripting.asm
Merge pull request #117 from iimarckus/master
Add a little to the hall of fame functions.
disassemble scripting engine commands
update gbz80disasm for handling known fall-throughs
update automatic main.asm insertion