Merge pull request #66 from stag019/master
Clean up white space, fix label typo
Merge pull request #67 from xCrystal/master
some constants in stat up/down effects
make compare depends on red and blue being built.
No longer need to make a mapfile with the newest RGBDS source. This RGBDS doesn't have a release yet.
Fix PNG files to have bit depth match the bit depth used in the game.
Better OS X install instructions.
Less verbose reference to pypng.
Link to a charmap-compatible rgbds.
Remove prequeue and preprocessor (now unused).
Labels for Fuji in Pokémon Tower.
Add more text changes from Yellow.
Fix typo introduced in last commit.
Add Yellow’s slot machine graphics.
Merge branch 'master' of https://github.com/dannye/pokered
Improve labels for Yellow Safari Zone entrance.
Add parts of the Safari Zone entrance script from Yellow.
Add some Yellow text from the Safari Zone entrance.
Add a shifted person object on Route 19 in Yellow.
Replace hardcoded pointer with label.
Fix a few more bugs in the beach house.
Add more from the beach house.
Minor comment/label improvements in Cinnabar Lab.
Better document the “can encounter Pokémon outside grass” code.
Add a lot of Yellow text changes.
Add Yellow player/rival names.
A few static hide/show ids
Enumerate hide/show constants
Make Hide/Show objects more dynamic
Accidentally committed .orig files from merge dff0cdeb.
Rename hVBlank* constants to h*.
Merge remote-tracking branch 'danny/master'
Merge remote-tracking branch 'YamaArashi/master'
Merge branch 'master' of https://github.com/iimarckus/pokered
Merge remote-tracking branch 'origin/master' into tentative
Fix the symfile and mapfile filenames.
Recomment misc functions in home.asm.
Don't define addresses for ROM0 sections in home.asm.
Use a macro to define version constants.
Use move animation constants instead of static values.
Enumerate move constants and add unnamed animation constants.
Commented/labelled misc functions
Commented more sprite and map code
Labelled and commented mostly sprite-related things
Add comments regarding menus and sprites
Use a macro for move attributes.
Use hram constants for remaining joypad variables.
Use PARTY_LENGTH and related constants in menu and hud code.
Split copy and serial functions out of home.asm.
Labelled many functions/variables
Fix static banks passed into GetName.
Add a comment to the "compare" target.
Don't redundantly define sprite dimensions
Combine poke%.gbc build targets into a generalized one.
Merge pull request #48 from yenatch/master
Add image suffixes to the makefile.
Remove inline comments in an object recipe.
Reorganize makefile targets for clarity.
Fix Makefile: .map and .sym
S_SPRITEBUFFER0 static address
Use *Coord instead of FuncCoord
Use macros for predef calls/jumps instead of static ids.
Rename predef functions so they aren't excessive in length.
Remove generated "indirect jump" comments.
Hall of Fame sram labels and related constants.
Use monster struct macros in wram. Rename related labels for consistency.
Use MAX_LEVEL instead of 100/$64
Make each pitch/instrument its own macro
More music bank references
Clean up music bank references