Comment some bank 0 functions, and add wram labels for Predef.
Pull a lot of engine out of main.asm
Pull out map header pointers and banks
Name hidden object routines
Use more constants in object data
Use constants for the starter mons
Fix capitalization, remove white space, remove vicctreebel.asm
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
Pull more data out of main.asm
Pull map scripts out of main.asm
Pull map headers out of main.asm
Pull map objects out of main.asm
Organize base stats and wild mon data (Koolboyman)
Pull most data out of main.asm
More item IDs and palette function names
Use more trainer/mon/palette constants
Clean up text labels, use move and type constants
Label a lot of unnamed text
Label graphics loading functions and CheckIfMoveIsKnown
Label and comment AnimatePartyMon
Documented/Labeled Route 22 scripts.
Finished documenting/labeling functions in the MoveEffectPointerTable.
Documented/labeled lots of move-effect-related stuff.
Documented reflect/light screen effect function. Labeled some related text.
Merge remote-tracking branch 'iimarckus/master'
Comments and labels for saving the last blackout map.
Use callba/callab macros for cross-bank calls.
Comment in-game trade evolution.
More move and effect constants. Use a constant for total move count.
Clean up rst vectors and interrupt labels.
Comment where gym trainers get deactivated after beating the leader.
Add labels and comments to the Fan Club.
Use decimal for levels, and replace some hardcoded RAM addresses.
Improve comments/labels for Silph Co 7F.
Label a Route 11 gatehouse script better.
Use map constants for hardcoded warp destinations.
Use bits for status constants instead of masks.
Merge branch 'master' of https://github.com/iimarckus/pokered
hotfix: Bump pokemontools so gfx.py doesn't look for a baserom.
Merge remote-tracking branch 'yenatch/png'
Bump pokemontools for png manifest destiny.
Replace one-byte sound effect pointers
Merge https://github.com/yenatch/pokered
combine audio and music folders
A little more map name consistency
Accidentally added a second minimize graphic.
Fix tile padding for house and ship_port tileset graphics.
Add *.1bpp, *.2bpp, *.pic to .gitignore.
Remove "globals.asm" from .gitignore.
Convert pngs in gfx/ to 1bpp and 2bpp.
Use dimension constants in warp data and add map name consisntency
"Fix" name indentation in credits.
Name the tilesets and give them constants.
Japanese character conversion tables.
More Red pic labels and misc constants.
Use labels instead of static addresses in sound pointers.
Remove the last "\@"s on local labels.
Yet another static rom address (Tset15_Coll)
Merge remote-tracking branch 'origin/master' into master
Merge remote-tracking branch 'huderlem/master' into master
Merge remote-tracking branch 'danny/master' into master
Merge pull request #37 from Lin20/master
Removed hardcoded address. Labeled a few functions.
Install: Command Line Tools for Xcode instead of the larger Xcode.
Let rgbasm handle undefined version constants.
Makefile: Don't group redrle with phony targets
make compare: Use md5sum -c instead of comparing a base rom
Rom checksums for use with md5sum -c
Makefile: nothing uses the ALL_DEPENDENCIES variable.
Makefile: fix a syntax error in redrle
Consolidate rgbfix options between Red and Blue.
Rewrite the install instructions without init.sh.
Readme: Builds both Red and Blue.
Install: Refer to pokeblue.gbc by its filename.
Replace hardcoded song ids
Merge branch 'master' of https://github.com/iimarckus/pokered
Labeled Battle Center and Trade Center constants.
Fix BookshelfTileIDs format
Makefile: condense dependency scanning into one loop
Split wram.asm from poke{red,blue}.o into wram.o
Clean up makefile messages and prerequisite handling
Get rid of globals.asm. Use ::s to export labels between objects.
added a couple of new moves constants
Merge branch 'text' of https://github.com/yenatch/pokered