ref: 48da6c53be768e85b8ba47430e2fc0f3dd4de61e
dir: /home/palettes.asm/
RestoreScreenTilesAndReloadTilePatterns:: call ClearSprites ld a, $1 ld [wUpdateSpritesEnabled], a call ReloadMapSpriteTilePatterns call LoadScreenTilesFromBuffer2 call LoadTextBoxTilePatterns call RunDefaultPaletteCommand jr Delay3 GBPalWhiteOutWithDelay3:: call GBPalWhiteOut Delay3:: ; The bg map is updated each frame in thirds. ; Wait three frames to let the bg map fully update. ld c, 3 jp DelayFrames GBPalNormal:: ; Reset BGP and OBP0. ld a, %11100100 ; 3210 ldh [rBGP], a ld a, %11010000 ; 3100 ldh [rOBP0], a ret GBPalWhiteOut:: ; White out all palettes. xor a ldh [rBGP], a ldh [rOBP0], a ldh [rOBP1], a ret RunDefaultPaletteCommand:: ld b, SET_PAL_DEFAULT RunPaletteCommand:: ld a, [wOnSGB] and a ret z predef_jump _RunPaletteCommand GetHealthBarColor:: ; Return at hl the palette of ; an HP bar e pixels long. ld a, e cp 27 ld d, 0 ; green jr nc, .gotColor cp 10 inc d ; yellow jr nc, .gotColor inc d ; red .gotColor ld [hl], d ret