add blocks, texts and script for Mansion4
clean up Mansion3 blocks, texts and script
add script, texts and blocks for Mansion2
IndigoPlateauTexts and IndigoPlateauObject are the same
found Route18GateHeaderBlocks
found Route16GateUpstairsBlocks
clean up CeladonMartRoofTexts
found Route12GateUpstairsBlocks
fix Route11GateUpstairsTexts
fix up RockTunnelPokecenterTexts and block
clean up CeladonPrizeRoomTexts
fix CinnabarMartBlocks and CopycatsHouseF1Blocks
clean up FuchsiaPokecenterTexts
label for CeruleanHouse3Texts
extract and include blockset data
Adding graphical differences between Red/Blue.
fix pokeblue.gbc make target
Another attempt at splitting Red/Blue versions.
Replace some hex values with labels. Remove some weird extra-indentation.
Add some labels for RAM locations, relative to mapheader.
add labels and block file to Mansion1
fixed up texts for ViridianPokecenter
use the BillsHouseBlocks file
common labels for house blocks
ViridianHouseBlocks and PewterHouse1Blocks are the same
gfx/redgreenversion.1bpp in bank $1A
tileset files in gfx/tilesets/
romvisualizer - make gif animation of progress
Fixed up Wild Pokemon Data and added data for all versions
insert object labels into map headers
even more map header labels
fill out map headers with labels
get rid of more empty incbins
some map subscript pointer lists
insert_texts now inserts map script pointer lists
generous newlines around INCBINs
insert main scripts and subscripts
code to insert main scripts and subscripts
update insert_texts: $0000 to $3fff don't need banks
a very slow tool to find script pointers for each map
Add routine that ends text-scripts ($24D7).
insert more "unreferenced" text labels
even more "unreferenced" texts
add more "unreferenced" texts
insert Route18GateText2 into Route18GateTexts
add Route16GateMapText3 to Route16GateMapTexts
one more text in CeladonGameCorner (CeladonGameCornerText13)
some more texts for CeladonGymTexts
add two opcodes after CeladonMansion1Texts
extract some text scripts near SeafoamIslands5Texts
more texts in RocketHideout4Texts
update gbz80disasm for TextScriptEnd
Merge in sawakita's $24d7 work.
BillsHouseText4 is just $fd
map out texts for Route5GateTexts
clean up trailing whitespace in gbz80disasm
label for CinnabarIslandText8
more labels for PewterCityTexts
labels for ViridianCityText14 and ViridianCityText15
insert $8 asm for Route11GateUpstairsText2
stop disassembling when unconditional relative jumps go back
insert $8 asm for CeruleanHouse3Text1
insert text script for CeruleanPokecenterText4
update name; reds house f1 -> reds house 1f in extract_maps
insert $8 asm for Route11GateUpstairsText4
insert $8 asm for PewterPokecenterText3
insert $8 asm for Lab4Text1
insert $8 asm for NameRaterText1
update gbz80disasm based on sawakita's changes
improve newlines around INCBINs
minor formatting and some hidden $17s
insert texts pointer labels
switch ash and gary to red and blue in extract_maps.py
texts for marts and pokecenters
text labels for MartInventories on various marts
more automation to assist in text insertion
a simple tool to insert missing $17s from analyze_texts
switch CeladonHouse2 -> CeladonHouse
insert more missing TX_FARs