some map subscript pointer lists
insert_texts now inserts map script pointer lists
generous newlines around INCBINs
insert main scripts and subscripts
code to insert main scripts and subscripts
update insert_texts: $0000 to $3fff don't need banks
a very slow tool to find script pointers for each map
insert more "unreferenced" text labels
even more "unreferenced" texts
add more "unreferenced" texts
insert Route18GateText2 into Route18GateTexts
add Route16GateMapText3 to Route16GateMapTexts
one more text in CeladonGameCorner (CeladonGameCornerText13)
some more texts for CeladonGymTexts
add two opcodes after CeladonMansion1Texts
extract some text scripts near SeafoamIslands5Texts
more texts in RocketHideout4Texts
update gbz80disasm for TextScriptEnd
Merge in sawakita's $24d7 work.
Add routine that ends text-scripts ($24D7).
BillsHouseText4 is just $fd
map out texts for Route5GateTexts
clean up trailing whitespace in gbz80disasm
label for CinnabarIslandText8
more labels for PewterCityTexts
labels for ViridianCityText14 and ViridianCityText15
insert $8 asm for Route11GateUpstairsText2
stop disassembling when unconditional relative jumps go back
insert $8 asm for CeruleanHouse3Text1
insert text script for CeruleanPokecenterText4
update name; reds house f1 -> reds house 1f in extract_maps
insert $8 asm for Route11GateUpstairsText4
insert $8 asm for PewterPokecenterText3
insert $8 asm for Lab4Text1
insert $8 asm for NameRaterText1
update gbz80disasm based on sawakita's changes
improve newlines around INCBINs
minor formatting and some hidden $17s
insert texts pointer labels
switch ash and gary to red and blue in extract_maps.py
texts for marts and pokecenters
text labels for MartInventories on various marts
more automation to assist in text insertion
a simple tool to insert missing $17s from analyze_texts
switch CeladonHouse2 -> CeladonHouse
insert more missing TX_FARs
some TX_FARs for the cerulean pokecenter
text script for Route7Text1
add CeruleanCityText11 for 0x19707
insert $8 asm for CinnabarGymText1
insert $8 asm for Route16GateUpstairsText3
insert $8 asm for Route16GateUpstairsText4
insert $8 asm for Route18GateHeaderText2
insert $8 asm for Route18GateHeaderText3
insert $8 asm for Route22GateText1
insert $8 asm for Route12GateUpstairsText3
insert $8 asm for SilphCo7Text2
remove extra output from gbz80disasm
insert $8 asm for SSAnne2Text2
insert $8 asm for FanClubText3
fix gbz80disasm to not treat $00 as the second byte of an opcode
insert $8 asm for BillsHouseText1
insert $8 asm for PowerPlantText1 through PowerPlantText9
add labels for route 6, 7 and 8 text 1
insert $8 asm for DayCareMText1
insert $8 asm for Route5GateText1
lots of $8 asm for MuseumF1Text1
OaksLabText11 is a dupe label
OaksLabText7 is a dupe label
fix $8 asm for OaksLabText2 and mystery/unknown text
insert $8 asm for Route24Text1
fix $8 asm for Route23Text7
fix asm for route 15 texts 1 through 10 inclusive
fix asm for route 9 texts 1 through 9 inclusive
insert $8 asm for Route6Text1
insert $8 asm for CeruleanCityText2
insert $8 asm for PewterCityText4
Merge in sawakita's coincase work.
Add complete Text-special command $F7, used in CeladonPrizeRoom's menus.
insert FuchsiaCityText6 to FuchsiaCityText10
calculate usage count for undone texts
add address output to analyze_texts find missing texts
analyze_texts to find missing texts in pokered.asm
Add texts used in Prize Corner Menu script (aka text-special $F7). Add also what seems a leftover unused text.
insert $8 asm for SaffronHouse1Text2