Merge remote-tracking branch 'danny/master'
Merge remote-tracking branch 'YamaArashi/master'
Merge branch 'master' of https://github.com/iimarckus/pokered
Merge remote-tracking branch 'origin/master' into tentative
Fix the symfile and mapfile filenames.
Recomment misc functions in home.asm.
Don't define addresses for ROM0 sections in home.asm.
Use a macro to define version constants.
Use move animation constants instead of static values.
Enumerate move constants and add unnamed animation constants.
Commented/labelled misc functions
Commented more sprite and map code
Labelled and commented mostly sprite-related things
Add comments regarding menus and sprites
Use a macro for move attributes.
Use hram constants for remaining joypad variables.
Use PARTY_LENGTH and related constants in menu and hud code.
Split copy and serial functions out of home.asm.
Labelled many functions/variables
Fix static banks passed into GetName.
Add a comment to the "compare" target.
Don't redundantly define sprite dimensions
Combine poke%.gbc build targets into a generalized one.
Merge pull request #48 from yenatch/master
Add image suffixes to the makefile.
Remove inline comments in an object recipe.
Reorganize makefile targets for clarity.
Fix Makefile: .map and .sym
S_SPRITEBUFFER0 static address
Use *Coord instead of FuncCoord
Use macros for predef calls/jumps instead of static ids.
Rename predef functions so they aren't excessive in length.
Remove generated "indirect jump" comments.
Hall of Fame sram labels and related constants.
Use monster struct macros in wram. Rename related labels for consistency.
Use MAX_LEVEL instead of 100/$64
Make each pitch/instrument its own macro
More music bank references
Clean up music bank references
Merge branch 'master' of https://github.com/yenatch/pokered
Improve music command names
Space out monster constants to make gaps clearer.
Merge remote-tracking branch 'danny/master'
Explicit sections for pics, sprites and misc graphics.
Split out joypad code from main.asm.
Split more code out of home.asm.
Relabel a few missed map scripts and TheEndTextString
Use rgbasm -h to use halt without nops.
Clean up bg map and palette fade code in home.asm.
Split the text engine out of home.asm.
Recomment some copy/video functions in home.asm.
Split out joypad and overworld code from home.asm.
Merge branch 'master' of https://github.com/yenatch/pokered
Fix IsDungeonMap comments
Remove redundant dimensions in image filenames.
Dust off the makefile and prepare to build Yellow.
Label and comment BattleTransition
Use VRAM constants where applicable.
TM_28 in Cerulean script
Add macro TX_BCD for printing BCD numbers.
Remove most static wram addresses. Use labels instead.
Don't hardcode wram sections (except for alignment).
Split out overworld object movement.
Split out map sprite facing data.
Rename GetJoypadState -> Joypad.
Clean up some bank 3 functions and rename flag action functions.
Organize file includes in banks 4 through 1e.
Rename engine/rng.asm to engine/random.asm.
Rename random number function and hram labels.
Comment some more bank 0 functions.
More complete hardware constants. Rename joypad constants.
Use a dedicated label for base stats.
Comment some bank 0 functions, and add wram labels for Predef.
Pull a lot of engine out of main.asm
Pull out map header pointers and banks
Name hidden object routines
Use more constants in object data