Add title screen monsters from Green and Blue as well.
Poké Ball animation code cleanup.
This has already been explained.
Add Pokémon that appear on the title screen.
Add random number generation functions.
Document the byte before a trainer’s AI pointer.
Minor clarifications in Pallet Town scripts.
Add constants for direction of connections.
Add variant pics from other versions.
Extract compressed pics into separate files.
Fill out the dictionary some more.
Add missing label in dictionary.
Fill out the dictionary some more.
Add attack type multipliers (thx Sawakita)
Partially fill out the dictionary.
It makes sense for widths to be in decimal.
First part of save file interpretation functions, thx Sawakita.
Basic attack animation functions.
Function that copies the attack data to memory.
Add attack characteristics data.
Use Unicode characters, because they look nicer
Use human-readable names instead of memory addresses.
Fade-in / fade-out functions (thx Sawakita)
Filled out Oak's speech a bit more.
Let's not call things sprites when they aren't.
Add the function that moves pics left in Oak's speech
This function waits for a Vblank to go by.
add in a function from Oak's speech
$0 is a valid tile in maps, even though $00 is the terminating byte.
Add evolutions / learned attacks. Thx Sawakita
Split compressed town map into a separate include, and give it a label
Add a makefile rule for redrle
Add redrle, a program to compress and decompress Town Map tilemaps
Add town map locations. Thanks once again to Sawakita.
pokered.gbc should depend on constants.asm
Add tileset headers (thx Sawakita)
add some delay-related functions
add the conserve battery delay function
create a new macro to make byte–word pairs more readable
Minor address→label replacement
won't be getting to this for a while, so mark it with XXX
Mention the predefined pointers used in map scripts. thx Sawakita
split constants into their own file
Minor address→label replacement
Expand enemy withdraw routine. Needs cleanup!
Expand some bankswitch routines in the home bank
Replace a couple addresses with existing labels
Expand routine that gets item name given item id
More trainer AI: status healing items, stat-raising items
These trainers use potions of various kinds
Expand each trainer's AI function
Add mart data. Still need to find the pointer/routine for it.
It’s official: if something needs doing, mark it with XXX.
add map names to some pointers (incomplete)
Add an extra rgbds-linux URL to the readme
add individual monster palettes
slight correction to palette names
add banks for map header pointers
bank numbers for pokemon image pointers
replace WildMonsters__ with real location names
add code that gives enemies special moves