Function $3493, former CheckBagItemExist, is now called IsItemInBag (consistency). Added base routine for text-special id $F7
Add function to get a monster's name from a given id (internal order).
Add explanatory comment to function CheckBagItemExist ($3493).
Function3493 is now labeled CheckBagItemExist.
fix map files for cinnibar -> cinnabar
typo fix for cinnibar -> cinnabar
add TX_FAR target texts into pokered
text analysis and insertion code (TX_FAR targets only)
add more text bytes for abbreviations
trainer pics and basemoney (stag019)
somewhat buggy TX_FAR pretty printer
analyze_texts can handle more text commands now
starting to work with text command $01
analyze_text now works with TX_FAR
fix pointer calculation in analyze_texts
fix some python reserved names and variables
a prototype of a script to parse text scripts
a script to insert map object data into pokered.asm
use sprite constants in pretty printer
Give this sprite a better name.
update PalletTownObject to use sprite constants
switch around old amber sprite constants
fix extra amber sprite constant name
sprite_helper finds which maps a sprite appears on
start using EVENT_DISP in object data output
pretty printer for object labels and asm
initial .hgignore for sanity
tiny update to print out a list of referenced text counts
extract "referenced texts" from maps
text_pointers.py - simple tool to look at text pointers
add block labels to map headers
add most of the block labels
import lots of block labels
fix typos in names in extract_maps.py
map_block_dumper - create these .blk files
apply labels to map header pointers
fix typos in map header labels
Add flying/dying warps data. Add also player's starting position data.
Add macro for 'Event Displacement' and 'Fly-Warp' formula.
CopycatsHouseF1_h map header asm
CinnibarMart_h map header asm
CinnibarPokecenter_h map header asm
CinnibarGym_h map header asm
FuchsiaMeetingRoom_h map header asm
FuchsiaGYM_h map header asm
SafariZoneEntrance_h map header asm
FuchsiaHouse2_h map header asm
FuchsiaPokecenter_h map header asm
FuchsiaHouse1_h map header asm
CeruleanHouse3_h map header asm
UnknownDungeon1_h map header asm
PewterMart_h map header asm
ViridianGym_h map header asm
DiglettsCave_h map header asm
UndergroundPathWE_h map header asm
UndergroundPathNS_h map header asm
ViridianForest_h map header asm
CeladonMart1_h map header asm
PokemonTower7_h map header asm
PokemonTower6_h map header asm
PokemonTower5_h map header asm
PokemonTower4_h map header asm
PokemonTower3_h map header asm
PokemonTower2_h map header asm
PokemonTower1_h map header asm
VictoryRoad1_h map header asm
UndergroundPathEntranceRoute7_h map header asm
UndergroundTunnelEntranceRoute6_h map header asm
UndergroundTunnelEntranceRoute5_h map header asm