Un-deduplicate gfx/intro_credits/gengar.png's tiles
Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
Merge pull request #277 from Rangi42/master
Define constants for audio commands
Reformat map scripts' coordinate and movement data
Revise some map scripts, mostly for getting items
Define constants for default trainer DVs
Define constants for in-game trades
Merge pull request #276 from TheFakeMateo/master
Merge pull request #275 from Rangi42/master
Deobfuscate exit warps on indoor maps
Disassemble the BLUEMONS.GB debug ROM
Merge pull request #274 from Rangi42/master
Align constant comments as a column
Indent comments that describe data table macro formats
Merge pull request #273 from Rangi42/master
Don't compare strings with ==; use STRCMP
Use a 'trainer' macro for trainers in scripts/
Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible
Use a macro for warp tile IDs, like other tile behaviors
Clean up some data, using macros for multiline list entries
Merge pull request #269 from Rangi42/master
Use const_skip and const_next macros for brevity
Eliminate enum: use const instead, with case-by-case parallel const implementations
Merge pull request #268 from Rangi42/master
Factor out MapBadgeFlags and EscapeRopeTilesets data tables
Get all unnamed symbols with make DEBUG=1
Merge pull request #263 from Rangi42/master
Move all code out of home.asm into home/
Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION
Remove c1x*/c2x* comments, use struct offset constants
Sync coordinate macros with pokecrystal
PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Use STARTER[123] constants in TitleMons
Use DEX_* constants for StarterDex
Specify the ldh instruction, don't turn ld into ldh
Merge pull request #262 from Rangi42/master
text_linkpromptbutton -> text_waitbutton
Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc)
Automatically list all TM##_MOVE and HM##_MOVE values
Merge pull request #261 from Rangi42/master
add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeating the move names twice
Port pokecrystal's base data and tmhm structure
Merge pull request #259 from Rangi42/master
db $f6 == script_cable_club_receptionist
Remove user system-specific files from .gitignore
gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2
Sync README.md with pokegold and pokecrystal, and use binary SHA-1 ROM hashes
Sync .gitignore with pokegold and pokecrystal
Fix Japanese charmap: large "オ" is $84, small "ォ" is $F4
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Port _RemovePokemon documentation from pokeyellow
Port two HRAM labels from pokeyellow
Logical spacing in data/sgb/sgb_palettes.asm
Port and improve hidden_object macro from pokeyellow
Port credits command constants from pokeyellow
Make .gitignore consistent with pokegold and pokecrystal
Use constants for damage limits in CalculateDamage
Correct comments in AISwitchIfEnoughMons
File-specific graphics rules update rgbgfx (flags only), not RGBGFX (program path), like pokecrystal
Use SHA-1, not MD5, for 'make compare'
Port pokecrystal's formatting of text commands and special characters
Merge pull request #257 from Rangi42/master
UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET_PAL_DEFAULT
Verify that rgbds is at least verson 0.4.0
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
Make suggested changes from review
home/pic.asm -> home/uncompress.asm; home/uncompress.asm -> home/pics.asm
Factor out Mew's pics and base data
Move more code from home.asm to home/
Replace raw hex values with HRAM constants
data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
Factor out graphics INCBINs from main.asm to gfx/*.asm
Move graphics-only object file sources into gfx/
tilesets.asm -> tileset_constants.asm
Split up engine/events/hidden_object_functions
Add subdirectories to data/ similar to pokecrystal
Merge pull request #256 from Rangi42/master
Add engine/movie/oak_speech/ subdirectory