Add PointerTable: and organize labels
Add CANCEL text string and function
Disassemble chunks of bank 1 near 5530
Merge branch 'fix-analyze-incbins' of https://github.com/kanzure/pokered into incbin
Add PLEASE WAIT! text string
Add waiting...! text string
Add copyright text string
Add vending machine prices
Add titlescreen copyright tilemap
Add ledge hopping shadow tile to gfx
Add black battle transition tile to gfx
Add falling star tile to gfx
Delete useless incbin of free space
Add diagonal line tiles to gfx
Added Town Map rle file to gfx
Added Town Map up arrow to gfx
Added Town Map cursor to gfx
Added fishing animation tiles to gfx
Added attack animation tileset 2 to gfx
Added attack animation tileset 1 to gfx
Added party menu/ow mon sprites to gfx
Added Pokecenter healing Pokeball tiles to gfx
Added spinner animation tiles to gfx
Fixed intro fight front sprite
Added intro fight tiles to gfx
Added Gamefreak intro tiles to gfx
Added trading wire transfer tiles to gfx
Added trading tiles to gfx
Added Pokeball tiles to gfx
Added badge number tiles to gfx
Added blank gym leader name tiles to gfx
Added trainer info border tiles to gfx
Added emotion bubble tiles to gfx
Added Red cycling sprite to gfx/sprites
Added player title screen tiles to gfx
Added Pokedex tiles to gfx
Added Game Freak tiles to gfx
Added copyright tiles to gfx
Added "AB" tiles to gfx
Added town map tiles to gfx
Added 1bpp battle hud graphics and renamed "badges.2bpp"
Added a new file for badge tiles
Removed duplicate Vulpix pic, "vulpikb.pic"
update section names to comply with rgbds redefinitions
Merge https://github.com/yenatch/pokered
More consistency in GiveItem scripts.
More comments in the dojo, and use Pokémon IDs for Pokédex displays.
Better comments for the Game Freak room.
Merge https://bitbucket.org/sanky/pokered
Make the pic bank calculations more readable.
* add known hard-coded memory locations are labels now
* all Bankswitch command's destination addresses are labels now
* analyzed assembly related to handling sprites
* added EQU constants for mon header RAM area
* added verification (equality test) for blue version build
formatted attack effects and use more EQUs
in-battle enemy move selection routines
Add SRAM-related routines, disassembled by Sawakita.
Merge https://bitbucket.org/Sanky/pokered
Point out an unused warp noticed by Torchickens.
Removed more incbins from scripts.
Remove more incbins from scripts.
Remove more incbins from scripts.
Remove more incbins from scripts.
Remove more incbins from scripts.
Remove another incbin from script.
Remove another incbin from scripts.
Remove more incbin from scripts.
Remove more incbins from map scripts.
Disasm a large part of the in-battle menu routines.
Better cross‐make compatibility.
Add routine that sends SGB packets
Use more meaningful local labels in bank 0
Get rid of "\@" symbols used in local labels
Improve error checking in the context of issue #27
Fix param error in load_asm_if_one_exists_in()
Restore auto-loading of default "main" asm file
Merged in sawakita/pokered (pull request #2)