ref: b506214f68b3b6cfc75e40373b29961af7cbd6f2
dir: /data/battle_anims/frame_blocks.asm/
FrameBlockPointers: dw FrameBlock00 dw FrameBlock01 dw FrameBlock02 dw FrameBlock03 dw FrameBlock04 dw FrameBlock05 dw FrameBlock06 dw FrameBlock07 dw FrameBlock08 dw FrameBlock09 dw FrameBlock0a dw FrameBlock0b dw FrameBlock0c dw FrameBlock0d dw FrameBlock0e dw FrameBlock0f dw FrameBlock10 dw FrameBlock11 dw FrameBlock12 dw FrameBlock13 dw FrameBlock14 dw FrameBlock15 dw FrameBlock16 dw FrameBlock17 dw FrameBlock18 dw FrameBlock19 dw FrameBlock1a dw FrameBlock1b dw FrameBlock1c dw FrameBlock1d dw FrameBlock1e dw FrameBlock1f dw FrameBlock20 dw FrameBlock21 dw FrameBlock22 dw FrameBlock23 dw FrameBlock24 dw FrameBlock25 dw FrameBlock26 dw FrameBlock27 dw FrameBlock28 dw FrameBlock29 dw FrameBlock2a dw FrameBlock2b dw FrameBlock2c dw FrameBlock2d dw FrameBlock2e dw FrameBlock2f dw FrameBlock30 dw FrameBlock31 dw FrameBlock32 dw FrameBlock33 dw FrameBlock34 dw FrameBlock35 dw FrameBlock36 dw FrameBlock37 dw FrameBlock38 dw FrameBlock39 dw FrameBlock3a dw FrameBlock3b dw FrameBlock3c dw FrameBlock3d dw FrameBlock3e dw FrameBlock3f dw FrameBlock40 dw FrameBlock41 dw FrameBlock42 dw FrameBlock43 dw FrameBlock44 dw FrameBlock45 dw FrameBlock46 dw FrameBlock47 dw SmallBlackCircleFrameBlock dw LargeBlackCircleFrameBlock dw FrameBlock4a dw FrameBlock4b dw FrameBlock4c dw FrameBlock4d dw FrameBlock4e dw FrameBlock4f dw FrameBlock50 dw FrameBlock51 dw FrameBlock52 dw FrameBlock53 dw FrameBlock54 dw FrameBlock55 dw FrameBlock56 dw FrameBlock57 dw FrameBlock58 dw FrameBlock59 dw FrameBlock5a dw FrameBlock5b dw FrameBlock5c dw FrameBlock5d dw FrameBlock5e dw FrameBlock5f dw FrameBlock60 dw FrameBlock61 dw FrameBlock62 dw FrameBlock63 dw FrameBlock64 dw FrameBlock65 dw FrameBlock66 dw FrameBlock67 dw FrameBlock68 dw FrameBlock69 dw FrameBlock6a dw FrameBlock6b dw FrameBlock6c dw FrameBlock6d dw FrameBlock6e dw FrameBlock6f dw FrameBlock70 dw FrameBlock71 dw FrameBlock72 dw FrameBlock73 dw FrameBlock74 dw FrameBlock75 dw FrameBlock76 dw FrameBlock77 dw FrameBlock78 dw FrameBlock79 FrameBlock01: db 9 ; # dbsprite 0, 0, 0, 0, $2c, 0 dbsprite 1, 0, 0, 0, $2d, 0 dbsprite 2, 0, 0, 0, $2c, OAM_HFLIP dbsprite 0, 1, 0, 0, $3c, 0 dbsprite 1, 1, 0, 0, $3d, 0 dbsprite 2, 1, 0, 0, $3c, OAM_HFLIP dbsprite 0, 2, 0, 0, $2c, OAM_VFLIP dbsprite 1, 2, 0, 0, $2d, OAM_VFLIP dbsprite 2, 2, 0, 0, $2c, OAM_HFLIP | OAM_VFLIP FrameBlock02: db 16 ; # dbsprite 0, 0, 0, 0, $20, 0 dbsprite 1, 0, 0, 0, $21, 0 dbsprite 2, 0, 0, 0, $21, OAM_HFLIP dbsprite 3, 0, 0, 0, $20, OAM_HFLIP dbsprite 0, 1, 0, 0, $30, 0 dbsprite 1, 1, 0, 0, $31, 0 dbsprite 2, 1, 0, 0, $31, OAM_HFLIP dbsprite 3, 1, 0, 0, $30, OAM_HFLIP dbsprite 0, 2, 0, 0, $30, OAM_VFLIP dbsprite 1, 2, 0, 0, $31, OAM_VFLIP dbsprite 2, 2, 0, 0, $31, OAM_HFLIP | OAM_VFLIP dbsprite 3, 2, 0, 0, $30, OAM_HFLIP | OAM_VFLIP dbsprite 0, 3, 0, 0, $20, OAM_VFLIP dbsprite 1, 3, 0, 0, $21, OAM_VFLIP dbsprite 2, 3, 0, 0, $21, OAM_HFLIP | OAM_VFLIP dbsprite 3, 3, 0, 0, $20, OAM_HFLIP | OAM_VFLIP FrameBlock03: db 4 ; # dbsprite 0, 0, 0, 0, $02, 0 dbsprite 1, 0, 0, 0, $02, OAM_HFLIP dbsprite 0, 1, 0, 0, $12, 0 dbsprite 1, 1, 0, 0, $12, OAM_HFLIP FrameBlock04: db 4 ; # dbsprite 0, 0, 0, 0, $06, 0 dbsprite 1, 0, 0, 0, $07, 0 dbsprite 0, 1, 0, 0, $16, 0 dbsprite 1, 1, 0, 0, $17, 0 FrameBlock05: db 4 ; # dbsprite 0, 0, 0, 0, $07, OAM_HFLIP dbsprite 1, 0, 0, 0, $06, OAM_HFLIP dbsprite 0, 1, 0, 0, $17, OAM_HFLIP dbsprite 1, 1, 0, 0, $16, OAM_HFLIP FrameBlock06: db 12 ; # dbsprite 1, 0, 0, 0, $23, 0 dbsprite 0, 1, 0, 0, $32, 0 dbsprite 1, 1, 0, 0, $33, 0 dbsprite 2, 0, 0, 0, $23, OAM_HFLIP dbsprite 2, 1, 0, 0, $33, OAM_HFLIP dbsprite 3, 1, 0, 0, $32, OAM_HFLIP dbsprite 0, 2, 0, 0, $32, OAM_VFLIP dbsprite 1, 2, 0, 0, $33, OAM_VFLIP dbsprite 1, 3, 0, 0, $23, OAM_VFLIP dbsprite 2, 2, 0, 0, $33, OAM_HFLIP | OAM_VFLIP dbsprite 3, 2, 0, 0, $32, OAM_HFLIP | OAM_VFLIP dbsprite 2, 3, 0, 0, $23, OAM_HFLIP | OAM_VFLIP FrameBlock07: db 16 ; # dbsprite 0, 0, 0, 0, $20, 0 dbsprite 1, 0, 0, 0, $21, 0 dbsprite 0, 1, 0, 0, $30, 0 dbsprite 1, 1, 0, 0, $31, 0 dbsprite 2, 0, 0, 0, $21, OAM_HFLIP dbsprite 3, 0, 0, 0, $20, OAM_HFLIP dbsprite 2, 1, 0, 0, $31, OAM_HFLIP dbsprite 3, 1, 0, 0, $30, OAM_HFLIP dbsprite 0, 2, 0, 0, $30, OAM_VFLIP dbsprite 1, 2, 0, 0, $31, OAM_VFLIP dbsprite 0, 3, 0, 0, $20, OAM_VFLIP dbsprite 1, 3, 0, 0, $21, OAM_VFLIP dbsprite 2, 2, 0, 0, $31, OAM_HFLIP | OAM_VFLIP dbsprite 3, 2, 0, 0, $30, OAM_HFLIP | OAM_VFLIP dbsprite 2, 3, 0, 0, $21, OAM_HFLIP | OAM_VFLIP dbsprite 3, 3, 0, 0, $20, OAM_HFLIP | OAM_VFLIP FrameBlock08: db 16 ; # dbsprite 0, 0, 0, 0, $20, 0 dbsprite 1, 0, 0, 0, $21, 0 dbsprite 0, 1, 0, 0, $30, 0 dbsprite 1, 1, 0, 0, $31, 0 dbsprite 3, 0, 0, 0, $21, OAM_HFLIP dbsprite 4, 0, 0, 0, $20, OAM_HFLIP dbsprite 3, 1, 0, 0, $31, OAM_HFLIP dbsprite 4, 1, 0, 0, $30, OAM_HFLIP dbsprite 0, 3, 0, 0, $30, OAM_VFLIP dbsprite 1, 3, 0, 0, $31, OAM_VFLIP dbsprite 0, 4, 0, 0, $20, OAM_VFLIP dbsprite 1, 4, 0, 0, $21, OAM_VFLIP dbsprite 3, 3, 0, 0, $31, OAM_HFLIP | OAM_VFLIP dbsprite 4, 3, 0, 0, $30, OAM_HFLIP | OAM_VFLIP dbsprite 3, 4, 0, 0, $21, OAM_HFLIP | OAM_VFLIP dbsprite 4, 4, 0, 0, $20, OAM_HFLIP | OAM_VFLIP FrameBlock09: db 12 ; # dbsprite 0, 0, 0, 0, $24, 0 dbsprite 1, 0, 0, 0, $25, 0 dbsprite 0, 1, 0, 0, $34, 0 dbsprite 3, 0, 0, 0, $25, OAM_HFLIP dbsprite 4, 0, 0, 0, $24, OAM_HFLIP dbsprite 4, 1, 0, 0, $34, OAM_HFLIP dbsprite 0, 3, 0, 0, $34, OAM_VFLIP dbsprite 0, 4, 0, 0, $24, OAM_VFLIP dbsprite 1, 4, 0, 0, $25, OAM_VFLIP dbsprite 4, 3, 0, 0, $34, OAM_HFLIP | OAM_VFLIP dbsprite 3, 4, 0, 0, $25, OAM_HFLIP | OAM_VFLIP dbsprite 4, 4, 0, 0, $24, OAM_HFLIP | OAM_VFLIP FrameBlock0a: db 12 ; # dbsprite 0, 0, 0, 0, $24, 0 dbsprite 1, 0, 0, 0, $25, 0 dbsprite 0, 1, 0, 0, $34, 0 dbsprite 4, 0, 0, 0, $25, OAM_HFLIP dbsprite 5, 0, 0, 0, $24, OAM_HFLIP dbsprite 5, 1, 0, 0, $34, OAM_HFLIP dbsprite 0, 4, 0, 0, $34, OAM_VFLIP dbsprite 0, 5, 0, 0, $24, OAM_VFLIP dbsprite 1, 5, 0, 0, $25, OAM_VFLIP dbsprite 5, 4, 0, 0, $34, OAM_HFLIP | OAM_VFLIP dbsprite 4, 5, 0, 0, $25, OAM_HFLIP | OAM_VFLIP dbsprite 5, 5, 0, 0, $24, OAM_HFLIP | OAM_VFLIP FrameBlock0b: db 4 ; # dbsprite 0, 0, 0, 0, $05, 0 dbsprite 1, 0, 0, 0, $05, OAM_HFLIP dbsprite 0, 1, 0, 0, $15, 0 dbsprite 1, 1, 0, 0, $15, OAM_HFLIP FrameBlock0c: db 4 ; # dbsprite 0, 0, 0, 0, $04, 0 dbsprite 1, 0, 0, 0, $04, OAM_HFLIP dbsprite 0, 1, 0, 0, $14, 0 dbsprite 1, 1, 0, 0, $14, OAM_HFLIP FrameBlock0d: db 8 ; # dbsprite 0, 0, 0, 0, $0c, 0 dbsprite 1, 0, 0, 0, $0d, 0 dbsprite 0, 1, 0, 0, $1c, 0 dbsprite 1, 1, 0, 0, $1d, 0 dbsprite 0, 2, 0, 0, $1d, OAM_HFLIP | OAM_VFLIP dbsprite 1, 2, 0, 0, $1c, OAM_HFLIP | OAM_VFLIP dbsprite 0, 3, 0, 0, $0d, OAM_HFLIP | OAM_VFLIP dbsprite 1, 3, 0, 0, $0c, OAM_HFLIP | OAM_VFLIP FrameBlock0e: db 4 ; # dbsprite 0, 4, 0, 0, $0c, 0 dbsprite 1, 4, 0, 0, $0d, 0 dbsprite 0, 5, 0, 0, $1c, 0 dbsprite 1, 5, 0, 0, $1d, 0 FrameBlock0f: db 4 ; # dbsprite 0, 6, 0, 0, $1d, OAM_HFLIP | OAM_VFLIP dbsprite 1, 6, 0, 0, $1c, OAM_HFLIP | OAM_VFLIP dbsprite 0, 7, 0, 0, $0d, OAM_HFLIP | OAM_VFLIP dbsprite 1, 7, 0, 0, $0c, OAM_HFLIP | OAM_VFLIP FrameBlock10: db 8 ; # dbsprite 0, 0, 0, 0, $0e, 0 dbsprite 1, 0, 0, 0, $0f, 0 dbsprite 0, 1, 0, 0, $1e, 0 dbsprite 1, 1, 0, 0, $1f, 0 dbsprite 2, 0, 0, 0, $0f, OAM_HFLIP dbsprite 3, 0, 0, 0, $0e, OAM_HFLIP dbsprite 2, 1, 0, 0, $1f, OAM_HFLIP dbsprite 3, 1, 0, 0, $1e, OAM_HFLIP FrameBlock11: db 8 ; # dbsprite 0, 0, 0, 0, $0e, 0 dbsprite 1, 0, 0, 0, $0f, 0 dbsprite 0, 1, 0, 0, $1e, 0 dbsprite 1, 1, 0, 0, $1f, 0 dbsprite 4, 0, 0, 0, $0f, OAM_HFLIP dbsprite 5, 0, 0, 0, $0e, OAM_HFLIP dbsprite 4, 1, 0, 0, $1f, OAM_HFLIP dbsprite 5, 1, 0, 0, $1e, OAM_HFLIP FrameBlock12: db 3 ; # dbsprite 0, 0, 0, 0, $37, 0 dbsprite 2, 1, 0, 0, $37, 0 dbsprite 4, 0, 0, 0, $37, 0 FrameBlock13: db 4 ; # dbsprite 0, 0, 0, 0, $36, 0 dbsprite 1, 0, 0, 0, $36, OAM_HFLIP dbsprite 0, 1, 0, 0, $36, OAM_VFLIP dbsprite 1, 1, 0, 0, $36, OAM_HFLIP | OAM_VFLIP FrameBlock14: db 8 ; # dbsprite 2, 0, 0, 0, $28, 0 dbsprite 3, 0, 0, 0, $28, OAM_HFLIP dbsprite 2, 1, 0, 0, $38, 0 dbsprite 3, 1, 0, 0, $38, OAM_HFLIP dbsprite 4, 0, 0, 0, $36, 0 dbsprite 5, 0, 0, 0, $36, OAM_HFLIP dbsprite 4, 1, 0, 0, $36, OAM_VFLIP dbsprite 5, 1, 0, 0, $36, OAM_HFLIP | OAM_VFLIP FrameBlock15: db 12 ; # dbsprite 0, 0, 0, 0, $28, 0 dbsprite 1, 0, 0, 0, $28, OAM_HFLIP dbsprite 0, 1, 0, 0, $38, 0 dbsprite 1, 1, 0, 0, $38, OAM_HFLIP dbsprite 2, 0, 0, 0, $29, 0 dbsprite 3, 0, 0, 0, $29, OAM_HFLIP dbsprite 2, 1, 0, 0, $39, 0 dbsprite 3, 1, 0, 0, $39, OAM_HFLIP dbsprite 4, 0, 0, 0, $28, 0 dbsprite 5, 0, 0, 0, $28, OAM_HFLIP dbsprite 4, 1, 0, 0, $38, 0 dbsprite 5, 1, 0, 0, $38, OAM_HFLIP FrameBlock16: db 8 ; # dbsprite 0, 0, 0, 0, $29, 0 dbsprite 1, 0, 0, 0, $29, OAM_HFLIP dbsprite 0, 1, 0, 0, $39, 0 dbsprite 1, 1, 0, 0, $39, OAM_HFLIP dbsprite 4, 0, 0, 0, $29, 0 dbsprite 5, 0, 0, 0, $29, OAM_HFLIP dbsprite 4, 1, 0, 0, $39, 0 dbsprite 5, 1, 0, 0, $39, OAM_HFLIP FrameBlock17: db 4 ; # dbsprite 0, 0, 0, 0, $08, 0 dbsprite 1, 0, 0, 0, $09, 0 dbsprite 0, 1, 0, 0, $18, 0 dbsprite 1, 1, 0, 0, $19, 0 FrameBlock18: db 1 ; # dbsprite 0, 3, 0, 0, $45, OAM_HFLIP | OAM_VFLIP FrameBlock19: db 2 ; # dbsprite 1, 3, 0, 0, $45, 0 dbsprite 1, 2, 0, 0, $46, OAM_HFLIP | OAM_VFLIP FrameBlock1a: db 2 ; # dbsprite 2, 2, 0, 0, $45, OAM_HFLIP | OAM_VFLIP dbsprite 2, 3, 0, 0, $46, 0 FrameBlock1b: db 2 ; # dbsprite 3, 2, 0, 0, $45, 0 dbsprite 3, 1, 0, 0, $46, OAM_HFLIP | OAM_VFLIP FrameBlock1c: db 2 ; # dbsprite 4, 1, 0, 0, $45, OAM_HFLIP | OAM_VFLIP dbsprite 4, 2, 0, 0, $46, 0 FrameBlock1d: db 2 ; # dbsprite 5, 1, 0, 0, $45, 0 dbsprite 5, 0, 0, 0, $46, OAM_HFLIP | OAM_VFLIP FrameBlock1e: db 2 ; # dbsprite 6, 0, 0, 0, $45, OAM_HFLIP | OAM_VFLIP dbsprite 6, 1, 0, 0, $46, 0 FrameBlock75: db 4 ; # dbsprite 0, 0, 0, 0, $43, 0 dbsprite 1, 0, 0, 0, $43, OAM_HFLIP dbsprite 0, 1, 0, 0, $22, 0 dbsprite 1, 1, 0, 0, $43, OAM_HFLIP | OAM_VFLIP FrameBlock1f: db 2 ; # dbsprite 0, 0, 0, 0, $03, 0 dbsprite 6, 0, 0, 0, $03, OAM_HFLIP FrameBlock20: db 6 ; # dbsprite 0, 0, 0, 0, $03, 0 dbsprite 6, 0, 0, 0, $03, OAM_HFLIP dbsprite 1, 1, 0, 0, $03, 0 dbsprite 5, 1, 0, 0, $03, OAM_HFLIP dbsprite 0, 1, 0, 0, $13, 0 dbsprite 6, 1, 0, 0, $13, OAM_HFLIP FrameBlock21: db 12 ; # dbsprite 0, 0, 0, 0, $03, 0 dbsprite 6, 0, 0, 0, $03, OAM_HFLIP dbsprite 1, 1, 0, 0, $03, 0 dbsprite 5, 1, 0, 0, $03, OAM_HFLIP dbsprite 0, 1, 0, 0, $13, 0 dbsprite 6, 1, 0, 0, $13, OAM_HFLIP dbsprite 2, 2, 0, 0, $03, 0 dbsprite 4, 2, 0, 0, $03, OAM_HFLIP dbsprite 1, 2, 0, 0, $13, 0 dbsprite 5, 2, 0, 0, $13, OAM_HFLIP dbsprite 0, 2, 0, 0, $03, 0 dbsprite 6, 2, 0, 0, $03, OAM_HFLIP FrameBlock22: db 19 ; # dbsprite 0, 0, 0, 0, $03, 0 dbsprite 0, 1, 0, 0, $13, 0 dbsprite 0, 2, 0, 0, $03, 0 dbsprite 0, 3, 0, 0, $13, 0 dbsprite 1, 1, 0, 0, $03, 0 dbsprite 1, 2, 0, 0, $13, 0 dbsprite 1, 3, 0, 0, $03, 0 dbsprite 2, 2, 0, 0, $03, 0 dbsprite 2, 3, 0, 0, $13, 0 dbsprite 3, 3, 0, 0, $03, 0 dbsprite 4, 2, 0, 0, $03, OAM_HFLIP dbsprite 4, 3, 0, 0, $13, OAM_HFLIP dbsprite 5, 1, 0, 0, $03, OAM_HFLIP dbsprite 5, 2, 0, 0, $13, OAM_HFLIP dbsprite 5, 3, 0, 0, $03, OAM_HFLIP dbsprite 6, 0, 0, 0, $03, OAM_HFLIP dbsprite 6, 1, 0, 0, $13, OAM_HFLIP dbsprite 6, 2, 0, 0, $03, OAM_HFLIP dbsprite 6, 3, 0, 0, $13, OAM_HFLIP FrameBlock23: db 4 ; # dbsprite 0, 0, 0, 0, $0a, 0 dbsprite 1, 0, 0, 0, $0b, 0 dbsprite 0, 1, 0, 0, $1a, 0 dbsprite 1, 1, 0, 0, $1b, 0 FrameBlock24: db 2 ; # dbsprite 0, 1, 0, 0, $0a, 0 dbsprite 1, 1, 0, 0, $0b, 0 FrameBlock25: db 12 ; # dbsprite 0, 2, 0, 0, $0a, 0 dbsprite 1, 2, 0, 0, $0b, 0 dbsprite 0, 3, 0, 0, $1a, 0 dbsprite 1, 3, 0, 0, $1b, 0 dbsprite 2, 0, 0, 0, $0a, 0 dbsprite 3, 0, 0, 0, $0b, 0 dbsprite 2, 1, 0, 0, $1a, 0 dbsprite 3, 1, 0, 0, $1b, 0 dbsprite 4, 1, 0, 0, $0a, 0 dbsprite 5, 1, 0, 0, $0b, 0 dbsprite 4, 2, 0, 0, $1a, 0 dbsprite 5, 2, 0, 0, $1b, 0 FrameBlock26: db 4 ; # dbsprite 2, 0, 0, 0, $44, 0 dbsprite 3, 0, 0, 0, $44, OAM_HFLIP dbsprite 2, 1, 0, 0, $44, OAM_VFLIP dbsprite 3, 1, 0, 0, $44, OAM_HFLIP | OAM_VFLIP FrameBlock27: db 5 ; # dbsprite 1, 1, 0, 0, $44, 0 dbsprite 2, 1, 0, 0, $44, OAM_HFLIP dbsprite 1, 2, 0, 0, $44, OAM_VFLIP dbsprite 2, 2, 0, 0, $44, OAM_HFLIP | OAM_VFLIP dbsprite 3, 0, 0, 0, $47, 0 FrameBlock28: db 6 ; # dbsprite 0, 2, 0, 0, $44, 0 dbsprite 1, 2, 0, 0, $44, OAM_HFLIP dbsprite 0, 3, 0, 0, $44, OAM_VFLIP dbsprite 1, 3, 0, 0, $44, OAM_HFLIP | OAM_VFLIP dbsprite 2, 1, 0, 0, $47, 0 dbsprite 2, 0, 6, 2, $47, 0 FrameBlock29: db 4 ; # dbsprite 0, 3, 0, 0, $47, 0 dbsprite 0, 2, 6, 2, $47, 0 dbsprite 1, 1, 4, 4, $47, 0 dbsprite 2, 0, 2, 6, $47, 0 FrameBlock2a: db 4 ; # dbsprite 0, 0, 0, 0, $44, 0 dbsprite 1, 0, 0, 0, $44, OAM_HFLIP dbsprite 0, 1, 0, 0, $44, OAM_VFLIP dbsprite 1, 1, 0, 0, $44, OAM_HFLIP | OAM_VFLIP FrameBlock2b: db 2 ; # dbsprite 0, 0, 2, 6, $47, 0 dbsprite 1, 0, 0, 0, $47, 0 FrameBlock2c: db 1 ; # dbsprite 0, 20, 0, 0, $4d, 0 FrameBlock2d: db 8 ; # dbsprite 0, 0, 0, 0, $26, 0 dbsprite 1, 0, 0, 0, $27, 0 dbsprite 0, 1, 0, 0, $36, 0 dbsprite 1, 1, 0, 0, $37, 0 dbsprite 0, 2, 0, 0, $28, 0 dbsprite 1, 2, 0, 0, $29, 0 dbsprite 0, 3, 0, 0, $38, 0 dbsprite 1, 3, 0, 0, $39, 0 FrameBlock2e: db 8 ; # dbsprite 0, 0, 0, 0, $27, OAM_HFLIP dbsprite 1, 0, 0, 0, $26, OAM_HFLIP dbsprite 0, 1, 0, 0, $37, OAM_HFLIP dbsprite 1, 1, 0, 0, $36, OAM_HFLIP dbsprite 0, 2, 0, 0, $29, OAM_HFLIP dbsprite 1, 2, 0, 0, $28, OAM_HFLIP dbsprite 0, 3, 0, 0, $39, OAM_HFLIP dbsprite 1, 3, 0, 0, $38, OAM_HFLIP FrameBlock2f: db 4 ; # dbsprite 0, 0, 0, 0, $0c, 0 dbsprite 1, 0, 0, 0, $0d, 0 dbsprite 0, 1, 0, 0, $0c, OAM_VFLIP dbsprite 1, 1, 0, 0, $0d, OAM_VFLIP FrameBlock30: db 4 ; # dbsprite 0, 0, 0, 0, $44, 0 dbsprite 1, 0, 0, 0, $44, OAM_HFLIP dbsprite 0, 1, 0, 0, $44, OAM_VFLIP dbsprite 1, 1, 0, 0, $44, OAM_HFLIP | OAM_VFLIP FrameBlock31: db 1 ; # dbsprite 0, 0, 0, 0, $45, 0 FrameBlock32: db 7 ; # dbsprite 0, 0, 0, 0, $4d, 0 dbsprite 1, 0, 0, 0, $2f, 0 dbsprite 2, 0, 0, 0, $4d, OAM_HFLIP dbsprite 0, 1, 0, 0, $4e, 0 dbsprite 1, 1, 0, 0, $07, 0 dbsprite 2, 1, 0, 0, $4e, OAM_HFLIP dbsprite 1, 2, 0, 0, $3f, 0 FrameBlock33: db 7 ; # dbsprite 1, 0, 0, 0, $3f, OAM_VFLIP dbsprite 0, 1, 0, 0, $4e, OAM_VFLIP dbsprite 1, 1, 0, 0, $07, OAM_VFLIP dbsprite 2, 1, 0, 0, $4e, OAM_HFLIP | OAM_VFLIP dbsprite 0, 2, 0, 0, $4d, OAM_VFLIP dbsprite 1, 2, 0, 0, $2f, OAM_VFLIP dbsprite 2, 2, 0, 0, $4d, OAM_HFLIP | OAM_VFLIP FrameBlock34: db 1 ; # dbsprite 0, 20, 0, 0, $00, OAM_OBP1 FrameBlock35: db 6 ; # dbsprite 0, 0, 0, 0, $2a, 0 dbsprite 1, 0, 0, 0, $2b, 0 dbsprite 0, 1, 0, 0, $3a, 0 dbsprite 0, 2, 0, 0, $3a, OAM_VFLIP dbsprite 0, 3, 0, 0, $2a, OAM_VFLIP dbsprite 1, 3, 0, 0, $2b, OAM_VFLIP FrameBlock36: db 4 ; # dbsprite 0, 0, 0, 0, $00, 0 dbsprite 1, 0, 0, 0, $01, 0 dbsprite 0, 1, 0, 0, $10, 0 dbsprite 1, 1, 0, 0, $11, 0 FrameBlock37: db 4 ; # dbsprite 0, 0, 0, 0, $01, OAM_BEHIND_BG | OAM_HFLIP dbsprite 1, 0, 0, 0, $00, OAM_BEHIND_BG | OAM_HFLIP dbsprite 0, 1, 0, 0, $11, OAM_BEHIND_BG | OAM_HFLIP dbsprite 1, 1, 0, 0, $10, OAM_BEHIND_BG | OAM_HFLIP FrameBlock38: db 4 ; # dbsprite 0, 0, 0, 0, $0a, 0 dbsprite 1, 0, 0, 0, $0b, 0 dbsprite 0, 1, 0, 0, $1a, 0 dbsprite 1, 1, 0, 0, $1b, 0 FrameBlock39: db 4 ; # dbsprite 0, 0, 0, 0, $0b, OAM_HFLIP dbsprite 1, 0, 0, 0, $0a, OAM_HFLIP dbsprite 0, 1, 0, 0, $1b, OAM_HFLIP dbsprite 1, 1, 0, 0, $1a, OAM_HFLIP FrameBlock3a: db 4 ; # dbsprite 0, 4, 0, 0, $05, 0 dbsprite 1, 4, 0, 0, $05, OAM_HFLIP dbsprite 0, 5, 0, 0, $15, 0 dbsprite 1, 5, 0, 0, $15, OAM_HFLIP FrameBlock3b: db 5 ; # dbsprite 0, 3, 0, 0, $04, 0 dbsprite 1, 3, 0, 0, $04, OAM_HFLIP dbsprite 0, 4, 0, 0, $14, 0 dbsprite 1, 4, 0, 0, $14, OAM_HFLIP dbsprite 0, 5, 4, 0, $41, 0 FrameBlock3c: db 6 ; # dbsprite 0, 2, 0, 0, $05, 0 dbsprite 1, 2, 0, 0, $05, OAM_HFLIP dbsprite 0, 3, 0, 0, $15, 0 dbsprite 1, 3, 0, 0, $15, OAM_HFLIP dbsprite 0, 4, 4, 0, $42, 0 dbsprite 0, 5, 4, 0, $42, 0 FrameBlock3d: db 7 ; # dbsprite 0, 1, 0, 0, $04, 0 dbsprite 1, 1, 0, 0, $04, OAM_HFLIP dbsprite 0, 2, 0, 0, $14, 0 dbsprite 1, 2, 0, 0, $14, OAM_HFLIP dbsprite 0, 3, 4, 0, $41, 0 dbsprite 0, 4, 4, 0, $41, 0 dbsprite 0, 5, 4, 0, $41, 0 FrameBlock3e: db 8 ; # dbsprite 0, 0, 0, 0, $05, 0 dbsprite 1, 0, 0, 0, $05, OAM_HFLIP dbsprite 0, 1, 0, 0, $15, 0 dbsprite 1, 1, 0, 0, $15, OAM_HFLIP dbsprite 0, 2, 4, 0, $42, 0 dbsprite 0, 3, 4, 0, $42, 0 dbsprite 0, 4, 4, 0, $42, 0 dbsprite 0, 5, 4, 0, $42, 0 FrameBlock3f: db 8 ; # dbsprite 0, 0, 0, 0, $04, 0 dbsprite 1, 0, 0, 0, $04, OAM_HFLIP dbsprite 0, 1, 0, 0, $14, 0 dbsprite 1, 1, 0, 0, $14, OAM_HFLIP dbsprite 0, 2, 4, 0, $41, 0 dbsprite 0, 3, 4, 0, $41, 0 dbsprite 0, 4, 4, 0, $41, 0 dbsprite 0, 5, 4, 0, $41, 0 FrameBlock40: db 3 ; # dbsprite 0, 0, 0, 0, $3d, 0 dbsprite 1, 0, 0, 0, $3d, 0 dbsprite 1, 1, 0, 0, $3d, 0 FrameBlock41: db 4 ; # dbsprite 0, 0, 0, 0, $06, 0 dbsprite 1, 0, 0, 0, $06, OAM_HFLIP dbsprite 0, 1, 0, 0, $16, 0 dbsprite 1, 1, 0, 0, $17, 0 FrameBlock42: db 11 ; # dbsprite 2, 0, 0, 0, $42, 0 dbsprite 0, 1, 0, 0, $42, 0 dbsprite 1, 1, 0, 0, $42, 0 dbsprite 2, 1, 0, 0, $42, 0 dbsprite 3, 1, 0, 0, $42, 0 dbsprite 4, 1, 0, 0, $42, 0 dbsprite 2, 2, 0, 0, $42, 0 dbsprite 1, 3, 0, 0, $42, 0 dbsprite 3, 3, 0, 0, $42, 0 dbsprite 0, 4, 0, 0, $42, 0 dbsprite 4, 4, 0, 0, $42, 0 FrameBlock43: db 11 ; # dbsprite 2, 0, 0, 0, $41, 0 dbsprite 0, 1, 0, 0, $41, 0 dbsprite 1, 1, 0, 0, $41, 0 dbsprite 2, 1, 0, 0, $41, 0 dbsprite 3, 1, 0, 0, $41, 0 dbsprite 4, 1, 0, 0, $41, 0 dbsprite 2, 2, 0, 0, $41, 0 dbsprite 1, 3, 0, 0, $41, 0 dbsprite 3, 3, 0, 0, $41, 0 dbsprite 0, 4, 0, 0, $41, 0 dbsprite 4, 4, 0, 0, $41, 0 FrameBlock44: db 4 ; # dbsprite 0, 0, 0, 0, $49, 0 dbsprite 5, 0, 0, 0, $49, 0 dbsprite 0, 5, 0, 0, $49, 0 dbsprite 5, 5, 0, 0, $49, 0 FrameBlock45: db 4 ; # dbsprite 0, 0, 0, 0, $49, 0 dbsprite 3, 0, 0, 0, $49, 0 dbsprite 0, 3, 0, 0, $49, 0 dbsprite 3, 3, 0, 0, $49, 0 FrameBlock46: db 4 ; # dbsprite 0, 0, 0, 0, $49, 0 dbsprite 1, 0, 0, 0, $49, 0 dbsprite 0, 1, 0, 0, $49, 0 dbsprite 1, 1, 0, 0, $49, 0 FrameBlock47: db 4 ; # dbsprite 0, 0, 0, 0, $43, 0 dbsprite 1, 0, 0, 0, $43, OAM_HFLIP dbsprite 0, 1, 0, 0, $43, OAM_VFLIP dbsprite 1, 1, 0, 0, $43, OAM_HFLIP | OAM_VFLIP SmallBlackCircleFrameBlock: db 4 ; # dbsprite 1, 1, 0, 0, $33, 0 dbsprite 2, 1, 0, 0, $33, OAM_HFLIP dbsprite 1, 2, 0, 0, $33, OAM_VFLIP dbsprite 2, 2, 0, 0, $33, OAM_HFLIP | OAM_VFLIP LargeBlackCircleFrameBlock: db 16 ; # dbsprite 0, 0, 0, 0, $22, 0 dbsprite 1, 0, 0, 0, $23, 0 dbsprite 2, 0, 0, 0, $23, OAM_HFLIP dbsprite 3, 0, 0, 0, $22, OAM_HFLIP dbsprite 0, 1, 0, 0, $32, 0 dbsprite 1, 1, 0, 0, $43, 0 dbsprite 2, 1, 0, 0, $43, OAM_HFLIP dbsprite 3, 1, 0, 0, $32, OAM_HFLIP dbsprite 0, 2, 0, 0, $32, OAM_VFLIP dbsprite 1, 2, 0, 0, $43, OAM_VFLIP dbsprite 2, 2, 0, 0, $43, OAM_HFLIP | OAM_VFLIP dbsprite 3, 2, 0, 0, $32, OAM_HFLIP | OAM_VFLIP dbsprite 0, 3, 0, 0, $22, OAM_VFLIP dbsprite 1, 3, 0, 0, $23, OAM_VFLIP dbsprite 2, 3, 0, 0, $23, OAM_HFLIP | OAM_VFLIP dbsprite 3, 3, 0, 0, $22, OAM_HFLIP | OAM_VFLIP FrameBlock71: db 16 ; # dbsprite 0, 0, 0, 0, $22, 0 dbsprite 1, 0, 0, 0, $3b, 0 dbsprite 2, 0, 0, 0, $23, OAM_HFLIP dbsprite 3, 0, 0, 0, $22, OAM_HFLIP dbsprite 0, 1, 0, 0, $32, 0 dbsprite 1, 1, 0, 0, $43, 0 dbsprite 2, 1, 0, 0, $43, OAM_HFLIP dbsprite 3, 1, 0, 0, $32, OAM_HFLIP dbsprite 0, 2, 0, 0, $32, OAM_VFLIP dbsprite 1, 2, 0, 0, $43, OAM_VFLIP dbsprite 2, 2, 0, 0, $43, OAM_HFLIP | OAM_VFLIP dbsprite 3, 2, 0, 0, $32, OAM_HFLIP | OAM_VFLIP dbsprite 0, 3, 0, 0, $22, OAM_VFLIP dbsprite 1, 3, 0, 0, $23, OAM_VFLIP dbsprite 2, 3, 0, 0, $23, OAM_HFLIP | OAM_VFLIP dbsprite 3, 3, 0, 0, $22, OAM_HFLIP | OAM_VFLIP FrameBlock72: db 12 ; # dbsprite 0, 0, 0, 0, $32, 0 dbsprite 1, 0, 0, 0, $43, 0 dbsprite 2, 0, 0, 0, $43, OAM_HFLIP dbsprite 3, 0, 0, 0, $32, OAM_HFLIP dbsprite 0, 1, 0, 0, $32, OAM_VFLIP dbsprite 1, 1, 0, 0, $43, OAM_VFLIP dbsprite 2, 1, 0, 0, $43, OAM_HFLIP | OAM_VFLIP dbsprite 3, 1, 0, 0, $32, OAM_HFLIP | OAM_VFLIP dbsprite 0, 2, 0, 0, $22, OAM_VFLIP dbsprite 1, 2, 0, 0, $23, OAM_VFLIP dbsprite 2, 2, 0, 0, $23, OAM_HFLIP | OAM_VFLIP dbsprite 3, 2, 0, 0, $22, OAM_HFLIP | OAM_VFLIP FrameBlock73: db 8 ; # dbsprite 0, 0, 0, 0, $32, OAM_VFLIP dbsprite 1, 0, 0, 0, $43, OAM_VFLIP dbsprite 2, 0, 0, 0, $43, OAM_HFLIP | OAM_VFLIP dbsprite 3, 0, 0, 0, $32, OAM_HFLIP | OAM_VFLIP dbsprite 0, 1, 0, 0, $22, OAM_VFLIP dbsprite 1, 1, 0, 0, $23, OAM_VFLIP dbsprite 2, 1, 0, 0, $23, OAM_HFLIP | OAM_VFLIP dbsprite 3, 1, 0, 0, $22, OAM_HFLIP | OAM_VFLIP FrameBlock74: db 4 ; # dbsprite 0, 0, 0, 0, $22, OAM_VFLIP dbsprite 1, 0, 0, 0, $23, OAM_VFLIP dbsprite 2, 0, 0, 0, $23, OAM_HFLIP | OAM_VFLIP dbsprite 3, 0, 0, 0, $22, OAM_HFLIP | OAM_VFLIP FrameBlock4a: db 4 ; # dbsprite 3, 1, 0, 0, $4c, OAM_HFLIP dbsprite 1, 4, 0, 0, $4b, 0 dbsprite 4, 6, 0, 0, $4c, 0 dbsprite 6, 3, 0, 0, $4b, OAM_VFLIP FrameBlock4b: db 4 ; # dbsprite 3, 0, 0, 0, $4c, 0 dbsprite 0, 4, 0, 0, $4b, OAM_VFLIP dbsprite 4, 7, 0, 0, $4c, OAM_HFLIP dbsprite 7, 3, 0, 0, $4b, 0 FrameBlock4c: db 4 ; # dbsprite 1, 2, 0, 0, $4a, OAM_VFLIP dbsprite 2, 6, 0, 0, $4a, 0 dbsprite 6, 5, 0, 0, $4a, OAM_HFLIP dbsprite 5, 1, 0, 0, $4a, OAM_HFLIP | OAM_VFLIP FrameBlock4d: db 4 ; # dbsprite 0, 1, 0, 0, $4a, OAM_HFLIP dbsprite 1, 7, 0, 0, $4a, OAM_HFLIP | OAM_VFLIP dbsprite 7, 6, 0, 0, $4a, OAM_VFLIP dbsprite 6, 0, 0, 0, $4a, 0 FrameBlock4e: db 8 ; # dbsprite 6, 0, 0, 0, $44, 0 dbsprite 7, 0, 0, 0, $44, OAM_HFLIP dbsprite 6, 1, 0, 0, $44, OAM_VFLIP dbsprite 7, 1, 0, 0, $44, OAM_HFLIP | OAM_VFLIP dbsprite 1, 4, 2, 6, $44, 0 dbsprite 2, 4, 2, 6, $44, OAM_HFLIP dbsprite 1, 5, 2, 6, $44, OAM_VFLIP dbsprite 2, 5, 2, 6, $44, OAM_HFLIP | OAM_VFLIP FrameBlock4f: db 12 ; # dbsprite 4, 1, 2, 6, $44, 0 dbsprite 5, 1, 2, 6, $44, OAM_HFLIP dbsprite 4, 2, 2, 6, $44, OAM_VFLIP dbsprite 5, 2, 2, 6, $44, OAM_HFLIP | OAM_VFLIP dbsprite 6, 0, 2, 6, $47, 0 dbsprite 7, 0, 0, 0, $47, 0 dbsprite 2, 3, 6, 2, $44, 0 dbsprite 3, 3, 6, 2, $44, OAM_HFLIP dbsprite 2, 4, 6, 2, $44, OAM_VFLIP dbsprite 3, 4, 6, 2, $44, OAM_HFLIP | OAM_VFLIP dbsprite 1, 6, 0, 0, $47, 0 dbsprite 1, 5, 6, 2, $47, 0 FrameBlock50: db 8 ; # dbsprite 6, 0, 2, 6, $47, 0 dbsprite 7, 0, 0, 0, $47, 0 dbsprite 4, 2, 6, 2, $47, 0 dbsprite 5, 1, 4, 4, $47, 0 dbsprite 3, 3, 2, 6, $47, 0 dbsprite 4, 3, 0, 0, $47, 0 dbsprite 1, 5, 6, 2, $47, 0 dbsprite 2, 4, 4, 4, $47, 0 FrameBlock51: db 8 ; # dbsprite 0, 0, 0, 0, $35, OAM_HFLIP dbsprite 0, 1, 0, 0, $35, OAM_VFLIP dbsprite 0, 2, 0, 0, $35, 0 dbsprite 0, 3, 0, 0, $35, OAM_HFLIP | OAM_VFLIP dbsprite 8, 0, 0, 0, $35, 0 dbsprite 8, 1, 0, 0, $35, OAM_HFLIP | OAM_VFLIP dbsprite 8, 2, 0, 0, $35, OAM_HFLIP dbsprite 8, 3, 0, 0, $35, OAM_VFLIP FrameBlock52: db 4 ; # dbsprite 0, 0, 0, 0, $2a, 0 dbsprite 1, 0, 0, 0, $2b, 0 dbsprite 0, 1, 0, 0, $3a, 0 dbsprite 1, 1, 0, 0, $3b, 0 FrameBlock53: db 3 ; # dbsprite 0, 0, 0, 0, $3f, 0 dbsprite 1, 0, 0, 0, $3f, 0 dbsprite 0, 1, 6, 0, $3f, 0 FrameBlock54: db 4 ; # dbsprite 0, 0, 0, 0, $0e, 0 dbsprite 1, 0, 0, 0, $0e, OAM_HFLIP dbsprite 0, 1, 0, 0, $0f, 0 dbsprite 1, 1, 0, 0, $0f, OAM_HFLIP FrameBlock55: db 3 ; # dbsprite 0, 2, 0, 0, $2c, 0 dbsprite 1, 2, 0, 0, $3c, 0 dbsprite 2, 2, 0, 0, $2d, 0 FrameBlock56: db 6 ; # dbsprite 2, 2, 0, 0, $31, 0 dbsprite 3, 2, 0, 0, $31, 0 dbsprite 2, 1, 0, 0, $2c, 0 dbsprite 3, 1, 0, 0, $3c, 0 dbsprite 4, 1, 0, 0, $2d, 0 dbsprite 4, 2, 0, 0, $2d, 0 FrameBlock57: db 9 ; # dbsprite 4, 1, 0, 0, $31, 0 dbsprite 4, 2, 0, 0, $31, 0 dbsprite 5, 1, 0, 0, $31, 0 dbsprite 5, 2, 0, 0, $31, 0 dbsprite 4, 0, 0, 0, $2c, 0 dbsprite 5, 0, 0, 0, $3c, 0 dbsprite 6, 0, 0, 0, $2d, 0 dbsprite 6, 1, 0, 0, $2d, 0 dbsprite 6, 2, 0, 0, $2d, 0 FrameBlock58: db 7 ; # dbsprite 0, 0, 0, 0, $46, 0 dbsprite 0, 1, 2, 0, $47, 0 dbsprite 0, 2, 3, 0, $48, 0 dbsprite 0, 3, 4, 0, $48, 0 dbsprite 0, 4, 5, 0, $48, 0 dbsprite 0, 5, 5, 0, $48, 0 dbsprite 0, 6, 5, 0, $48, 0 FrameBlock59: db 1 ; # dbsprite 0, 0, 0, 0, $42, 0 FrameBlock5a: db 12 ; # dbsprite 0, 0, 0, 0, $24, 0 dbsprite 1, 0, 0, 0, $25, 0 dbsprite 0, 1, 0, 0, $34, 0 dbsprite 2, 0, 0, 0, $25, OAM_HFLIP dbsprite 3, 0, 0, 0, $24, OAM_HFLIP dbsprite 3, 1, 0, 0, $34, OAM_HFLIP dbsprite 0, 2, 0, 0, $34, OAM_VFLIP dbsprite 0, 3, 0, 0, $24, OAM_VFLIP dbsprite 1, 3, 0, 0, $25, OAM_VFLIP dbsprite 3, 2, 0, 0, $34, OAM_HFLIP | OAM_VFLIP dbsprite 2, 3, 0, 0, $25, OAM_HFLIP | OAM_VFLIP dbsprite 3, 3, 0, 0, $24, OAM_HFLIP | OAM_VFLIP FrameBlock5b: db 4 ; # dbsprite 0, 0, 0, 0, $43, 0 dbsprite 1, 0, 0, 0, $43, OAM_HFLIP dbsprite 0, 1, 0, 0, $43, OAM_VFLIP dbsprite 1, 1, 0, 0, $43, OAM_HFLIP | OAM_VFLIP FrameBlock5c: db 8 ; # dbsprite 0, 0, 0, 0, $49, 0 dbsprite 1, 0, 0, 2, $49, 0 dbsprite 0, 3, 0, 0, $49, 0 dbsprite 2, 2, 0, 0, $49, 0 dbsprite 0, 1, 0, 0, $43, 0 dbsprite 1, 1, 0, 0, $43, OAM_HFLIP dbsprite 0, 2, 0, 0, $43, OAM_VFLIP dbsprite 1, 2, 0, 0, $43, OAM_HFLIP | OAM_VFLIP FrameBlock5d: db 11 ; # dbsprite 0, 0, 0, 0, $49, 0 dbsprite 0, 3, 2, 0, $49, 0 dbsprite 2, 2, 0, 4, $49, 0 dbsprite 0, 1, 0, 0, $43, 0 dbsprite 1, 0, 0, 0, $43, OAM_HFLIP dbsprite 0, 2, 0, 0, $43, OAM_VFLIP dbsprite 1, 2, 0, 0, $43, OAM_HFLIP | OAM_VFLIP dbsprite 1, 0, 0, 4, $43, 0 dbsprite 2, 0, 0, 4, $43, OAM_HFLIP dbsprite 1, 1, 0, 4, $43, OAM_VFLIP dbsprite 2, 1, 0, 4, $43, OAM_HFLIP | OAM_VFLIP FrameBlock5e: db 15 ; # dbsprite 1, 0, 0, 0, $49, 0 dbsprite 2, 1, 0, 0, $49, 0 dbsprite 0, 4, 0, 0, $49, 0 dbsprite 0, 1, 0, 0, $43, 0 dbsprite 1, 1, 0, 0, $43, OAM_HFLIP dbsprite 0, 2, 0, 0, $43, OAM_VFLIP dbsprite 1, 2, 0, 0, $43, OAM_HFLIP | OAM_VFLIP dbsprite 2, 2, 0, 0, $43, 0 dbsprite 3, 2, 0, 0, $43, OAM_HFLIP dbsprite 2, 3, 0, 0, $43, OAM_VFLIP dbsprite 3, 3, 0, 0, $43, OAM_HFLIP | OAM_VFLIP dbsprite 1, 4, 0, 0, $43, 0 dbsprite 2, 4, 0, 0, $43, OAM_HFLIP dbsprite 1, 5, 0, 0, $43, OAM_VFLIP dbsprite 2, 5, 0, 0, $43, OAM_HFLIP | OAM_VFLIP FrameBlock5f: db 4 ; # dbsprite 0, 0, 0, 0, $49, 0 dbsprite 2, 0, 0, 0, $49, 0 dbsprite 4, 0, 0, 0, $49, 0 dbsprite 6, 0, 0, 0, $49, 0 FrameBlock60: db 8 ; # dbsprite 0, 0, 0, 0, $49, 0 dbsprite 2, 0, 0, 0, $49, 0 dbsprite 4, 0, 0, 0, $49, 0 dbsprite 6, 0, 0, 0, $49, 0 dbsprite 1, 1, 0, 0, $49, 0 dbsprite 3, 1, 0, 0, $49, 0 dbsprite 5, 1, 0, 0, $49, 0 dbsprite 7, 1, 0, 0, $49, 0 FrameBlock61: db 12 ; # dbsprite 0, 0, 0, 0, $49, 0 dbsprite 2, 0, 0, 0, $49, 0 dbsprite 4, 0, 0, 0, $49, 0 dbsprite 6, 0, 0, 0, $49, 0 dbsprite 1, 1, 0, 0, $49, 0 dbsprite 3, 1, 0, 0, $49, 0 dbsprite 5, 1, 0, 0, $49, 0 dbsprite 7, 1, 0, 0, $49, 0 dbsprite 0, 2, 0, 0, $49, 0 dbsprite 2, 2, 0, 0, $49, 0 dbsprite 4, 2, 0, 0, $49, 0 dbsprite 6, 2, 0, 0, $49, 0 FrameBlock62: db 15 ; # dbsprite 0, 0, 0, 0, $49, 0 dbsprite 2, 0, 0, 0, $49, 0 dbsprite 4, 0, 0, 0, $49, 0 dbsprite 6, 0, 0, 0, $49, 0 dbsprite 1, 1, 0, 0, $49, 0 dbsprite 3, 1, 0, 0, $49, 0 dbsprite 5, 1, 0, 0, $49, 0 dbsprite 7, 1, 0, 0, $49, 0 dbsprite 0, 2, 0, 0, $49, 0 dbsprite 2, 2, 0, 0, $49, 0 dbsprite 4, 2, 0, 0, $49, 0 dbsprite 6, 2, 0, 0, $49, 0 dbsprite 1, 3, 0, 0, $49, 0 dbsprite 3, 3, 0, 0, $49, 0 dbsprite 5, 3, 0, 0, $49, 0 dbsprite 7, 3, 0, 0, $49, 0 FrameBlock63: db 6 ; # dbsprite 0, 2, 0, 0, $26, 0 dbsprite 1, 2, 0, 0, $27, 0 dbsprite 2, 1, 0, 0, $26, 0 dbsprite 3, 1, 0, 0, $27, 0 dbsprite 4, 0, 0, 0, $26, 0 dbsprite 5, 0, 0, 0, $27, 0 FrameBlock64: db 6 ; # dbsprite 0, 3, 0, 0, $27, 0 dbsprite 1, 2, 0, 0, $26, 0 dbsprite 2, 2, 0, 0, $27, 0 dbsprite 3, 1, 0, 0, $26, 0 dbsprite 4, 1, 0, 0, $27, 0 dbsprite 5, 0, 0, 0, $26, 0 FrameBlock65: db 6 ; # dbsprite 0, 0, 0, 0, $1c, 0 dbsprite 1, 0, 0, 0, $1d, 0 dbsprite 0, 2, 0, 0, $1c, 0 dbsprite 1, 2, 0, 0, $1d, 0 dbsprite 0, 4, 0, 0, $1c, 0 dbsprite 1, 4, 0, 0, $1d, 0 FrameBlock66: db 2 ; # dbsprite 0, 0, 0, 0, $03, 0 dbsprite 0, 1, 0, 0, $13, 0 FrameBlock67: db 1 ; # dbsprite 0, 0, 0, 0, $03, 0 FrameBlock68: db 4 ; # dbsprite 0, 0, 0, 0, $03, 0 dbsprite 1, 0, 0, 0, $03, OAM_HFLIP dbsprite 0, 1, 0, 0, $13, 0 dbsprite 1, 1, 0, 0, $13, OAM_HFLIP FrameBlock69: db 1 ; # dbsprite 0, 0, 0, 0, $06, 0 FrameBlock6a: db 8 ; # dbsprite 0, 0, 0, 0, $2e, 0 dbsprite 6, 0, 0, 0, $2e, OAM_HFLIP dbsprite 0, 6, 0, 0, $2e, OAM_VFLIP dbsprite 6, 6, 0, 0, $2e, OAM_HFLIP | OAM_VFLIP dbsprite 3, 0, 0, 0, $2f, 0 dbsprite 3, 6, 0, 0, $2f, OAM_VFLIP dbsprite 0, 3, 0, 0, $3e, 0 dbsprite 6, 3, 0, 0, $3e, OAM_HFLIP FrameBlock6b: db 8 ; # dbsprite 0, 0, 0, 0, $2e, 0 dbsprite 4, 0, 0, 0, $2e, OAM_HFLIP dbsprite 0, 4, 0, 0, $2e, OAM_VFLIP dbsprite 4, 4, 0, 0, $2e, OAM_HFLIP | OAM_VFLIP dbsprite 2, 0, 0, 0, $2f, 0 dbsprite 2, 4, 0, 0, $2f, OAM_VFLIP dbsprite 0, 2, 0, 0, $3e, 0 dbsprite 4, 2, 0, 0, $3e, OAM_HFLIP FrameBlock6c: db 8 ; # dbsprite 0, 0, 0, 0, $2e, 0 dbsprite 2, 0, 0, 0, $2e, OAM_HFLIP dbsprite 0, 2, 0, 0, $2e, OAM_VFLIP dbsprite 2, 2, 0, 0, $2e, OAM_HFLIP | OAM_VFLIP dbsprite 1, 0, 0, 0, $2f, 0 dbsprite 1, 2, 0, 0, $2f, OAM_VFLIP dbsprite 0, 1, 0, 0, $3e, 0 dbsprite 2, 1, 0, 0, $3e, OAM_HFLIP FrameBlock6d: db 2 ; # dbsprite 0, 0, 0, 0, $1e, 0 dbsprite 1, 0, 0, 0, $1f, 0 FrameBlock6e: db 4 ; # dbsprite 0, 0, 0, 0, $48, 0 dbsprite 1, 0, 0, 0, $48, OAM_HFLIP dbsprite 0, 1, 0, 0, $12, 0 dbsprite 1, 1, 0, 0, $12, OAM_HFLIP FrameBlock6f: db 4 ; # dbsprite 0, 0, 0, 0, $4a, 0 dbsprite 1, 0, 0, 0, $07, 0 dbsprite 0, 1, 0, 0, $16, 0 dbsprite 1, 1, 0, 0, $17, 0 FrameBlock70: db 4 ; # dbsprite 0, 0, 0, 0, $07, OAM_HFLIP dbsprite 1, 0, 0, 0, $4a, OAM_HFLIP dbsprite 0, 1, 0, 0, $17, OAM_HFLIP dbsprite 1, 1, 0, 0, $16, OAM_HFLIP FrameBlock76: db 7 ; # dbsprite 2, 0, 0, 0, $2f, 0 dbsprite 1, 0, 0, 1, $2f, 0 dbsprite 3, 0, 0, 1, $2f, 0 dbsprite 0, 0, 0, 2, $2e, 0 dbsprite 4, 0, 0, 2, $2e, OAM_HFLIP dbsprite 0, 1, 0, 2, $3e, 0 dbsprite 4, 1, 0, 2, $3e, OAM_HFLIP FrameBlock77: db 4 ; # dbsprite 0, 0, 2, 0, $4b, 0 dbsprite 1, 0, 2, 0, $4c, 0 dbsprite 0, 1, 0, 0, $4c, OAM_HFLIP | OAM_VFLIP dbsprite 1, 1, 0, 0, $4b, OAM_HFLIP | OAM_VFLIP FrameBlock78: db 1 ; # dbsprite 0, 0, 0, 0, $4d, 0 FrameBlock79: db 1 ; # dbsprite 0, 0, 0, 0, $4e, 0 INCLUDE "data/battle_anims/base_coords.asm" FrameBlock00: db 0 ; # db $00 ; unused