ref: b506214f68b3b6cfc75e40373b29961af7cbd6f2
dir: /engine/events/hidden_objects/gym_statues.asm/
GymStatues: ; if in a gym and have the corresponding badge, a = GymStatueText2_id and jp PrintPredefTextID ; if in a gym and don't have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID ; else ret call EnableAutoTextBoxDrawing ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP ret nz ld hl, MapBadgeFlags ld a, [wCurMap] ld b, a .loop ld a, [hli] cp $ff ret z cp b jr z, .match inc hl jr .loop .match ld b, [hl] ld a, [wBeatGymFlags] and b cp b tx_pre_id GymStatueText2 jr z, .haveBadge tx_pre_id GymStatueText1 .haveBadge jp PrintPredefTextID INCLUDE "data/maps/badge_maps.asm" GymStatueText1:: text_far _GymStatueText1 text_end GymStatueText2:: text_far _GymStatueText2 text_end