romvisualizer updates for main.asm, common.asm, pokered.asm
Add map header for Route 15 gatehouse 2F.
Extra space in Makefile removed.
Use labels instead of constant pointers for hidden items and hidden coins.
Replace magic numbers with item names for hidden objects that are items.
Replace pointers to GymStatues with labels.
irc:// doesn't actually linkify in any context, so just list server/channel.
Revert python2 change, no systems actually have "python2" except Arch.
Another two random pointer byte difference from Red/Blue.
Random Bank1D labels. Less byte differences in Blue.
Redfining predefs using macros: PREDEF and PREDEF_JUMP.
Specified python2 executable. (Some systems default to Python 3.)
List of maps with hidden objects.
Reformat the character table, as suggested by Sanky.
Remove textpre.awk and link textpre.py to the build.
Add textpre.py, a cleaner rewrite of textpre.awk in Python.
Link to IRC channel in the readme.
Replace redundant text labels (for Mart signs, etc.)
Both status screen pages disassembled
Cleanup/update of status screen code so it can be merged in
Restrict an argument to 8 bits. Fixes the build on some architectures.
Remove .tbl file. It is too hard to keep this in sync with textpre.awk.
disasm of map sprite tile pattern loading code plus misc stuff
disasm of remaining use item functions
fix some labels/comments regarding stat names
disasm of item use code for healing items, vitamins, evolution stones, TM's/HM's, PP Ups, PP restoring items
fix battle status constant typo
call $1372 -> call LoadMonData
more status ailment constants
fix syntax errors in main.asm
disasm of trainer info function
disasm of item menu and misc functions
disasm of pokemon menu function
disasm of some party menu related functions
changed function LoadPokemartInventory to LoadItemList
corrected the name of a constant to reflect its wider uses
added some comments/labels to Pokemon Center code
disasm of code used in item menus and other menus
disasm of number printing functions and other minor changes
disasm of misc stuff (mostly pokemart related)
disasm of more battle animation code
disasm of some battle animation code
incorporate slot machine map into main.asm
tool to sort INCBINs by interval length
extract spritesheets into .2bpp files
use zero-padded values in base stats
remove 1123 bytes from the end of bank $1c
remove 6870 bytes from the end of bank $18
remove 8427 bytes from the end of bank $17
remove 6726 bytes from the end of bank $16
remove 5557 bytes from the end of bank $15
remove 5566 bytes from the end of bank $14
remove 7281 bytes from the end of bank $12
remove 3497 bytes from bank $11
remove 1080 bytes from the end of bank F
remove 950 bytes from the end of bank 3
remove 161 bytes from the end of bank 5
remove 824 bytes from the end of bank 6
remove 4926 bytes from the end of bank 7
remove 174 bytes from the end of bank 8
clean up the final 1055 blank bank $e bytes
replace TH with TrainerHeader in abbreviated labels
expand some trainer header label abbreviations
added a single space in msuic.asm
Parsed all of the unknown music data
Updated program to support the -fo option - forces continuation of parsing past mus_end
Parsed some unknown music data
Updated Music Disassembler README.txt file with output of new help parameter
Updated Music Disassembler to support a help parameter
Updated Music Disassembler to support more advanced parameters
fixed problem with compiling wav pattern program
update MewBaseStats to use DEX_MEW
update learnset in MewBaseStats
move learnsets into the asm