Add more scripts from Bill's house.
Add more scripts from Route 8 gatehouse.
Add more scripts from the Route 7 gatehouse.
Add more scripts from the Route 5 gatehouse.
Add more scripts from Vermilion City.
Add another script from Cerulean City.
Add the rest of the Viridian City scripts.
Fix several labels and add remaining scripts from Pewter City.
Use labels for $34bf, and add some more code from Pewter City.
Use decimal for overworld Pokémon levels, and Pokémon IDs for cries.
Add the ▶ symbol to the text preprocessor.
Palette $0C is the Town Map palette.
Merge in yellowtrainers branch.
Add trainer data added or changed in Yellow.
Add trainer special movesets from Yellow.
disassembled and named some general functions
Forced biking or surfing map handling functions
Some random label(s) somewhere...
CinnabarGymScript_Unknown75759/CinnabarGymScript_Unknown75772
FuchsiaGymScript_Unknown75453... probably needs a better name...
Unknown_7657e and related stuff started. Needs work...
The save sound from Pokemon Red, and Pokemon Blue.
The pointer list at the end of bank 0.
0x45023: Shaves 10 more bytes from rbdiff.
ActivatePC and associated stuff...
Comments are spaced out instead of tabbed out.
Work around a bug in textpre.py.
SubstituteEffectHandler from smkdan.
CheckTargetSubstitute from smkdan's docs.
FreezeBurnParalyzeEffect and other various status stuff (from smkdan).
JumpMoveEffect from smkdan's docs.
MoreCalculateDamage (you pick a better name)...
Some small CalculateDamage fixes.
CalculateDamage routine from smkdan added.
Expand the HiddenItems function.
romvisualizer should delete everything just to be sure
romvisualizer updates for main.asm, common.asm, pokered.asm
Add map header for Route 15 gatehouse 2F.
Extra space in Makefile removed.
Use labels instead of constant pointers for hidden items and hidden coins.
Replace magic numbers with item names for hidden objects that are items.
Replace pointers to GymStatues with labels.
irc:// doesn't actually linkify in any context, so just list server/channel.
Revert python2 change, no systems actually have "python2" except Arch.
Another two random pointer byte difference from Red/Blue.
Random Bank1D labels. Less byte differences in Blue.
Redfining predefs using macros: PREDEF and PREDEF_JUMP.
Specified python2 executable. (Some systems default to Python 3.)
List of maps with hidden objects.
Reformat the character table, as suggested by Sanky.
Remove textpre.awk and link textpre.py to the build.
Add textpre.py, a cleaner rewrite of textpre.awk in Python.
Link to IRC channel in the readme.
Replace redundant text labels (for Mart signs, etc.)
Both status screen pages disassembled
Cleanup/update of status screen code so it can be merged in
Restrict an argument to 8 bits. Fixes the build on some architectures.
Remove .tbl file. It is too hard to keep this in sync with textpre.awk.
disasm of map sprite tile pattern loading code plus misc stuff
disasm of remaining use item functions
fix some labels/comments regarding stat names
disasm of item use code for healing items, vitamins, evolution stones, TM's/HM's, PP Ups, PP restoring items
fix battle status constant typo
call $1372 -> call LoadMonData
more status ailment constants
fix syntax errors in main.asm
disasm of trainer info function
disasm of item menu and misc functions
disasm of pokemon menu function
disasm of some party menu related functions
changed function LoadPokemartInventory to LoadItemList
corrected the name of a constant to reflect its wider uses
added some comments/labels to Pokemon Center code
disasm of code used in item menus and other menus
disasm of number printing functions and other minor changes