Merge pull request #306 from SatoMew/master
Clearer tileset header macro comment
Merge pull request #304 from SatoMew/master
Fix reference to unused_fanfare.asm
And extend this principle to the filename as well
Be consistent with the unused and unreferenced terminology
Rename the unreferenced fanfare's constants
Improve new constants and comment based on feedback
Update related tile animation constants
Identify what became GSC's Key Item fanfare
Label and document hFFD7 more accurately
Keep wGrassMons and wWaterMons together with a UNION
Use assert to ensure correct base data size
Use STARTER1 and STARTER2 for the title screen
Merge pull request #301 from Rangi42/master
All battle back pictures end with "b"
Sync home and macro code with pokeyellow
Port some formatting from pokeyellow
Fix #296 and #297: update the install instructions
Merge pull request #300 from 95girl/master
Add files via upload
tools/unnamed.py -r . -l N prints up to N unnamed symbols next to their filenames
Merge pull request #295 from SatoMew/master
Clarify comment in constants/pokemon_constants.asm
Merge pull request #294 from SatoMew/master
Fix alignment in Pokémon name constants
Use the constant in all relevant situations
Replace ghost Marowak's ambiguous constant
Merge pull request #292 from Akatsuki-py/fix/ExecuteCurMapScriptInTable
fix ExecuteCurMapScriptInTable's comment
rgbds has moved from rednex to gbdev
Add the pic.py (de)compressor from pokemon-reverse-engineering-tools
Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero."
Separate the two lists of unused names
Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters)
Use constants to delineate map types, and factor out more data
Factor out data/tilesets/pair_collision_tile_ids.asm
Identify some hSpriteDataOffset values
Document more hidden object data and behavior
Merge pull request #290 from Rangi42/master
Use decimal, not hex, for sprite (object) coordinates in map scripts
Separate splash screen, intro, and credits (like pokegold/pokecrystal)
Merge pull request #287 from Rangi42/master
Comments explain the def_warps_to macros
Implement def_warps_to in a simpler way
Fix keyword capitalization and indentation
Use def_warps_to macro for automatic warp_to entries
Use map constants for SilphCoElevator warps
Use def_* macros for automatic map event counts
Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objects
Identify some map object related constants
Fix Town Map coordinates to be in (X, Y) order as comments claim
'make clean' reuses 'make tidy' commands
fix OAMFLAG_VFLIPPED (#283)
'make tidy' shouldn't trigger 'make -C tools'
tools/unnamed.py supports rgbds 0.4.1 object files
Merge pull request #282 from Rangi42/master
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
Merge pull request #281 from Rangi42/master
Add comments associating constants with data, and identify some more data
Merge pull request #279 from Rangi42/master
Missingno's Pokédex weight is two bytes like the rest
Consistent labels for Gym name scripts
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Define constants for subanimations' base coords and frame block modes
Factor our frame blocks' base coordinates
Define constants for subanimation transform types
Add constants for move animations' frame blocks
Use a battle_anim macro for move animations' special effects and subanimations
Use a macro for BattleTransition_DoubleCircle data
Un-deduplicate gfx/intro_credits/gengar.png's tiles
Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
Merge pull request #277 from Rangi42/master