Clean up bg map and palette fade code in home.asm.
Split the text engine out of home.asm.
Recomment some copy/video functions in home.asm.
Split out joypad and overworld code from home.asm.
Remove redundant dimensions in image filenames.
Dust off the makefile and prepare to build Yellow.
Use VRAM constants where applicable.
Add macro TX_BCD for printing BCD numbers.
Remove most static wram addresses. Use labels instead.
Don't hardcode wram sections (except for alignment).
Split out overworld object movement.
Split out map sprite facing data.
Rename GetJoypadState -> Joypad.
Clean up some bank 3 functions and rename flag action functions.
Organize file includes in banks 4 through 1e.
Rename engine/rng.asm to engine/random.asm.
Rename random number function and hram labels.
Comment some more bank 0 functions.
More complete hardware constants. Rename joypad constants.
Use a dedicated label for base stats.
Comment some bank 0 functions, and add wram labels for Predef.
Pull a lot of engine out of main.asm
Pull out map header pointers and banks
Name hidden object routines
Use more constants in object data
Use constants for the starter mons
Fix capitalization, remove white space, remove vicctreebel.asm
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
Pull more data out of main.asm
Pull map scripts out of main.asm
Pull map headers out of main.asm
Pull map objects out of main.asm
Organize base stats and wild mon data (Koolboyman)
Pull most data out of main.asm
More item IDs and palette function names
Use more trainer/mon/palette constants
Clean up text labels, use move and type constants
Label a lot of unnamed text
Label graphics loading functions and CheckIfMoveIsKnown
Label and comment AnimatePartyMon
Documented/Labeled Route 22 scripts.
Finished documenting/labeling functions in the MoveEffectPointerTable.
Documented/labeled lots of move-effect-related stuff.
Documented reflect/light screen effect function. Labeled some related text.
Merge remote-tracking branch 'iimarckus/master'
Comments and labels for saving the last blackout map.
Use callba/callab macros for cross-bank calls.
Comment in-game trade evolution.
More move and effect constants. Use a constant for total move count.
Clean up rst vectors and interrupt labels.
Comment where gym trainers get deactivated after beating the leader.
Add labels and comments to the Fan Club.
Use decimal for levels, and replace some hardcoded RAM addresses.
Improve comments/labels for Silph Co 7F.
Label a Route 11 gatehouse script better.
Use map constants for hardcoded warp destinations.
Use bits for status constants instead of masks.
Merge branch 'master' of https://github.com/iimarckus/pokered
hotfix: Bump pokemontools so gfx.py doesn't look for a baserom.
Merge remote-tracking branch 'yenatch/png'
Bump pokemontools for png manifest destiny.
Replace one-byte sound effect pointers
Merge https://github.com/yenatch/pokered
combine audio and music folders
A little more map name consistency
Accidentally added a second minimize graphic.
Fix tile padding for house and ship_port tileset graphics.
Add *.1bpp, *.2bpp, *.pic to .gitignore.
Remove "globals.asm" from .gitignore.
Convert pngs in gfx/ to 1bpp and 2bpp.
Use dimension constants in warp data and add map name consisntency
"Fix" name indentation in credits.
Name the tilesets and give them constants.
Japanese character conversion tables.
More Red pic labels and misc constants.
Use labels instead of static addresses in sound pointers.
Remove the last "\@"s on local labels.