ref: fbbade2becdbbbaad787ec4ad957b8b5253498c0
dir: /macros/scripts/maps.asm/
def_objects: MACRO IF DEF(_NUM_OBJECTS) PURGE _NUM_OBJECTS ENDC _NUM_OBJECTS EQUS "_NUM_OBJECTS_\@" db _NUM_OBJECTS _NUM_OBJECTS = 0 ENDM ;\1 sprite id ;\2 x position ;\3 y position ;\4 movement (WALK/STAY) ;\5 range or direction ;\6 text id ;\7 items only: item id ;\7 trainers only: trainer class/pokemon id ;\8 trainers only: trainer number/pokemon level object: MACRO db \1 db \3 + 4 db \2 + 4 db \4 db \5 IF _NARG > 7 db TRAINER | \6 db \7 db \8 ELIF _NARG > 6 db ITEM | \6 db \7 ELSE db \6 ENDC _NUM_OBJECTS = _NUM_OBJECTS + 1 ENDM def_warps: MACRO IF DEF(_NUM_WARPS) PURGE _NUM_WARPS ENDC _NUM_WARPS EQUS "_NUM_WARPS_\@" db _NUM_WARPS _NUM_WARPS = 0 ENDM ;\1 x position ;\2 y position ;\3 destination warp id ;\4 destination map (-1 = wLastMap) warp: MACRO db \2, \1, \3, \4 _NUM_WARPS = _NUM_WARPS + 1 ; the Nth warp defines a corresponding Nth warp_to, stored in _WARP_TO_NUM_<N> _WARP_TO_NAME EQUS "_WARP_TO_NUM_{d:{_NUM_WARPS}}" _WARP_TO_NAME EQUS "warp_to \1, \2, _WARP_TO_WIDTH" PURGE _WARP_TO_NAME ENDM def_signs: MACRO IF DEF(_NUM_SIGNS) PURGE _NUM_SIGNS ENDC _NUM_SIGNS EQUS "_NUM_SIGNS_\@" db _NUM_SIGNS _NUM_SIGNS = 0 ENDM ;\1 x position ;\2 y position ;\3 sign id sign: MACRO db \2, \1, \3 _NUM_SIGNS = _NUM_SIGNS + 1 ENDM ;\1 source map def_warps_to: MACRO ; output and purge each _WARP_TO_NUM_<N> warp_to, from N=1 to _NUM_WARPS _WARP_TO_WIDTH = \1_WIDTH _WARP_TO_N = 1 REPT _NUM_WARPS _WARP_TO_NAME EQUS "_WARP_TO_NUM_{d:_WARP_TO_N}" _WARP_TO_NAME _WARP_TO_N = _WARP_TO_N + 1 _PURGE_WARP_TO_NUM EQUS "PURGE {_WARP_TO_NAME}" _PURGE_WARP_TO_NUM PURGE _PURGE_WARP_TO_NUM PURGE _WARP_TO_NAME ENDR ENDM ;\1 x position ;\2 y position ;\3 map width warp_to: MACRO event_displacement \3, \1, \2 ENDM ;\1 event flag ;\2 view range ;\3 TextBeforeBattle ;\4 TextAfterBattle ;\5 TextEndBattle trainer: MACRO IF _NARG > 5 dbEventFlagBit \1, \2 db (\3 << 4) dwEventFlagAddress \1, \2 SHIFT ELSE dbEventFlagBit \1 db (\2 << 4) dwEventFlagAddress \1 ENDC dw \3, \5, \4, \4 ENDM ;\1 x position ;\2 y position ;\3 movement data map_coord_movement: MACRO dbmapcoord \1, \2 dw \3 ENDM ;\1 map name ;\2 map id ;\3 tileset ;\4 connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none map_header: MACRO CURRENT_MAP_WIDTH = \2_WIDTH CURRENT_MAP_HEIGHT = \2_HEIGHT CURRENT_MAP_OBJECT EQUS "\1_Object" \1_h:: db \3 db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH dw \1_Blocks dw \1_TextPointers dw \1_Script db \4 ENDM ; Comes after map_header and connection macros end_map_header: MACRO dw CURRENT_MAP_OBJECT PURGE CURRENT_MAP_WIDTH PURGE CURRENT_MAP_HEIGHT PURGE CURRENT_MAP_OBJECT ENDM ; Connections go in order: north, south, west, east ;\1 direction ;\2 map name ;\3 map id ;\4 offset of the target map relative to the current map ; (x offset for east/west, y offset for north/south) connection: MACRO ; Calculate tile offsets for source (current) and target maps _src = 0 _tgt = (\4) + 3 IF _tgt < 2 _src = -_tgt _tgt = 0 ENDC IF !STRCMP("\1", "north") _blk = \3_WIDTH * (\3_HEIGHT - 3) + _src _map = _tgt _win = (\3_WIDTH + 6) * \3_HEIGHT + 1 _y = \3_HEIGHT * 2 - 1 _x = (\4) * -2 _len = CURRENT_MAP_WIDTH + 3 - (\4) IF _len > \3_WIDTH _len = \3_WIDTH ENDC ELIF !STRCMP("\1", "south") _blk = _src _map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt _win = \3_WIDTH + 7 _y = 0 _x = (\4) * -2 _len = CURRENT_MAP_WIDTH + 3 - (\4) IF _len > \3_WIDTH _len = \3_WIDTH ENDC ELIF !STRCMP("\1", "west") _blk = (\3_WIDTH * _src) + \3_WIDTH - 3 _map = (CURRENT_MAP_WIDTH + 6) * _tgt _win = (\3_WIDTH + 6) * 2 - 6 _y = (\4) * -2 _x = \3_WIDTH * 2 - 1 _len = CURRENT_MAP_HEIGHT + 3 - (\4) IF _len > \3_HEIGHT _len = \3_HEIGHT ENDC ELIF !STRCMP("\1", "east") _blk = (\3_WIDTH * _src) _map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3 _win = \3_WIDTH + 7 _y = (\4) * -2 _x = 0 _len = CURRENT_MAP_HEIGHT + 3 - (\4) IF _len > \3_HEIGHT _len = \3_HEIGHT ENDC ELSE fail "Invalid direction for 'connection'." ENDC db \3 dw \2_Blocks + _blk dw wOverworldMap + _map db _len - _src db \3_WIDTH db _y, _x dw wOverworldMap + _win ENDM