ref: fbbade2becdbbbaad787ec4ad957b8b5253498c0
dir: /scripts/BillsHouse.asm/
BillsHouse_Script: call EnableAutoTextBoxDrawing ld a, [wBillsHouseCurScript] ld hl, BillsHouse_ScriptPointers jp CallFunctionInTable BillsHouse_ScriptPointers: dw BillsHouseScript0 dw BillsHouseScript1 dw BillsHouseScript2 dw BillsHouseScript3 dw BillsHouseScript4 dw BillsHouseScript5 BillsHouseScript0: ret BillsHouseScript1: ld a, [wSpritePlayerStateData1FacingDirection] and a ; cp SPRITE_FACING_DOWN ld de, MovementData_1e79c jr nz, .notDown ld de, MovementData_1e7a0 .notDown ld a, $1 ldh [hSpriteIndex], a call MoveSprite ld a, $2 ld [wBillsHouseCurScript], a ret MovementData_1e79c: db NPC_MOVEMENT_UP db NPC_MOVEMENT_UP db NPC_MOVEMENT_UP db -1 ; end ; make Bill walk around the player MovementData_1e7a0: db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_UP db NPC_MOVEMENT_UP db NPC_MOVEMENT_LEFT db NPC_MOVEMENT_UP db -1 ; end BillsHouseScript2: ld a, [wd730] bit 0, a ret nz ld a, HS_BILL_POKEMON ld [wMissableObjectIndex], a predef HideObject SetEvent EVENT_BILL_SAID_USE_CELL_SEPARATOR xor a ld [wJoyIgnore], a ld a, $3 ld [wBillsHouseCurScript], a ret BillsHouseScript3: CheckEvent EVENT_USED_CELL_SEPARATOR_ON_BILL ret z ld a, $f0 ld [wJoyIgnore], a ld a, $2 ld [wSpriteIndex], a ld a, $c ldh [hSpriteScreenYCoord], a ld a, $40 ldh [hSpriteScreenXCoord], a ld a, 6 ldh [hSpriteMapYCoord], a ld a, 5 ldh [hSpriteMapXCoord], a call SetSpritePosition1 ld a, HS_BILL_1 ld [wMissableObjectIndex], a predef ShowObject ld c, 8 call DelayFrames ld a, $2 ldh [hSpriteIndex], a ld de, MovementData_1e807 call MoveSprite ld a, $4 ld [wBillsHouseCurScript], a ret MovementData_1e807: db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_DOWN db -1 ; end BillsHouseScript4: ld a, [wd730] bit 0, a ret nz xor a ld [wJoyIgnore], a SetEvent EVENT_MET_BILL_2 ; this event seems redundant SetEvent EVENT_MET_BILL ld a, $0 ld [wBillsHouseCurScript], a ret BillsHouseScript5: ld a, $4 ldh [hSpriteIndexOrTextID], a call DisplayTextID ld a, $0 ld [wBillsHouseCurScript], a ret BillsHouse_TextPointers: dw BillsHouseText1 dw BillsHouseText2 dw BillsHouseText3 dw BillsHouseText4 BillsHouseText4: script_bills_pc BillsHouseText1: text_asm ld hl, BillsHouseText_1e865 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .asm_1e85a .asm_1e84d ld hl, BillsHouseText_1e86a call PrintText ld a, $1 ld [wBillsHouseCurScript], a jr .asm_1e862 .asm_1e85a ld hl, BillsHouseText_1e86f call PrintText jr .asm_1e84d .asm_1e862 jp TextScriptEnd BillsHouseText_1e865: text_far _BillsHouseText_1e865 text_end BillsHouseText_1e86a: text_far _BillsHouseText_1e86a text_end BillsHouseText_1e86f: text_far _BillsHouseText_1e86f text_end BillsHouseText2: text_asm CheckEvent EVENT_GOT_SS_TICKET jr nz, .asm_1e8a9 ld hl, BillThankYouText call PrintText lb bc, S_S_TICKET, 1 call GiveItem jr nc, .BagFull ld hl, SSTicketReceivedText call PrintText SetEvent EVENT_GOT_SS_TICKET ld a, HS_CERULEAN_GUARD_1 ld [wMissableObjectIndex], a predef ShowObject ld a, HS_CERULEAN_GUARD_2 ld [wMissableObjectIndex], a predef HideObject .asm_1e8a9 ld hl, BillsHouseText_1e8cb call PrintText jr .asm_1e8b7 .BagFull ld hl, SSTicketNoRoomText call PrintText .asm_1e8b7 jp TextScriptEnd BillThankYouText: text_far _BillThankYouText text_end SSTicketReceivedText: text_far _SSTicketReceivedText sound_get_key_item text_promptbutton text_end SSTicketNoRoomText: text_far _SSTicketNoRoomText text_end BillsHouseText_1e8cb: text_far _BillsHouseText_1e8cb text_end BillsHouseText3: text_asm ld hl, BillsHouseText_1e8da call PrintText jp TextScriptEnd BillsHouseText_1e8da: text_far _BillsHouseText_1e8da text_end