ref: fbbade2becdbbbaad787ec4ad957b8b5253498c0
dir: /scripts/BluesHouse.asm/
BluesHouse_Script: call EnableAutoTextBoxDrawing ld hl, BluesHouse_ScriptPointers ld a, [wBluesHouseCurScript] jp CallFunctionInTable BluesHouse_ScriptPointers: dw BluesHouseScript0 dw BluesHouseScript1 BluesHouseScript0: SetEvent EVENT_ENTERED_BLUES_HOUSE ld a, $1 ld [wBluesHouseCurScript], a ret BluesHouseScript1: ret BluesHouse_TextPointers: dw BluesHouseDaisySittingText dw BluesHouseDaisyWalkingText dw BluesHouseTownMapText BluesHouseDaisySittingText: text_asm CheckEvent EVENT_GOT_TOWN_MAP jr nz, .got_town_map CheckEvent EVENT_GOT_POKEDEX jr nz, .give_town_map ld hl, DaisyInitialText call PrintText jr .done .give_town_map ld hl, DaisyOfferMapText call PrintText lb bc, TOWN_MAP, 1 call GiveItem jr nc, .bag_full ld a, HS_TOWN_MAP ld [wMissableObjectIndex], a predef HideObject ld hl, GotMapText call PrintText SetEvent EVENT_GOT_TOWN_MAP jr .done .got_town_map ld hl, DaisyUseMapText call PrintText jr .done .bag_full ld hl, DaisyBagFullText call PrintText .done jp TextScriptEnd DaisyInitialText: text_far _DaisyInitialText text_end DaisyOfferMapText: text_far _DaisyOfferMapText text_end GotMapText: text_far _GotMapText sound_get_key_item text_end DaisyBagFullText: text_far _DaisyBagFullText text_end DaisyUseMapText: text_far _DaisyUseMapText text_end BluesHouseDaisyWalkingText: text_far _BluesHouseDaisyWalkingText text_end BluesHouseTownMapText: text_far _BluesHouseTownMapText text_end