ref: 4d06e6de796e9e96f03f419b976bbc3dc19d2afe
dir: /doc/asm/usage.htm/
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <TITLE>xAsm Usage</TITLE> </HEAD> <BODY BGCOLOR="#692764" TEXT="#F5A0D8" LINK="#8AAEE6" VLINK="#2B9DA4" ALINK="#95F0DA"> <I><H2>xAsm Usage</H2></I><HR> <TABLE BORDER=0 BGCOLOR="Black" CELLPADDING=8 WIDTH="50%"> <TR> <TD><FONT COLOR="#00FF00"> <PRE>C:\>xAsm [options] asmfile</PRE> </FONT></TD> </TR> </TABLE> Options are preceded by a dash (-) and go as follows:<BR> <BR> <PRE> o<B>objectfile</B> : Write an <A HREF="../rgb0.htm">object-file</A> for <A HREF="../link.htm">xLink</A> i<B>path</B> : Add an extra include-path h : Short help text e<B>(l|b)</B> : Change endianness (CAUTION!) g<B>ASCI</B> : Change the four characters used for Gameboy graphics constants (default is <B>0123</B>) b<B>AS</B> : Change the two characters used for binary constants (default is <B>0123</B>) z<B>HX</B> : Set the byte value (hex format) used for uninitialised data (default is ? for random) </PRE> <H3>See also:</H3> <UL> <LI><A HREF="opt.htm">Changing options while assembling</A> </UL> <BR><HR> <FONT SIZE="-1"><I><P ALIGN=RIGHT>Last updated 08 October 1997 by <A HREF="mailto:[email protected]">Carsten Sorensen</A></P></I></FONT>