ref: c21c0f458fdc51335ae6b2773e60e5e6e3423ed1
dir: /src/asm/rgbasm.1/
.Dd $Mdocdate$ .Dt RGBASM 1 .Os RGBDS Manual .Sh NAME .Nm rgbasm .Nd Game Boy assembler .Sh SYNOPSIS .Nm rgbasm .Op Fl b Ar chars .Op Fl g Ar chars .Op Fl i Ar path .Op Fl o Ar outfile .Op Fl p Ar pad_value .Ar file .Sh DESCRIPTION The .Nm program creates an object file from an assembly source file. Its arguments are as follows: .Bl -tag -width Ds .It Fl b Ar chars Change the two characters used for binary constants. The defaults are 01. .It Fl g Ar chars Change the four characters used for binary constants. The defaults are 0123. .It Fl i Ar path Add an include path. .It Fl o Ar outfile Write an object file to the given filename. .It Fl p Ar pad_value When padding an image, pad with this value. The default is 0x00. .El .Sh EXAMPLES Assembling a basic source file is simple: .Pp .D1 $ rgbasm \-o bar.o foo.asm .Pp The resulting object file is not yet a usable ROM image \(em it must first be run through .Xr rgblink 1 and .Xr rgbfix 1 . .Sh SEE ALSO .Xr rgbds 7 , .Xr rgbfix 1 , .Xr rgblib 1 , .Xr rgblink 1 , .Xr gbz80 7 .Sh HISTORY .Nm was originally written by Carsten S\(/orensen as part of the ASMotor package, and was later packaged in RGBDS by Justin Lloyd.