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.\"
.\" This file is part of RGBDS.
.\"
.\" Copyright (c) 2010-2017, Anthony J. Bentley and RGBDS contributors.
.\"
.\" SPDX-License-Identifier: MIT
.\"
.Dd December 5, 2019
.Dt RGBFIX 1
.Os
.Sh NAME
.Nm rgbfix
.Nd Game Boy header utility and checksum fixer
.Sh SYNOPSIS
.Nm
.Op Fl jsVv
.Op Fl C | c
.Op Fl f Ar fix_spec
.Op Fl i Ar game_id
.Op Fl k Ar licensee_str
.Op Fl l Ar licensee_id
.Op Fl m Ar mbc_type
.Op Fl n Ar rom_version
.Op Fl p Ar pad_value
.Op Fl r Ar ram_size
.Op Fl t Ar title_str
.Ar file
.Sh DESCRIPTION
The
.Nm
program changes headers of Game Boy ROM images.
It also performs other correctness operations, such as padding.
.Pp
Note that options can be abbreviated as long as the abbreviation is unambiguous:
.Fl Fl verb
is
.Fl Fl verbose ,
but
.Fl Fl ver
is invalid because it could also be
.Fl Fl version .
The arguments are as follows:
.Bl -tag -width Ds
.It Fl C , Fl Fl color-only
Set the Game Boy Color\(enonly flag:
.Ad 0x143
= 0xC0.
If both this and the
.Fl c
flag are set, this takes precedence.
.It Fl c , Fl Fl color-compatible
Set the Game Boy Color\(encompatible flag:
.Ad 0x143
= 0x80.
If both this and the
.Fl C
flag are set,
.Fl C
takes precedence.
.It Fl f Ar fix_spec , Fl Fl fix-spec Ar fix_spec
Fix certain header values that the Game Boy checks for correctness.
Alternatively, intentionally trash these values by writing their binary inverse instead.
.Ar fix_spec
is a string containing any combination of the following characters:
.Pp
.Bl -tag -compact -width xx
.It Cm l
Fix the Nintendo logo
.Pq Ad 0x104 Ns \(en Ns Ad 0x133 .
.It Cm L
Trash the Nintendo logo.
.It Cm h
Fix the header checksum
.Pq Ad 0x14D .
.It Cm H
Trash the header checksum.
.It Cm g
Fix the global checksum
.Pq Ad 0x14E Ns \(en Ns Ad 0x14F .
.It Cm G
Trash the global checksum.
.El
.It Fl i Ar game_id , Fl Fl game-id Ar game_id
Set the game ID string
.Pq Ad 0x13F Ns \(en Ns Ad 0x142
to a given string of exactly 4 characters.
If both this and the title are set, the game ID will overwrite the overlapping portion of the title.
.It Fl j , Fl Fl non-japanese
Set the non-Japanese region flag:
.Ad 0x14A
= 1.
.It Fl k Ar licensee_str , Fl Fl new-licensee Ar licensee_str
Set the new licensee string
.Pq Ad 0x144 Ns \(en Ns Ad 0x145
to a given string, truncated to at most two characters.
.It Fl l Ar licensee_id , Fl Fl old-licensee Ar licensee_id
Set the old licensee code,
.Ad 0x14B ,
to a given value from 0 to 0xFF.
This value is deprecated and should be set to 0x33 in all new software.
.It Fl m Ar mbc_type , Fl Fl mbc-type Ar mbc_type
Set the MBC type,
.Ad 0x147 ,
to a given value from 0 to 0xFF.
.It Fl n Ar rom_version , Fl Fl rom-version Ar rom_version
Set the ROM version,
.Ad 0x14C ,
to a given value from 0 to 0xFF.
.It Fl p Ar pad_value , Fl Fl pad-value Ar pad_value
Pad the image to a valid size with a given pad value from 0 to 0xFF.
.Nm
will automatically pick a size from 32 KiB, 64 KiB, 128 KiB, ..., 8192 KiB.
The cartridge size byte
.Pq Ad 0x148
will be changed to reflect this new size.
.It Fl r Ar ram_size , Fl Fl ram-size Ar ram_size
Set the RAM size,
.Ad 0x149 ,
to a given value from 0 to 0xFF.
.It Fl s , Fl Fl sgb-compatible
Set the SGB flag:
.Ad 0x146
= 3. This flag will be ignored by the SGB unless the old licensee code is 0x33!
.It Fl t Ar title , Fl Fl title Ar title
Set the title string
.Pq Ad 0x134 Ns \(en Ns Ad 0x143
to a given string, truncated to at most 16 characters.
It is recommended to use 15 characters instead, to avoid clashing with the CGB flag
.Po Fl c
or
.Fl C
.Pc .
If both this and the game ID are set, the game ID will overwrite the overlapping portion of the title.
.It Fl V , Fl Fl version
Print the version of the program and exit.
.It Fl v , Fl Fl validate
Equivalent to
.Fl f Cm lhg .
.El
.Sh EXAMPLES
Most values in the ROM header are only cosmetic.
The bare minimum requirements for a workable program are the header checksum, the Nintendo logo, and (if needed) the CGB/SGB flags.
It is a good idea to pad the image to a valid size as well
.Pq Do valid Dc meaning a power of 2, times 32 KiB .
.Pp
The following will make a plain, non-color Game Boy game without checking for
a valid size:
.Pp
.D1 $ rgbfix -v foo.gb
.Pp
The following will make a SGB-enabled, color-enabled game with a title of
.Dq foobar ,
and pad it to a valid size.
.Po
The Game Boy itself does not use the title, but some emulators or ROM managers do.
.Pc
.Pp
.D1 $ rgbfix -vcs -l 0x33 -p 255 -t foobar baz.gb
.Pp
The following will duplicate the header (sans global checksum) of the game
.Dq Survival Kids :
.Pp
.D1 $ rgbfix -cjsv -k A4 -l 0x33 -m 0x1B -p 0xFF -r 3 -t SURVIVALKIDAVKE \
SurvivalKids.gbc
.Sh BUGS
Please report bugs on
.Lk https://github.com/gbdev/rgbds/issues GitHub .
.Sh SEE ALSO
.Xr rgbasm 1 ,
.Xr rgblink 1 ,
.Xr rgbds 7
.Sh HISTORY
.Nm
was originally released by Carsten S\(/orensen as a standalone program called gbfix, and was later packaged in RGBDS by Justin Lloyd.
It is now maintained by a number of contributors at
.Lk https://github.com/gbdev/rgbds .