ref: 1ccd0cd04d75840861e26f6c5f6ac73396d43d8a
dir: /sys/src/ape/lib/ap/plan9/malloc.c/
#include <stdint.h> #include <stdlib.h> #include <string.h> #include <lock.h> enum { MAGIC = 0xbada110c, MAX2SIZE = 32, CUTOFF = 12, }; typedef struct Bucket Bucket; struct Bucket { int size; int magic; Bucket *next; int pad; char data[1]; }; typedef struct Arena Arena; struct Arena { Bucket *btab[MAX2SIZE]; Lock; }; static Arena arena; #define datoff ((int)((Bucket*)0)->data) #define nil ((void*)0) extern void *sbrk(unsigned long); void* malloc(size_t size) { uintptr_t next; int pow, n; Bucket *bp, *nbp; for(pow = 1; pow < MAX2SIZE; pow++) { if(size <= (1<<pow)) goto good; } return nil; good: /* Allocate off this list */ lock(&arena); bp = arena.btab[pow]; if(bp) { arena.btab[pow] = bp->next; unlock(&arena); if(bp->magic != 0) abort(); bp->magic = MAGIC; return bp->data; } size = sizeof(Bucket)+(1<<pow); size += 7; size &= ~7; if(pow < CUTOFF) { n = (CUTOFF-pow)+2; bp = sbrk(size*n); if(bp == (void*)-1){ unlock(&arena); return nil; } next = (uintptr_t)bp+size; nbp = (Bucket*)next; arena.btab[pow] = nbp; for(n -= 2; n; n--) { next = (uintptr_t)nbp+size; nbp->next = (Bucket*)next; nbp->size = pow; nbp = nbp->next; } nbp->size = pow; } else { bp = sbrk(size); if(bp == (void*)-1){ unlock(&arena); return nil; } } unlock(&arena); bp->size = pow; bp->magic = MAGIC; return bp->data; } void free(void *ptr) { Bucket *bp, **l; if(ptr == nil) return; /* Find the start of the structure */ bp = (Bucket*)((uintptr_t)ptr - datoff); if(bp->magic != MAGIC) abort(); bp->magic = 0; l = &arena.btab[bp->size]; lock(&arena); bp->next = *l; *l = bp; unlock(&arena); } void* realloc(void *ptr, size_t n) { void *new; size_t osize; Bucket *bp; if(ptr == nil) return malloc(n); /* Find the start of the structure */ bp = (Bucket*)((uintptr_t)ptr - datoff); if(bp->magic != MAGIC) abort(); /* enough space in this bucket */ osize = 1<<bp->size; if(osize >= n) return ptr; new = malloc(n); if(new == nil) return nil; memmove(new, ptr, osize); free(ptr); return new; }