ref: 887ae1a17b54babf6a0946872bf6faaac1427be1
dir: /sys/src/9/pc/screen.c/
#include "u.h" #include "../port/lib.h" #include "mem.h" #include "dat.h" #include "fns.h" #include "io.h" #include "ureg.h" #include "../port/error.h" #define Image IMAGE #include <draw.h> #include <memdraw.h> #include <cursor.h> #include "screen.h" Rectangle physgscreenr; Memimage *gscreen; VGAscr vgascreen[1]; int screensize(int x, int y, int, ulong chan) { VGAscr *scr; qlock(&drawlock); if(waserror()){ qunlock(&drawlock); nexterror(); } if(memimageinit() < 0) error("memimageinit failed"); lock(&vgascreenlock); if(waserror()){ unlock(&vgascreenlock); nexterror(); } scr = &vgascreen[0]; scr->gscreendata = nil; scr->gscreen = nil; if(gscreen){ freememimage(gscreen); gscreen = nil; } if(scr->paddr == 0){ if(scr->dev && scr->dev->page){ scr->vaddr = KADDR(VGAMEM()); scr->apsize = 1<<16; } scr->softscreen = 1; } if(scr->softscreen){ gscreen = allocmemimage(Rect(0,0,x,y), chan); scr->useflush = 1; }else{ static Memdata md; md.ref = 1; if((md.bdata = scr->vaddr) == 0) error("framebuffer not maped"); gscreen = allocmemimaged(Rect(0,0,x,y), chan, &md); scr->useflush = scr->dev && scr->dev->flush; } if(gscreen == nil) error("no memory for vga memimage"); scr->palettedepth = 6; /* default */ scr->memdefont = getmemdefont(); scr->gscreen = gscreen; scr->gscreendata = gscreen->data; physgscreenr = gscreen->r; vgaimageinit(chan); unlock(&vgascreenlock); poperror(); drawcmap(); swcursorinit(); qunlock(&drawlock); poperror(); return 0; } int screenaperture(int size, int align) { VGAscr *scr; scr = &vgascreen[0]; if(scr->paddr) /* set up during enable */ return 0; if(size == 0) return 0; if(scr->dev && scr->dev->linear){ scr->dev->linear(scr, size, align); return 0; } /* * Need to allocate some physical address space. * The driver will tell the card to use it. */ size = PGROUND(size); scr->paddr = upaalloc(size, align); if(scr->paddr == 0) return -1; scr->vaddr = vmap(scr->paddr, size); if(scr->vaddr == nil) return -1; scr->apsize = size; return 0; } uchar* attachscreen(Rectangle* r, ulong* chan, int* d, int* width, int *softscreen) { VGAscr *scr; scr = &vgascreen[0]; if(scr->gscreen == nil || scr->gscreendata == nil) return nil; *r = scr->gscreen->clipr; *chan = scr->gscreen->chan; *d = scr->gscreen->depth; *width = scr->gscreen->width; if(scr->gscreendata->allocd){ /* * we use a memimage as softscreen. devdraw will create its own * screen image on the backing store of that image. when our gscreen * and devdraws screenimage gets freed, the imagedata will * be released. */ *softscreen = 0xa110c; scr->gscreendata->ref++; } else *softscreen = scr->useflush ? 1 : 0; return scr->gscreendata->bdata; } void flushmemscreen(Rectangle r) { VGAscr *scr; uchar *sp, *disp, *sdisp, *edisp; int y, len, incs, off, page; scr = &vgascreen[0]; if(scr->gscreen == nil || scr->useflush == 0) return; if(rectclip(&r, scr->gscreen->r) == 0) return; if(scr->dev && scr->dev->flush){ scr->dev->flush(scr, r); return; } disp = scr->vaddr; incs = scr->gscreen->width*sizeof(ulong); off = (r.min.x*scr->gscreen->depth) / 8; len = (r.max.x*scr->gscreen->depth + 7) / 8; len -= off; off += r.min.y*incs; sp = scr->gscreendata->bdata + scr->gscreen->zero + off; /* * Linear framebuffer with softscreen. */ if(scr->paddr){ sdisp = disp+off; for(y = r.min.y; y < r.max.y; y++) { memmove(sdisp, sp, len); sp += incs; sdisp += incs; } return; } /* * Paged framebuffer window. */ if(scr->dev == nil || scr->dev->page == nil) return; page = off/scr->apsize; off %= scr->apsize; sdisp = disp+off; edisp = disp+scr->apsize; scr->dev->page(scr, page); for(y = r.min.y; y < r.max.y; y++) { if(sdisp + incs < edisp) { memmove(sdisp, sp, len); sp += incs; sdisp += incs; } else { off = edisp - sdisp; page++; if(off <= len){ if(off > 0) memmove(sdisp, sp, off); scr->dev->page(scr, page); if(len - off > 0) memmove(disp, sp+off, len - off); } else { memmove(sdisp, sp, len); scr->dev->page(scr, page); } sp += incs; sdisp += incs - scr->apsize; } } } void getcolor(ulong p, ulong* pr, ulong* pg, ulong* pb) { VGAscr *scr; ulong x; scr = &vgascreen[0]; if(scr->gscreen == nil) return; switch(scr->gscreen->depth){ default: x = 0x0F; break; case 8: x = 0xFF; break; } p &= x; lock(&cursor); *pr = scr->colormap[p][0]; *pg = scr->colormap[p][1]; *pb = scr->colormap[p][2]; unlock(&cursor); } int setpalette(ulong p, ulong r, ulong g, ulong b) { VGAscr *scr; int d; scr = &vgascreen[0]; d = scr->palettedepth; lock(&cursor); scr->colormap[p][0] = r; scr->colormap[p][1] = g; scr->colormap[p][2] = b; vgao(PaddrW, p); vgao(Pdata, r>>(32-d)); vgao(Pdata, g>>(32-d)); vgao(Pdata, b>>(32-d)); unlock(&cursor); return ~0; } /* * On some video cards (e.g. Mach64), the palette is used as the * DAC registers for >8-bit modes. We don't want to set them when the user * is trying to set a colormap and the card is in one of these modes. */ int setcolor(ulong p, ulong r, ulong g, ulong b) { VGAscr *scr; int x; scr = &vgascreen[0]; if(scr->gscreen == nil) return 0; switch(scr->gscreen->depth){ case 1: case 2: case 4: x = 0x0F; break; case 8: x = 0xFF; break; default: return 0; } p &= x; return setpalette(p, r, g, b); } void swenable(VGAscr*) { swcursorload(&arrow); } void swdisable(VGAscr*) { } void swload(VGAscr*, Cursor *curs) { swcursorload(curs); } int swmove(VGAscr*, Point p) { swcursorhide(); swcursordraw(p); return 0; } VGAcur swcursor = { "soft", swenable, swdisable, swload, swmove, }; void cursoron(void) { VGAscr *scr; VGAcur *cur; scr = &vgascreen[0]; cur = scr->cur; if(cur == nil || cur->move == nil) return; if(cur == &swcursor) qlock(&drawlock); lock(&cursor); cur->move(scr, mousexy()); unlock(&cursor); if(cur == &swcursor) qunlock(&drawlock); } void cursoroff(void) { } void setcursor(Cursor* curs) { VGAscr *scr; scr = &vgascreen[0]; if(scr->cur == nil || scr->cur->load == nil) return; scr->cur->load(scr, curs); } int hwaccel = 0; int hwblank = 0; int panning = 0; int hwdraw(Memdrawparam *par) { VGAscr *scr; Memimage *dst, *src, *mask; Memdata *scrd; int m; scr = &vgascreen[0]; scrd = scr->gscreendata; if(scr->gscreen == nil || scrd == nil) return 0; if((dst = par->dst) == nil || dst->data == nil) return 0; if((src = par->src) && src->data == nil) src = nil; if((mask = par->mask) && mask->data == nil) mask = nil; if(scr->cur == &swcursor){ if(dst->data->bdata == scrd->bdata) swcursoravoid(par->r); if(src && src->data->bdata == scrd->bdata) swcursoravoid(par->sr); if(mask && mask->data->bdata == scrd->bdata) swcursoravoid(par->mr); } if(!hwaccel || scr->softscreen) return 0; if(dst->data->bdata != scrd->bdata || src == nil || mask == nil) return 0; /* * If we have an opaque mask and source is one opaque * pixel we can convert to the destination format and just * replicate with memset. */ m = Simplesrc|Simplemask|Fullmask; if(scr->fill && (par->state&m)==m && ((par->srgba&0xFF) == 0xFF) && (par->op&S) == S) return scr->fill(scr, par->r, par->sdval); /* * If no source alpha, an opaque mask, we can just copy the * source onto the destination. If the channels are the same and * the source is not replicated, memmove suffices. */ m = Simplemask|Fullmask; if(scr->scroll && src->data->bdata==dst->data->bdata && !(src->flags&Falpha) && (par->state&m)==m && (par->op&S) == S) return scr->scroll(scr, par->r, par->sr); return 0; } void blankscreen(int blank) { VGAscr *scr; scr = &vgascreen[0]; if(hwblank){ if(scr->blank) scr->blank(scr, blank); else vgablank(scr, blank); } } static char* vgalinearaddr0(VGAscr *scr, ulong paddr, int size) { int x, nsize; ulong npaddr; /* * new approach. instead of trying to resize this * later, let's assume that we can just allocate the * entire window to start with. */ if(scr->paddr == paddr && size <= scr->apsize) return nil; if(scr->paddr){ /* * could call vunmap and vmap, * but worried about dangling pointers in devdraw */ return "cannot grow vga frame buffer"; } /* round to page boundary, just in case */ x = paddr&(BY2PG-1); npaddr = paddr-x; nsize = PGROUND(size+x); /* * Don't bother trying to map more than 4000x4000x32 = 64MB. * We only have a 256MB window. */ if(nsize > 64*MB) nsize = 64*MB; scr->vaddr = vmap(npaddr, nsize); if(scr->vaddr == 0) return "cannot allocate vga frame buffer"; scr->vaddr = (char*)scr->vaddr+x; scr->paddr = paddr; scr->apsize = nsize; mtrr(npaddr, nsize, "wc"); return nil; } static char* vgalinearpci0(VGAscr *scr) { ulong paddr; int i, size, best; Pcidev *p; p = scr->pci; /* * Scan for largest memory region on card. * Some S3 cards (e.g. Savage) have enormous * mmio regions (but even larger frame buffers). * Some 3dfx cards (e.g., Voodoo3) have mmio * buffers the same size as the frame buffer, * but only the frame buffer is marked as * prefetchable (bar&8). If a card doesn't fit * into these heuristics, its driver will have to * call vgalinearaddr directly. */ best = -1; for(i=0; i<nelem(p->mem); i++){ if(p->mem[i].bar&1) /* not memory */ continue; if(p->mem[i].size < 640*480) /* not big enough */ continue; if(best==-1 || p->mem[i].size > p->mem[best].size || (p->mem[i].size == p->mem[best].size && (p->mem[i].bar&8) && !(p->mem[best].bar&8))) best = i; } if(best >= 0){ paddr = p->mem[best].bar & ~0x0F; size = p->mem[best].size; return vgalinearaddr0(scr, paddr, size); } return "no video memory found on pci card"; } void vgalinearpci(VGAscr *scr) { char *err; if(scr->pci == nil) return; if((err = vgalinearpci0(scr)) != nil) error(err); } void vgalinearaddr(VGAscr *scr, ulong paddr, int size) { char *err; if((err = vgalinearaddr0(scr, paddr, size)) != nil) error(err); } static char* bootmapfb(VGAscr *scr, ulong pa, ulong sz) { ulong start, end; Pcidev *p; int i; for(p = pcimatch(nil, 0, 0); p != nil; p = pcimatch(p, 0, 0)){ for(i=0; i<nelem(p->mem); i++){ if(p->mem[i].bar & 1) continue; start = p->mem[i].bar & ~0xF; end = start + p->mem[i].size; if(pa == start && (pa + sz) <= end){ scr->pci = p; return vgalinearpci0(scr); } } } return vgalinearaddr0(scr, pa, sz); } /* * called early on boot to attach to framebuffer * setup by bootloader/firmware or plan9. */ void bootscreeninit(void) { static Memdata md; VGAscr *scr; int x, y, z; ulong chan, pa, sz; char *s, *p, *err; /* *bootscreen=WIDTHxHEIGHTxDEPTH CHAN PA [SZ] */ s = getconf("*bootscreen"); if(s == nil) return; x = strtoul(s, &s, 0); if(x == 0 || *s++ != 'x') return; y = strtoul(s, &s, 0); if(y == 0 || *s++ != 'x') return; z = strtoul(s, &s, 0); if(*s != ' ') return; if((p = strchr(++s, ' ')) == nil) return; *p = 0; chan = strtochan(s); *p = ' '; if(chan == 0 || chantodepth(chan) != z) return; sz = 0; pa = strtoul(p+1, &s, 0); if(pa == 0) return; if(*s++ == ' ') sz = strtoul(s, nil, 0); if(sz < x * y * (z+7)/8) sz = x * y * (z+7)/8; /* map framebuffer */ scr = &vgascreen[0]; if((err = bootmapfb(scr, pa, sz)) != nil){ print("bootmapfb: %s\n", err); return; } if(memimageinit() < 0) return; md.ref = 1; md.bdata = scr->vaddr; gscreen = allocmemimaged(Rect(0,0,x,y), chan, &md); if(gscreen == nil) return; scr->palettedepth = 6; /* default */ scr->memdefont = getmemdefont(); scr->gscreen = gscreen; scr->gscreendata = gscreen->data; scr->softscreen = 0; scr->useflush = 0; scr->dev = nil; physgscreenr = gscreen->r; vgaimageinit(chan); vgascreenwin(scr); /* turn mouse cursor on */ swcursorinit(); scr->cur = &swcursor; scr->cur->enable(scr); cursoron(); } /* * called from devvga when the framebuffer is setup * to set *bootscreen= that can be passed on to a * new kernel on reboot. */ void bootscreenconf(VGAscr *scr) { char conf[100], chan[30]; conf[0] = '\0'; if(scr != nil && scr->paddr != 0) snprint(conf, sizeof(conf), "%dx%dx%d %s %#p %d\n", scr->gscreen->r.max.x, scr->gscreen->r.max.y, scr->gscreen->depth, chantostr(chan, scr->gscreen->chan), scr->paddr, scr->apsize); ksetenv("*bootscreen", conf, 1); }