ref: a524fd06466b057638d8bf40f8f9f380033320fe
dir: /sys/src/games/timmy/simple.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "dat.h" #include "fns.h" void objpolyinit(Obj *o) { o->poly = polydup(o->tab->poly); } void objpolymove(Obj *o, double x, double y, double θ) { Hinge *h; double c, s; o->p.x = x; o->p.y = y; o->θ = θ; polytrans(o->tab->poly, o->poly, x, y, θ); polybbox(o->poly, &o->bbox); if(o->hinge != nil){ c = cos(θ * DEG); s = sin(θ * DEG); for(h = o->hinge; h != nil; h = h->onext){ h->p.x = c * h->p0.x - s * h->p0.y + x; h->p.y = s * h->p0.x + c * h->p0.y + y; } } } void objpolydraw(Obj *o, Image *i) { Hinge *h; Point p; polydraw(o->poly, i, o->tab->fill, o->tab->line); for(h = o->hinge; h != nil; h = h->onext){ p.x = i->r.min.x + (int)(h->p.x + 0.5); p.y = i->r.min.y + (int)(h->p.y + 0.5); ellipse(i, p, 2, 2, 0, display->black, ZP); } } void mkobjpoly(ObjT *t, Poly *p, Image *fill, Image *line, double imass) { t->init = objpolyinit; t->draw = objpolydraw; t->move = objpolymove; t->poly = p; t->line = line; t->fill = fill; t->imass = imass; } void addhinge(ObjT *t, double x, double y) { Hinge *h, **hp; h = emalloc(sizeof(Hinge)); h->p.x = x; h->p.y = y; h->p0 = h->p; h->cnext = h->cprev = h; for(hp = &t->hinge; *hp != nil; hp = &(*hp)->onext) ; *hp = h; } Poly * mkball(int n) { Poly *p; int i; p = emalloc(sizeof(Poly)); p->nvert = n; p->vert = emalloc(sizeof(Vec) * (n + 1)); for(i = 0; i < n; i++){ p->vert[i].x = 10 * cos(2 * PI * i / n); p->vert[i].y = 10 * sin(2 * PI * i / n); } p->vert[n] = p->vert[0]; polyfix(p); return p; } ObjT tdomino, tboard, thboard, tball, tfix; void simpleinit(void) { mkobjpoly(&tdomino, mkpoly(4, 0.0, 0.0, 10.0, 0.0, 10.0, 40.0, 0.0, 40.0), rgb(0xFF0000FF), display->black, 10); mkobjpoly(&tboard, mkpoly(4, 0.0, 0.0, 100.0, 0.0, 100.0, 6.0, 0.0, 6.0), rgb(0x663300FF), nil, 0); mkobjpoly(&thboard, mkpoly(4, 0.0, 0.0, 100.0, 0.0, 100.0, 6.0, 0.0, 6.0), rgb(0x884400FF), nil, 0.5); addhinge(&thboard, 48.0, 0.0); addhinge(&thboard, -48.0, 0.0); mkobjpoly(&tball, mkball(17), rgb(0x00FF00FF), nil, 3); mkobjpoly(&tfix, mkpoly(3, 0.0, 0.0, 10.0, -17.3, 20.0, 0.0), rgb(0x663300FF), display->black, 0); addhinge(&tfix, 0.0, 0.0); addtray(&tdomino, &tboard, &thboard, &tfix, &tball, nil); }