shithub: riscv

ref: b4a9468fdd4674b838ece2c448a7f81a9c330899
dir: /sys/lib/ghostscript/ps2ascii.ps/

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%    Copyright (C) 1991, 1995, 1996, 1998, 1999 Aladdin Enterprises.  All rights reserved.
% 
% This software is provided AS-IS with no warranty, either express or
% implied.
% 
% This software is distributed under license and may not be copied,
% modified or distributed except as expressly authorized under the terms
% of the license contained in the file LICENSE in this distribution.
% 
% For more information about licensing, please refer to
% http://www.ghostscript.com/licensing/. For information on
% commercial licensing, go to http://www.artifex.com/licensing/ or
% contact Artifex Software, Inc., 101 Lucas Valley Road #110,
% San Rafael, CA  94903, U.S.A., +1(415)492-9861.

% $Id: ps2ascii.ps,v 1.10 2004/06/23 09:04:17 igor Exp $
% Extract the ASCII text from a PostScript file.  Nothing is displayed.
% Instead, ASCII information is written to stdout.  The idea is similar to
% Glenn Reid's `distillery', only a lot more simple-minded, and less robust.

% If SIMPLE is defined, just the text is written, with a guess at line
% breaks and word spacing.  If SIMPLE is not defined, lines are written
% to stdout as follows:
%
%	F <height> <width> (<fontname>)
%		Indicate the font height and the width of a space.
%
%	P
%		Indicate the end of the page.
% 
%	S <x> <y> (<string>) <width>
%		Display a string.
%
% <width> and <height> are integer dimensions in units of 1/720".
% <x> and <y> are integer coordinates, in units of 1/720", with the origin
%   at the lower left.
% <string> and <fontname> are strings represented with the standard
%   PostScript escape conventions.

% If COMPLEX is defined, the following additional types of lines are
% written to stdout.
%
%	C <r> <g> <b>
%		Indicate the current color.
%
%	I <x> <y> <width> <height>
%		Note the presence of an image.
%
%	R <x> <y> <width> <height>
%		Fill a rectangle.
%
% <r>, <g>, and <b> are RGB values expressed as integers between 0 and 1000.
%
% Note that future versions of this program (in COMPLEX mode) may add
%   other output elements, so programs parsing the output should be
%   prepared to ignore elements that they do not recognize.

% Note that this code will only work in all cases if systemdict is writable
% and if `binding' the definitions of operators defined as procedures
% is deferred.  For this reason, it is normally invoked with
%	gs -q -dNODISPLAY -dDELAYBIND -dWRITESYSTEMDICT ps2ascii.ps

% Thanks to:
%    J Greely <[email protected]> for improvements to this code;
%    Jerry Whelan <[email protected]> for motivating other improvements;
%    David M. Jones <[email protected]> for improvements noted below.

%%  Additional modifications by David M. Jones
%%  ([email protected]), December 23, 1997
%%  
%%  (a) Rewrote forall loop at the end of .show.write.  This fixes a
%%      stack leakage problem, but the changes are more significant
%%      than that.  
%% 
%%      .char.map includes the names of all characters in the
%%      StandardEncoding, ISOLatin1Encoding, OT1Encoding and
%%      T1Encoding vectors.  Thus, if the Encoding vector for the
%%      current font contains a name that is not in .char.map, it's
%%      redundant to check if the Encoding vector is equal to one of
%%      the known vectors.  Previous versions of ps2ascii would give
%%      up at this point, and substitute an asterisk (*) for the
%%      character.  I've taken the liberty of instead using the
%%      OT1Encoding vector to translate the character, on the grounds
%%      that in the cases I'm most interested in, a font without a
%%      useful Encoding vector was most likely created by a DVI to PS
%%      converter such as dvips or DVILASER (and OT1Encoding is
%%      largely compatible with StandardEncoding anyway).  [Note that
%%      this does not make my earlier changes to support dvips (see
%%      fix (a) under my 1996 changes) completely obsolete, since
%%      there's additional useful information I can extract in that
%%      case.]
%%      
%%      Overall, this should provide better support for some documents
%%      (e.g, DVILASER documents will no longer be translated into a
%%      series of *'s) without breaking any other documents any worse
%%      than they already were broken.
%% 
%%  (b) Fixed two bugs in dvips.df-tail: (1) changed "dup 127" to "dup
%%      128" to fix fencepost error, and (2) gave each font it's own
%%      FontName rather than having all fonts share the same name.
%%  
%%  (c) Added one further refinement to the heuristic for detecting
%%      paragraph breaks: do not ever start a new paragraph after a
%%      line ending in a hyphen.
%% 
%%  (d) Added a bunch of missing letters from the T1Encoding,
%%      OT1Encoding and ISOLatin1Encoding vectors to .letter.chars to
%%      improve hyphen-elimination algorithm.  This still won't help
%%      if there's no useful Encoding vector.
%% 
%%  NOTE: A better solution to the problem of missing Encoding vectors
%%  might be to redefine definefont to check whether the Encoding
%%  vector is sensible and, if not, replace it by a default.  This
%%  would alleviate the need for constant tests in the .show.write
%%  loop, as well as automatically solving the problem noted in fix
%%  (d) above, and the similar problem with .break.chars.  This should
%%  be investigated.  Also, the hyphen-elimination algorithm really
%%  needs to be looked at carefully and rethought.

%%* Modifications to ps2ascii.ps by David M. Jones
%%* ([email protected]), June 25-July 8, 1996

%%* Modifications:
%%* 
%%* (a) added code to give better support for dvips files by providing
%%*     FontBBox's, FontName's and Encoding vectors for downloaded
%%*     bitmap fonts.  This is done by using dvips's start-hook to
%%*     overwrite the df-tail and D procedures that dvips uses to
%%*     define its Type 3 bitmap fonts.  Thus, this change should
%%*     provide better support for dvips-generated PS files without
%%*     affecting the handling of other documents.
%%* 
%%* (b) Fixed two bugs that could potentially affect any PS file, not
%%*     just those created by dvips: (1) added missing "get" operator
%%*     in .show.write and (2) fixed bug that caused a hyphen at the
%%*     end of a line to be replaced by a space rather than begin
%%*     deleted.  Note that the first bug was a source of stack
%%*     leakage, causing ps2ascii to run out of operand stack space
%%*     occasionally.
%%* 
%%*     Search for "%%* BF" to find these modifications.
%%*     
%%* (c) Improved the heuristic for determining whether a line break
%%*     has occurred and whether a line break represents a paragraph
%%*     break.  Previously, any change in the vertical position caused
%%*     a line break; now a line break is only registered if the
%%*     change is larger than the height of the current font.  This
%%*     means that superscripts, subscripts, and such things as
%%*     shifted accents generated by TeX won't cause line breaks.
%%*     Paragraph-recognition is now done by comparing the indentation
%%*     of the new line to the indentation of the previous line and by
%%*     comparing the vertical distance between the new line and the
%%*     previous line to the vertical distance between the previous
%%*     line and its predecessor.
%%*     
%%* (d) Added a hook for renaming the files where stdout and stderr
%%*     go.
%%* 
%%* In general, my additions or changes to the code are described in
%%* comments beginning with "%%*".  However, there are numerous other
%%* places where I have either re-formatted code or added comments to
%%* the code while I was trying to understand it.  These are usually
%%* not specially marked.
%%* 

/QUIET true def
systemdict wcheck { systemdict } { userdict } ifelse begin
/.max where { pop } { /.max { 2 copy lt { exch } if pop } bind def } ifelse
/COMPLEX dup where { pop true } { false } ifelse def
/SIMPLE dup where { pop true } { false } ifelse def
/setglobal where
 { pop currentglobal /setglobal load true setglobal }
 { { } }
ifelse

% Define a way to store and retrieve integers that survives save/restore.
/.i.string0 (0               ) def
/.i.string .i.string0 length string def
/.iget { cvi } bind def
/.iput { exch //.i.string exch copy cvs pop } bind def
/.inew { //.i.string0 dup length string copy } bind def

% We only want to redefine operators if they are defined already.

/codef { 1 index where { pop def } { pop pop } ifelse } def

% Redefine the end-of-page operators.

/erasepage { } codef
/copypage { SIMPLE { (\014) } { (P\n) } ifelse //print } codef
/showpage { copypage erasepage initgraphics } codef

% Redefine the fill operators to detect rectangles.

/.orderrect	% <llx> <lly> <urx> <ury> .orderrect <llx> <lly> <w> <h>
 {	% Ensure llx <= urx, lly <= ury.
   1 index 4 index lt { 4 2 roll } if
   dup 3 index lt { 3 1 roll exch } if
   exch 3 index sub exch 2 index sub
 } odef
/.fillcomplex
 {	% Do a first pass to see if the path is all rectangles in
	% the output coordinate system.  We don't worry about overlapping
	% rectangles that might be partially not filled.
	% Stack: mark llx0 lly0 urx0 ury0 ... true mark x0 y0 ...
   mark true mark
	% Add a final moveto so we pick up any trailing unclosed subpath.
   0 0 itransform moveto
    { .coord counttomark 2 gt
       { counttomark 4 gt { .fillcheckrect } { 4 2 roll pop pop }  ifelse }
      if
    }
    { .coord }
    { cleartomark not mark exit }
    { counttomark -2 roll 2 copy counttomark 2 roll .fillcheckrect }
   pathforall cleartomark
    { .showcolor counttomark 4 idiv
       { counttomark -4 roll .orderrect
	 (R ) //print .show==4
       }
      repeat pop
    }
    { cleartomark
    }
   ifelse
 } odef
/.fillcheckrect
 {	% Check whether the current subpath is a rectangle.
	% If it is, add it to the list of rectangles being accumulated;
	% if not exit the .fillcomplex loop.
	% The subpath has not been closed.
	% Stack: as in .fillcomplex, + newx newy
   counttomark 10 eq { 9 index 9 index 4 2 roll } if
   counttomark 12 ne { cleartomark not mark exit } if
   12 2 roll
	% Check for the two possible forms of rectangles:
	%	x0 y0  x0 y1  x1 y1  x1 y0  x0 y0
	%	x0 y0  x1 y0  x1 y1  x0 y1  x0 y0
   9 index 2 index eq 9 index 2 index eq and
   10 index 9 index eq
    {	% Check for first form.
      7 index 6 index eq and 6 index 5 index eq and 3 index 2 index eq and
    }
    {	% Check for second form.
      9 index 8 index eq and
      8 index 7 index eq and 5 index 4 index eq and 4 index 3 index eq and
    }
   ifelse not { cleartomark not mark exit } if
	% We have a rectangle.
   pop pop pop pop 4 2 roll pop pop 8 4 roll
 } odef
/eofill { COMPLEX { .fillcomplex } if newpath } codef
/fill { COMPLEX { .fillcomplex } if newpath } codef
/rectfill { gsave newpath .rectappend fill grestore } codef
/ueofill { gsave newpath uappend eofill grestore } codef
/ufill { gsave newpath uappend fill grestore } codef

% Redefine the stroke operators to detect rectangles.

/rectstroke
 { gsave newpath
   dup type dup /arraytype eq exch /packedarraytype eq or
    { dup length 6 eq { exch .rectappend concat } { .rectappend } ifelse }
    { .rectappend }
   ifelse stroke grestore
 } codef
/.strokeline	% <fromx> <fromy> <tox> <toy> .strokeline <tox> <toy>
		% Note: fromx and fromy are in output coordinates;
		% tox and toy are in user coordinates.
 { .coord 2 copy 6 2 roll .orderrect
	% Add in the line width.  Assume square or round caps.
   currentlinewidth 2 div dup .dcoord add abs 1 .max 5 1 roll
   4 index add 4 1 roll 4 index add 4 1 roll
   4 index sub 4 1 roll 5 -1 roll sub 4 1 roll
   (R ) //print .show==4
 } odef
/.strokecomplex
 {	% Do a first pass to see if the path is all horizontal and vertical
	% lines in the output coordinate system.
	% Stack: true mark origx origy curx cury
   true mark null null null null
    { .coord 6 2 roll pop pop pop pop 2 copy }
    { .coord 1 index 4 index eq 1 index 4 index eq or
       { 4 2 roll pop pop }
       { cleartomark not mark exit }
      ifelse
    }
    { cleartomark not mark exit }
    { counttomark -2 roll 2 copy counttomark 2 roll
      1 index 4 index eq 1 index 4 index eq or
       { pop pop 2 copy }
       { cleartomark not mark exit }
      ifelse
    }
   pathforall cleartomark
   0 currentlinewidth .dcoord 0 eq exch 0 eq or and
	% Do the second pass to write out the rectangles.
	% Stack: origx origy curx cury
    { .showcolor null null null null
       { 6 2 roll pop pop pop pop 2 copy .coord }
       { .strokeline }
       { }
       { 3 index 3 index .strokeline }
      pathforall pop pop pop pop
    }
   if
 } odef
/stroke { COMPLEX { .strokecomplex } if newpath } codef
/ustroke
 { gsave newpath
   dup length 6 eq { exch uappend concat } { uappend } ifelse
   stroke grestore
 } codef

% The image operators must read the input and note the dimensions.
% Eventually we should redefine these to detect 1-bit-high all-black images,
% since this is how dvips does underlining (!).

/.noteimagerect		% <width> <height> <matrix> .noteimagerect -
 { COMPLEX
    { gsave setmatrix itransform 0 0 itransform
      grestore .coord 4 2 roll .coord .orderrect
      (I ) //print .show==4
    }
    { pop pop pop
    }
   ifelse
 } odef
/colorimage where
 { pop /colorimage
    { 1 index
       { dup 6 add index 1 index 6 add index 2 index 5 add index }
       { 6 index 6 index 5 index }
      ifelse .noteimagerect gsave nulldevice //colorimage grestore
    } codef
 } if
/.noteimage		% Arguments as for image[mask]
 { dup type /dicttype eq
    { dup /Width get 1 index /Height get 2 index /ImageMatrix get }
    { 4 index 4 index 3 index }
   ifelse .noteimagerect
 } odef
/image { .noteimage gsave nulldevice //image grestore } codef
/imagemask { .noteimage gsave nulldevice //imagemask grestore } codef

% Output the current color if necessary.
/.color.r .inew def
  .color.r -1 .iput		% make sure we write the color at the beginning
/.color.g .inew def
/.color.b .inew def
/.showcolor
 { COMPLEX
    { currentrgbcolor
      1000 mul round cvi
      3 1 roll 1000 mul round cvi
      exch 1000 mul round cvi
		% Stack: b g r
      dup //.color.r .iget eq
      2 index //.color.g .iget eq and
      3 index //.color.b .iget eq and
       { pop pop pop
       }
       { (C ) //print
	 dup //.color.r exch .iput .show==only
         ( ) //print dup //.color.g exch .iput .show==only
         ( ) //print dup //.color.b exch .iput .show==only
	 (\n) //print
       }
      ifelse
    }
   if
 } bind def

% Redefine `show'.

% Set things up so our output will be in tenths of a point, with origin at
% lower left.  This isolates us from the peculiarities of individual devices.

/.show.ident.matrix matrix def
/.show.ident {		% - .show.ident <scale> <matrix>
%   //.show.ident.matrix defaultmatrix
%               % Assume the original transformation is well-behaved.
%   0.1 0 2 index dtransform abs exch abs .max /.show.scale exch def
%   0.1 dup 3 -1 roll scale
  gsave initmatrix
		% Assume the original transformation is well-behaved...
  0.1 0 dtransform abs exch abs .max
  0.1 dup scale .show.ident.matrix currentmatrix
		% ... but undo any rotation into landscape orientation.
  dup 0 get 0 eq {
    1 get dup abs div 90 mul rotate
    .show.ident.matrix currentmatrix
  } if
  grestore
} bind def

/.coord {		% <x> <y> .coord <x'> <y'>
  transform .show.ident exch pop itransform
  exch round cvi exch round cvi
} odef

/.dcoord {		% <dx> <dy> .coord <dx'> <dy'>
		% Transforming distances is trickier, because
		% the coordinate system might be rotated.
   .show.ident pop 3 1 roll
   exch 0 dtransform
    dup mul exch dup mul add sqrt
     2 index div round cvi
   exch 0 exch dtransform
    dup mul exch dup mul add sqrt
     3 -1 roll div round cvi
} odef

% Remember the current X, Y, and height.
/.show.x .inew def
/.show.y .inew def
/.show.height .inew def

% Remember the last character of the previous string; if it was a
% hyphen preceded by a letter, we didn't output the hyphen.

/.show.last (\000) def

% Remember the current font.
/.font.name 130 string def
/.font.name.length .inew def
/.font.height .inew def
/.font.width .inew def

%%* Also remember indentation of current line and previous vertical
%%* skip

/.show.indent .inew def
/.show.dy     .inew def

% We have to redirect stdout somehow....

/.show.stdout { (%stdout) (w) file } bind def

% Make sure writing will work even if a program uses =string.
/.show.string =string length string def
/.show.=string =string length string def
/.show==only
 { //=string //.show.=string copy pop
   dup type /stringtype eq
    { dup length //.show.string length le
       { dup rcheck { //.show.string copy } if
       } if
    } if
   .show.stdout exch write==only
   //.show.=string //=string copy pop
 } odef
/.show==4
 { 4 -1 roll .show==only ( ) //print
   3 -1 roll .show==only ( ) //print
   exch .show==only ( ) //print
   .show==only (\n) //print
 } odef

/.showwidth	% Same as stringwidth, but disable COMPLEX so that
		% we don't try to detect rectangles during BuildChar.
 { COMPLEX
    { /COMPLEX false def stringwidth /COMPLEX true def }
    { stringwidth }
   ifelse
 } odef

/.showfont	% <string> .showfont <string>
 { gsave
	% Try getting the height and width of the font from the FontBBox.
     currentfont /FontBBox .knownget not { {0 0 0 0} } if
     aload pop      % llx lly urx ury
     exch 4 -1 roll % lly ury urx llx
     sub            % lly ury dx
     3 1 roll exch  % dx ury lly
     sub            % dx dy
     2 copy .max 0 ne
      { currentfont /FontMatrix get dtransform
      }
      {	pop pop
	% Fonts produced by dvips, among other applications, have
	% BuildChar procedures that bomb out when given unexpected
	% characters, and there is no way to determine whether a given
	% character will do this.  So for Type 1 fonts, we measure a
	% typical character ('X'); for others, we punt.
	currentfont /FontType get 1 eq
	 { (X) .showwidth pop dup 1.3 mul
	 }
	 {	% No safe way to get the character size.  Punt.
	   0 0
	 }
	ifelse
      }
     ifelse .dcoord exch
     currentfont /FontName .knownget not { () } if
     dup type /stringtype ne { //.show.string cvs } if
   grestore
	% Stack: height width fontname
   SIMPLE
    { pop pop //.show.height exch .iput }
    { 2 index //.font.height .iget eq
      2 index //.font.width .iget eq and
      1 index //.font.name 0 //.font.name.length .iget getinterval eq and
       { pop pop pop
       }
       { (F ) //print
	 3 -1 roll dup //.font.height exch .iput .show==only ( ) //print
         exch dup //.font.width exch .iput .show==only ( ) //print
	 dup length //.font.name.length exch .iput
         //.font.name cvs .show==only (\n) //print
       }
      ifelse
    }
   ifelse
 } odef

% Define the letters -- characters which, if they occur followed by a hyphen
% at the end of a line, cause the hyphen and line break to be ignored.
/.letter.chars 100 dict def
mark
  65 1 90 { dup 32 add } for
    counttomark
        { StandardEncoding exch get .letter.chars exch dup put }
    repeat
pop

%%* Add the rest of the letters from the [O]T1Encoding and
%%* ISOLatin1Encoding vectors

mark
    /AE
    /Aacute
    /Abreve
    /Acircumflex
    /Adieresis
    /Agrave
    /Aogonek
    /Aring
    /Atilde
    /Cacute
    /Ccaron
    /Ccedilla
    /Dcaron
    /Eacute
    /Ecaron
    /Ecircumflex
    /Edieresis
    /Egrave
    /Eng
    /Eogonek
    /Eth
    /Gbreve
    /Germandbls 
    /IJ
    /Iacute
    /Icircumflex
    /Idieresis
    /Idot
    /Igrave
    /Lacute
    /Lcaron
    /Lslash
    /Nacute
    /Ncaron
    /Ntilde
    /OE
    /Oacute
    /Ocircumflex
    /Odieresis
    /Ograve
    /Ohungarumlaut
    /Oslash
    /Otilde
    /Racute
    /Rcaron
    /Sacute
    /Scaron
    /Scedilla
    /Tcaron
    /Tcedilla
    /Thorn
    /Uacute
    /Ucircumflex
    /Udieresis
    /Ugrave
    /Uhungarumlaut
    /Uring
    /Yacute
    /Ydieresis
    /Zacute
    /Zcaron
    /Zdot
    /aacute
    /abreve
    /acircumflex
    /adieresis
    /ae
    /agrave
    /aogonek
    /aring
    /atilde
    /cacute
    /ccaron
    /ccedilla
    /dbar
    /dcaron
    /dotlessi
    /dotlessj
    /eacute
    /ecaron
    /ecircumflex
    /edieresis
    /egrave
    /eng
    /eogonek
    /eth
    /exclamdown
    /ff
    /ffi
    /ffl
    /fi
    /fl
    /gbreve
    /germandbls
    /iacute
    /icircumflex
    /idieresis
    /igrave
    /ij
    /lacute
    /lcaron
    /lslash
    /nacute
    /ncaron
    /ntilde
    /oacute
    /ocircumflex
    /odieresis
    /oe
    /ograve
    /ohungarumlaut
    /oslash
    /otilde
    /questiondown
    /racute
    /rcaron
    /sacute
    /scaron
    /scedilla
    /section
    /sterling
    /tcaron
    /tcedilla
    /thorn
    /uacute
    /ucircumflex
    /udieresis
    /ugrave
    /uhungarumlaut
    /uring
    /yacute
    /ydieresis
    /zacute
    /zcaron
    /zdot
counttomark
    { .letter.chars exch dup put }
repeat
pop

% Define a set of characters which, if they occur at the start of a line,
% are taken as indicating a paragraph break.
/.break.chars 50 dict def
mark
    /bullet /dagger /daggerdbl /periodcentered /section
    counttomark
        { .break.chars exch dup put }
    repeat
pop

% Define character translation to ASCII.
% We have to do this for the entire character set.

/.char.map 500 dict def

/.chars.def { counttomark 2 idiv { .char.map 3 1 roll put } repeat pop } def

% Encode the printable ASCII characters.

mark 32 1 126
 { 1 string dup 0 4 -1 roll put
   dup 0 get StandardEncoding exch get exch
 }
for .chars.def

        % Encode accents.
mark
    /acute      (')
    /caron      (^)
    /cedilla    (,)
    /circumflex (^)
    /dieresis   (")
    /grave      (`)
    /ring       (*)
    /tilde      (~)
.chars.def

        % Encode the ISO accented characters.
mark 192 1 255
 { ISOLatin1Encoding exch get =string cvs
   dup 0 1 getinterval 1 index dup length 1 sub 1 exch getinterval
   .char.map 2 index known .char.map 2 index known and
    { .char.map 3 -1 roll get .char.map 3 -1 roll get concatstrings
      .char.map 3 1 roll put
    }
    { pop pop pop
    }
   ifelse
 }
for .chars.def

% Encode the remaining standard and ISO alphabetic characters.

mark
  /AE (AE) /Eth (DH) /OE (OE) /Thorn (Th)
  /ae (ae) /eth (dh)
  /ffi (ffi) /ffl (ffl) /fi (fi) /fl (fl)
  /germandbls (ss) /oe (oe) /thorn (th)
.chars.def

% Encode the other standard and ISO characters.

mark
  /brokenbar (|) /bullet (*) /copyright ((C)) /currency (#)
  /dagger (#) /daggerdbl (##) /degree (o) /divide (/) /dotaccent (.)
  /dotlessi (i)
  /ellipsis (...) /emdash (--) /endash (-) /exclamdown (!)
  /florin (f) /fraction (/)
  /guillemotleft (<<) /guillemotright (>>)
  /guilsinglleft (<) /guilsinglright (>) /hungarumlaut ("") /logicalnot (~)
  /macron (_) /minus (-) /mu (u) /multiply (*)
  /ogonek (,) /onehalf (1/2) /onequarter (1/4) /onesuperior (1)
  /ordfeminine (-a) /ordmasculine (-o)
  /paragraph (||) /periodcentered (*) /perthousand (o/oo) /plusminus (+-)
  /questiondown (?) /quotedblbase (") /quotedblleft (") /quotedblright (")
  /quotesinglbase (,) /quotesingle (') /registered ((R))
  /section ($) /sterling (#)
  /threequarters (3/4) /threesuperior (3) /trademark ((TM)) /twosuperior (2)
  /yen (Y)
.chars.def

% Encode a few common Symbol characters.

mark
  /asteriskmath (*) /copyrightsans ((C)) /copyrightserif ((C))
  /greaterequal (>=) /lessequal (<=) /registersans ((R)) /registerserif ((R))
  /trademarksans ((TM)) /trademarkserif ((TM))
.chars.def

%%* Add a few characters from StandardEncoding and ISOLatin1Encoding
%%* that were missing.

mark
    /cent           (c)
    /guilsinglleft  (<)
    /guilsinglright (>)
    /breve          (*)
    /Lslash         (L/)
    /lslash         (l/)
.chars.def

%%* Define the OT1Encoding and T1Encoding vectors for use with dvips
%%* files.  Unfortunately, there's no way of telling what font is
%%* really being used within a dvips document, so we can't provide an
%%* appropriate encoding for each individual font.  Instead, we'll
%%* just provide support for the two most popular text encodings, the
%%* OT1 and T1 encodings, and just accept the fact that any font not
%%* using one of those encodings will be rendered as gibberish.
%%* 
%%* OT1 is Knuth's 7-bit encoding for the CMR text fonts, while T1
%%* (aka the Cork encoding) is the 8-bit encoding used by the DC
%%* fonts, a preliminary version of the proposed Extended Computer
%%* Modern fonts.  Unfortunately, T1 is not a strict extension of OT1;
%%* they differ in positions 8#000 through 8#040, 8#074, 8#076, 8#134,
%%* 8#137, 8#173, 8#174, 8#175 and 8#177, so we can't use the same
%%* vector for both.
%%* 
%%* Of course, we also can't reliably tell the difference between an
%%* OT1-encoded font and a T1-encoded font based on the information in
%%* a dvips-created PostScript file.  As a best-guess solution, we'll
%%* use the T1 encoding if the font contains any characters in
%%* positions above 8#177 and the OT1 encoding if it doesn't.

/T1Encoding  256 array def

/OT1Encoding 256 array def

%%* T1Encoding shares a lot with StandardEncoding, so let's start
%%* there.

StandardEncoding T1Encoding copy pop

/OT1.encode {
    counttomark
    2 idiv
      { OT1Encoding 3 1 roll put }
    repeat
    cleartomark
} def

/T1.encode {
    counttomark
    2 idiv
      { T1Encoding 3 1 roll put }
    repeat
    cleartomark
} def

mark
    8#000 /grave
    8#001 /acute
    8#002 /circumflex
    8#003 /tilde
    8#004 /dieresis
    8#005 /hungarumlaut
    8#006 /ring
    8#007 /caron

    8#010 /breve
    8#011 /macron
    8#012 /dotaccent
    8#013 /cedilla
    8#014 /ogonek
    8#015 /quotesinglbase
    8#016 /guilsinglleft
    8#017 /guilsinglright

    8#020 /quotedblleft
    8#021 /quotedblright
    8#022 /quotedblbase
    8#023 /guillemotleft
    8#024 /guillemotright
    8#025 /endash
    8#026 /emdash
    8#027 /cwm

    8#030 /perthousandzero
    8#031 /dotlessi
    8#032 /dotlessj
    8#033 /ff
    8#034 /fi
    8#035 /fl
    8#036 /ffi
    8#037 /ffl

%%  8#040 through 8#176 follow StandardEncoding

    8#177 /hyphen
T1.encode

mark
    8#200 /Abreve
    8#201 /Aogonek
    8#202 /Cacute
    8#203 /Ccaron
    8#204 /Dcaron
    8#205 /Ecaron
    8#206 /Eogonek
    8#207 /Gbreve
    8#210 /Lacute
    8#211 /Lcaron
    8#212 /Lslash
    8#213 /Nacute
    8#214 /Ncaron
    8#215 /Eng
    8#216 /Ohungarumlaut
    8#217 /Racute
    8#220 /Rcaron
    8#221 /Sacute
    8#222 /Scaron
    8#223 /Scedilla
    8#224 /Tcaron
    8#225 /Tcedilla
    8#226 /Uhungarumlaut
    8#227 /Uring
    8#230 /Ydieresis
    8#231 /Zacute
    8#232 /Zcaron
    8#233 /Zdot
    8#234 /IJ
    8#235 /Idot
    8#236 /dbar
    8#237 /section
    8#240 /abreve
    8#241 /aogonek
    8#242 /cacute
    8#243 /ccaron
    8#244 /dcaron
    8#245 /ecaron
    8#246 /eogonek
    8#247 /gbreve
    8#250 /lacute
    8#251 /lcaron
    8#252 /lslash
    8#253 /nacute
    8#254 /ncaron
    8#255 /eng
    8#256 /ohungarumlaut
    8#257 /racute
    8#260 /rcaron
    8#261 /sacute
    8#262 /scaron
    8#263 /scedilla
    8#264 /tcaron
    8#265 /tcedilla
    8#266 /uhungarumlaut
    8#267 /uring
    8#270 /ydieresis
    8#271 /zacute
    8#272 /zcaron
    8#273 /zdot
    8#274 /ij
    8#275 /exclamdown
    8#276 /questiondown
    8#277 /sterling

    8#300 /Agrave
    8#301 /Aacute
    8#302 /Acircumflex
    8#303 /Atilde
    8#304 /Adieresis
    8#305 /Aring
    8#306 /AE
    8#307 /Ccedilla
    8#310 /Egrave
    8#311 /Eacute
    8#312 /Ecircumflex
    8#313 /Edieresis
    8#314 /Igrave
    8#315 /Iacute
    8#316 /Icircumflex
    8#317 /Idieresis
    8#320 /Eth
    8#321 /Ntilde
    8#322 /Ograve
    8#323 /Oacute
    8#324 /Ocircumflex
    8#325 /Otilde
    8#326 /Odieresis
    8#327 /OE
    8#330 /Oslash
    8#331 /Ugrave
    8#332 /Uacute
    8#333 /Ucircumflex
    8#334 /Udieresis
    8#335 /Yacute
    8#336 /Thorn
    8#337 /Germandbls 

    8#340 /agrave
    8#341 /aacute
    8#342 /acircumflex
    8#343 /atilde
    8#344 /adieresis
    8#345 /aring
    8#346 /ae
    8#347 /ccedilla
    8#350 /egrave
    8#351 /eacute
    8#352 /ecircumflex
    8#353 /edieresis
    8#354 /igrave
    8#355 /iacute
    8#356 /icircumflex
    8#357 /idieresis
    8#360 /eth
    8#361 /ntilde
    8#362 /ograve
    8#363 /oacute
    8#364 /ocircumflex
    8#365 /otilde
    8#366 /odieresis
    8#367 /oe
    8#370 /oslash
    8#371 /ugrave
    8#372 /uacute
    8#373 /ucircumflex
    8#374 /udieresis
    8#375 /yacute
    8#376 /thorn
    8#377 /germandbls

T1.encode

%%* Now copy OT1Encoding into T1Encoding and make a few changes.

T1Encoding OT1Encoding copy pop

mark
    8#000 /Gamma
    8#001 /Delta
    8#002 /Theta
    8#003 /Lambda
    8#004 /Xi
    8#005 /Pi
    8#006 /Sigma
    8#007 /Upsilon

    8#010 /Phi
    8#011 /Psi
    8#012 /Omega
    8#013 /ff
    8#014 /fi
    8#015 /fl
    8#016 /ffi
    8#017 /ffl

    8#020 /dotlessi
    8#021 /dotlessj
    8#022 /grave
    8#023 /acute
    8#024 /caron
    8#025 /breve
    8#026 /macron
    8#027 /ring

    8#030 /cedilla
    8#031 /germandbls
    8#032 /ae
    8#033 /oe
    8#034 /oslash
    8#035 /AE
    8#036 /OE
    8#037 /Oslash

    8#040 /polishslash

    8#042 /quotedblright

    8#074 /exclamdown
    8#076 /questiondown

    8#134 /quotedblleft
    8#137 /dotaccent

    8#173 /endash
    8#174 /emdash
    8#175 /hungarumlaut
    8#177 /dieresis
OT1.encode

%%* And add a few characters from the OT1Encoding

mark
    /Gamma              (\\Gamma )
    /Delta              (\\Delta )
    /Theta              (\\Theta )
    /Lambda             (\\Lambda )
    /Xi                 (\\Xi )
    /Pi                 (\\Pi )
    /Sigma              (\\Sigma )
    /Upsilon            (\\Upsilon )

    /Phi                (\\Phi )
    /Psi                (\\Psi )
    /Omega              (\\Omega )

    /dotlessj           (j)
    /ff                 (ff)

    /cwm                ()

    /perthousandzero    (0)

    /polishslash        ()

    /Abreve             (A*)
    /Aogonek            (A,)
    /Cacute             (C')
    /Ccaron             (C^)
    /Dcaron             (D^)
    /Ecaron             (E^)
    /Eogonek            (E,)
    /Gbreve             (G*)
    /Lacute             (L')
    /Lcaron             (L^)
    /Nacute             (N')
    /Ncaron             (N^)
    /Eng                (NG)
    /Ohungarumlaut      (O"")
    /Racute             (R')
    /Rcaron             (R^)
    /Sacute             (S')
    /Scaron             (S^)
    /Scedilla           (S,)
    /Tcaron             (T^)
    /Tcedilla           (T,)
    /Uhungarumlaut      (U"")
    /Uring              (U*)
    /Ydieresis          (Y")
    /Zacute             (Z')
    /Zcaron             (Z^)
    /Zdot               (Z.)
    /IJ                 (IJ)
    /Idot               (I.)
    /dbar               (d-)
    /abreve             (a*)
    /aogonek            (a,)
    /cacute             (c')
    /ccaron             (c^)
    /dcaron             (d^)
    /ecaron             (e^)
    /eogonek            (e,)
    /gbreve             (g*)
    /lacute             (l')
    /lcaron             (l^)
    /nacute             (n')
    /ncaron             (n^)
    /eng                (ng)
    /ohungarumlaut      (o"")
    /racute             (r')
    /rcaron             (r^)
    /sacute             (s')
    /scaron             (s^)
    /scedilla           (s,)
    /tcaron             (t^)
    /tcedilla           (t,)
    /uhungarumlaut      (u"")
    /uring              (u*)
    /zacute             (z')
    /zcaron             (z^)
    /zdot               (z.)
    /ij                 (ij)
    /Germandbls         (SS)
.chars.def

%%* We extend the df-tail command to stick in an Encoding vector (see
%%* above for a discussion of the T1 and OT1 encodings), put in a
%%* FontName (which will just be dvips's name for the font, i.e., Fa,
%%* Fb, etc.) and give each font a separate FontBBox instead of
%%* letting them all share a single one.

/dvips.df-tail      % id numcc maxcc df-tail
  {
    /nn 9 dict N
    nn begin
        %%  
        %%  Choose an encoding based on the highest position occupied.
        %%  
        dup 128 gt { T1Encoding } { OT1Encoding } ifelse
        /Encoding X
        /FontType 3 N
        %%
        %%  It's ok for all the fonts to share a FontMatrix, but they
        %%  need to have separate FontBBoxes
        %%
	/FontMatrix fntrx N
	/FontBBox [0 0 0 0] N
        string /base X
        array /BitMaps X
        %%
        %%  And let's throw in a FontName for good measure
        %%
        dup (    ) cvs
        %%  
        %%  Make sure each font gets it own private FontName.  -- dmj,
        %%  12/23/97
        %%  
        dup length string copy
        /FontName X
        /BuildChar {CharBuilder} N
    end
    dup { /foo setfont }
       2 array copy cvx N
    load
       0 nn put
    /ctr 0 N
    [
} def

%%* This is functionally equivalent to dvips's /D procedure, but it
%%* also calculates the Font Bounding Box while defining the
%%* characters.

/dvips.D   % char-data ch D - : define character bitmap in current font
{
    /cc X                           % char-data
    dup type /stringtype ne {]} if  % char-data

    /ch-xoff where
    { pop }
    { dup /Cd exch def
      /ch-width { Cw } def
      /ch-height { Ch } def
      /ch-xoff { Cx } def
      /ch-yoff { Cy } def
      /ch-dx { Cdx } def
    } ifelse
    /ch-data X
    nn /base get cc ctr put     % (adds ctr to cc'th position of BASE)
    nn /BitMaps get
    ctr
    ch-data                     % BitMaps ctr char-data
    sf 1 ne {
       dup dup length 1 sub dup 2 index S get sf div put
    } if
    put                         % puts char-data into BitMaps at index ctr
    /ctr ctr 1 add N
%%  
%%  Make sure the Font Bounding Box encloses the Bounding Box of the
%%  current character
%%
    nn /FontBBox get        % BB

    dup                     % calculate new llx
    dup 0 get
    ch-xoff
    .min
    0 exch put

    dup                     % calculate new lly
    dup 1 get
    ch-yoff ch-height sub
    .min
    1 exch put

    dup                     % calculate new urx
    dup 2 get
    ch-dx ch-width add
    .max 
    2 exch put

    dup 3 get               % calculate new ury
    ch-yoff
    .max 
    3 exch put

} def

%%* Define start-hook to replace df-tail and D by our versions.
%%* Unfortunately, the user can redefine start-hook and thus bypass
%%* these changes, but I don't see an obvious way around that.

userdict /start-hook {
    TeXDict /df-tail /dvips.df-tail load bind put
    TeXDict /D       /dvips.D       load bind put
} put

%%* Introduce a symbolic constant for hyphens.  (Need to make
%%* allowance for hyphen being in different place?)

/.hyphen 45 def

% Write out a string.  If it ends in a letter and a hyphen,
% don't write the hyphen, and set .show.last to a hyphen;
% otherwise, set .show.last to the character (or \000 if it was a hyphen).
/.show.write    % <string>
 {
    dup length 1 ge
        { dup dup length 1 sub get      % string last_char
          dup .hyphen eq                % string last_char hyphen?
            {                           % string last_char
                1 index length 1 gt
                    { 1 index dup length 2 sub get }
                    { //.show.last 0 get }
                ifelse                  % string last_char prev-char
                currentfont /Encoding get exch get  % look up prev-char
                //.letter.chars exch known          % is it a letter?
                    { % Remove the hyphen           % string last_char
                        exch                        % last_char string
                        dup length 1 sub            % last_char string len-1
                        0 exch getinterval          % last_char string-1
                        exch                        % string-1 last_char
                    }
                    { pop 0 }                       % string 0
                ifelse
            }
          if
          //.show.last 0 3 -1 roll put              % store last_char
                                                    % in .show.last
                                                    % If .show.last ==
                                                    % hyphen, then
                                                    % last char of
                                                    % previous string
                                                    % was a hyphen
        }
    if                                          % string
    currentfont /FontType get 0 ne
      {
          { % begin forall                          % c
            dup                                     % c c
            currentfont /Encoding get               % c c vec
            exch get                                % c name
            dup //.char.map exch known              % c name bool
              { exch pop }
              { pop OT1Encoding exch get }
            ifelse                                  % name
            //.char.map exch get                    % translation
            .show.stdout exch writestring
          }
        forall
      }
      { (\0) dup 0 get 0 eq
          { 0 1 put
            (%stderr) (w) file dup
            (*** Warning: composite font characters dumped without decoding.\n) writestring
            closefile
          }
          { pop
          }
        ifelse 
        .show.stdout exch writestring
      }
    ifelse
} odef

/.showstring1 {                 % string
    currentpoint .coord         % string x y
    3 -1 roll dup .showwidth    % x y string dx dy
    1 index                     % x y string dx dy dx
    0 rmoveto                   % x y string dx dy
    .dcoord pop                 % x y string width
    SIMPLE
      {                         % x y string width
        2 index                 % x y string width y
        //.show.y .iget         % x y string width y old.y
        %%* 
        %%* Replaced test "has y changed" by "has y changed by more
        %%* than the current font height" so that subscripts and
        %%* superscripts won't cause line/paragraph breaks
        %%* 
         sub abs dup            % x y string width dy dy
         //.show.height .iget
         gt
         {                      % x y string width dy

            %%* Vertical position has changed by more than the font
            %%* height, so we now try to figure out whether we've
            %%* started a new paragraph or merely a new line, using a
            %%* variety of heuristics.

            %%* If any of the following is true, we start a new
            %%* paragraph:

            %%* (a) the current vertical shift is more than 1.1 times
            %%*     the previous vertical shift, where 1.1 is an
            %%*     arbitrarily chosen factor that could probably be
            %%*     refined.

            dup                 % x y string width dy dy
            //.show.dy .iget 1.1 mul
            gt
            exch

            %%* Save the new vertical shift

            //.show.dy exch .iput

            %%* (b) The vertical shift is more than 1.3 times the
            %%*     "size" of the current font.  I've removed this
            %%*     test since it's not really very useful.

%%*            //.show.dy .iget
%%*            //.show.height .iget 1.4 mul
%%*            gt                          % x y string width bool
%%*            .show.height .iget 0 gt and % only perform test if font
%%*                                        % height is nonzero
%%*            or

            %%* (c) the first character of the new line is one of the
            %%*     .break.chars

            2 index length      % x y string width newpar? len
            0 gt                % x y string width newpar? len>0?
              {
                2 index 0 get   % x y string width newpar? s
                currentfont /Encoding get
                exch get        % x y string width newpar? s_enc
                //.break.chars exch known { pop true } if
              }
            if                  % x y string width newpar?

            %%* (d) The indentation of the new line is greater than
            %%*     the indentation of the previous line.

            4 index
            //.show.indent .iget
            gt
            or

            %%* HOWEVER, if the line ends in a hyphen, we do NOT begin
            %%* a new paragraph (cf. comment at end of BF2).  --dmj,
            %%* 12/23/97

            //.show.last 0 get .hyphen ne
            and

            % newpar?
              { (\n\n) }        % Paragraph
              {                 % Line
                                %%* 
                                %%* BF2: If last character on a line is
                                %%* a hyphen, we omit the hyphen and
                                %%* run the lines together.  Of
                                %%* course, this will fail if a word
                                %%* with an explicit hyphen (e.g.,
                                %%* X-ray) is split across two lines.
                                %%* Oh, well.  (What should we do
                                %%* about a hyphen that ends a
                                %%* "paragraph"?  Perhaps that should
                                %%* inhibit a paragraph break.)
                                %%*
                //.show.last 0 get .hyphen eq
                    { ()  }
                    { ( ) }
                ifelse          % x y string width char
              }
            ifelse
            //print

            //.show.y 3 index .iput % x y string width
            //.show.x 4 index .iput % x y string width
            //.show.indent 4 index .iput
         }
         {                      % x y string width dy
                  % If the word processor split a hyphenated word within
                  % the same line, put out the hyphen now.
            pop
            //.show.last 0 get .hyphen eq { (-) //print } if
         }
        ifelse
                                %%* 
                                %%* If have moved more than 1 point to
                                %%* the right, interpret it as a
                                %%* space?  This need to be looked at
                                %%* more closely.
                                %%* 
        3 index                     % x y string width x
        //.show.x .iget 10 add gt   % x y string width bool
            { ( ) //print }
        if
                                    % x y string width
        4 1 roll                    % width x y string
        .show.write pop             % width x
        add //.show.x exch .iput    % <empty>
      }
      { (S ) //print .show==4 }
    ifelse
} odef

/.showstring
 { dup () eq { pop } { .showstring1 } ifelse
 } bind def

% Redefine all the string display operators.

/show {
    .showfont
    .showcolor
    .showstring
} codef

% We define all the other operators in terms of .show1.

/.show1.string ( ) def
/.show1 { //.show1.string exch 0 exch put //.show1.string .showstring } odef
/ashow
 { .showfont .showcolor
   { .show1 2 copy rmoveto } forall
   pop pop
 } codef
/awidthshow
 { .showfont .showcolor
    { dup .show1 4 index eq { 4 index 4 index rmoveto } if
      2 copy rmoveto
    }
   forall
   pop pop pop pop pop
 } codef
/widthshow
 { .showfont .showcolor
   //.show1.string 0 4 -1 roll put
    { //.show1.string search not { exit } if
      .showstring .showstring
      2 index 2 index rmoveto
    } loop
   .showstring pop pop
 } codef
/kshow
 { .showfont .showcolor
	%**************** Should construct a closure, in case the procedure
	%**************** affects the o-stack.
    { .show1 dup exec } forall pop
 } codef

% We don't really do the right thing with the Level 2 show operators,
% but we do something semi-reasonable.
/xshow { pop show } codef
/yshow { pop show } codef
/xyshow { pop show } codef
/glyphshow
 { currentfont /Encoding .knownget not { {} } if
   0 1 2 index length 1 sub
    {		% Stack: glyph encoding index
      2 copy get 3 index eq { exch pop exch pop null exit } if
      pop
    }
   for null eq { (X) dup 0 4 -1 roll put show } { pop } ifelse
 } codef

end

% Bind the operators we just defined, and all the others if we didn't
% do it before.

DELAYBIND { .bindnow } if

% Make systemdict read-only if it wasn't already.

systemdict wcheck { systemdict readonly pop } if

% Restore the current local/global VM mode.

exec