ref: c7d9da8f5a41b833946027c802e0e8d7dd014b22
dir: /sys/src/cmd/python/Doc/lib/libturtle.tex/
\section{\module{turtle} --- Turtle graphics for Tk} \declaremodule{standard}{turtle} \platform{Tk} \moduleauthor{Guido van Rossum}{[email protected]} \modulesynopsis{An environment for turtle graphics.} \sectionauthor{Moshe Zadka}{[email protected]} The \module{turtle} module provides turtle graphics primitives, in both an object-oriented and procedure-oriented ways. Because it uses \module{Tkinter} for the underlying graphics, it needs a version of python installed with Tk support. The procedural interface uses a pen and a canvas which are automagically created when any of the functions are called. The \module{turtle} module defines the following functions: \begin{funcdesc}{degrees}{} Set angle measurement units to degrees. \end{funcdesc} \begin{funcdesc}{radians}{} Set angle measurement units to radians. \end{funcdesc} \begin{funcdesc}{setup}{**kwargs} Sets the size and position of the main window. Keywords are: \begin{itemize} \item \code{width}: either a size in pixels or a fraction of the screen. The default is 50\% of the screen. \item \code{height}: either a size in pixels or a fraction of the screen. The default is 50\% of the screen. \item \code{startx}: starting position in pixels from the left edge of the screen. \code{None} is the default value and centers the window horizontally on screen. \item \code{starty}: starting position in pixels from the top edge of the screen. \code{None} is the default value and centers the window vertically on screen. \end{itemize} Examples: \begin{verbatim} # Uses default geometry: 50% x 50% of screen, centered. setup() # Sets window to 200x200 pixels, in upper left of screen setup (width=200, height=200, startx=0, starty=0) # Sets window to 75% of screen by 50% of screen, and centers it. setup(width=.75, height=0.5, startx=None, starty=None) \end{verbatim} \end{funcdesc} \begin{funcdesc}{title}{title_str} Set the window's title to \var{title}. \end{funcdesc} \begin{funcdesc}{done}{} Enters the Tk main loop. The window will continue to be displayed until the user closes it or the process is killed. \end{funcdesc} \begin{funcdesc}{reset}{} Clear the screen, re-center the pen, and set variables to the default values. \end{funcdesc} \begin{funcdesc}{clear}{} Clear the screen. \end{funcdesc} \begin{funcdesc}{tracer}{flag} Set tracing on/off (according to whether flag is true or not). Tracing means line are drawn more slowly, with an animation of an arrow along the line. \end{funcdesc} \begin{funcdesc}{speed}{speed} Set the speed of the turtle. Valid values for the parameter \var{speed} are \code{'fastest'} (no delay), \code{'fast'}, (delay 5ms), \code{'normal'} (delay 10ms), \code{'slow'} (delay 15ms), and \code{'slowest'} (delay 20ms). \versionadded{2.5} \end{funcdesc} \begin{funcdesc}{delay}{delay} Set the speed of the turtle to \var{delay}, which is given in ms. \versionadded{2.5} \end{funcdesc} \begin{funcdesc}{forward}{distance} Go forward \var{distance} steps. \end{funcdesc} \begin{funcdesc}{backward}{distance} Go backward \var{distance} steps. \end{funcdesc} \begin{funcdesc}{left}{angle} Turn left \var{angle} units. Units are by default degrees, but can be set via the \function{degrees()} and \function{radians()} functions. \end{funcdesc} \begin{funcdesc}{right}{angle} Turn right \var{angle} units. Units are by default degrees, but can be set via the \function{degrees()} and \function{radians()} functions. \end{funcdesc} \begin{funcdesc}{up}{} Move the pen up --- stop drawing. \end{funcdesc} \begin{funcdesc}{down}{} Move the pen down --- draw when moving. \end{funcdesc} \begin{funcdesc}{width}{width} Set the line width to \var{width}. \end{funcdesc} \begin{funcdesc}{color}{s} \funclineni{color}{(r, g, b)} \funclineni{color}{r, g, b} Set the pen color. In the first form, the color is specified as a Tk color specification as a string. The second form specifies the color as a tuple of the RGB values, each in the range [0..1]. For the third form, the color is specified giving the RGB values as three separate parameters (each in the range [0..1]). \end{funcdesc} \begin{funcdesc}{write}{text\optional{, move}} Write \var{text} at the current pen position. If \var{move} is true, the pen is moved to the bottom-right corner of the text. By default, \var{move} is false. \end{funcdesc} \begin{funcdesc}{fill}{flag} The complete specifications are rather complex, but the recommended usage is: call \code{fill(1)} before drawing a path you want to fill, and call \code{fill(0)} when you finish to draw the path. \end{funcdesc} \begin{funcdesc}{begin\_fill}{} Switch turtle into filling mode; Must eventually be followed by a corresponding end_fill() call. Otherwise it will be ignored. \versionadded{2.5} \end{funcdesc} \begin{funcdesc}{end\_fill}{} End filling mode, and fill the shape; equivalent to \code{fill(0)}. \versionadded{2.5} \end{funcdesc} \begin{funcdesc}{circle}{radius\optional{, extent}} Draw a circle with radius \var{radius} whose center-point is \var{radius} units left of the turtle. \var{extent} determines which part of a circle is drawn: if not given it defaults to a full circle. If \var{extent} is not a full circle, one endpoint of the arc is the current pen position. The arc is drawn in a counter clockwise direction if \var{radius} is positive, otherwise in a clockwise direction. In the process, the direction of the turtle is changed by the amount of the \var{extent}. \end{funcdesc} \begin{funcdesc}{goto}{x, y} \funclineni{goto}{(x, y)} Go to co-ordinates \var{x}, \var{y}. The co-ordinates may be specified either as two separate arguments or as a 2-tuple. \end{funcdesc} \begin{funcdesc}{towards}{x, y} Return the angle of the line from the turtle's position to the point \var{x}, \var{y}. The co-ordinates may be specified either as two separate arguments, as a 2-tuple, or as another pen object. \versionadded{2.5} \end{funcdesc} \begin{funcdesc}{heading}{} Return the current orientation of the turtle. \versionadded{2.3} \end{funcdesc} \begin{funcdesc}{setheading}{angle} Set the orientation of the turtle to \var{angle}. \versionadded{2.3} \end{funcdesc} \begin{funcdesc}{position}{} Return the current location of the turtle as an \code{(x,y)} pair. \versionadded{2.3} \end{funcdesc} \begin{funcdesc}{setx}{x} Set the x coordinate of the turtle to \var{x}. \versionadded{2.3} \end{funcdesc} \begin{funcdesc}{sety}{y} Set the y coordinate of the turtle to \var{y}. \versionadded{2.3} \end{funcdesc} \begin{funcdesc}{window\_width}{} Return the width of the canvas window. \versionadded{2.3} \end{funcdesc} \begin{funcdesc}{window\_height}{} Return the height of the canvas window. \versionadded{2.3} \end{funcdesc} This module also does \code{from math import *}, so see the documentation for the \refmodule{math} module for additional constants and functions useful for turtle graphics. \begin{funcdesc}{demo}{} Exercise the module a bit. \end{funcdesc} \begin{excdesc}{Error} Exception raised on any error caught by this module. \end{excdesc} For examples, see the code of the \function{demo()} function. This module defines the following classes: \begin{classdesc}{Pen}{} Define a pen. All above functions can be called as a methods on the given pen. The constructor automatically creates a canvas do be drawn on. \end{classdesc} \begin{classdesc}{Turtle}{} Define a pen. This is essentially a synonym for \code{Pen()}; \class{Turtle} is an empty subclass of \class{Pen}. \end{classdesc} \begin{classdesc}{RawPen}{canvas} Define a pen which draws on a canvas \var{canvas}. This is useful if you want to use the module to create graphics in a ``real'' program. \end{classdesc} \subsection{Turtle, Pen and RawPen Objects \label{pen-rawpen-objects}} Most of the global functions available in the module are also available as methods of the \class{Turtle}, \class{Pen} and \class{RawPen} classes, affecting only the state of the given pen. The only method which is more powerful as a method is \function{degrees()}, which takes an optional argument letting you specify the number of units corresponding to a full circle: \begin{methoddesc}{degrees}{\optional{fullcircle}} \var{fullcircle} is by default 360. This can cause the pen to have any angular units whatever: give \var{fullcircle} 2*$\pi$ for radians, or 400 for gradians. \end{methoddesc}