ref: dc96f164a2b72ccb209ae98ce50a11087cbe44f8
dir: /sys/src/cmd/jpg/close.c/
#include <u.h> #include <libc.h> #include <draw.h> float c1 = 1.402; float c2 = 0.34414; float c3 = 0.71414; float c4 = 1.772; int closest(int Y, int Cb, int Cr) { double r, g, b; double diff, min; int rgb, R, G, B, v, i; int y1, cb1, cr1; Cb -= 128; Cr -= 128; r = Y+c1*Cr; g = Y-c2*Cb-c3*Cr; b = Y+c4*Cb; //print("YCbCr: %d %d %d, RGB: %g %g %g\n", Y, Cb, Cr, r, g, b); min = 1000000.; v = 1000; for(i=0; i<256; i++){ rgb = cmap2rgb(i); R = (rgb >> 16) & 0xFF; G = (rgb >> 8) & 0xFF; B = (rgb >> 0) & 0xFF; diff = (R-r)*(R-r) + (G-g)*(G-g) + (B-b)*(B-b); // y1 = 0.5870*G + 0.114*B + 0.299*R; // cb1 = (B-y1)/1.772; // cr1 = (R-y1)/1.402; if(diff < min){ // if(Y==0 && y1!=0) // continue; // if(Y==256-16 && y1<256-16) // continue; // if(Cb==0 && cb1!=0) // continue; // if(Cb==256-16 && cb1<256-16) // continue; // if(Cr==0 && cr1!=0) // continue; // if(Cr==256-16 && cr1<256-16) // continue; //print("%d %d %d\n", R, G, B); min = diff; v = i; } } if(v > 255) abort(); return v; } #define SHIFT 5 #define INC (1<<SHIFT) typedef struct Color Color; struct Color { int col; Color *next; }; Color *col[INC*INC*INC]; void add(int c, int y, int cb, int cr) { Color *cp; y >>= 8-SHIFT; cb >>= 8-SHIFT; cr >>= 8-SHIFT; cp = col[cr+INC*(cb+INC*y)]; while(cp != nil){ if(cp->col == c) return; cp = cp->next; } cp = malloc(sizeof(Color)); cp->col = c; cp->next = col[cr+INC*(cb+INC*y)]; col[cr+INC*(cb+INC*y)] = cp; } void main(void) { int y, cb, cr, n; Color *cp; for(y=0; y<256; y++){ for(cb=0; cb<256; cb++) for(cr=0;cr<256;cr++) add(closest(y, cb, cr), y, cb, cr); fprint(2, "%d done\n", y); } for(y=0; y<INC*INC*INC; y++){ n = 0; cp = col[y]; while(cp != nil){ n++; cp = cp->next; } cp = col[y]; while(cp != nil){ n++; print("%d ", cp->col); cp = cp->next; } print("\n"); } }