ref: e0c19ae048ae671883fd4d27d5f617c02020bdf5
dir: /sys/src/cmd/python/Modules/rotatingtree.c/
#include "rotatingtree.h" #define KEY_LOWER_THAN(key1, key2) ((char*)(key1) < (char*)(key2)) /* The randombits() function below is a fast-and-dirty generator that * is probably irregular enough for our purposes. Note that it's biased: * I think that ones are slightly more probable than zeroes. It's not * important here, though. */ static unsigned int random_value = 1; static unsigned int random_stream = 0; static int randombits(int bits) { int result; if (random_stream < (1U << bits)) { random_value *= 1082527; random_stream = random_value; } result = random_stream & ((1<<bits)-1); random_stream >>= bits; return result; } /* Insert a new node into the tree. (*root) is modified to point to the new root. */ void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node) { while (*root != NULL) { if (KEY_LOWER_THAN(node->key, (*root)->key)) root = &((*root)->left); else root = &((*root)->right); } node->left = NULL; node->right = NULL; *root = node; } /* Locate the node with the given key. This is the most complicated function because it occasionally rebalances the tree to move the resulting node closer to the root. */ rotating_node_t * RotatingTree_Get(rotating_node_t **root, void *key) { if (randombits(3) != 4) { /* Fast path, no rebalancing */ rotating_node_t *node = *root; while (node != NULL) { if (node->key == key) return node; if (KEY_LOWER_THAN(key, node->key)) node = node->left; else node = node->right; } return NULL; } else { rotating_node_t **pnode = root; rotating_node_t *node = *pnode; rotating_node_t *next; int rotate; if (node == NULL) return NULL; while (1) { if (node->key == key) return node; rotate = !randombits(1); if (KEY_LOWER_THAN(key, node->key)) { next = node->left; if (next == NULL) return NULL; if (rotate) { node->left = next->right; next->right = node; *pnode = next; } else pnode = &(node->left); } else { next = node->right; if (next == NULL) return NULL; if (rotate) { node->right = next->left; next->left = node; *pnode = next; } else pnode = &(node->right); } node = next; } } } /* Enumerate all nodes in the tree. The callback enumfn() should return zero to continue the enumeration, or non-zero to interrupt it. A non-zero value is directly returned by RotatingTree_Enum(). */ int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn, void *arg) { int result; rotating_node_t *node; while (root != NULL) { result = RotatingTree_Enum(root->left, enumfn, arg); if (result != 0) return result; node = root->right; result = enumfn(root, arg); if (result != 0) return result; root = node; } return 0; }