ref: ea413b4a62be9993e4b63bf237f0b1d482f4aafa
dir: /sys/src/cmd/abaco/rows.c/
#include <u.h> #include <libc.h> #include <draw.h> #include <memdraw.h> #include <thread.h> #include <cursor.h> #include <mouse.h> #include <keyboard.h> #include <frame.h> #include <plumb.h> #include <html.h> #include "dat.h" #include "fns.h" void rowinit(Row *row, Rectangle r) { Rectangle r1; Text *t; draw(screen, r, display->white, nil, ZP); row->r = r; row->col = nil; row->ncol = 0; r1 = r; r1.max.y = r1.min.y + font->height; t = &row->tag; textinit(t, screen, r1, font, tagcols); t->what = Rowtag; t->row = row; t->w = nil; t->col = nil; r1.min.y = r1.max.y; r1.max.y += Border; draw(screen, r1, display->black, nil, ZP); textinsert(t, 0, L"Newcol Google Exit ", 19); textsetselect(t, t->rs.nr, t->rs.nr); } Column* rowadd(Row *row, Column *c, int x) { Rectangle r, r1; Column *d; int i; d = nil; r = row->r; r.min.y = row->tag.r.max.y+Border; if(x<r.min.x && row->ncol>0){ /*steal 40% of last column by default */ d = row->col[row->ncol-1]; x = d->r.min.x + 3*Dx(d->r)/5; } /* look for column we'll land on */ for(i=0; i<row->ncol; i++){ d = row->col[i]; if(x < d->r.max.x) break; } if(row->ncol > 0){ if(i < row->ncol) i++; /* new column will go after d */ r = d->r; if(Dx(r) < 100) return nil; draw(screen, r, display->white, nil, ZP); r1 = r; r1.max.x = min(x, r.max.x-50); if(Dx(r1) < 50) r1.max.x = r1.min.x+50; colresize(d, r1); r1.min.x = r1.max.x; r1.max.x = r1.min.x+Border; draw(screen, r1, display->black, nil, ZP); r.min.x = r1.max.x; } if(c == nil){ c = emalloc(sizeof(Column)); colinit(c, r); }else colresize(c, r); c->row = row; c->tag.row = row; row->col = realloc(row->col, (row->ncol+1)*sizeof(Column*)); memmove(row->col+i+1, row->col+i, (row->ncol-i)*sizeof(Column*)); row->col[i] = c; row->ncol++; clearmouse(); return c; } void rowresize(Row *row, Rectangle r) { int i, dx, odx; Rectangle r1, r2; Column *c; dx = Dx(r); odx = Dx(row->r); row->r = r; r1 = r; r1.max.y = r1.min.y + font->height; textresize(&row->tag, screen, r1); r1.min.y = r1.max.y; r1.max.y += Border; draw(screen, r1, display->black, nil, ZP); r.min.y = r1.max.y; r1 = r; r1.max.x = r1.min.x; for(i=0; i<row->ncol; i++){ c = row->col[i]; r1.min.x = r1.max.x; if(i == row->ncol-1) r1.max.x = r.max.x; else r1.max.x = r1.min.x+Dx(c->r)*dx/odx; if(i > 0){ r2 = r1; r2.max.x = r2.min.x+Border; draw(screen, r2, display->black, nil, ZP); r1.min.x = r2.max.x; } colresize(c, r1); } } void rowdragcol(Row *row, Column *c, int) { Rectangle r; int i, b, x; Point p, op; Column *d; clearmouse(); setcursor(mousectl, &boxcursor); b = mouse->buttons; op = mouse->xy; while(mouse->buttons == b) readmouse(mousectl); setcursor(mousectl, nil); if(mouse->buttons){ while(mouse->buttons) readmouse(mousectl); return; } for(i=0; i<row->ncol; i++) if(row->col[i] == c) goto Found; error("can't find column"); Found: if(i == 0) return; p = mouse->xy; if((abs(p.x-op.x)<5 && abs(p.y-op.y)<5)) return; if((i>0 && p.x<row->col[i-1]->r.min.x) || (i<row->ncol-1 && p.x>c->r.max.x)){ /* shuffle */ x = c->r.min.x; rowclose(row, c, FALSE); if(rowadd(row, c, p.x) == nil) /* whoops! */ if(rowadd(row, c, x) == nil) /* WHOOPS! */ if(rowadd(row, c, -1)==nil){ /* shit! */ rowclose(row, c, TRUE); return; } colmousebut(c); return; } d = row->col[i-1]; if(p.x < d->r.min.x+80+Scrollsize) p.x = d->r.min.x+80+Scrollsize; if(p.x > c->r.max.x-80-Scrollsize) p.x = c->r.max.x-80-Scrollsize; r = d->r; r.max.x = c->r.max.x; draw(screen, r, display->white, nil, ZP); r.max.x = p.x; colresize(d, r); r = c->r; r.min.x = p.x; r.max.x = r.min.x; r.max.x += Border; draw(screen, r, display->black, nil, ZP); r.min.x = r.max.x; r.max.x = c->r.max.x; colresize(c, r); colmousebut(c); } void rowclose(Row *row, Column *c, int dofree) { Rectangle r; int i; for(i=0; i<row->ncol; i++) if(row->col[i] == c) goto Found; error("can't find column"); Found: r = c->r; if(dofree) colcloseall(c); memmove(row->col+i, row->col+i+1, (row->ncol-i)*sizeof(Column*)); row->ncol--; row->col = realloc(row->col, row->ncol*sizeof(Column*)); if(row->ncol == 0){ draw(screen, r, display->white, nil, ZP); return; } if(i == row->ncol){ /* extend last column right */ c = row->col[i-1]; r.min.x = c->r.min.x; r.max.x = row->r.max.x; }else{ /* extend next window left */ c = row->col[i]; r.max.x = c->r.max.x; } draw(screen, r, display->white, nil, ZP); colresize(c, r); } Column* rowwhichcol(Row *row, Point p) { int i; Column *c; for(i=0; i<row->ncol; i++){ c = row->col[i]; if(ptinrect(p, c->r)) return c; } return nil; } Text* rowwhich(Row *row, Point p, Rune r, int key) { Column *c; if(ptinrect(p, row->tag.all)) return &row->tag; c = rowwhichcol(row, p); if(c) return colwhich(c, p, r, key); return nil; }