ref: fed50d79d38881437639f3189b4a99aee93daa9a
dir: /sys/src/games/music/playlistfs/player.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <fcall.h> #include "pool.h" #include "playlist.h" typedef struct Playfd Playfd; struct Playfd { /* Describes a file to play for starting up pac4dec/mp3,... */ char *filename; /* mallocated */ int fd; /* filedesc to use */ int cfd; /* fildesc to close */ }; Channel *full, *empty, *playout, *spare; Channel *playc, *pacc; ulong totbytes, totbuffers; static char curfile[8192]; void decexec(void *a) { char buf[256]; Playfd *pfd; Pacbuf *pb; threadsetname("decexec"); pfd = a; close(pfd->cfd); /* read fd */ if(pfd->fd != 1){ dup(pfd->fd, 1); close(pfd->fd); } close(0); open("/dev/null", OREAD); close(2); open("/dev/null", OWRITE); strncpy(buf, pfd->filename, sizeof(buf)-1); buf[sizeof(buf)-1] = 0; free(pfd->filename); free(pfd); procexecl(nil, "/bin/play", "play", "-o", "/fd/1", buf, nil); if((pb = nbrecvp(spare)) == nil) pb = malloc(sizeof(Pacbuf)); pb->cmd = Error; pb->off = 0; pb->len = snprint(pb->data, sizeof(pb->data), "startplay: exec play failed"); sendp(full, pb); threadexits("exec"); } static int startplay(ushort n) { int fd[2]; Playfd *pfd; char *file; file = getplaylist(n); if(file == nil) return Undef; if (debug & DbgPlayer) fprint(2, "startplay: file is `%s'\n", file); if(pipe(fd) < 0) sysfatal("pipe: %r"); pfd = malloc(sizeof(Playfd)); pfd->filename = file; /* mallocated already */ pfd->fd = fd[1]; pfd->cfd = fd[0]; procrfork(decexec, pfd, 4096, RFFDG|RFENVG); close(fd[1]); /* write fd, for pac4dec */ return fd[0]; /* read fd */ } static void rtsched(void) { int fd; char *ctl; ctl = smprint("/proc/%ud/ctl", getpid()); if((fd = open(ctl, OWRITE)) < 0) sysfatal("%s: %r", ctl); if(fprint(fd, "period 20ms") < 0) sysfatal("%s: %r", ctl); if(fprint(fd, "cost 100µs") < 0) sysfatal("%s: %r", ctl); if(fprint(fd, "sporadic") < 0) sysfatal("%s: %r", ctl); if(fprint(fd, "admit") < 0) sysfatal("%s: %r", ctl); close(fd); free(ctl); } static void boost(void) { int fd; char *ctl; ctl = smprint("/proc/%ud/ctl", getpid()); if((fd = open(ctl, OWRITE)) >= 0) { fprint(fd, "pri 13"); close(fd); } free(ctl); } void decproc(void*) { Pmsg playstate, newstate; int fd; Pacbuf *pb; Alt a[3] = { {empty, &pb, CHANNOP}, {playc, &newstate.m, CHANRCV}, {nil, nil, CHANEND}, }; threadsetname("decproc"); close(srvfd[1]); newstate.cmd = playstate.cmd = Stop; newstate.off = playstate.off = 0; fd = -1; for(;;){ switch(alt(a)){ case 0: /* Play out next buffer (pb points to one already) */ assert(fd >= 0); /* Because we must be in Play mode */ pb->m = playstate.m; pb->len = read(fd, pb->data, sizeof pb->data); if(pb->len > 0){ sendp(full, pb); break; } if(pb->len < 0){ if(debug & DbgPlayer) fprint(2, "pac, error: %d\n", playstate.off); pb->cmd = Error; pb->len = snprint(pb->data, sizeof pb->data, "%s: %r", curfile); sendp(full, pb); }else{ /* Simple end of file */ sendp(empty, pb); /* Don't need buffer after all */ } close(fd); fd = -1; if(debug & DbgPlayer) fprint(2, "pac, eof: %d\n", playstate.off); /* End of file, do next by falling through */ newstate.cmd = playstate.cmd; newstate.off = playstate.off + 1; case 1: if((debug & DbgPac) && newstate.cmd) fprint(2, "Pacproc: newstate %s-%d, playstate %s-%d\n", statetxt[newstate.cmd], newstate.off, statetxt[playstate.cmd], playstate.off); /* Deal with an incoming command */ if(newstate.cmd == Pause || newstate.cmd == Resume){ /* Just pass them on, don't change local state */ pb = recvp(spare); pb->m = newstate.m; sendp(full, pb); break; } /* Stop whatever we're doing */ if(fd >= 0){ if(debug & DbgPlayer) fprint(2, "pac, stop\n"); /* Stop any active (pac) decoders */ close(fd); fd = -1; } a[0].op = CHANNOP; switch(newstate.cmd){ default: sysfatal("decproc: unexpected newstate %d", newstate.cmd); case Stop: /* Wait for state to change */ break; case Skip: case Play: fd = startplay(newstate.off); if(fd >=0){ playstate = newstate; a[0].op = CHANRCV; continue; /* Start reading */ } newstate.cmd = Stop; } pb = recvp(spare); pb->m = newstate.m; sendp(full, pb); playstate = newstate; } } } void pcmproc(void*) { Pmsg localstate, newstate, prevstate; int fd, n; Pacbuf *pb, *b; Alt a[3] = { {full, &pb, CHANRCV}, {playout, &pb, CHANRCV}, {nil, nil, CHANEND}, }; /* * This is the real-time proc. * It gets its input from two sources, full data/control buffers from the decproc * which mixes decoded data with control messages, and data buffers from the pcmproc's * (*this* proc's) own internal playout buffer. * When a command is received on the `full' channel containing a command that warrants * an immediate change of audio source (e.g., to silence or to another number), we just * toss everything in the pipeline -- i.e., the playout channel * Finally, we report all state changes using `playupdate' (another message channel) */ threadsetname("pcmproc"); close(srvfd[1]); fd = -1; localstate.cmd = 0; /* Force initial playupdate */ newstate.cmd = Stop; newstate.off = 0; // rtsched(); boost(); for(;;){ if(newstate.m != localstate.m){ playupdate(newstate, nil); localstate = newstate; } switch(alt(a)){ case 0: /* buffer received from decproc */ if((debug & DbgPcm) && localstate.m != prevstate.m){ fprint(2, "pcm, full: %s-%d, local state is %s-%d\n", statetxt[pb->cmd], pb->off, statetxt[localstate.cmd], localstate.off); prevstate.m = localstate.m; } switch(pb->cmd){ default: sysfatal("pcmproc: unknown newstate: %s-%d", statetxt[pb->cmd], pb->off); case Resume: a[1].op = CHANRCV; newstate.cmd = Play; break; case Pause: a[1].op = CHANNOP; newstate.cmd = Pause; if(fd >= 0){ close(fd); fd = -1; } break; case Stop: /* Dump all data in the buffer */ while(b = nbrecvp(playout)) if(b->cmd == Error){ playupdate(b->Pmsg, b->data); sendp(spare, b); }else sendp(empty, b); newstate.m = pb->m; a[1].op = CHANRCV; if(fd >= 0){ close(fd); fd = -1; } break; case Skip: /* Dump all data in the buffer, then fall through */ while(b = nbrecvp(playout)) if(b->cmd == Error){ playupdate(pb->Pmsg, pb->data); sendp(spare, pb); }else sendp(empty, b); a[1].op = CHANRCV; newstate.cmd = Play; case Error: case Play: /* deal with at playout, just requeue */ sendp(playout, pb); pb = nil; localstate = newstate; break; } /* If we still have a buffer, free it */ if(pb) sendp(spare, pb); break; case 1: /* internal buffer */ if((debug & DbgPlayer) && localstate.m != prevstate.m){ fprint(2, "pcm, playout: %s-%d, local state is %s-%d\n", statetxt[pb->cmd], pb->off, statetxt[localstate.cmd], localstate.off); prevstate.m = localstate.m; } switch(pb->cmd){ default: sysfatal("pcmproc: unknown newstate: %s-%d", statetxt[pb->cmd], pb->off); case Error: playupdate(pb->Pmsg, pb->data); localstate = newstate; sendp(spare, pb); break; case Play: if(fd < 0 && (fd = open("/dev/audio", OWRITE)) < 0){ a[1].op = CHANNOP; newstate.cmd = Pause; pb->cmd = Error; snprint(pb->data, sizeof(pb->data), "/dev/audio: %r"); playupdate(pb->Pmsg, pb->data); sendp(empty, pb); break; } /* play out this buffer */ totbytes += pb->len; totbuffers++; n = write(fd, pb->data, pb->len); if (n != pb->len){ if (debug & DbgPlayer) fprint(2, "pcmproc: file %d: %r\n", pb->off); if (n < 0) sysfatal("pcmproc: write: %r"); } newstate.m = pb->m; sendp(empty, pb); break; } break; } } } void playinit(void) { int i; full = chancreate(sizeof(Pacbuf*), 1); empty = chancreate(sizeof(Pacbuf*), NPacbuf); spare = chancreate(sizeof(Pacbuf*), NSparebuf); playout = chancreate(sizeof(Pacbuf*), NPacbuf+NSparebuf); for(i = 0; i < NPacbuf; i++) sendp(empty, malloc(sizeof(Pacbuf))); for(i = 0; i < NSparebuf; i++) sendp(spare, malloc(sizeof(Pacbuf))); playc = chancreate(sizeof(ulong), 1); procrfork(decproc, nil, 32*1024, RFFDG); procrfork(pcmproc, nil, 32*1024, RFFDG); } char * getplaystat(char *p, char *e) { p = seprint(p, e, "empty buffers %d of %d\n", empty->n, empty->s); p = seprint(p, e, "full buffers %d of %d\n", full->n, full->s); p = seprint(p, e, "playout buffers %d of %d\n", playout->n, playout->s); p = seprint(p, e, "spare buffers %d of %d\n", spare->n, spare->s); p = seprint(p, e, "bytes %lud / buffers %lud played\n", totbytes, totbuffers); return p; }