[Sokol] Lower audio buffer size to prevent audio lag.
Merge pull request #24 from vanfanel/lower_audiobuffer
[SDL2] Lower audio buffer size to prevent audio lag.
Use glGenTextures() and glFramebufferTexture2D() everywhere instead of creating stubs; close #20
Fix check for projectiles - acceleration in either horizontal axis is sufficient
Remove obsolete/debug code
Add modern GLVND and explicit GLES2 support in GNU/Linux
Merge pull request #9 from ekirchman/dev
Fix music decoder playing garbage; close #8
Merge pull request #7 from eltociear/master-1
Fix typo in render_gl.c
Added build intructions for Fedora Linux
Add CRT post processing effect and allow for lower internal resolutions; see #1
Merge pull request #4 from wgmyers/linux-build-info
Add libglew-dev requirement for Linux SDL2 backend
Merge pull request #3 from andypiper/macos-build-info
README.md: Add macOS glew requirement
Fix controls help stating y instead of z to shoot
Add explanation in data directory