the globals need initialized earlier then initially thought
fix min and max usage and cleanup speedo init
switch back to the correct format now that npe has merged support
revert warning changes to main_menu.c
fix "overspecified global" warning
enable warnings and fix "address of array/function ignored"
more cleanup against upstream
texture locking was load bearing
Merge pull request #37 from jantlo/avoid_draw_sections_more_than_once
Avoid rendering more than once those track sections in tracks with alternative paths.
Remove obsolete -rdynamic flag
Added support build on Windows under the MSYS2 enviroment.
Remove implemented things from todo list; fix wording for required files (#34)
Initialize joysticks and support loading gamecontrollerdb.txt; see #26
Add mapping game controller guide button; see #26
Fix championship rank calculation
Fix makefile to pick up changes in headers
Blink current menu item 30x per second; see #31
Show correct team logo in team selection menu; close #32
Add software rendering backend as a demo
Add button bindings to save data, add controls menu; close #6
Allow for A_MENU_START to select in menu; add A_MENU_QUIT to go back
Fix input problems when rebinding input
Rename buttons for presentation in menu
Hide mouse cursor in fullscreen; close #23
[Sokol] Lower audio buffer size to prevent audio lag.
Merge pull request #24 from vanfanel/lower_audiobuffer
[SDL2] Lower audio buffer size to prevent audio lag.
Use glGenTextures() and glFramebufferTexture2D() everywhere instead of creating stubs; close #20
Fix check for projectiles - acceleration in either horizontal axis is sufficient
Remove obsolete/debug code
Add modern GLVND and explicit GLES2 support in GNU/Linux
Merge pull request #9 from ekirchman/dev
Fix music decoder playing garbage; close #8
Merge pull request #7 from eltociear/master-1
Fix typo in render_gl.c
Added build intructions for Fedora Linux
Add CRT post processing effect and allow for lower internal resolutions; see #1
Merge pull request #4 from wgmyers/linux-build-info
Add libglew-dev requirement for Linux SDL2 backend
Merge pull request #3 from andypiper/macos-build-info
README.md: Add macOS glew requirement
Fix controls help stating y instead of z to shoot
Add explanation in data directory