ref: 19a034bfe528ee39bb3b76e613cf2ae6bbdb7f13
dir: /snes/ppu.c/
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <stdint.h> #include <stdbool.h> #include <stddef.h> #include <assert.h> #include "ppu.h" #include "snes.h" #include "../types.h" static const int spriteSizes[8][2] = { {8, 16}, {8, 32}, {8, 64}, {16, 32}, {16, 64}, {32, 64}, {16, 32}, {16, 32} }; static void ppu_handlePixel(Ppu* ppu, int x, int y); static int ppu_getPixel(Ppu* ppu, int x, int y, bool sub, int* r, int* g, int* b); static void ppu_calculateMode7Starts(Ppu* ppu, int y); static int ppu_getPixelForMode7(Ppu* ppu, int x, int layer, bool priority); static inline bool ppu_getWindowState(Ppu* ppu, int layer, int x); static void ppu_evaluateSprites(Ppu* ppu, int line); static uint16_t ppu_getVramRemap(Ppu* ppu); Ppu* ppu_init(Snes* snes) { Ppu* ppu = (Ppu * )malloc(sizeof(Ppu)); ppu->snes = snes; return ppu; } void ppu_free(Ppu* ppu) { free(ppu); } void ppu_reset(Ppu* ppu) { memset(ppu->vram, 0, sizeof(ppu->vram)); ppu->vramPointer = 0; ppu->vramIncrementOnHigh = false; ppu->vramIncrement = 1; ppu->vramRemapMode = 0; ppu->vramReadBuffer = 0; memset(ppu->cgram, 0, sizeof(ppu->cgram)); ppu->cgramPointer = 0; ppu->cgramSecondWrite = false; ppu->cgramBuffer = 0; memset(ppu->oam, 0, sizeof(ppu->oam)); memset(ppu->highOam, 0, sizeof(ppu->highOam)); ppu->oamAdr = 0; ppu->oamAdrWritten = 0; ppu->oamInHigh = false; ppu->oamInHighWritten = false; ppu->oamSecondWrite = false; ppu->oamBuffer = 0; ppu->objPriority = false; ppu->objTileAdr1 = 0; ppu->objTileAdr2 = 0; ppu->objSize = 0; memset(ppu->objPixelBuffer, 0, sizeof(ppu->objPixelBuffer)); memset(ppu->objPriorityBuffer, 0, sizeof(ppu->objPriorityBuffer)); ppu->timeOver = false; ppu->rangeOver = false; ppu->objInterlace_always_zero = false; for(int i = 0; i < 4; i++) { ppu->bgLayer[i].hScroll = 0; ppu->bgLayer[i].vScroll = 0; ppu->bgLayer[i].tilemapWider = false; ppu->bgLayer[i].tilemapHigher = false; ppu->bgLayer[i].tilemapAdr = 0; ppu->bgLayer[i].tileAdr = 0; ppu->bgLayer[i].bigTiles_always_zero = false; ppu->bgLayer[i].mosaicEnabled = false; } ppu->scrollPrev = 0; ppu->scrollPrev2 = 0; ppu->mosaicSize = 1; ppu->mosaicStartLine = 1; for(int i = 0; i < 5; i++) { ppu->layer[i].screenEnabled[0] = false; ppu->layer[i].screenEnabled[1] = false; ppu->layer[i].screenWindowed[0] = false; ppu->layer[i].screenWindowed[1] = false; } memset(ppu->m7matrix, 0, sizeof(ppu->m7matrix)); ppu->m7prev = 0; ppu->m7largeField = false; ppu->m7charFill = false; ppu->m7xFlip = false; ppu->m7yFlip = false; ppu->m7extBg_always_zero = false; ppu->m7startX = 0; ppu->m7startY = 0; for(int i = 0; i < 6; i++) { ppu->windowLayer[i].window1enabled = false; ppu->windowLayer[i].window2enabled = false; ppu->windowLayer[i].window1inversed = false; ppu->windowLayer[i].window2inversed = false; ppu->windowLayer[i].maskLogic_always_zero = 0; } ppu->window1left = 0; ppu->window1right = 0; ppu->window2left = 0; ppu->window2right = 0; ppu->clipMode = 0; ppu->preventMathMode = 0; ppu->addSubscreen = false; ppu->subtractColor = false; ppu->halfColor = false; memset(ppu->mathEnabled, 0, sizeof(ppu->mathEnabled)); ppu->fixedColorR = 0; ppu->fixedColorG = 0; ppu->fixedColorB = 0; ppu->forcedBlank = true; ppu->brightness = 0; ppu->mode = 0; ppu->bg3priority = false; ppu->evenFrame = false; ppu->pseudoHires_always_zero = false; ppu->overscan_always_zero = false; ppu->frameOverscan_always_zero = false; ppu->interlace_always_zero = false; ppu->frameInterlace_always_zero = false; ppu->directColor_always_zero = false; ppu->hCount = 0; ppu->vCount = 0; ppu->hCountSecond = false; ppu->vCountSecond = false; ppu->countersLatched = false; ppu->ppu1openBus = 0; ppu->ppu2openBus = 0; memset(ppu->pixelBuffer, 0, sizeof(ppu->pixelBuffer)); } void ppu_saveload(Ppu *ppu, SaveLoadFunc *func, void *ctx) { func(ctx, &ppu->vram, offsetof(Ppu, pixelBuffer) - offsetof(Ppu, vram)); } void ppu_handleVblank(Ppu* ppu) { // called either right after ppu_checkOverscan at (0,225), or at (0,240) if(!ppu->forcedBlank) { ppu->oamAdr = ppu->oamAdrWritten; ppu->oamInHigh = ppu->oamInHighWritten; ppu->oamSecondWrite = false; } ppu->frameInterlace_always_zero = ppu->interlace_always_zero; // set if we have a interlaced frame } void ppu_runLine(Ppu* ppu, int line) { if(line == 0) { // Ensure all window layer fields are just 0 or 1 for (int i = 0; i < 6; i++) { WindowLayer *wl = &ppu->windowLayer[i]; wl->window1enabled = (wl->window1enabled != 0); wl->window2enabled = (wl->window2enabled != 0); wl->window1inversed = (wl->window1inversed != 0); wl->window2inversed = (wl->window2inversed != 0); } ppu->mosaicStartLine = 1; ppu->rangeOver = false; ppu->timeOver = false; ppu->evenFrame = !ppu->evenFrame; } else { // evaluate sprites memset(ppu->objPixelBuffer, 0, sizeof(ppu->objPixelBuffer)); memset(ppu->objPriorityBuffer, 0xff, sizeof(ppu->objPriorityBuffer)); if(!ppu->forcedBlank) ppu_evaluateSprites(ppu, line - 1); // actual line if(ppu->mode == 7) ppu_calculateMode7Starts(ppu, line); for(int x = 0; x < 256; x++) { ppu_handlePixel(ppu, x, line); } } } static FORCEINLINE bool ppu_checkmodecondition(uint8_t mode, bool state) { return mode & (state + 1); return mode == 3 || mode == 2 && state || mode == 1 && !state; return (mode >> 1) & state | mode & (state ^ 1); } static FORCEINLINE int ppu_clamp0_31(int v) { if (v < 0) v = 0; if (v > 31) v = 31; return v; } static void ppu_handlePixel(Ppu* ppu, int x, int y) { int r = 0, g = 0, b = 0; if(!ppu->forcedBlank) { int mainLayer = ppu_getPixel(ppu, x, y, false, &r, &g, &b); bool colorWindowState = ppu_getWindowState(ppu, 5, x); if(ppu_checkmodecondition(ppu->clipMode, colorWindowState)) { r = g = b = 0; } int secondLayer = 5; // backdrop bool mathEnabled = mainLayer < 6 && ppu->mathEnabled[mainLayer] && !ppu_checkmodecondition(ppu->preventMathMode, colorWindowState); // TODO: subscreen pixels can be clipped to black as well // TODO: math for subscreen pixels (add/sub sub to main) if(mathEnabled) { int r2 = 0, g2 = 0, b2 = 0; if (ppu->addSubscreen && (secondLayer = ppu_getPixel(ppu, x, y, true, &r2, &g2, &b2)) != 5) { if (ppu->subtractColor) { r -= r2; g -= g2; b -= b2; } else { r += r2; g += g2; b += b2; } } else { if (ppu->subtractColor) { r -= ppu->fixedColorR; g -= ppu->fixedColorG; b -= ppu->fixedColorB; } else { r += ppu->fixedColorR; g += ppu->fixedColorG; b += ppu->fixedColorB; } } if(ppu->halfColor && (secondLayer != 5 || !ppu->addSubscreen)) { r >>= 1; g >>= 1; b >>= 1; } r = ppu_clamp0_31(r); g = ppu_clamp0_31(g); b = ppu_clamp0_31(b); } } int row = (y - 1) + (ppu->evenFrame ? 0 : 239); uint8_t *dst = &ppu->pixelBuffer[row * 2048 + x * 8]; uint8_t ppu_brightness = ppu->brightness; dst[1] = dst[5] = ((b << 3) | (b >> 2)) * ppu_brightness / 15; dst[2] = dst[6] = ((g << 3) | (g >> 2)) * ppu_brightness / 15; dst[3] = dst[7] = ((r << 3) | (r >> 2)) * ppu_brightness / 15; } static bool FORCEINLINE ppu_islayeractive(Ppu *ppu, int curLayer, bool sub, int x) { Layer *layerp = &ppu->layer[curLayer]; return layerp->screenEnabled[sub] && (!layerp->screenWindowed[sub] || !ppu_getWindowState(ppu, curLayer, x)); } typedef struct GetPixelRV { uint8_t pixel; uint8_t layer; } GetPixelRV; typedef struct TileAndXY { uint16_t tile; uint8_t x, y; } TileAndXY; static GetPixelRV ppu_getPixel_Mode7(Ppu *ppu, int x, int y, bool sub); static GetPixelRV ppu_getPixel_Mode1(Ppu *ppu, int x, int y, bool sub); static int FORCEINLINE ppu_getPixel(Ppu *ppu, int x, int y, bool sub, int *r, int *g, int *b) { GetPixelRV rv; if (ppu->mode == 1) { rv = ppu_getPixel_Mode1(ppu, x, y, sub); } else { rv = ppu_getPixel_Mode7(ppu, x, y, sub); } uint16_t color = ppu->cgram[rv.pixel]; *r = color & 0x1f; *g = (color >> 5) & 0x1f; *b = (color >> 10) & 0x1f; return rv.layer; } static GetPixelRV ppu_getPixel_Mode7(Ppu *ppu, int x, int y, bool sub) { // figure out which color is on this location on main- or subscreen, sets it in r, g, b // returns which layer it is: 0-3 for bg layer, 4 or 6 for sprites (depending on palette), 5 for backdrop int actMode = ppu->mode == 1 ? 8 : ppu->mode; static const uint8_t kLayersMode7[] = { 4, 4, 4, 0, 4 }; static const uint8_t kPrioritysMode7[] = { 3, 2, 1, 0, 0, }; for (int i = 0; i < 5; i++) { int curLayer = kLayersMode7[i]; int curPriority = kPrioritysMode7[i]; int pixel; if (ppu_islayeractive(ppu, curLayer, sub, x)) { if (curLayer < 4) { pixel = ppu_getPixelForMode7(ppu, x, curLayer, curPriority); } else { pixel = (ppu->objPriorityBuffer[x] == curPriority) ? ppu->objPixelBuffer[x] : 0; if (pixel < 0xc0) curLayer = 6; } if (pixel != 0) return (GetPixelRV) { pixel, curLayer }; } } return (GetPixelRV) { 0, 5 }; } static FORCEINLINE TileAndXY ppu_GetBgTileAndXy(Ppu *ppu, int x, int y, int layer); static FORCEINLINE int ppu_GetPixelFromTileAndXY_2bpp(Ppu *ppu, TileAndXY txy, int tileAdr); static FORCEINLINE int ppu_GetPixelFromTileAndXY_4bpp(Ppu *ppu, TileAndXY txy, int tileAdr); static FORCEINLINE GetPixelRV ppu_getSpritePixelRV(uint8_t pixel) { // sprites with palette color < 0xc0 are layer 6 instead of 4. return (GetPixelRV) { pixel, pixel < 0xc0 ? 6 : 4 }; } static GetPixelRV ppu_getPixel_Mode1(Ppu *ppu, int x, int y, bool sub) { // figure out which color is on this location on main- or subscreen // returns which layer it is: 0-3 for bg layer, 4 or 6 for sprites (depending on palette), 5 for backdrop TileAndXY BG1, BG2, BG3; uint8_t pixel; // BG3 tiles with priority 1, 2bpp bool layer3active = ppu_islayeractive(ppu, 2, sub, x); if (layer3active) { BG3 = ppu_GetBgTileAndXy(ppu, x, y, 2); if (BG3.tile & 0x2000) { if ((pixel = ppu_GetPixelFromTileAndXY_2bpp(ppu, BG3, ppu->bgLayer[2].tileAdr)) != 0) return (GetPixelRV) { pixel, 2 }; layer3active = false; } } // Sprites with priority 3 uint8_t obj_prio = ppu->objPriorityBuffer[x]; if (obj_prio == 3 && ppu_islayeractive(ppu, 4, sub, x)) return ppu_getSpritePixelRV(ppu->objPixelBuffer[x]); // BG1 tiles with priority 1 bool layer1active = ppu_islayeractive(ppu, 0, sub, x); if (layer1active) { BG1 = ppu_GetBgTileAndXy(ppu, x, y, 0); if (BG1.tile & 0x2000) { if ((pixel = ppu_GetPixelFromTileAndXY_4bpp(ppu, BG1, ppu->bgLayer[0].tileAdr)) != 0) return (GetPixelRV) { pixel, 0 }; layer1active = false; } } // BG2 tiles with priority 1 bool layer2active = ppu_islayeractive(ppu, 1, sub, x); if (layer2active) { BG2 = ppu_GetBgTileAndXy(ppu, x, y, 1); if (BG2.tile & 0x2000) { if ((pixel = ppu_GetPixelFromTileAndXY_4bpp(ppu, BG2, ppu->bgLayer[1].tileAdr)) != 0) return (GetPixelRV) { pixel, 1 }; layer2active = false; } } // Sprites with priority 2 if (obj_prio == 2 && ppu_islayeractive(ppu, 4, sub, x)) return ppu_getSpritePixelRV(ppu->objPixelBuffer[x]); // BG1 tiles with priority 0 if (layer1active && (pixel = ppu_GetPixelFromTileAndXY_4bpp(ppu, BG1, ppu->bgLayer[0].tileAdr))) return (GetPixelRV) { pixel, 0 }; // BG2 tiles with priority 0 if (layer2active && (pixel = ppu_GetPixelFromTileAndXY_4bpp(ppu, BG2, ppu->bgLayer[1].tileAdr))) return (GetPixelRV) { pixel, 1 }; // Sprites with priority 1 // Sprites with priority 0 if (obj_prio <= 1 && ppu_islayeractive(ppu, 4, sub, x)) return ppu_getSpritePixelRV(ppu->objPixelBuffer[x]); // BG3 tiles with priority 0 if (layer3active && (pixel = ppu_GetPixelFromTileAndXY_2bpp(ppu, BG3, ppu->bgLayer[2].tileAdr))) return (GetPixelRV) { pixel, 2 }; // backdrop return (GetPixelRV) { 0, 5 }; } static FORCEINLINE TileAndXY ppu_GetBgTileAndXy(Ppu *ppu, int x, int y, int layer) { BgLayer *layerp = &ppu->bgLayer[layer]; if (layerp->mosaicEnabled && ppu->mosaicSize > 1) { x -= x % ppu->mosaicSize; y -= (y - ppu->mosaicStartLine) % ppu->mosaicSize; } x += layerp->hScroll; y += layerp->vScroll; // figure out address of tilemap word and read it int tilemapAdr = layerp->tilemapAdr + (((y >> 3) & 0x1f) << 5 | ((x >> 3) & 0x1f)); if (layerp->tilemapWider) tilemapAdr += (x & 0x100) << 2; if ((y & 0x100) && layerp->tilemapHigher) tilemapAdr += layerp->tilemapWider ? 0x800 : 0x400; return (TileAndXY) { ppu->vram[tilemapAdr & 0x7fff], x, y }; } static FORCEINLINE int ppu_GetPixelFromTileAndXY_2bpp(Ppu *ppu, TileAndXY txy, int tileAdr) { int paletteNum = (txy.tile & 0x1c00) >> 10; int row = (txy.tile & 0x8000) ? 7 - (txy.y & 0x7) : (txy.y & 0x7); int col = (txy.tile & 0x4000) ? (txy.x & 0x7) : 7 - (txy.x & 0x7); int plane1 = ppu->vram[(tileAdr + ((txy.tile & 0x3ff) * 4 * 2) + row) & 0x7fff] >> col; int pixel = plane1 & 1 | (plane1 >> 7) & 2; return pixel == 0 ? 0 : 4 * paletteNum + pixel; } static FORCEINLINE int ppu_GetPixelFromTileAndXY_4bpp(Ppu *ppu, TileAndXY txy, int tileAdr) { int paletteNum = (txy.tile & 0x1c00) >> 10; int row = (txy.tile & 0x8000) ? 7 - (txy.y & 0x7) : (txy.y & 0x7); int col = (txy.tile & 0x4000) ? (txy.x & 0x7) : 7 - (txy.x & 0x7); uint16_t *addr = &ppu->vram[(tileAdr + ((txy.tile & 0x3ff) * 4 * 4) + row) & 0x7fff]; uint16_t plane1 = addr[0] >> col, plane2 = addr[8] >> col; int pixel = plane1 & 1 | (plane1 >> 7) & 2 | (plane2 << 2) & 4 | (plane2 >> 5) & 8; return pixel == 0 ? 0 : 16 * paletteNum + pixel; } static void ppu_calculateMode7Starts(Ppu* ppu, int y) { // expand 13-bit values to signed values int hScroll = ((int16_t) (ppu->m7matrix[6] << 3)) >> 3; int vScroll = ((int16_t) (ppu->m7matrix[7] << 3)) >> 3; int xCenter = ((int16_t) (ppu->m7matrix[4] << 3)) >> 3; int yCenter = ((int16_t) (ppu->m7matrix[5] << 3)) >> 3; // do calculation int clippedH = hScroll - xCenter; int clippedV = vScroll - yCenter; clippedH = (clippedH & 0x2000) ? (clippedH | ~1023) : (clippedH & 1023); clippedV = (clippedV & 0x2000) ? (clippedV | ~1023) : (clippedV & 1023); if(ppu->bgLayer[0].mosaicEnabled && ppu->mosaicSize > 1) { y -= (y - ppu->mosaicStartLine) % ppu->mosaicSize; } uint8_t ry = ppu->m7yFlip ? 255 - y : y; ppu->m7startX = ( ((ppu->m7matrix[0] * clippedH) & ~63) + ((ppu->m7matrix[1] * ry) & ~63) + ((ppu->m7matrix[1] * clippedV) & ~63) + (xCenter << 8) ); ppu->m7startY = ( ((ppu->m7matrix[2] * clippedH) & ~63) + ((ppu->m7matrix[3] * ry) & ~63) + ((ppu->m7matrix[3] * clippedV) & ~63) + (yCenter << 8) ); } static int ppu_getPixelForMode7(Ppu* ppu, int x, int layer, bool priority) { if (ppu->bgLayer[layer].mosaicEnabled && ppu->mosaicSize > 1) x -= x % ppu->mosaicSize; uint8_t rx = ppu->m7xFlip ? 255 - x : x; int xPos = (ppu->m7startX + ppu->m7matrix[0] * rx) >> 8; int yPos = (ppu->m7startY + ppu->m7matrix[2] * rx) >> 8; bool outsideMap = xPos < 0 || xPos >= 1024 || yPos < 0 || yPos >= 1024; xPos &= 0x3ff; yPos &= 0x3ff; if(!ppu->m7largeField) outsideMap = false; uint8_t tile = outsideMap ? 0 : ppu->vram[(yPos >> 3) * 128 + (xPos >> 3)] & 0xff; uint8_t pixel = outsideMap && !ppu->m7charFill ? 0 : ppu->vram[tile * 64 + (yPos & 7) * 8 + (xPos & 7)] >> 8; if(layer == 1) { if(((bool) (pixel & 0x80)) != priority) return 0; return pixel & 0x7f; } return pixel; } static inline bool ppu_getWindowState(Ppu* ppu, int layer, int x) { WindowLayer *wl = &ppu->windowLayer[layer]; if(!(wl->window1enabled | wl->window2enabled)) return false; bool test1 = x >= ppu->window1left && x <= ppu->window1right; bool test2 = x >= ppu->window2left && x <= ppu->window2right; return ((test1 ^ wl->window1inversed) & wl->window1enabled) | ((test2 ^ wl->window2inversed) & wl->window2enabled); } static void ppu_evaluateSprites(Ppu* ppu, int line) { // TODO: iterate over oam normally to determine in-range sprites, // then iterate those in-range sprites in reverse for tile-fetching // TODO: rectangular sprites, wierdness with sprites at -256 uint8_t index = ppu->objPriority ? (ppu->oamAdr & 0xfe) : 0; int spritesFound = 0; int tilesFound = 0; for(int i = 0; i < 128; i++) { uint8_t y = ppu->oam[index] >> 8; // check if the sprite is on this line and get the sprite size uint8_t row = line - y; int spriteSize = spriteSizes[ppu->objSize][(ppu->highOam[index >> 3] >> ((index & 7) + 1)) & 1]; int spriteHeight = spriteSize; if(row < spriteHeight) { // in y-range, get the x location, using the high bit as well int x = ppu->oam[index] & 0xff; x |= ((ppu->highOam[index >> 3] >> (index & 7)) & 1) << 8; if(x > 255) x -= 512; // if in x-range if(x > -spriteSize) { // break if we found 32 sprites already spritesFound++; if(spritesFound > 32) { ppu->rangeOver = true; break; } // get some data for the sprite and y-flip row if needed int tile = ppu->oam[index + 1] & 0xff; int palette = (ppu->oam[index + 1] & 0xe00) >> 9; bool hFlipped = ppu->oam[index + 1] & 0x4000; if(ppu->oam[index + 1] & 0x8000) row = spriteSize - 1 - row; // fetch all tiles in x-range for(int col = 0; col < spriteSize; col += 8) { if(col + x > -8 && col + x < 256) { // break if we found 34 8*1 slivers already tilesFound++; if(tilesFound > 34) { ppu->timeOver = true; break; } // figure out which tile this uses, looping within 16x16 pages, and get it's data int usedCol = hFlipped ? spriteSize - 1 - col : col; uint8_t usedTile = (((tile >> 4) + (row / 8)) << 4) | (((tile & 0xf) + (usedCol / 8)) & 0xf); uint16_t objAdr = (ppu->oam[index + 1] & 0x100) ? ppu->objTileAdr2 : ppu->objTileAdr1; uint16_t plane1 = ppu->vram[(objAdr + usedTile * 16 + (row & 0x7)) & 0x7fff]; uint16_t plane2 = ppu->vram[(objAdr + usedTile * 16 + 8 + (row & 0x7)) & 0x7fff]; // go over each pixel for(int px = 0; px < 8; px++) { int shift = hFlipped ? px : 7 - px; int pixel = (plane1 >> shift) & 1; pixel |= ((plane1 >> (8 + shift)) & 1) << 1; pixel |= ((plane2 >> shift) & 1) << 2; pixel |= ((plane2 >> (8 + shift)) & 1) << 3; // draw it in the buffer if there is a pixel here, and the buffer there is still empty int screenCol = col + x + px; if(pixel != 0 && screenCol >= 0 && screenCol < 256 && ppu->objPixelBuffer[screenCol] == 0) { ppu->objPixelBuffer[screenCol] = 0x80 + 16 * palette + pixel; ppu->objPriorityBuffer[screenCol] = (ppu->oam[index + 1] & 0x3000) >> 12; } } } } if(tilesFound > 34) break; // break out of sprite-loop if max tiles found } } index += 2; } } static uint16_t ppu_getVramRemap(Ppu* ppu) { uint16_t adr = ppu->vramPointer; switch(ppu->vramRemapMode) { case 0: return adr; case 1: return (adr & 0xff00) | ((adr & 0xe0) >> 5) | ((adr & 0x1f) << 3); case 2: return (adr & 0xfe00) | ((adr & 0x1c0) >> 6) | ((adr & 0x3f) << 3); case 3: return (adr & 0xfc00) | ((adr & 0x380) >> 7) | ((adr & 0x7f) << 3); } return adr; } uint8_t ppu_read(Ppu* ppu, uint8_t adr) { switch(adr) { case 0x04: case 0x14: case 0x24: case 0x05: case 0x15: case 0x25: case 0x06: case 0x16: case 0x26: case 0x08: case 0x18: case 0x28: case 0x09: case 0x19: case 0x29: case 0x0a: case 0x1a: case 0x2a: { return ppu->ppu1openBus; } case 0x34: case 0x35: case 0x36: { int result = ppu->m7matrix[0] * (ppu->m7matrix[1] >> 8); ppu->ppu1openBus = (result >> (8 * (adr - 0x34))) & 0xff; return ppu->ppu1openBus; } case 0x37: { // TODO: only when ppulatch is set ppu->hCount = ppu->snes->hPos / 4; ppu->vCount = ppu->snes->vPos; ppu->countersLatched = true; if (ppu->snes->disableHpos) ppu->vCount = 192; return ppu->snes->openBus; } case 0x38: { uint8_t ret = 0; if(ppu->oamInHigh) { ret = ppu->highOam[((ppu->oamAdr & 0xf) << 1) | (uint8_t)ppu->oamSecondWrite]; if(ppu->oamSecondWrite) { ppu->oamAdr++; if(ppu->oamAdr == 0) ppu->oamInHigh = false; } } else { if(!ppu->oamSecondWrite) { ret = ppu->oam[ppu->oamAdr] & 0xff; } else { ret = ppu->oam[ppu->oamAdr++] >> 8; if(ppu->oamAdr == 0) ppu->oamInHigh = true; } } ppu->oamSecondWrite = !ppu->oamSecondWrite; ppu->ppu1openBus = ret; return ret; } case 0x39: { uint16_t val = ppu->vramReadBuffer; if(!ppu->vramIncrementOnHigh) { ppu->vramReadBuffer = ppu->vram[ppu_getVramRemap(ppu) & 0x7fff]; ppu->vramPointer += ppu->vramIncrement; } ppu->ppu1openBus = val & 0xff; return val & 0xff; } case 0x3a: { uint16_t val = ppu->vramReadBuffer; if(ppu->vramIncrementOnHigh) { ppu->vramReadBuffer = ppu->vram[ppu_getVramRemap(ppu) & 0x7fff]; ppu->vramPointer += ppu->vramIncrement; } ppu->ppu1openBus = val >> 8; return val >> 8; } case 0x3b: { uint8_t ret = 0; if(!ppu->cgramSecondWrite) { ret = ppu->cgram[ppu->cgramPointer] & 0xff; } else { ret = ((ppu->cgram[ppu->cgramPointer++] >> 8) & 0x7f) | (ppu->ppu2openBus & 0x80); } ppu->cgramSecondWrite = !ppu->cgramSecondWrite; ppu->ppu2openBus = ret; return ret; } case 0x3c: { uint8_t val = 0x17;// (ppu->ppu2openBus + ppu->cgramPointer * 7) * 0x31337 >> 8; ppu->hCountSecond = !ppu->hCountSecond; ppu->ppu2openBus = val; return val; } case 0x3d: { uint8_t val = 0; uint16_t vCount = 192;// ppu->vCount if(ppu->vCountSecond) { val = ((vCount >> 8) & 1) | (ppu->ppu2openBus & 0xfe); } else { val = vCount & 0xff; } ppu->vCountSecond = !ppu->vCountSecond; ppu->ppu2openBus = val; return val; } case 0x3e: { uint8_t val = 0x1; // ppu1 version (4 bit) val |= ppu->ppu1openBus & 0x10; val |= ppu->rangeOver << 6; val |= ppu->timeOver << 7; ppu->ppu1openBus = val; return val; } case 0x3f: { uint8_t val = 0x3; // ppu2 version (4 bit), bit 4: ntsc/pal val |= ppu->ppu2openBus & 0x20; val |= ppu->countersLatched << 6; val |= ppu->evenFrame << 7; ppu->countersLatched = false; // TODO: only when ppulatch is set ppu->hCountSecond = false; ppu->vCountSecond = false; ppu->ppu2openBus = val; return val; } default: { return ppu->snes->openBus; } } } void ppu_write(Ppu* ppu, uint8_t adr, uint8_t val) { switch(adr) { case 0x00: { // TODO: oam address reset when written on first line of vblank, (and when forced blank is disabled?) ppu->brightness = val & 0xf; ppu->forcedBlank = val & 0x80; break; } case 0x01: { ppu->objSize = val >> 5; ppu->objTileAdr1 = (val & 7) << 13; ppu->objTileAdr2 = ppu->objTileAdr1 + (((val & 0x18) + 8) << 9); break; } case 0x02: { ppu->oamAdr = val; ppu->oamAdrWritten = ppu->oamAdr; ppu->oamInHigh = ppu->oamInHighWritten; ppu->oamSecondWrite = false; break; } case 0x03: { ppu->objPriority = val & 0x80; ppu->oamInHigh = val & 1; ppu->oamInHighWritten = ppu->oamInHigh; ppu->oamAdr = ppu->oamAdrWritten; ppu->oamSecondWrite = false; break; } case 0x04: { if(ppu->oamInHigh) { ppu->highOam[((ppu->oamAdr & 0xf) << 1) | (uint8_t)ppu->oamSecondWrite] = val; if(ppu->oamSecondWrite) { ppu->oamAdr++; if(ppu->oamAdr == 0) ppu->oamInHigh = false; } } else { if(!ppu->oamSecondWrite) { ppu->oamBuffer = val; } else { ppu->oam[ppu->oamAdr++] = (val << 8) | ppu->oamBuffer; if(ppu->oamAdr == 0) ppu->oamInHigh = true; } } ppu->oamSecondWrite = !ppu->oamSecondWrite; break; } case 0x05: { ppu->mode = val & 0x7; ppu->bg3priority = val & 0x8; assert(val == 7 || val == 9); assert(ppu->mode == 1 || ppu->mode == 7); // bigTiles are never used assert((val & 0xf0) == 0); break; } case 0x06: { // TODO: mosaic line reset specifics ppu->bgLayer[0].mosaicEnabled = val & 0x1; ppu->bgLayer[1].mosaicEnabled = val & 0x2; ppu->bgLayer[2].mosaicEnabled = val & 0x4; ppu->bgLayer[3].mosaicEnabled = val & 0x8; ppu->mosaicSize = (val >> 4) + 1; ppu->mosaicStartLine = 0; break; } case 0x07: case 0x08: case 0x09: case 0x0a: { // small tilemaps are used in attract intro ppu->bgLayer[adr - 7].tilemapWider = val & 0x1; ppu->bgLayer[adr - 7].tilemapHigher = val & 0x2; ppu->bgLayer[adr - 7].tilemapAdr = (val & 0xfc) << 8; break; } case 0x0b: { ppu->bgLayer[0].tileAdr = (val & 0xf) << 12; ppu->bgLayer[1].tileAdr = (val & 0xf0) << 8; break; } case 0x0c: { ppu->bgLayer[2].tileAdr = (val & 0xf) << 12; ppu->bgLayer[3].tileAdr = (val & 0xf0) << 8; break; } case 0x0d: { ppu->m7matrix[6] = ((val << 8) | ppu->m7prev) & 0x1fff; ppu->m7prev = val; // fallthrough to normal layer BG-HOFS } case 0x0f: case 0x11: case 0x13: { ppu->bgLayer[(adr - 0xd) / 2].hScroll = ((val << 8) | (ppu->scrollPrev & 0xf8) | (ppu->scrollPrev2 & 0x7)) & 0x3ff; ppu->scrollPrev = val; ppu->scrollPrev2 = val; break; } case 0x0e: { ppu->m7matrix[7] = ((val << 8) | ppu->m7prev) & 0x1fff; ppu->m7prev = val; // fallthrough to normal layer BG-VOFS } case 0x10: case 0x12: case 0x14: { ppu->bgLayer[(adr - 0xe) / 2].vScroll = ((val << 8) | ppu->scrollPrev) & 0x3ff; ppu->scrollPrev = val; break; } case 0x15: { if((val & 3) == 0) { ppu->vramIncrement = 1; } else if((val & 3) == 1) { ppu->vramIncrement = 32; } else { ppu->vramIncrement = 128; } ppu->vramRemapMode = (val & 0xc) >> 2; ppu->vramIncrementOnHigh = val & 0x80; break; } case 0x16: { ppu->vramPointer = (ppu->vramPointer & 0xff00) | val; ppu->vramReadBuffer = ppu->vram[ppu_getVramRemap(ppu) & 0x7fff]; break; } case 0x17: { ppu->vramPointer = (ppu->vramPointer & 0x00ff) | (val << 8); ppu->vramReadBuffer = ppu->vram[ppu_getVramRemap(ppu) & 0x7fff]; break; } case 0x18: { // TODO: vram access during rendering (also cgram and oam) uint16_t vramAdr = ppu_getVramRemap(ppu); if (val != 0xef) { val += 0; } ppu->vram[vramAdr & 0x7fff] = (ppu->vram[vramAdr & 0x7fff] & 0xff00) | val; if(!ppu->vramIncrementOnHigh) ppu->vramPointer += ppu->vramIncrement; break; } case 0x19: { uint16_t vramAdr = ppu_getVramRemap(ppu); ppu->vram[vramAdr & 0x7fff] = (ppu->vram[vramAdr & 0x7fff] & 0x00ff) | (val << 8); if(ppu->vramIncrementOnHigh) ppu->vramPointer += ppu->vramIncrement; break; } case 0x1a: { ppu->m7largeField = val & 0x80; ppu->m7charFill = val & 0x40; ppu->m7yFlip = val & 0x2; ppu->m7xFlip = val & 0x1; break; } case 0x1b: case 0x1c: case 0x1d: case 0x1e: { ppu->m7matrix[adr - 0x1b] = (val << 8) | ppu->m7prev; ppu->m7prev = val; break; } case 0x1f: case 0x20: { ppu->m7matrix[adr - 0x1b] = ((val << 8) | ppu->m7prev) & 0x1fff; ppu->m7prev = val; break; } case 0x21: { ppu->cgramPointer = val; ppu->cgramSecondWrite = false; break; } case 0x22: { if(!ppu->cgramSecondWrite) { ppu->cgramBuffer = val; } else { ppu->cgram[ppu->cgramPointer++] = (val << 8) | ppu->cgramBuffer; } ppu->cgramSecondWrite = !ppu->cgramSecondWrite; break; } case 0x23: case 0x24: case 0x25: { ppu->windowLayer[(adr - 0x23) * 2].window1inversed = (val & 0x1) != 0; ppu->windowLayer[(adr - 0x23) * 2].window1enabled = (val & 0x2) != 0; ppu->windowLayer[(adr - 0x23) * 2].window2inversed = (val & 0x4) != 0; ppu->windowLayer[(adr - 0x23) * 2].window2enabled = (val & 0x8) != 0; ppu->windowLayer[(adr - 0x23) * 2 + 1].window1inversed = (val & 0x10) != 0; ppu->windowLayer[(adr - 0x23) * 2 + 1].window1enabled = (val & 0x20) != 0; ppu->windowLayer[(adr - 0x23) * 2 + 1].window2inversed = (val & 0x40) != 0; ppu->windowLayer[(adr - 0x23) * 2 + 1].window2enabled = (val & 0x80) != 0; break; } case 0x26: { ppu->window1left = val; break; } case 0x27: { ppu->window1right = val; break; } case 0x28: { ppu->window2left = val; break; } case 0x29: { ppu->window2right = val; break; } case 0x2a: { assert(val == 0); // maskLogic_always_zero break; } case 0x2b: { assert(val == 0); // maskLogic_always_zero break; } case 0x2c: { ppu->layer[0].screenEnabled[0] = val & 0x1; ppu->layer[1].screenEnabled[0] = val & 0x2; ppu->layer[2].screenEnabled[0] = val & 0x4; ppu->layer[3].screenEnabled[0] = val & 0x8; ppu->layer[4].screenEnabled[0] = val & 0x10; break; } case 0x2d: { ppu->layer[0].screenEnabled[1] = val & 0x1; ppu->layer[1].screenEnabled[1] = val & 0x2; ppu->layer[2].screenEnabled[1] = val & 0x4; ppu->layer[3].screenEnabled[1] = val & 0x8; ppu->layer[4].screenEnabled[1] = val & 0x10; break; } case 0x2e: { ppu->layer[0].screenWindowed[0] = val & 0x1; ppu->layer[1].screenWindowed[0] = val & 0x2; ppu->layer[2].screenWindowed[0] = val & 0x4; ppu->layer[3].screenWindowed[0] = val & 0x8; ppu->layer[4].screenWindowed[0] = val & 0x10; break; } case 0x2f: { ppu->layer[0].screenWindowed[1] = val & 0x1; ppu->layer[1].screenWindowed[1] = val & 0x2; ppu->layer[2].screenWindowed[1] = val & 0x4; ppu->layer[3].screenWindowed[1] = val & 0x8; ppu->layer[4].screenWindowed[1] = val & 0x10; break; } case 0x30: { assert((val & 1) == 0); // directColor always zero ppu->addSubscreen = val & 0x2; ppu->preventMathMode = (val & 0x30) >> 4; ppu->clipMode = (val & 0xc0) >> 6; break; } case 0x31: { ppu->subtractColor = val & 0x80; ppu->halfColor = val & 0x40; for(int i = 0; i < 6; i++) { ppu->mathEnabled[i] = val & (1 << i); } break; } case 0x32: { if(val & 0x80) ppu->fixedColorB = val & 0x1f; if(val & 0x40) ppu->fixedColorG = val & 0x1f; if(val & 0x20) ppu->fixedColorR = val & 0x1f; break; } case 0x33: { assert(val == 0); ppu->interlace_always_zero = val & 0x1; ppu->objInterlace_always_zero = val & 0x2; ppu->overscan_always_zero = val & 0x4; ppu->pseudoHires_always_zero = val & 0x8; ppu->m7extBg_always_zero = val & 0x40; break; } default: { break; } } } void ppu_putPixels(Ppu* ppu, uint8_t* pixels) { for(int y = 0; y < 224; y++) { int dest = y * 2 + 16; int y1 = y + (ppu->evenFrame ? 0 : 239); memcpy(pixels + (dest * 2048), &ppu->pixelBuffer[y1 * 2048], 2048); memcpy(pixels + ((dest + 1) * 2048), &ppu->pixelBuffer[y1 * 2048], 2048); } // clear top 16 and last 16 lines memset(pixels, 0, 2048 * 16); memset(pixels + (464 * 2048), 0, 2048 * 16); }