ref: 1b95f8b2b540d45efb57b129840115b2aed6f666
dir: /overworld.h/
#pragma once #include "zelda_rtl.h" #include "variables.h" const uint8 *GetMap8toTileAttr(); const uint16 *GetMap16toMap8Table(); bool LookupInOwEntranceTab(uint16 r0, uint16 r2); int LookupInOwEntranceTab2(uint16 pos); bool CanEnterWithTagalong(int e); int DirToEnum(int dir); void Overworld_ResetMosaicDown(); void Overworld_Func1D(); void Overworld_Func1E(); uint16 Overworld_GetSignText(int area); const uint8 *GetOverworldSpritePtr(int area); uint8 GetOverworldBgPalette(int idx); void Sprite_LoadGraphicsProperties(); void Sprite_LoadGraphicsProperties_light_world_only(); void InitializeMirrorHDMA(); void MirrorWarp_BuildWavingHDMATable(); void MirrorWarp_BuildDewavingHDMATable(); void TakeDamageFromPit(); void Module08_OverworldLoad(); void PreOverworld_LoadProperties(); void AdjustLinkBunnyStatus(); void ForceNonbunnyStatus(); void RecoverPositionAfterDrowning(); void Module0F_SpotlightClose(); void Dungeon_PrepExitWithSpotlight(); void Spotlight_ConfigureTableAndControl(); void OpenSpotlight_Next2(); void Module10_SpotlightOpen(); void Module10_00_OpenIris(); void SetTargetOverworldWarpToPyramid(); void ResetAncillaAndCutscene(); void Module09_Overworld(); void OverworldOverlay_HandleRain(); void Module09_00_PlayerControl(); void OverworldHandleTransitions(); void Overworld_LoadGFXAndScreenSize(); void ScrollAndCheckForSOWExit(); void Module09_LoadAuxGFX(); void Overworld_FinishTransGfx(); void Module09_LoadNewMapAndGFX(); void Overworld_RunScrollTransition(); void Module09_LoadNewSprites(); void Overworld_StartScrollTransition(); void Overworld_EaseOffScrollTransition(); void Module09_0A_WalkFromExiting_FacingDown(); void Module09_0B_WalkFromExiting_FacingUp(); void Module09_09_OpenBigDoorFromExiting(); void Overworld_DoMapUpdate32x32_B(); void Module09_0C_OpenBigDoor(); void Overworld_DoMapUpdate32x32_conditional(); void Overworld_DoMapUpdate32x32(); void Overworld_StartMosaicTransition(); void Overworld_LoadOverlays(); void PreOverworld_LoadOverlays(); void Overworld_LoadOverlays2(); void Module09_FadeBackInFromMosaic(); void Overworld_Func1C(); void OverworldMosaicTransition_LoadSpriteGraphicsAndSetMosaic(); void Overworld_Func22(); void Overworld_Func18(); void Overworld_Func19(); void Module09_MirrorWarp(); void MirrorWarp_FinalizeAndLoadDestination(); void Overworld_DrawScreenAtCurrentMirrorPosition(); void MirrorWarp_LoadSpritesAndColors(); void Overworld_Func2B(); void Overworld_WeathervaneExplosion(); void Module09_2E_Whirlpool(); void Overworld_Func2F(); void Module09_2A_RecoverFromDrowning(); void Module09_2A_00_ScrollToLand(); void Overworld_OperateCameraScroll(); int OverworldCameraBoundaryCheck(int xa, int ya, int vd, int r8); int OverworldScrollTransition(); void Overworld_SetCameraBoundaries(int big, int area); void Overworld_FinalizeEntryOntoScreen(); void Overworld_Func1F(); void ConditionalMosaicControl(); void Overworld_ResetMosaic_alwaysIncrease(); void Overworld_SetSongList(); void LoadOverworldFromDungeon(); void Overworld_LoadNewScreenProperties(); void LoadCachedEntranceProperties(); void Overworld_EnterSpecialArea(); void LoadOverworldFromSpecialOverworld(); void FluteMenu_LoadTransport(); void Overworld_LoadBirdTravelPos(int k); void FluteMenu_LoadSelectedScreenPalettes(); void FindPartnerWhirlpoolExit(); void Overworld_LoadAmbientOverlay(bool load_map_data); void Overworld_LoadAmbientOverlayFalse(); void Overworld_LoadAndBuildScreen(); void Module08_02_LoadAndAdvance(); void Overworld_DrawQuadrantsAndOverlays(); void Overworld_HandleOverlaysAndBombDoors(); void TriggerAndFinishMapLoadStripe_Y(int n); void TriggerAndFinishMapLoadStripe_X(int n); void SomeTileMapChange(); void CreateInitialNewScreenMapToScroll(); void CreateInitialOWScreenView_Big_North(); void CreateInitialOWScreenView_Big_South(); void CreateInitialOWScreenView_Big_West(); void CreateInitialOWScreenView_Big_East(); void CreateInitialOWScreenView_Small_North(); void CreateInitialOWScreenView_Small_South(); void CreateInitialOWScreenView_Small_West(); void CreateInitialOWScreenView_Small_East(); void OverworldTransitionScrollAndLoadMap(); uint16 *BuildFullStripeDuringTransition_North(uint16 *dst); uint16 *BuildFullStripeDuringTransition_South(uint16 *dst); uint16 *BuildFullStripeDuringTransition_West(uint16 *dst); uint16 *BuildFullStripeDuringTransition_East(uint16 *dst); void OverworldHandleMapScroll(); uint16 *CheckForNewlyLoadedMapAreas_North(uint16 *dst); uint16 *CheckForNewlyLoadedMapAreas_South(uint16 *dst); uint16 *CheckForNewlyLoadedMapAreas_West(uint16 *dst); uint16 *CheckForNewlyLoadedMapAreas_East(uint16 *dst); uint16 *BufferAndBuildMap16Stripes_X(uint16 *dst); uint16 *BufferAndBuildMap16Stripes_Y(uint16 *dst); void Overworld_DecompressAndDrawAllQuadrants(); void Overworld_DecompressAndDrawOneQuadrant(uint16 *dst, int screen); void Overworld_ParseMap32Definition(uint16 *dst, uint16 input); void OverworldLoad_LoadSubOverlayMap32(); void LoadOverworldOverlay(); void Map16ToMap8(const uint8 *src, int r20); void OverworldCopyMap16ToBuffer(const uint8 *src, uint16 r20, int r14, uint16 *r10); void MirrorBonk_RecoverChangedTiles(); void DecompressEnemyDamageSubclasses(); int Decompress_bank02(uint8 *dst, const uint8 *src); uint8 Overworld_ReadTileAttribute(uint16 x, uint16 y); void Overworld_SetFixedColAndScroll(); void Overworld_Memorize_Map16_Change(uint16 pos, uint16 value); void HandlePegPuzzles(uint16 pos); void GanonTowerEntrance_Func1(); void Overworld_CheckSpecialSwitchArea(); const uint16 *Overworld_GetMap16OfLink_Mult8(); void Palette_AnimGetMasterSword(); void Palette_AnimGetMasterSword2(); void Palette_AnimGetMasterSword3(); void Overworld_DwDeathMountainPaletteAnimation(); void Overworld_LoadEventOverlay(); void Ancilla_TerminateWaterfallSplashes(); void Overworld_GetPitDestination(); void Overworld_UseEntrance(); uint16 Overworld_ToolAndTileInteraction(uint16 x, uint16 y); void Overworld_PickHammerSfx(uint16 a); uint16 Overworld_GetLinkMap16Coords(Point16U *xy); uint8 Overworld_HandleLiftableTiles(Point16U *pt_arg); uint8 Overworld_LiftingSmallObj(uint16 a, uint16 pos, uint16 y, Point16U pt); int Overworld_SmashRockPile(bool down_one_tile, Point16U *pt); uint8 SmashRockPile_fromLift(uint16 a, uint16 pos, uint16 y, Point16U pt); void Overworld_BombTiles32x32(uint16 x, uint16 y); void Overworld_BombTile(int x, int y); void Overworld_AlterWeathervane(); void OpenGargoylesDomain(); void CreatePyramidHole(); uint16 Overworld_RevealSecret(uint16 pos); void AdjustSecretForPowder(); void Overworld_DrawMap16_Persist(uint16 pos, uint16 value); void Overworld_DrawMap16(uint16 pos, uint16 value); void Overworld_AlterTileHardcore(uint16 pos, uint16 value); uint16 Overworld_FindMap16VRAMAddress(uint16 addr); void Overworld_AnimateEntrance(); void Overworld_AnimateEntrance_PoD(); void Overworld_AnimateEntrance_Skull(); void Overworld_AnimateEntrance_Mire(); void Overworld_AnimateEntrance_TurtleRock(); void OverworldEntrance_PlayJingle(); void OverworldEntrance_DrawManyTR(); void Overworld_AnimateEntrance_GanonsTower(); void OverworldEntrance_AdvanceAndBoom();