shithub: zelda3

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3ce06c54 – Snesrev <[email protected]> authored on 2022/10/14 19:11
Old renderer could crash

9d083a78 – Snesrev <[email protected]> authored on 2022/10/14 19:10
Allow --config to be specified to switch config file

3be6ece9 – Snesrev <[email protected]> authored on 2022/10/14 13:45
OpenGL and GLSL Shader support

ec08202f – Snesrev <[email protected]> authored on 2022/10/14 18:00
Forgot to change the forcedBlank memset

2cfb4cba – Snesrev <[email protected]> authored on 2022/10/14 15:36
PPU now renders 256x224 instead of 512x448

5cd9010e – Snesrev <[email protected]> authored on 2022/10/12 21:07
PpuGetCurrentRenderScale shouldn't read from ppu->renderFlags

540167a7 – VictorXPDE <[email protected]> authored and GitHub <[email protected]> committed on 2022/10/12 18:51
Improve README.md (#146)

ece639e2 – Snesrev <[email protected]> authored on 2022/10/12 15:01
Use --sprites-from-png to parse the images from png

5ce09966 – Snesrev <[email protected]> authored on 2022/10/12 14:37
functools.cache doesn't exist in Python3.8

2ff515fb – Snesrev <[email protected]> authored on 2022/10/12 14:24
Queued apu commands weren't properly saved in snapshot. (Fixes #138)

128557c6 – Snesrev <[email protected]> authored on 2022/10/12 13:04
Link's shadow missing with magic cape in widescreen (Fixes #145)

5e7bd07e – Snesrev <[email protected]> authored on 2022/10/12 13:10
Vram addresses slightly blue

b584fd08 – Snesrev <[email protected]> authored on 2022/10/12 13:04
Display tile indexes and palette names differently in sprites

8c4e6c62 – Snesrev <[email protected]> authored on 2022/10/12 12:47
save_to_all_sheets failed

6297be57 – Snesrev <[email protected]> authored on 2022/10/10 22:22
Asset compiler now uses PNG-images as input

5ae8a5cc – Snesrev <[email protected]> authored on 2022/10/11 19:30
Add [Graphics].SoftwareRendering

f7323523 – Snesrev <[email protected]> authored on 2022/10/11 18:04
Move .gitignore to /third_party/

ee81f434 – FitzRoyX <[email protected]> authored and GitHub <[email protected]> committed on 2022/10/11 11:03
Update readme compile instructions to be very explicit for noobs (#143)

b7be4d67 – Snesrev <[email protected]> authored on 2022/10/11 17:52
Show a message box on errors in release mode on Windows.

393e5729 – Snesrev <[email protected]> authored on 2022/10/11 13:33
Improve render perf by not locking the whole texture

95659d2f – Snesrev <[email protected]> authored on 2022/10/10 22:29
Disabling EnhancedMode7 led to broken map rendering (Fixes #141)

3f52f05e – Snesrev <[email protected]> authored on 2022/10/08 23:36
Submodule got overwritten if using staircase when trapdoors opening (#126)

73a7155f – Snesrev <[email protected]> authored on 2022/10/08 23:01
Fix messed up module index when using bottles in a transition (#126)

5baed18b – Snesrev <[email protected]> authored on 2022/10/08 22:33
Fix VerifySnapshotsEq issue with hdma_table

b67db8a7 – Snesrev <[email protected]> authored on 2022/10/08 00:37
Fix Heart dupe vanilla bug (#126)

c28692b3 – Snesrev <[email protected]> authored on 2022/10/07 23:37
Fix some clipping bugs that moved Link to impossible places (#126)

dd8556ee – Snesrev <[email protected]> authored on 2022/10/07 23:36
Rename a function

39c5060c – Snesrev <[email protected]> authored on 2022/10/07 20:51
Fix so super bomb won't return to the player on screen change (#126)

3a080d6b – Snesrev <[email protected]> authored on 2022/10/07 20:18
Don't levitate across chasms with turbo (#126)

e272415f – Snesrev <[email protected]> authored on 2022/10/07 19:31
Clear Mosaic variable when loading a save (#126)

b23a298b – Snesrev <[email protected]> authored on 2022/10/07 14:17
Avoid cape magic underflow if an anti-fairy consumes magic. (#126)

12bb1f82 – Snesrev <[email protected]> authored on 2022/10/07 14:06
Using the Cane of Somaria might refund magic. (#126)

9b608eb5 – Snesrev <[email protected]> authored on 2022/10/07 13:53
Cane of Somaria didn't reset a variable when out of magic (#126)

d44f55b3 – Snesrev <[email protected]> authored on 2022/10/02 18:54
Remove GetFontPtr()

a7932c7d – Snesrev <[email protected]> authored on 2022/10/07 13:09
Rename tmp1 in variables.h

68556184 – Snesrev <[email protected]> authored on 2022/10/07 13:14
Decompile mismatch in LinkState_Recoil

73b084ba – KiritoDev <[email protected]> authored and GitHub <[email protected]> committed on 2022/10/06 05:48
Added switch build info into readme (#134)

1c4e0e1b – Snesrev <[email protected]> authored on 2022/10/04 19:55
Update Makefile and silence warnings (Fixes #136)

a7a859b9 – Snesrev <[email protected]> authored on 2022/10/04 19:18
Reset Apu queue when loading snapshots (#125)

75b843b1 – Snesrev <[email protected]> authored on 2022/10/04 19:18
Don't default to 1

0229d6d7 – Snesrev <[email protected]> authored on 2022/10/04 19:08
Add DisableFrameDelay in zelda3.ini

b58163ce – Snesrev <[email protected]> authored on 2022/10/04 19:06
Add DisableFrameDelay

c1c8c7f8 – Snesrev <[email protected]> authored on 2022/10/04 18:57
frameCtr needs to be incremented each frame

01c9115a – Snesrev <[email protected]> authored on 2022/10/03 12:58
Improve performance when SDL volume is set to max

093ab2c4 – Snesrev <[email protected]> authored on 2022/10/03 12:52
Remove an #ifdef from main.c and make it work with TCC again

ac2d1210 – Keaton Greve <[email protected]> authored and GitHub <[email protected]> committed on 2022/10/03 03:43
add basic support for in-application volume adjustment (OS mixer or SDL mixer, depending on platform) (#131)

95e3a919 – Snesrev <[email protected]> authored on 2022/10/03 12:31
SDL_RenderPresent may not be called more than once per frame.

97091a94 – Snesrev <[email protected]> authored on 2022/10/03 12:19
More fine grained audio locking (Fixes #132)

f9ad22ef – KiritoDev <[email protected]> authored and GitHub <[email protected]> committed on 2022/10/02 13:29
Added switch support (#133)

3ff9bf7d – Snesrev <[email protected]> authored on 2022/10/01 22:07
Missing newline

3f1b1d5a – Snesrev <[email protected]> authored on 2022/10/01 21:59
Change a lot of places to use the oam helpers

78206349 – Snesrev <[email protected]> authored on 2022/10/01 18:55
Use SetOamHelper0 to setup some OAM entries

e7c59624 – Snesrev <[email protected]> authored on 2022/10/01 18:54
Get rid of some more PPU crap

2b7e9f69 – Snesrev <[email protected]> authored on 2022/10/01 17:46
Write directly to VRAM instead of through zelda_ppu_write

d3138f9e – Snesrev <[email protected]> authored on 2022/10/01 13:32
Simplify PPU code / interactions

bd9ecf21 – Snesrev <[email protected]> authored on 2022/10/01 13:02
Change ppu zbuffer layout and remove unused ppu code

8f31584d – Snesrev <[email protected]> authored on 2022/10/01 12:52
Audio mutex locking didn't work

ee4feb83 – Snesrev <[email protected]> authored on 2022/10/01 04:09
Fix boomerang glitch (#126)

ae79c47a – Snesrev <[email protected]> authored on 2022/10/01 03:39
Add a useful glitches FAQ from the Internet

00109467 – Snesrev <[email protected]> authored on 2022/10/01 03:37
Add support for ZSPR files to change Link's appearance

c2e31a9d – Snesrev <[email protected]> authored on 2022/09/30 12:21
Fix jump ledge exploration glitch (#126)

4f2ac606 – Snesrev <[email protected]> authored on 2022/09/30 11:44
Fix Moldorm bounce sound (#126)

94e576f0 – Snesrev <[email protected]> authored on 2022/09/30 11:00
Fix broken Zoras in Shallow Water in Misery Mire (#126)

1b95f8b2 – Snesrev <[email protected]> authored on 2022/09/30 02:50
Fix abruptly changing music in whirlpool (#126)

fd0ea0bf – Snesrev <[email protected]> authored on 2022/09/30 02:23
Fix discovery chime for dark world ice palace portal (#126)

6ccbc7fb – Snesrev <[email protected]> authored on 2022/09/30 00:44
Switch to callback based audio

e2cea922 – Snesrev <[email protected]> authored on 2022/09/29 22:57
Fix Mothula L3/L4 sword damage (#126)

654a13d1 – Snesrev <[email protected]> authored on 2022/09/29 22:24
Fix Kholdstare shell fading (#126)

203a433a – Snesrev <[email protected]> authored on 2022/09/29 22:14
Allow bird travel to be cancelled

29789bd2 – Snesrev <[email protected]> authored on 2022/09/29 21:42
Remove g_ram[0xc8]

d3c09564 – Snesrev <[email protected]> authored on 2022/09/29 21:32
Fix recently introduced hud gfx glitch

8995d8ad – Snesrev <[email protected]> authored on 2022/09/29 21:31
Fix gfx glitch with lanmolas in misery mire (#126)

96fd9d9f – Snesrev <[email protected]> authored on 2022/09/29 20:59
Save&Quit doesn't count as a death (#126)

1fab347c – Snesrev <[email protected]> authored on 2022/09/29 20:36
Dragging items in cape mode used no magic (#126)

866fafdd – Snesrev <[email protected]> authored on 2022/09/29 20:14
Ensure Cane of Somaria can't overflow the magic meter (#126)

eccbc52d – Snesrev <[email protected]> authored on 2022/09/29 19:54
Fix Blue shield color after Pikit (#126)

4e85ad1d – Snesrev <[email protected]> authored on 2022/09/29 19:44
Fix Mushroom Glitch garbled graphics (#126)

6cb8957e – Snesrev <[email protected]> authored on 2022/09/29 19:09
Vanilla bug: Fix incorrect gloves color (#126)

9f2de022 – Snesrev <[email protected]> authored on 2022/09/29 19:00
Fix some Zelda bugs

608af927 – Snesrev <[email protected]> authored on 2022/09/29 18:56
Add cheat to walk through walls

d9ec4b11 – Snesrev <[email protected]> authored on 2022/09/29 17:47
Bow icon in hud didn't show the right status

aedf48a7 – Snesrev <[email protected]> authored on 2022/09/29 14:00
Add config option to carry more rupees (9999 instead of 999)

ef5451e2 – Snesrev <[email protected]> authored on 2022/09/28 17:24
Simplify feature parsing

5d1360ef – Snesrev <[email protected]> authored on 2022/09/28 14:06
Clean up and refactor the emulator vs own state

e6b5294e – Snesrev <[email protected]> authored on 2022/09/28 12:10
Workaround graphics glitch when Link is blinking

63408673 – Snesrev <[email protected]> authored on 2022/09/28 12:06
Add config option to disable the per-scanline sprite limits

7471a86e – DaBanana64 <[email protected]> authored and GitHub <[email protected]> committed on 2022/09/28 12:33
Update README.md (#118)

e2ab55b6 – Snesrev <[email protected]> authored on 2022/09/28 10:45
Add information on how to build with TCC

bfd7a7aa – Snesrev <[email protected]> authored on 2022/09/28 09:26
Let workflows run manually

d09d92fa – Snesrev <[email protected]> authored on 2022/09/28 09:10
Update github workflow

fda3f90c – Snesrev <[email protected]> authored on 2022/09/28 08:54
Hold tab for ~16x turbo mode

aa6b257f – Snesrev <[email protected]> authored on 2022/09/28 08:34
Remove some junk from vcxproj file

8ee08ac4 – snesrev <[email protected]> authored and GitHub <[email protected]> committed on 2022/09/28 08:28
Add MSVC configuration to deploy all/only needed files

9cde1830 – Snesrev <[email protected]> authored on 2022/09/28 08:22
Duplicate cone of light appeared in 16:9 mode (Fixes #116)

d292d540 – Snesrev <[email protected]> authored on 2022/09/28 07:59
Adjust ocarina spawn pos in 16:9 mode (Fixes #121)

ba44e175 – snesrev <[email protected]> authored and GitHub <[email protected]> committed on 2022/09/26 12:07
Update README.md

d680ba93 – snesrev <[email protected]> authored and GitHub <[email protected]> committed on 2022/09/26 01:50
Update README.md

ed13d034 – snesrev <[email protected]> authored and GitHub <[email protected]> committed on 2022/09/26 01:47
Update README.md

3ba33373 – Snesrev <[email protected]> authored on 2022/09/23 20:25
Put all assets into zelda3_assets.dat instead of .h files

c42071bc – snesrev <[email protected]> authored and GitHub <[email protected]> committed on 2022/09/23 16:59
Update README.md

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