ref: 6cb8957e44a7fdae43822cf282eaa375241beaf1
dir: /zelda3.vcxproj.filters/
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<UniqueIdentifier>{af7accb3-a27b-402b-ab20-86bbb57bd9a3}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> <ClCompile Include="snes\apu.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\cart.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\cpu.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\dma.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\dsp.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\input.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\ppu.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\snes.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\snes_other.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="snes\spc.c"> <Filter>Snes</Filter> </ClCompile> <ClCompile Include="zelda_rtl.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="hud.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="dungeon.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="nmi.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="player_oam.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="load_gfx.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="messaging.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="overworld.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="sprite.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="sprite_main.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="tagalong.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="overlord.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="poly.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="ancilla.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="ending.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="attract.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="select_file.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="spc_player.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="player.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="tile_detect.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="misc.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="zelda_cpu_infra.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="config.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="platform\win32\volume_control.c"> <Filter>Platform</Filter> </ClCompile> <ClCompile Include="main.c"> <Filter>Zelda</Filter> </ClCompile> <ClCompile Include="snes\tracing.c"> <Filter>Snes</Filter> </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="snes\apu.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\cart.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\cpu.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\dma.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\dsp.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\input.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\ppu.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\saveload.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\snes.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="snes\spc.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="zelda_rtl.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="hud.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="dungeon.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="nmi.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="load_gfx.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="overworld.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="variables.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="sprite.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="tagalong.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude 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<Filter>Zelda</Filter> </ClInclude> <ClInclude Include="snes\dsp_regs.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="platform\win32\resource.h"> <Filter>Resource Files</Filter> </ClInclude> <ClInclude Include="config.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="snes\snes_regs.h"> <Filter>Snes</Filter> </ClInclude> <ClInclude Include="platform\win32\volume_control.h"> <Filter>Platform</Filter> </ClInclude> <ClInclude Include="assets.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="features.h"> <Filter>Zelda</Filter> </ClInclude> <ClInclude Include="snes\tracing.h"> <Filter>Snes</Filter> </ClInclude> </ItemGroup> <ItemGroup> <None Include="packages.config" /> </ItemGroup> <ItemGroup> <Image Include="platform\win32\triforce.ico"> <Filter>Resource Files</Filter> </Image> <Image Include="platform\linux\triforce.png"> <Filter>Resource Files</Filter> </Image> </ItemGroup> <ItemGroup> <ResourceCompile Include="platform\win32\zelda3.rc"> <Filter>Resource 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<Filter>Deploy\saverefs</Filter> </None> <None Include="saves\ref\Chapter 7 - After Swamp Palace.sav"> <Filter>Deploy\saverefs</Filter> </None> <None Include="saves\ref\Chapter 8 - After Skull Woods.sav"> <Filter>Deploy\saverefs</Filter> </None> <None Include="saves\ref\Chapter 9 - After Gargoyle's Domain.sav"> <Filter>Deploy\saverefs</Filter> </None> <None Include="saves\ref\Chapter 10 - After Ice Palace.sav"> <Filter>Deploy\saverefs</Filter> </None> <None Include="saves\ref\Chapter 11 - After Misery Mire.sav"> <Filter>Deploy\saverefs</Filter> </None> <None Include="saves\ref\Chapter 12 - After Turtle Rock.sav"> <Filter>Deploy\saverefs</Filter> </None> <None Include="saves\ref\Chapter 13 - After Ganon's Tower.sav"> <Filter>Deploy\saverefs</Filter> </None> </ItemGroup> </Project>