ref: 9f2de022ddb043baa482b773ce022f55fe9ef9ba
dir: /misc.c/
#include "misc.h" #include "variables.h" #include "hud.h" #include "dungeon.h" #include "overworld.h" #include "load_gfx.h" #include "sprite.h" #include "poly.h" #include "ancilla.h" #include "select_file.h" #include "tile_detect.h" #include "player.h" #include "player_oam.h" #include "messaging.h" #include "ending.h" #include "attract.h" #include "snes/snes_regs.h" #include "assets.h" static void KillAgahnim_LoadMusic(); static void KillAghanim_Init(); static void KillAghanim_Func2(); static void KillAghanim_Func3(); static void KillAghanim_Func4(); static void KillAghanim_Func5(); static void KillAghanim_Func6(); static void KillAghanim_Func7(); static void KillAghanim_Func8(); static void KillAghanim_Func12(); static uint8 PlaySfx_SetPan(uint8 a); const uint8 kReceiveItem_Tab1[76] = { 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 2, 0, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 2, 2, 2, 0, 2, 2, }; static const int8 kReceiveItem_Tab2[76] = { -5, -5, -5, -5, -5, -4, -4, -5, -5, -4, -4, -4, -2, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -5, -4, -4, -4, -4, -4, -4, -2, -4, -4, -4, -4, -4, -4, -4, -4, -4, -2, -2, -2, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -2, -2, -4, -2, -4, -4, -4, -5, -4, -4, }; static const uint8 kReceiveItem_Tab3[76] = { 4, 4, 4, 4, 4, 0, 0, 4, 4, 4, 4, 4, 5, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 4, 0, 0, 0, 4, 0, 0, }; const uint8 kReceiveItemGfx[76] = { 6, 0x18, 0x18, 0x18, 0x2d, 0x20, 0x2e, 9, 9, 0xa, 8, 5, 0x10, 0xb, 0x2c, 0x1b, 0x1a, 0x1c, 0x14, 0x19, 0xc, 7, 0x1d, 0x2f, 7, 0x15, 0x12, 0xd, 0xd, 0xe, 0x11, 0x17, 0x28, 0x27, 4, 4, 0xf, 0x16, 3, 0x13, 1, 0x1e, 0x10, 0, 0, 0, 0, 0, 0, 0x30, 0x22, 0x21, 0x24, 0x24, 0x24, 0x23, 0x23, 0x23, 0x29, 0x2a, 0x2c, 0x2b, 3, 3, 0x34, 0x35, 0x31, 0x33, 2, 0x32, 0x36, 0x37, 0x2c, 6, 0xc, 0x38, }; const uint16 kMemoryLocationToGiveItemTo[76] = { 0xf359, 0xf359, 0xf359, 0xf359, 0xf35a, 0xf35a, 0xf35a, 0xf345, 0xf346, 0xf34b, 0xf342, 0xf340, 0xf341, 0xf344, 0xf35c, 0xf347, 0xf348, 0xf349, 0xf34a, 0xf34c, 0xf34c, 0xf350, 0xf35c, 0xf36b, 0xf351, 0xf352, 0xf353, 0xf354, 0xf354, 0xf34e, 0xf356, 0xf357, 0xf37a, 0xf34d, 0xf35b, 0xf35b, 0xf36f, 0xf364, 0xf36c, 0xf375, 0xf375, 0xf344, 0xf341, 0xf35c, 0xf35c, 0xf35c, 0xf36d, 0xf36e, 0xf36e, 0xf375, 0xf366, 0xf368, 0xf360, 0xf360, 0xf360, 0xf374, 0xf374, 0xf374, 0xf340, 0xf340, 0xf35c, 0xf35c, 0xf36c, 0xf36c, 0xf360, 0xf360, 0xf372, 0xf376, 0xf376, 0xf373, 0xf360, 0xf360, 0xf35c, 0xf359, 0xf34c, 0xf355, }; static const int8 kValueToGiveItemTo[76] = { 1, 2, 3, 4, 1, 2, 3, 1, 1, 1, 1, 1, 1, 2, -1, 1, 1, 1, 1, 1, 2, 1, -1, -1, 1, 1, 2, 1, 2, 1, 1, 1, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -5, -20, -1, -1, -1, 1, 3, -1, -1, -1, -1, -100, -50, -1, 1, 10, -1, -1, -1, -1, 1, 3, 1, }; static const uint8 kDungeon_DefaultAttr[384] = { 1, 1, 1, 0, 2, 1, 2, 0, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 2, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 0, 0, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0x2a, 1, 0x20, 1, 1, 4, 1, 1, 0x18, 1, 2, 0x1c, 1, 0x28, 0x28, 0x2a, 0x2a, 1, 2, 1, 1, 4, 0, 0, 0, 0x28, 1, 0xa, 0, 1, 1, 0xc, 0xc, 2, 2, 2, 2, 0x28, 0x2a, 0x20, 0x20, 0x20, 2, 8, 0, 4, 4, 1, 1, 1, 2, 2, 2, 0, 0, 0x20, 0x20, 0, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0x18, 0x10, 0x10, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 1, 2, 2, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x62, 0x62, 0, 0, 0x24, 0x24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x62, 0x62, 0x27, 2, 2, 2, 0x27, 0x27, 1, 0, 0, 0, 0, 0x24, 0, 0, 0, 0, 0x27, 0x27, 0x27, 0x27, 0x27, 0x10, 2, 1, 0, 0, 0, 0x24, 0, 0, 0, 0, 0x27, 2, 2, 2, 0x27, 0x27, 0x27, 0x27, 2, 2, 2, 0x24, 0, 0, 0, 0, 0x27, 0x27, 0x27, 0x27, 0x27, 0x20, 2, 2, 1, 2, 2, 0x23, 2, 0, 0, 0, 0x27, 0x27, 0x27, 0x27, 0x27, 0x20, 2, 0x27, 2, 0x54, 0, 0, 0x27, 2, 2, 2, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 2, 0x27, 2, 0x54, 0, 0, 0x27, 2, 2, 2, 0x27, 0x27, 0, 0x27, 0x60, 0x60, 1, 1, 1, 1, 2, 2, 0xd, 0, 0, 0x4b, 0x67, 0x67, 0x67, 0x67, 0x66, 0x66, 0x66, 0x66, 0, 0, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x27, 0x63, 0x27, 0x55, 0x55, 1, 0x44, 0, 1, 0x20, 2, 2, 0x1c, 0x3a, 0x3b, 0, 0x27, 0x63, 0x27, 0x53, 0x53, 1, 0x44, 1, 0xd, 0, 0, 0, 9, 9, 9, 9, }; static PlayerHandlerFunc *const kModule_BossVictory[6] = { &BossVictory_Heal, &Dungeon_StartVictorySpin, &Dungeon_RunVictorySpin, &Dungeon_CloseVictorySpin, &Dungeon_PrepExitWithSpotlight, &Spotlight_ConfigureTableAndControl, }; static PlayerHandlerFunc *const kModule_KillAgahnim[13] = { &KillAgahnim_LoadMusic, &KillAghanim_Init, &KillAghanim_Func2, &KillAghanim_Func3, &KillAghanim_Func4, &KillAghanim_Func5, &KillAghanim_Func6, &KillAghanim_Func7, &KillAghanim_Func8, &BossVictory_Heal, &Dungeon_StartVictorySpin, &Dungeon_RunVictorySpin, &KillAghanim_Func12, }; static PlayerHandlerFunc *const kMainRouting[28] = { &Module00_Intro, &Module01_FileSelect, &Module02_CopyFile, &Module03_KILLFile, &Module04_NameFile, &Module05_LoadFile, &Module_PreDungeon, &Module07_Dungeon, &Module08_OverworldLoad, &Module09_Overworld, &Module08_OverworldLoad, &Module09_Overworld, &Module_Unknown0, &Module_Unknown1, &Module0E_Interface, &Module0F_SpotlightClose, &Module10_SpotlightOpen, &Module11_DungeonFallingEntrance, &Module12_GameOver, &Module13_BossVictory_Pendant, &Module14_Attract, &Module15_MirrorWarpFromAga, &Module16_BossVictory_Crystal, &Module17_SaveAndQuit, &Module18_GanonEmerges, &Module19_TriforceRoom, &Module1A_Credits, &Module1B_SpawnSelect, }; const uint16 *SrcPtr(uint16 src) { return &kPredefinedTileData[src >> 1]; } uint8 Ancilla_Sfx2_Near(uint8 a) { return sound_effect_1 = PlaySfx_SetPan(a); } void Ancilla_Sfx3_Near(uint8 a) { sound_effect_2 = PlaySfx_SetPan(a); } void LoadDungeonRoomRebuildHUD() { mosaic_level = 0; MOSAIC_copy = 7; Hud_SearchForEquippedItem(); Hud_Rebuild(); Hud_UpdateEquippedItem(); Module_PreDungeon(); } void Module_Unknown0() { assert(0); } void Module_Unknown1() { assert(0); } static void KillAgahnim_LoadMusic() { nmi_disable_core_updates = 0; overworld_map_state++; submodule_index++; LoadOWMusicIfNeeded(); } static void KillAghanim_Init() { music_control = 8; BYTE(overworld_screen_trans_dir_bits) = 8; InitializeMirrorHDMA(); overworld_map_state = 0; PaletteFilter_InitializeWhiteFilter(); Overworld_LoadGFXAndScreenSize(); submodule_index++; link_player_handler_state = kPlayerState_Mirror; bg1_x_offset = 0; bg1_y_offset = 0; dung_savegame_state_bits = 0; WORD(link_y_vel) = 0; main_palette_buffer[0] = 0x7fff; main_palette_buffer[32] = 0x7fff; Ancilla_TerminateSelectInteractives(0); Link_ResetProperties_A(); } static void KillAghanim_Func2() { HDMAEN_copy = 192; MirrorWarp_BuildWavingHDMATable(); submodule_index++; subsubmodule_index = 0; } static void KillAghanim_Func3() { MirrorWarp_BuildWavingHDMATable(); if (subsubmodule_index) { subsubmodule_index = 0; submodule_index++; } } static void KillAghanim_Func4() { MirrorWarp_BuildDewavingHDMATable(); if (subsubmodule_index) { subsubmodule_index = 0; submodule_index++; } } static void KillAghanim_Func5() { HdmaSetup(0, 0xf2fb, 0x41, 0, (uint8)WH0, 0); for (int i = 0; i < 240; i++) hdma_table_dynamic[i] = 0xff00; palette_filter_countdown = 0; darkening_or_lightening_screen = 0; dialogue_message_index = 0x35; Main_ShowTextMessage(); ReloadPreviouslyLoadedSheets(); Hud_RebuildIndoor(); HDMAEN_copy = 0x80; main_module_index = 21; submodule_index = 6; subsubmodule_index = 24; } static void KillAghanim_Func6() { if (!--subsubmodule_index) { submodule_index++; sound_effect_ambient = 9; } } static void KillAghanim_Func7() { RenderText(); if (!submodule_index) { overworld_map_state = 0; sound_effect_ambient = 5; if (!link_item_moon_pearl) { dialogue_message_index = 0x36; Main_ShowTextMessage(); sound_effect_ambient = 0; main_module_index = 21; submodule_index = 8; } else { submodule_index = 9; } } } static void KillAghanim_Func8() { RenderText(); if (!submodule_index) { subsubmodule_index = 32; submodule_index = 12; } } static void KillAghanim_Func12() { if (--subsubmodule_index) return; ResetAncillaAndCutscene(); Overworld_SetSongList(); save_ow_event_info[0x1b] |= 32; BYTE(cur_palace_index_x2) = 255; submodule_index = 0; overworld_map_state = 0; nmi_disable_core_updates = 0; main_module_index = 9; BYTE(BG1VOFS_copy2) = 0; music_control = link_item_moon_pearl ? 9 : 4; savegame_map_icons_indicator = 6; } void Module_MainRouting() { // 8080b5 kMainRouting[main_module_index](); } void NMI_PrepareSprites() { // 8085fc static const uint16 kLinkDmaSources1[303] = { 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0x8040, 0x8040, 0x8040, 0x8040, 0x8040, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x9440, 0x8080, 0x8080, 0x8080, 0x9400, 0x8040, 0x80c0, 0x80c0, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0x8040, 0x8040, 0x8040, 0x8040, 0x8040, 0x8000, 0xa8c0, 0xa900, 0x8000, 0xa8c0, 0xa900, 0x9100, 0x8080, 0x8080, 0x90c0, 0x8040, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x9a00, 0x9140, 0x9180, 0x8000, 0x9500, 0x9480, 0x94c0, 0x94c0, 0x9ae0, 0x8080, 0x8080, 0x9a60, 0x80c0, 0x80c0, 0x9aa0, 0x8000, 0x8000, 0x9aa0, 0x8000, 0x8000, 0x8080, 0x8080, 0x8100, 0x8100, 0x85c0, 0x8000, 0x8000, 0x85c0, 0x8000, 0x8000, 0xadc0, 0xadc0, 0xadc0, 0xadc0, 0xadc0, 0xad40, 0xad40, 0xad40, 0xad40, 0xad40, 0xad80, 0xad80, 0xad80, 0xad80, 0xad80, 0xad80, 0x8040, 0x9400, 0x8040, 0x8000, 0x8080, 0x8080, 0x9440, 0x8000, 0x8000, 0x8000, 0x8000, 0x8080, 0x8040, 0x8040, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0xc440, 0x8140, 0x8140, 0xca40, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8040, 0x85c0, 0x8040, 0x85c0, 0x8100, 0x80c0, 0x91c0, 0x8080, 0x8080, 0x8040, 0x8040, 0x8000, 0x8000, 0x8000, 0x8000, 0x8080, 0x8080, 0x9100, 0xa0c0, 0xa100, 0xa100, 0xa1c0, 0xa400, 0xa440, 0xa1c0, 0xa400, 0xa440, 0x8080, 0xc480, 0x8080, 0x8040, 0x8040, 0xca80, 0xca80, 0xca00, 0xc400, 0xca00, 0xc400, 0x81c0, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0x8080, 0x8040, 0x8040, 0x8040, 0x8040, 0x8040, 0x8040, 0x8040, 0x8000, 0xa8c0, 0xa900, 0x8000, 0x8000, 0xa8c0, 0xa900, 0x8000, 0xa8c0, 0xa900, 0x8000, 0x8000, 0xa8c0, 0xa900, 0x8040, 0x8040, 0x8040, 0x8080, 0x8080, 0x8040, 0x8040, 0x8040, 0x8040, 0x8000, 0x8000, 0x8000, 0x8000, 0xd080, 0x8080, 0x90c0, 0xd000, 0x9080, 0xd040, 0x9080, 0xd040, 0xd080, 0xd080, 0xd080, 0xd080, 0xd080, 0xd000, 0xd000, 0xd000, 0xd000, 0xd000, 0xd040, 0xd040, 0xd040, 0xd040, 0xd040, 0xd040, 0x8040, 0xd000, 0x85c0, 0x85c0, 0x85c0, 0xdc40, 0xdc40, 0xdc40, 0x85c0, 0x85c0, 0x85c0, 0xdc40, 0xdc40, 0xdc40, 0xe1c0, 0xd000, 0x8000, 0xe400, 0xe400, 0xe440, 0x90c0, 0x90c0, 0xd000, 0x8000, 0x8000, 0xd040, 0x8000, 0x8000, 0xd040, 0xe400, 0xe400, 0xe400, 0x9080, 0xa5c0, 0xac40, 0xe480, 0x8180, 0x90c0, 0x80c0, 0xe180, 0xd000, 0xe4c0, 0xe4c0, 0xe840, 0xe840, 0xe840, 0xe540, 0xe540, 0xe540, 0xe900, 0xe900, 0xe900, 0xe900, 0x8080, 0x8080, 0x8000, 0xa9c0, 0x8080, 0x8140, 0x91c0, 0x8040, 0xa800, 0xa840, }; static const uint16 kLinkDmaSources2[303] = { 0x8840, 0x8800, 0x8580, 0x8800, 0x8580, 0x84c0, 0x8500, 0x8540, 0x8500, 0x8540, 0x8400, 0x8440, 0x8480, 0x8400, 0x8440, 0x8480, 0x9640, 0x8c40, 0x8c80, 0xad00, 0x9600, 0x8980, 0x8c00, 0xacc0, 0x8880, 0x88c0, 0x8900, 0x8940, 0x8880, 0x88c0, 0x8900, 0x8940, 0xb0c0, 0xb100, 0xb140, 0xb100, 0xb140, 0xb000, 0xb040, 0xb080, 0xec80, 0xecc0, 0xb180, 0xd440, 0xb1c0, 0xb180, 0xd440, 0xb1c0, 0x8c80, 0xad00, 0x95c0, 0x99c0, 0xb440, 0x9580, 0xb480, 0xb4c0, 0x9580, 0xb480, 0xb4c0, 0x9c20, 0x8000, 0x8000, 0x8000, 0x9700, 0x9680, 0x96c0, 0x96c0, 0x9ce0, 0x8c80, 0xb540, 0x9c60, 0xb580, 0x8c00, 0x9ca0, 0x8900, 0xb500, 0x9ca0, 0x8900, 0xb500, 0x8c40, 0xec40, 0x8c00, 0xec00, 0x8dc0, 0x9540, 0x89c0, 0x8dc0, 0x9540, 0x89c0, 0xb940, 0xb980, 0xb9c0, 0xb980, 0xb9c0, 0xb5c0, 0xb800, 0xb840, 0xb800, 0xb840, 0xb880, 0xb8c0, 0xb900, 0xb880, 0xb8c0, 0xb900, 0x8980, 0x9600, 0xbcc0, 0x8400, 0xbc80, 0x8c40, 0x9640, 0xa040, 0xa080, 0xa000, 0xbc40, 0xbd40, 0x8500, 0xbd00, 0xbd80, 0xbd80, 0x88c0, 0x8900, 0xe9c0, 0x8900, 0xc640, 0xc040, 0xc000, 0xcc40, 0x8940, 0x88c0, 0x8900, 0xe9c0, 0x8900, 0x8940, 0x8d40, 0x8d80, 0x8d40, 0x8d80, 0xbd00, 0xb000, 0xb000, 0xa480, 0xa480, 0xa480, 0xa480, 0xac00, 0xac00, 0xac00, 0xac00, 0xa140, 0xa180, 0xa180, 0xa4c0, 0xa4c0, 0xa500, 0x9d40, 0x9d80, 0x9dc0, 0x9d40, 0x9d80, 0x9dc0, 0x8d00, 0xc680, 0xc180, 0xc140, 0x8c00, 0xcc80, 0xcc80, 0xcc00, 0xc600, 0xcc00, 0xc600, 0xbd00, 0x8580, 0x8800, 0xc9c0, 0xccc0, 0xcdc0, 0xcd00, 0xcd40, 0xcd80, 0x8500, 0x8540, 0xc940, 0xc980, 0x8540, 0xc940, 0xc980, 0x8440, 0x8480, 0xc1c0, 0xc900, 0xc580, 0xc5c0, 0xc8c0, 0x8440, 0x8480, 0xc1c0, 0xc900, 0xc580, 0xc5c0, 0xc8c0, 0xbd00, 0xacc0, 0xc040, 0xd540, 0xd580, 0xd4c0, 0xd500, 0xd4c0, 0xd500, 0xd440, 0xd480, 0xd440, 0xd480, 0xd1c0, 0xd400, 0xd100, 0xd100, 0xd140, 0xd180, 0xd140, 0xd180, 0xb0c0, 0xb100, 0xb140, 0xb100, 0xb140, 0xdd40, 0xdd80, 0xddc0, 0xdd80, 0xddc0, 0xdc80, 0xdcc0, 0xdd00, 0xdc80, 0xdcc0, 0xdd00, 0xd100, 0xd100, 0xe000, 0xe040, 0xe080, 0xe0c0, 0xe100, 0xe140, 0xe000, 0xe040, 0xe080, 0xe0c0, 0xe100, 0xe140, 0x8000, 0xd0c0, 0x8000, 0xb940, 0xb980, 0xb940, 0xdd40, 0xdd80, 0xdd40, 0xdc80, 0xdcc0, 0xc0c0, 0xdc80, 0xdcc0, 0xc0c0, 0xb9c0, 0xb980, 0xb9c0, 0xa560, 0xa5a0, 0xac80, 0xed00, 0x8000, 0x8cc0, 0xbd00, 0xe380, 0xbdc0, 0xe500, 0xe500, 0xe880, 0xe8c0, 0xe8c0, 0xe800, 0xe5c0, 0xe5c0, 0xe940, 0xe980, 0xe940, 0xe980, 0xbd40, 0x8c80, 0xa080, 0x8000, 0xa980, 0xbd00, 0xbdc0, 0xb400, 0xa880, 0xedc0, }; static const uint16 kLinkDmaSources3[27] = { 0x9a40, 0x9e00, 0x9d20, 0x9f20, 0x9b20, 0xbc20, 0xbc20, 0xbe20, 0xbe20, 0xbe00, 0xbe00, 0xbe00, 0xbe00, 0xa540, 0xa540, 0xa540, 0xa540, 0xbc00, 0xbc00, 0xbc00, 0xbc00, 0xa740, 0xa740, 0xa740, 0xa740, 0xe780, 0xe780, }; static const uint16 kLinkDmaSources4[8] = { 0x9000, 0x9020, 0x9060, 0x91e0, 0x90a0, 0x90c0, 0x9100, 0x9140 }; static const uint16 kLinkDmaSources5[3] = { 0x9300, 0x9340, 0x9380 }; static const uint16 kLinkDmaSources6[128] = { 0x9480, 0x94c0, 0x94e0, 0x95c0, 0x9500, 0x9520, 0x9540, 0x9480, 0x9640, 0x9680, 0x96a0, 0x9780, 0x96c0, 0x96e0, 0x9700, 0x9480, 0x9800, 0x9840, 0x98a0, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9ac0, 0x9b00, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9bc0, 0x9c00, 0x9c40, 0x9c80, 0x9cc0, 0x9d00, 0x9d40, 0x9480, 0x9f40, 0x9f80, 0x9fc0, 0x9fe0, 0xa000, 0x9480, 0x9480, 0x9480, 0xa100, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x98c0, 0x9900, 0x99c0, 0x99e0, 0x9a00, 0x9a20, 0x9a40, 0x9a60, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9a80, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, 0x9480, }; static const uint16 kLinkDmaSources7[16] = { 0xe0, 0xe0, 0x60, 0x80, 0x1c0, 0xe0, 0x40, 0, 0x80, 0, 0x40, 0, 0, 0, 0, 0 }; static const uint16 kLinkDmaCtrs0[6] = { 14, 4, 6, 16, 6, 8 }; static const uint16 kLinkDmaSources9[15] = { 0, 0x20, 0x40, 0, 0x20, 0x40, 0, 0x40, 0x80, 0, 0x40, 0x80, 0xb340, 0xb400, 0xb4c0 }; static const uint16 kLinkDmaSources8[4] = { 0xa480, 0xa4c0, 0xa500, 0xa540 }; for (int i = 0; i < 32; i++) { extended_oam[i] = bytewise_extended_oam[3 + 4 * i] << 6 | bytewise_extended_oam[2 + 4 * i] << 4 | bytewise_extended_oam[1 + 4 * i] << 2 | bytewise_extended_oam[0 + 4 * i] << 0; } dma_source_addr_3 = kLinkDmaSources1[link_dma_graphics_index >> 1]; dma_source_addr_0 = dma_source_addr_3 + 0x200; dma_source_addr_4 = kLinkDmaSources2[link_dma_graphics_index >> 1]; dma_source_addr_1 = dma_source_addr_4 + 0x200; dma_source_addr_5 = kLinkDmaSources3[link_dma_var1 >> 1]; dma_source_addr_2 = kLinkDmaSources3[link_dma_var2 >> 1]; dma_source_addr_6 = kLinkDmaSources4[link_dma_var3 >> 1]; dma_source_addr_11 = dma_source_addr_6 + 0x180; if (link_dma_var4 == 0x8b) { dma_source_addr_7 = 0xe099; } else { dma_source_addr_7 = kLinkDmaSources5[link_dma_var4 >> 1]; } dma_source_addr_12 = dma_source_addr_7 + 0xc0; int j = (link_dma_var5 & 0xf8) >> 3; dma_source_addr_8 = kLinkDmaSources6[link_dma_var5]; dma_source_addr_13 = dma_source_addr_8 + kLinkDmaSources7[j]; dma_source_addr_10 = kLinkDmaSources8[pushedblocks_some_index & 3]; dma_source_addr_15 = dma_source_addr_10 + 0x100; if (--bg_tile_animation_countdown == 0) { bg_tile_animation_countdown = (BYTE(overlay_index) == 0xb5 || BYTE(overlay_index) == 0xbc) ? 0x17 : 9; uint16 t = word_7EC00F + 0x400; if (t == 0xc00) t = 0; word_7EC00F = t; animated_tile_data_src = 0xa680 + word_7EC00F; } if (--word_7EC013 == 0) { int t = word_7EC015 + 2; if (t == 12) t = 0; word_7EC015 = t; word_7EC013 = kLinkDmaCtrs0[t >> 1]; dma_source_addr_9 = kLinkDmaSources9[t >> 1] + 0xb280; dma_source_addr_14 = dma_source_addr_9 + 0x60; } dma_source_addr_16 = 0xB940 + dma_var6 * 2; dma_source_addr_18 = dma_source_addr_16 + 0x200; dma_source_addr_17 = 0xB940 + dma_var7 * 2; dma_source_addr_19 = dma_source_addr_17 + 0x200; dma_source_addr_20 = 0xB540 + flag_travel_bird * 2; dma_source_addr_21 = dma_source_addr_20 + 0x200; } void Sound_LoadIntroSongBank() { // 808901 LoadSongBank(kSoundBank_intro); } void LoadOverworldSongs() { // 808913 LoadSongBank(kSoundBank_intro); } void LoadDungeonSongs() { // 808925 LoadSongBank(kSoundBank_indoor); } void LoadCreditsSongs() { // 808931 LoadSongBank(kSoundBank_ending); } void Dungeon_LightTorch() { // 81f3ec if ((byte_7E0333 & 0xf0) != 0xc0) { byte_7E0333 = 0; return; } uint8 r8 = (uint8)dungeon_room_index == 0 ? 0x80 : 0xc0; int i = (byte_7E0333 & 0xf) + (dung_index_of_torches_start >> 1); int opos = dung_object_pos_in_objdata[i]; if (dung_object_tilemap_pos[i] & 0x8000) return; dung_object_tilemap_pos[i] |= 0x8000; if (r8 == 0) dung_torch_data[opos] = dung_object_tilemap_pos[i]; uint16 x = dung_object_tilemap_pos[i] & 0x3fff; RoomDraw_AdjustTorchLightingChange(x, 0xeca, x); sound_effect_1 = 42 | CalculateSfxPan_Arbitrary((x & 0x7f) * 2); nmi_copy_packets_flag = 1; if (dung_want_lights_out) { if (dung_num_lit_torches++ < 3) { TS_copy = 0; overworld_fixed_color_plusminus = kLitTorchesColorPlus[dung_num_lit_torches]; submodule_index = 10; subsubmodule_index = 0; } } dung_torch_timers[byte_7E0333 & 0xf] = r8; byte_7E0333 = 0; } void RoomDraw_AdjustTorchLightingChange(uint16 x, uint16 y, uint16 r8) { // 81f746 const uint16 *ptr = SrcPtr(y); x >>= 1; overworld_tileattr[x + 0] = ptr[0]; overworld_tileattr[x + 64] = ptr[1]; overworld_tileattr[x + 1] = ptr[2]; overworld_tileattr[x + 65] = ptr[3]; Dungeon_PrepOverlayDma_nextPrep(0, r8); } int Dungeon_PrepOverlayDma_nextPrep(int dst, uint16 r8) { // 81f764 uint16 r6 = 0x880 + ((r8 & 0x3f) >= 0x3a); return Dungeon_PrepOverlayDma_watergate(dst, r8, r6, 4); } int Dungeon_PrepOverlayDma_watergate(int dst, uint16 r8, uint16 r6, int loops) { // 81f77c for (int k = 0; k < loops; k++) { int x = r8 >> 1; vram_upload_tile_buf[dst + 0] = ((r8 & 0x40) << 4) | ((r8 & 0x303f) >> 1) | ((r8 & 0xf80) >> 2); vram_upload_tile_buf[dst + 1] = r6; vram_upload_tile_buf[dst + 2] = overworld_tileattr[x + 0]; if (!(r6 & 1)) { vram_upload_tile_buf[dst + 3] = overworld_tileattr[x + 1]; vram_upload_tile_buf[dst + 4] = overworld_tileattr[x + 2]; vram_upload_tile_buf[dst + 5] = overworld_tileattr[x + 3]; r8 += 128; } else { vram_upload_tile_buf[dst + 3] = overworld_tileattr[x + 64]; vram_upload_tile_buf[dst + 4] = overworld_tileattr[x + 128]; vram_upload_tile_buf[dst + 5] = overworld_tileattr[x + 192]; r8 += 2; } dst += 6; } vram_upload_tile_buf[dst] = 0xffff; return dst; } void Module05_LoadFile() { // 828136 EnableForceBlank(); overworld_map_state = 0; dung_unk6 = 0; byte_7E02D4 = 0; byte_7E02D7 = 0; tagalong_var5 = 0; byte_7E0379 = 0; byte_7E03FD = 0; EraseTileMaps_normal(); zelda_ppu_write(OBSEL, 2); LoadDefaultGraphics(); Sprite_LoadGraphicsProperties(); Init_LoadDefaultTileAttr(); DecompressSwordGraphics(); DecompressShieldGraphics(); Link_Initialize(); LoadFollowerGraphics(); sprite_gfx_subset_0 = 70; sprite_gfx_subset_1 = 70; sprite_gfx_subset_2 = 70; sprite_gfx_subset_3 = 70; word_7E02CD = 0x200; virq_trigger = 48; if (savegame_is_darkworld) { if (player_is_indoors) { LoadDungeonRoomRebuildHUD(); return; } Hud_SearchForEquippedItem(); Hud_Rebuild(); Hud_UpdateEquippedItem(); death_var5 = 0; dungeon_room_index = 32; main_module_index = 8; submodule_index = 0; subsubmodule_index = 0; death_var4 = 0; } else { if (mosaic_level || death_var5 != 0 && !death_var4 || sram_progress_indicator < 2 || which_starting_point == 5) { LoadDungeonRoomRebuildHUD(); return; } dialogue_message_index = (link_item_mirror == 2) ? 0x185 : 0x184; Main_ShowTextMessage(); Dungeon_LoadPalettes(); INIDISP_copy = 15; TM_copy = 4; TS_copy = 0; main_module_index = 27; } } void Module13_BossVictory_Pendant() { // 829c4a kModule_BossVictory[submodule_index](); Sprite_Main(); LinkOam_Main(); } void BossVictory_Heal() { // 829c59 if (!Hud_RefillMagicPower()) overworld_map_state++; if (!Hud_RefillHealth()) overworld_map_state++; if (!overworld_map_state) { button_mask_b_y &= ~0x40; Dungeon_ResetTorchBackgroundAndPlayerInner(); link_direction_facing = 2; link_direction_last = 2 << 1; flag_update_hud_in_nmi++; submodule_index++; subsubmodule_index = 16; flag_is_link_immobilized++; } overworld_map_state = 0; Hud_RefillLogic(); } void Dungeon_StartVictorySpin() { // 829c93 if (--subsubmodule_index) return; flag_is_link_immobilized = 0; link_direction_facing = 2; Link_AnimateVictorySpin(); Ancilla_TerminateSelectInteractives(0); AncillaAdd_VictorySpin(); submodule_index++; } void Dungeon_RunVictorySpin() { // 829cad Link_Main(); if (link_player_handler_state != 0) return; if (link_sword_type + 1 & 0xfe) sound_effect_1 = 0x2C; link_force_hold_sword_up = 1; subsubmodule_index = 32; submodule_index++; } void Dungeon_CloseVictorySpin() { // 829cd1 if (--subsubmodule_index) return; submodule_index++; link_y_vel = 0; link_x_vel = 0; overworld_fixed_color_plusminus = 0; } void Module15_MirrorWarpFromAga() { // 829cfc kModule_KillAgahnim[submodule_index](); if (submodule_index < 2 || submodule_index >= 5) { Sprite_Main(); LinkOam_Main(); } } void Module16_BossVictory_Crystal() { // 829e8a switch (submodule_index) { case 0: BossVictory_Heal(); break; case 1: Dungeon_StartVictorySpin(); break; case 2: Dungeon_RunVictorySpin(); break; case 3: Dungeon_CloseVictorySpin(); break; case 4: Module16_04_FadeAndEnd(); break; } Sprite_Main(); LinkOam_Main(); } void Module16_04_FadeAndEnd() { // 829e9a if (--INIDISP_copy) return; bg1_x_offset = 0; bg1_y_offset = 0; link_y_vel = 0; flag_is_link_immobilized = 0; Palette_RevertTranslucencySwap(); link_player_handler_state = kPlayerState_Ground; link_receiveitem_index = 0; link_pose_for_item = 0; link_disable_sprite_damage = 0; main_module_index = saved_module_for_menu; submodule_index = 0; subsubmodule_index = 0; OpenSpotlight_Next2(); } static uint8 PlaySfx_SetPan(uint8 a) { // 878036 byte_7E0CF8 = a; return a | Link_CalculateSfxPan(); } void TriforceRoom_LinkApproachTriforce() { // 87f49c uint8 y = link_y_coord; if (y < 152) { link_animation_steps = 0; link_direction = 0; link_direction_last = 0; if (!--link_delay_timer_spin_attack) { link_pose_for_item = 2; subsubmodule_index++; } } else { if (y < 169) link_speed_setting = 0x14; link_direction = 8; link_direction_last = 8; link_direction_facing = 0; link_delay_timer_spin_attack = 64; } } void AncillaAdd_ItemReceipt(uint8 ain, uint8 yin, int chest_pos) { // 8985e8 int ancilla = Ancilla_AddAncilla(ain, yin); if (ancilla < 0) return; flag_is_link_immobilized = (link_receiveitem_index == 0x20) ? 2 : 1; uint8 t; int j = link_receiveitem_index; if (j == 0) { g_ram[kMemoryLocationToGiveItemTo[4]] = kValueToGiveItemTo[0]; } uint8 v = kValueToGiveItemTo[j]; uint8 *p = &g_ram[kMemoryLocationToGiveItemTo[j]]; if (!sign8(v)) *p = v; if (j == 0x1f) link_is_bunny = 0; else if (j == 0x4b || j == 0x1e) link_ability_flags |= (j == 0x4b) ? 4 : 2; if (j == 0x1b || j == 0x1c) { Palette_UpdateGlovesColor(); } else if ((t = 4, j == 0x37) || (t = 1, j == 0x38) || (t = 2, j == 0x39)) { *p |= t; if ((*p & 7) == 7) savegame_map_icons_indicator = 4; overworld_map_state++; } else if (j == 0x22) { if (*p == 0) *p = 1; } else if (j == 0x25 || j == 0x32 || j == 0x33) { WORD(*p) |= 0x8000 >> (BYTE(cur_palace_index_x2) >> 1); } else if (j == 0x3e) { if (link_state_bits & 0x80) link_picking_throw_state = 2; } else if (j == 0x20) { overworld_map_state++; for (int i = 4; i >= 0; i--) { if (ancilla_type[i] == 7 || ancilla_type[i] == 0x2c) { ancilla_type[i] = 0; link_state_bits = 0; link_picking_throw_state = 0; } } if (link_cape_mode) { link_bunny_transform_timer = 32; link_disable_sprite_damage = 0; link_cape_mode = 0; AncillaAdd_CapePoof(0x23, 4); sound_effect_1 = 0x15 | Link_CalculateSfxPan(); } } else if (j == 0x29) { if (link_item_mushroom != 2) { *p = 1; Hud_RefreshIcon(); } } else if ((t = 1, j == 0x24) || item_receipt_method != 2 && (j == 0x27 || (t = 3, j == 0x28) || (t = 10, j == 0x31))) { *p += t; if (*p > 99) *p = 99; Hud_RefreshIcon(); } else if (j == 0x17) { *p = (*p + 1) & 3; sound_effect_2 = 0x2d | Link_CalculateSfxPan(); } else if (j == 1) { Overworld_SetSongList(); } else { ItemReceipt_GiveBottledItem(j); } uint8 gfx = kReceiveItemGfx[j]; if (gfx == 0xff) { gfx = 0; } else if (gfx == 0x20 || gfx == 0x2d || gfx == 0x2e) { DecompressShieldGraphics(); Palette_Load_Shield(); } DecodeAnimatedSpriteTile_variable(gfx); if ((gfx == 6 || gfx == 0x18) && j != 0) { DecompressSwordGraphics(); Palette_Load_Sword(); } ancilla_item_to_link[ancilla] = j; ancilla_arr1[ancilla] = 0; if (j == 1 && item_receipt_method != 2) { ancilla_timer[ancilla] = 160; submodule_index = 43; BYTE(palette_filter_countdown) = 0; AncillaAdd_MSCutscene(0x35, 4); ancilla_arr3[ancilla] = 2; } else { ancilla_arr3[ancilla] = 9; } ancilla_arr4[ancilla] = 5; ancilla_step[ancilla] = item_receipt_method; ancilla_aux_timer[ancilla] = (j == 0x20 || j == 0x37 || j == 0x38 || j == 0x39) ? 0x68 : (j == 0x26) ? 0x2 : (item_receipt_method ? 0x38 : 0x60); int x, y; if (item_receipt_method == 1) { y = (chest_pos & 0x1f80) >> 4; x = (chest_pos & 0x7e) << 2; y += dung_loade_bgoffs_v_copy & ~0xff; x += dung_loade_bgoffs_h_copy & ~0xff; y += kReceiveItem_Tab2[j]; x += kReceiveItem_Tab3[j]; } else { if (ancilla_step[ancilla] == 0 && j == 1) { sound_effect_1 = Link_CalculateSfxPan() | 0x2c; } else if (j == 0x20 || j == 0x37 || j == 0x38 || j == 0x39) { music_control = Link_CalculateSfxPan() | 0x13; } else if (j != 0x3e && j != 0x17) { sound_effect_2 = Link_CalculateSfxPan() | 0xf; } int method = item_receipt_method == 3 ? 0 : item_receipt_method; x = (method != 0) ? kReceiveItem_Tab3[j] : (kReceiveItem_Tab1[j] == 0) ? 10 : (j == 0x20) ? 0 : 6; x += link_x_coord; y = method ? kReceiveItem_Tab2[j] : -14; y += link_y_coord + ((method == 2) ? -8 : 0); } Ancilla_SetXY(ancilla, x, y); } void ItemReceipt_GiveBottledItem(uint8 item) { // 89893e static const uint8 kBottleList[7] = { 0x16, 0x2b, 0x2c, 0x2d, 0x3d, 0x3c, 0x48 }; static const uint8 kPotionList[5] = { 0x2e, 0x2f, 0x30, 0xff, 0xe }; int j; if ((j = FindInByteArray(kBottleList, item, 7)) >= 0) { for (int i = 0; i != 4; i++) { if (link_bottle_info[i] < 2) { link_bottle_info[i] = j + 2; return; } } } if ((j = FindInByteArray(kPotionList, item, 5)) >= 0) { for (int i = 0; i != 4; i++) { if (link_bottle_info[i] == 2) { link_bottle_info[i] = j + 3; return; } } } } void Module17_SaveAndQuit() { // 89f79f switch (submodule_index) { case 0: submodule_index++; case 1: if (!--INIDISP_copy) { MOSAIC_copy = 15; subsubmodule_index = 1; Death_Func15(); } break; } Sprite_Main(); LinkOam_Main(); } void WallMaster_SendPlayerToLastEntrance() { // 8bffa8 SaveDungeonKeys(); Dungeon_FlagRoomData_Quadrants(); Sprite_ResetAll(); death_var4 = 0; main_module_index = 17; submodule_index = 0; nmi_load_bg_from_vram = 0; ResetSomeThingsAfterDeath(17); // wtf: argument? } uint8 GetRandomNumber() { // 8dba71 uint8 t = byte_7E0FA1 + frame_counter; t = (t & 1) ? (t >> 1) : (t >> 1) ^ 0xb8; byte_7E0FA1 = t; return t; } uint8 Link_CalculateSfxPan() { // 8dbb67 return CalculateSfxPan(link_x_coord); } void SpriteSfx_QueueSfx1WithPan(int k, uint8 a) { // 8dbb6e if (sound_effect_ambient == 0) sound_effect_ambient = a | Sprite_CalculateSfxPan(k); } void SpriteSfx_QueueSfx2WithPan(int k, uint8 a) { // 8dbb7c if (sound_effect_1 == 0) sound_effect_1 = a | Sprite_CalculateSfxPan(k); } void SpriteSfx_QueueSfx3WithPan(int k, uint8 a) { // 8dbb8a if (sound_effect_2 == 0) sound_effect_2 = a | Sprite_CalculateSfxPan(k); } uint8 Sprite_CalculateSfxPan(int k) { // 8dbba1 return CalculateSfxPan(Sprite_GetX(k)); } uint8 CalculateSfxPan(uint16 x) { // 8dbba8 static const uint8 kPanTable[] = { 0, 0x80, 0x40 }; int o = 0; x -= BG2HOFS_copy2 + 80; if (x >= 80) o = 1 + ((int16)x >= 0); return kPanTable[o]; } uint8 CalculateSfxPan_Arbitrary(uint8 a) { // 8dbbd0 static const uint8 kTorchPans[] = { 0x80, 0x80, 0x80, 0, 0, 0x40, 0x40, 0x40 }; return kTorchPans[((a - BG2HOFS_copy2) >> 5) & 7]; } void Init_LoadDefaultTileAttr() { // 8e97d9 memcpy(attributes_for_tile, kDungeon_DefaultAttr, 0x140); memcpy(attributes_for_tile + 0x1c0, kDungeon_DefaultAttr + 0x140, 64); } void Main_ShowTextMessage() { // 8ffdaa if (main_module_index != 14) { byte_7E0223 = 0; messaging_module = 0; submodule_index = 2; saved_module_for_menu = main_module_index; main_module_index = 14; } } uint8 HandleItemTileAction_Overworld(uint16 x, uint16 y) { // 9bbd7a if (player_is_indoors) return HandleItemTileAction_Dungeon(x, y); else return Overworld_ToolAndTileInteraction(x, y); }