Better location rounding in resample code
Fix mono audio rendering
Remove constraint on sampling rate configuration (#79)
Change title bar text (Fixes #68)
g_samples_per_block wrong datatype
Rename section from Config to General
Add additional options to .ini file (#39)
Hide cursor when in fullscreen (#77)
Update README.md
Fill rupees, bombs, and arrows (Fixes #64)
Option to ignore aspect ratio (#56)
Fix code style of platform/win32/volume_control.c
Create utility functions for Win32 application volume control (#57)
Remove some testing code commited by mistake
Update README.md
fix mkdir call to use correct permissions (octal) (#58)
Prevent LoadSongBank from executing in the rom because it hangs
New 10-15x faster PPU implementation (toggle with R)
Remove previous ppu optimizations that are now obsolete
Stop printing joypad input hex bytes
Change dsp_getSamples to use float instead of double
Let Makefile handle assets extraction (#31)
Add GitHub Actions Workflow to build (#48)
Display rendering performance when pressing F
Add some code to be able to read inputs from a text file
Make it easier to change sample rate
Use DSP register code enum identifiers to improve readability (#51)
Reload SRAM after reset. Fixes #47
Fixed messed up X coordinate on spin attack. Fixes #19
Fix #49 - Alt + Enter not triggering fullscreen on Windows 10
Add an example for QWERTZ keyboards too (#46)
Freezor oob array read. Fixes #33
Support different zoom levels and borderless mode. Fixes #30
Proper fullscreen aspect ratio. Fixes #28
Update MakeFile to also support macOS (#35)
Added gamepad support (thanks LukeUsher)
Fix compile_resources automatic ROM path selection (#34)
improve linux/unix build (#4)
Add macOS build instructions (#15)
Improve flexibility of resource generation script ROM paths (#27)
Fix text scroll speed and crystal animation rate
Merge pull request #7 from kageurufu/sdl_from_nuget
Clarify which rom version is needed
extract_music prints a message if no args passed
Add Alt-Enter hotkey to toggle fullscreen.