Update README.md
Put all assets into zelda3_assets.dat instead of .h files
Update README.md
Good bee didn't work (Fixes #117)
Add 'MoreActiveBombs' to extend bomb count from 2 to 4
Extend size of some ancilla arrays
Fix some ram validation regressions
Workaround a possible zelda chest minigame bug (Related to #113)
Fix a mismatch in the minigame chest code (Related to #113)
Fix Sky bg layer corruption in 16:9 mode on inventory screen (Fixes #115)
Add issue, feature request templates and PR template. (#112)
Avoid up/down and left/right from being pressed at the same time (Fixes #105)
The old renderer isn't playing nice with widescreen (Fixes #98)
Update keybindings for L&R buttons in QWERTZ and AZERTY layouts (#108)
Update zelda3.ini (#107)
Crash in inventory screen with secondary item feature (Fixes #106)
SkipIntroOnKeypress defaults to zero
"Mysterious Pond" Crash (fixes #104)
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Fix 240 lines on character select screen (fixes #102)
240 lines didn't work in 4:3 mode (#102)
Make it possible to display 24 items in inventory
Fix issues with Bee not working right.
Fix snapshot bug introduced in the hdma reloc
Fix issue with Toppo not behaving right (Fixes #101)
Allow audio to be disabled in .ini (#100)
Display up to 240 lines instead of 224
Fix "multi-character character constant" warning (#96)
Add config option 'CollectItemsWithSword'
Fix new map display having too bright colors (Fixes #92)
Add 'MirrorToDarkworld' to allow mirror to warp both ways
Add support for 18:9 aspect ratio (#90)
Change window scaling behavior (Fixes #88)
Add config option 'TurnWhileDashing'
Add missing static and feature guard
L/R for item switching, and reordering of inventory
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Add support for MSU audio tracks
Update old renderer to work again
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Add config option to play in 16:9 or 16:10 resolution (Fixes #37)
Crash in Turtle Rock dungeon (fixes #87)
Fix Chris Houlihan secret room (#82)
Switch to default platform toolset (#86)
Update README.md (#85)
Option to show performance in title bar
Switch to another pixel format to improve performance
Change Visual Studio directories
Better location rounding in resample code
Fix mono audio rendering
Remove constraint on sampling rate configuration (#79)
Change title bar text (Fixes #68)
g_samples_per_block wrong datatype
Rename section from Config to General
Add additional options to .ini file (#39)
Hide cursor when in fullscreen (#77)
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Fill rupees, bombs, and arrows (Fixes #64)
Option to ignore aspect ratio (#56)
Fix code style of platform/win32/volume_control.c
Create utility functions for Win32 application volume control (#57)
Remove some testing code commited by mistake
Update README.md
fix mkdir call to use correct permissions (octal) (#58)
Prevent LoadSongBank from executing in the rom because it hangs
New 10-15x faster PPU implementation (toggle with R)
Remove previous ppu optimizations that are now obsolete
Stop printing joypad input hex bytes
Change dsp_getSamples to use float instead of double