ref: 0b9b33f9b960cd9c56b4d7d7030b8d4676610d4f
dir: /spritegn.h/
// // spritegn.h: header file for sprite generation program // // ********************************************************** // * This file must be identical in the spritegen directory * // * and in the Quake directory, because it's used to * // * pass data from one to the other via .spr files. * // ********************************************************** //------------------------------------------------------- // This program generates .spr sprite package files. // The format of the files is as follows: // // dsprite_t file header structure // <repeat dsprite_t.numframes times> // <if spritegroup, repeat dspritegroup_t.numframes times> // dspriteframe_t frame header structure // sprite bitmap // <else (single sprite frame)> // dspriteframe_t frame header structure // sprite bitmap // <endrepeat> //------------------------------------------------------- #define SPRITE_VERSION 1 // must match definition in modelgen.h #ifndef SYNCTYPE_T #define SYNCTYPE_T typedef enum {ST_SYNC=0, ST_RAND } synctype_t; #endif // TODO: shorten these? typedef struct { int ident; int version; int type; float boundingradius; int width; int height; int numframes; float beamlength; synctype_t synctype; } dsprite_t; #define SPR_VP_PARALLEL_UPRIGHT 0 #define SPR_FACING_UPRIGHT 1 #define SPR_VP_PARALLEL 2 #define SPR_ORIENTED 3 #define SPR_VP_PARALLEL_ORIENTED 4 typedef struct { int origin[2]; int width; int height; } dspriteframe_t; typedef struct { int numframes; } dspritegroup_t; typedef struct { float interval; } dspriteinterval_t; typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t; typedef struct { spriteframetype_t type; } dspriteframetype_t; #define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDSP"