ref: 120cbddefb31ed3ac9d159f32300e15c13837665
dir: /QW/client/qwcl.mak/
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 !IF "$(CFG)" == "" CFG=qwcl - Win32 GL Debug !MESSAGE No configuration specified. Defaulting to qwcl - Win32 GL Debug. !ENDIF !IF "$(CFG)" != "qwcl - Win32 Release" && "$(CFG)" != "qwcl - Win32 Debug" &&\ "$(CFG)" != "qwcl - Win32 GL Debug" && "$(CFG)" != "qwcl - Win32 GL Release" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "qwcl.mak" CFG="qwcl - Win32 GL Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "qwcl - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "qwcl - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "qwcl - Win32 GL Debug" (based on "Win32 (x86) Application") !MESSAGE "qwcl - Win32 GL Release" (based on "Win32 (x86) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project # PROP Target_Last_Scanned "qwcl - Win32 GL Debug" MTL=mktyplib.exe CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "qwcl - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "qwcl___W" # PROP BASE Intermediate_Dir "qwcl___W" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "release" # PROP Intermediate_Dir "release" # PROP Target_Dir "" OUTDIR=.\release INTDIR=.\release ALL : "$(OUTDIR)\qwcl.exe" CLEAN : -@erase "$(INTDIR)\cd_win.obj" -@erase "$(INTDIR)\cl_cam.obj" -@erase "$(INTDIR)\cl_demo.obj" -@erase "$(INTDIR)\cl_ents.obj" -@erase "$(INTDIR)\cl_input.obj" -@erase "$(INTDIR)\cl_main.obj" -@erase "$(INTDIR)\cl_parse.obj" -@erase "$(INTDIR)\cl_pred.obj" -@erase "$(INTDIR)\cl_tent.obj" -@erase "$(INTDIR)\cmd.obj" -@erase "$(INTDIR)\common.obj" -@erase "$(INTDIR)\console.obj" -@erase "$(INTDIR)\crc.obj" -@erase "$(INTDIR)\cvar.obj" -@erase "$(INTDIR)\d_draw.obj" -@erase "$(INTDIR)\d_draw16.obj" -@erase "$(INTDIR)\d_edge.obj" -@erase "$(INTDIR)\d_fill.obj" -@erase "$(INTDIR)\d_init.obj" -@erase "$(INTDIR)\d_modech.obj" -@erase "$(INTDIR)\d_part.obj" -@erase "$(INTDIR)\d_parta.obj" -@erase "$(INTDIR)\d_polysa.obj" -@erase "$(INTDIR)\d_polyse.obj" -@erase "$(INTDIR)\d_scan.obj" -@erase "$(INTDIR)\d_scana.obj" -@erase "$(INTDIR)\d_sky.obj" -@erase "$(INTDIR)\d_spr8.obj" -@erase "$(INTDIR)\d_sprite.obj" -@erase "$(INTDIR)\d_surf.obj" -@erase "$(INTDIR)\d_vars.obj" -@erase "$(INTDIR)\d_varsa.obj" -@erase "$(INTDIR)\d_zpoint.obj" -@erase "$(INTDIR)\draw.obj" -@erase "$(INTDIR)\in_win.obj" -@erase "$(INTDIR)\keys.obj" -@erase "$(INTDIR)\math.obj" -@erase "$(INTDIR)\mathlib.obj" -@erase "$(INTDIR)\md4.obj" -@erase "$(INTDIR)\menu.obj" -@erase "$(INTDIR)\model.obj" -@erase "$(INTDIR)\net_chan.obj" -@erase "$(INTDIR)\net_wins.obj" -@erase "$(INTDIR)\pmove.obj" -@erase "$(INTDIR)\pmovetst.obj" -@erase "$(INTDIR)\r_aclip.obj" -@erase "$(INTDIR)\r_aclipa.obj" -@erase "$(INTDIR)\r_alias.obj" -@erase "$(INTDIR)\r_aliasa.obj" -@erase "$(INTDIR)\r_bsp.obj" -@erase "$(INTDIR)\r_draw.obj" -@erase "$(INTDIR)\r_drawa.obj" -@erase "$(INTDIR)\r_edge.obj" -@erase "$(INTDIR)\r_edgea.obj" -@erase "$(INTDIR)\r_efrag.obj" -@erase "$(INTDIR)\r_light.obj" -@erase "$(INTDIR)\r_main.obj" -@erase "$(INTDIR)\r_misc.obj" -@erase "$(INTDIR)\r_part.obj" -@erase "$(INTDIR)\r_sky.obj" -@erase "$(INTDIR)\r_sprite.obj" -@erase "$(INTDIR)\r_surf.obj" -@erase "$(INTDIR)\r_vars.obj" -@erase "$(INTDIR)\r_varsa.obj" -@erase "$(INTDIR)\sbar.obj" -@erase "$(INTDIR)\screen.obj" -@erase "$(INTDIR)\skin.obj" -@erase "$(INTDIR)\snd_dma.obj" -@erase "$(INTDIR)\snd_mem.obj" -@erase "$(INTDIR)\snd_mix.obj" -@erase "$(INTDIR)\snd_mixa.obj" -@erase "$(INTDIR)\snd_win.obj" -@erase "$(INTDIR)\surf16.obj" -@erase "$(INTDIR)\surf8.obj" -@erase "$(INTDIR)\sys_win.obj" -@erase "$(INTDIR)\sys_wina.obj" -@erase "$(INTDIR)\vid_win.obj" -@erase "$(INTDIR)\view.obj" -@erase "$(INTDIR)\wad.obj" -@erase "$(INTDIR)\winquake.res" -@erase "$(INTDIR)\zone.obj" -@erase "$(OUTDIR)\qwcl.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /GX /O2 /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # SUBTRACT CPP /X CPP_PROJ=/nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\release/ CPP_SBRS=.\. # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 ..\..\scitech\lib\win32\vc\mgllt.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 LINK32_FLAGS=..\..\scitech\lib\win32\vc\mgllt.lib\ ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib\ user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\ ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\ /subsystem:windows /incremental:no /pdb:"$(OUTDIR)/qwcl.pdb" /machine:I386\ /out:"$(OUTDIR)/qwcl.exe" LINK32_OBJS= \ "$(INTDIR)\cd_win.obj" \ "$(INTDIR)\cl_cam.obj" \ "$(INTDIR)\cl_demo.obj" \ "$(INTDIR)\cl_ents.obj" \ "$(INTDIR)\cl_input.obj" \ "$(INTDIR)\cl_main.obj" \ "$(INTDIR)\cl_parse.obj" \ "$(INTDIR)\cl_pred.obj" \ "$(INTDIR)\cl_tent.obj" \ "$(INTDIR)\cmd.obj" \ "$(INTDIR)\common.obj" \ "$(INTDIR)\console.obj" \ "$(INTDIR)\crc.obj" \ "$(INTDIR)\cvar.obj" \ "$(INTDIR)\d_draw.obj" \ "$(INTDIR)\d_draw16.obj" \ "$(INTDIR)\d_edge.obj" \ "$(INTDIR)\d_fill.obj" \ "$(INTDIR)\d_init.obj" \ "$(INTDIR)\d_modech.obj" \ "$(INTDIR)\d_part.obj" \ "$(INTDIR)\d_parta.obj" \ "$(INTDIR)\d_polysa.obj" \ "$(INTDIR)\d_polyse.obj" \ "$(INTDIR)\d_scan.obj" \ "$(INTDIR)\d_scana.obj" \ "$(INTDIR)\d_sky.obj" \ "$(INTDIR)\d_spr8.obj" \ "$(INTDIR)\d_sprite.obj" \ "$(INTDIR)\d_surf.obj" \ "$(INTDIR)\d_vars.obj" \ "$(INTDIR)\d_varsa.obj" \ "$(INTDIR)\d_zpoint.obj" \ "$(INTDIR)\draw.obj" \ "$(INTDIR)\in_win.obj" \ "$(INTDIR)\keys.obj" \ "$(INTDIR)\math.obj" \ "$(INTDIR)\mathlib.obj" \ "$(INTDIR)\md4.obj" \ "$(INTDIR)\menu.obj" \ "$(INTDIR)\model.obj" \ "$(INTDIR)\net_chan.obj" \ "$(INTDIR)\net_wins.obj" \ "$(INTDIR)\pmove.obj" \ "$(INTDIR)\pmovetst.obj" \ "$(INTDIR)\r_aclip.obj" \ "$(INTDIR)\r_aclipa.obj" \ "$(INTDIR)\r_alias.obj" \ "$(INTDIR)\r_aliasa.obj" \ "$(INTDIR)\r_bsp.obj" \ "$(INTDIR)\r_draw.obj" \ "$(INTDIR)\r_drawa.obj" \ "$(INTDIR)\r_edge.obj" \ "$(INTDIR)\r_edgea.obj" \ "$(INTDIR)\r_efrag.obj" \ "$(INTDIR)\r_light.obj" \ "$(INTDIR)\r_main.obj" \ "$(INTDIR)\r_misc.obj" \ "$(INTDIR)\r_part.obj" \ "$(INTDIR)\r_sky.obj" \ "$(INTDIR)\r_sprite.obj" \ "$(INTDIR)\r_surf.obj" \ "$(INTDIR)\r_vars.obj" \ "$(INTDIR)\r_varsa.obj" \ "$(INTDIR)\sbar.obj" \ "$(INTDIR)\screen.obj" \ "$(INTDIR)\skin.obj" \ "$(INTDIR)\snd_dma.obj" \ "$(INTDIR)\snd_mem.obj" \ "$(INTDIR)\snd_mix.obj" \ "$(INTDIR)\snd_mixa.obj" \ "$(INTDIR)\snd_win.obj" \ "$(INTDIR)\surf16.obj" \ "$(INTDIR)\surf8.obj" \ "$(INTDIR)\sys_win.obj" \ "$(INTDIR)\sys_wina.obj" \ "$(INTDIR)\vid_win.obj" \ "$(INTDIR)\view.obj" \ "$(INTDIR)\wad.obj" \ "$(INTDIR)\winquake.res" \ "$(INTDIR)\zone.obj" "$(OUTDIR)\qwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "qwcl___0" # PROP BASE Intermediate_Dir "qwcl___0" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "debug" # PROP Intermediate_Dir "debug" # PROP Target_Dir "" OUTDIR=.\debug INTDIR=.\debug ALL : "$(OUTDIR)\qwcl.exe" "$(OUTDIR)\qwcl.bsc" CLEAN : -@erase "$(INTDIR)\cd_win.obj" -@erase "$(INTDIR)\cd_win.sbr" -@erase "$(INTDIR)\cl_cam.obj" -@erase "$(INTDIR)\cl_cam.sbr" -@erase "$(INTDIR)\cl_demo.obj" -@erase "$(INTDIR)\cl_demo.sbr" -@erase "$(INTDIR)\cl_ents.obj" -@erase "$(INTDIR)\cl_ents.sbr" -@erase "$(INTDIR)\cl_input.obj" -@erase "$(INTDIR)\cl_input.sbr" -@erase "$(INTDIR)\cl_main.obj" -@erase "$(INTDIR)\cl_main.sbr" -@erase "$(INTDIR)\cl_parse.obj" -@erase "$(INTDIR)\cl_parse.sbr" -@erase "$(INTDIR)\cl_pred.obj" -@erase "$(INTDIR)\cl_pred.sbr" -@erase "$(INTDIR)\cl_tent.obj" -@erase "$(INTDIR)\cl_tent.sbr" -@erase "$(INTDIR)\cmd.obj" -@erase "$(INTDIR)\cmd.sbr" -@erase "$(INTDIR)\common.obj" -@erase "$(INTDIR)\common.sbr" -@erase "$(INTDIR)\console.obj" -@erase "$(INTDIR)\console.sbr" -@erase "$(INTDIR)\crc.obj" -@erase "$(INTDIR)\crc.sbr" -@erase "$(INTDIR)\cvar.obj" -@erase "$(INTDIR)\cvar.sbr" -@erase "$(INTDIR)\d_draw.obj" -@erase "$(INTDIR)\d_draw16.obj" -@erase "$(INTDIR)\d_edge.obj" -@erase "$(INTDIR)\d_edge.sbr" -@erase "$(INTDIR)\d_fill.obj" -@erase "$(INTDIR)\d_fill.sbr" -@erase "$(INTDIR)\d_init.obj" -@erase "$(INTDIR)\d_init.sbr" -@erase "$(INTDIR)\d_modech.obj" -@erase "$(INTDIR)\d_modech.sbr" -@erase "$(INTDIR)\d_part.obj" -@erase "$(INTDIR)\d_part.sbr" -@erase "$(INTDIR)\d_parta.obj" -@erase "$(INTDIR)\d_polysa.obj" -@erase "$(INTDIR)\d_polyse.obj" -@erase "$(INTDIR)\d_polyse.sbr" -@erase "$(INTDIR)\d_scan.obj" -@erase "$(INTDIR)\d_scan.sbr" -@erase "$(INTDIR)\d_scana.obj" -@erase "$(INTDIR)\d_sky.obj" -@erase "$(INTDIR)\d_sky.sbr" -@erase "$(INTDIR)\d_spr8.obj" -@erase "$(INTDIR)\d_sprite.obj" -@erase "$(INTDIR)\d_sprite.sbr" -@erase "$(INTDIR)\d_surf.obj" -@erase "$(INTDIR)\d_surf.sbr" -@erase "$(INTDIR)\d_vars.obj" -@erase "$(INTDIR)\d_vars.sbr" -@erase "$(INTDIR)\d_varsa.obj" -@erase "$(INTDIR)\d_zpoint.obj" -@erase "$(INTDIR)\d_zpoint.sbr" -@erase "$(INTDIR)\draw.obj" -@erase "$(INTDIR)\draw.sbr" -@erase "$(INTDIR)\in_win.obj" -@erase "$(INTDIR)\in_win.sbr" -@erase "$(INTDIR)\keys.obj" -@erase "$(INTDIR)\keys.sbr" -@erase "$(INTDIR)\math.obj" -@erase "$(INTDIR)\mathlib.obj" -@erase "$(INTDIR)\mathlib.sbr" -@erase "$(INTDIR)\md4.obj" -@erase "$(INTDIR)\md4.sbr" -@erase "$(INTDIR)\menu.obj" -@erase "$(INTDIR)\menu.sbr" -@erase "$(INTDIR)\model.obj" -@erase "$(INTDIR)\model.sbr" -@erase "$(INTDIR)\net_chan.obj" -@erase "$(INTDIR)\net_chan.sbr" -@erase "$(INTDIR)\net_wins.obj" -@erase "$(INTDIR)\net_wins.sbr" -@erase "$(INTDIR)\pmove.obj" -@erase "$(INTDIR)\pmove.sbr" -@erase "$(INTDIR)\pmovetst.obj" -@erase "$(INTDIR)\pmovetst.sbr" -@erase "$(INTDIR)\r_aclip.obj" -@erase "$(INTDIR)\r_aclip.sbr" -@erase "$(INTDIR)\r_aclipa.obj" -@erase "$(INTDIR)\r_alias.obj" -@erase "$(INTDIR)\r_alias.sbr" -@erase "$(INTDIR)\r_aliasa.obj" -@erase "$(INTDIR)\r_bsp.obj" -@erase "$(INTDIR)\r_bsp.sbr" -@erase "$(INTDIR)\r_draw.obj" -@erase "$(INTDIR)\r_draw.sbr" -@erase "$(INTDIR)\r_drawa.obj" -@erase "$(INTDIR)\r_edge.obj" -@erase "$(INTDIR)\r_edge.sbr" -@erase "$(INTDIR)\r_edgea.obj" -@erase "$(INTDIR)\r_efrag.obj" -@erase "$(INTDIR)\r_efrag.sbr" -@erase "$(INTDIR)\r_light.obj" -@erase "$(INTDIR)\r_light.sbr" -@erase "$(INTDIR)\r_main.obj" -@erase "$(INTDIR)\r_main.sbr" -@erase "$(INTDIR)\r_misc.obj" -@erase "$(INTDIR)\r_misc.sbr" -@erase "$(INTDIR)\r_part.obj" -@erase "$(INTDIR)\r_part.sbr" -@erase "$(INTDIR)\r_sky.obj" -@erase "$(INTDIR)\r_sky.sbr" -@erase "$(INTDIR)\r_sprite.obj" -@erase "$(INTDIR)\r_sprite.sbr" -@erase "$(INTDIR)\r_surf.obj" -@erase "$(INTDIR)\r_surf.sbr" -@erase "$(INTDIR)\r_vars.obj" -@erase "$(INTDIR)\r_vars.sbr" -@erase "$(INTDIR)\r_varsa.obj" -@erase "$(INTDIR)\sbar.obj" -@erase "$(INTDIR)\sbar.sbr" -@erase "$(INTDIR)\screen.obj" -@erase "$(INTDIR)\screen.sbr" -@erase "$(INTDIR)\skin.obj" -@erase "$(INTDIR)\skin.sbr" -@erase "$(INTDIR)\snd_dma.obj" -@erase "$(INTDIR)\snd_dma.sbr" -@erase "$(INTDIR)\snd_mem.obj" -@erase "$(INTDIR)\snd_mem.sbr" -@erase "$(INTDIR)\snd_mix.obj" -@erase "$(INTDIR)\snd_mix.sbr" -@erase "$(INTDIR)\snd_mixa.obj" -@erase "$(INTDIR)\snd_win.obj" -@erase "$(INTDIR)\snd_win.sbr" -@erase "$(INTDIR)\surf16.obj" -@erase "$(INTDIR)\surf8.obj" -@erase "$(INTDIR)\sys_win.obj" -@erase "$(INTDIR)\sys_win.sbr" -@erase "$(INTDIR)\sys_wina.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(INTDIR)\vid_win.obj" -@erase "$(INTDIR)\vid_win.sbr" -@erase "$(INTDIR)\view.obj" -@erase "$(INTDIR)\view.sbr" -@erase "$(INTDIR)\wad.obj" -@erase "$(INTDIR)\wad.sbr" -@erase "$(INTDIR)\winquake.res" -@erase "$(INTDIR)\zone.obj" -@erase "$(INTDIR)\zone.sbr" -@erase "$(OUTDIR)\qwcl.bsc" -@erase "$(OUTDIR)\qwcl.exe" -@erase "$(OUTDIR)\qwcl.ilk" -@erase "$(OUTDIR)\qwcl.pdb" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /Gm /GX /Zi /Od /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c # SUBTRACT CPP /X CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\debug/ CPP_SBRS=.\debug/ # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc" BSC32_SBRS= \ "$(INTDIR)\cd_win.sbr" \ "$(INTDIR)\cl_cam.sbr" \ "$(INTDIR)\cl_demo.sbr" \ "$(INTDIR)\cl_ents.sbr" \ "$(INTDIR)\cl_input.sbr" \ "$(INTDIR)\cl_main.sbr" \ "$(INTDIR)\cl_parse.sbr" \ "$(INTDIR)\cl_pred.sbr" \ "$(INTDIR)\cl_tent.sbr" \ "$(INTDIR)\cmd.sbr" \ "$(INTDIR)\common.sbr" \ "$(INTDIR)\console.sbr" \ "$(INTDIR)\crc.sbr" \ "$(INTDIR)\cvar.sbr" \ "$(INTDIR)\d_edge.sbr" \ "$(INTDIR)\d_fill.sbr" \ "$(INTDIR)\d_init.sbr" \ "$(INTDIR)\d_modech.sbr" \ "$(INTDIR)\d_part.sbr" \ "$(INTDIR)\d_polyse.sbr" \ "$(INTDIR)\d_scan.sbr" \ "$(INTDIR)\d_sky.sbr" \ "$(INTDIR)\d_sprite.sbr" \ "$(INTDIR)\d_surf.sbr" \ "$(INTDIR)\d_vars.sbr" \ "$(INTDIR)\d_zpoint.sbr" \ "$(INTDIR)\draw.sbr" \ "$(INTDIR)\in_win.sbr" \ "$(INTDIR)\keys.sbr" \ "$(INTDIR)\mathlib.sbr" \ "$(INTDIR)\md4.sbr" \ "$(INTDIR)\menu.sbr" \ "$(INTDIR)\model.sbr" \ "$(INTDIR)\net_chan.sbr" \ "$(INTDIR)\net_wins.sbr" \ "$(INTDIR)\pmove.sbr" \ "$(INTDIR)\pmovetst.sbr" \ "$(INTDIR)\r_aclip.sbr" \ "$(INTDIR)\r_alias.sbr" \ "$(INTDIR)\r_bsp.sbr" \ "$(INTDIR)\r_draw.sbr" \ "$(INTDIR)\r_edge.sbr" \ "$(INTDIR)\r_efrag.sbr" \ "$(INTDIR)\r_light.sbr" \ "$(INTDIR)\r_main.sbr" \ "$(INTDIR)\r_misc.sbr" \ "$(INTDIR)\r_part.sbr" \ "$(INTDIR)\r_sky.sbr" \ "$(INTDIR)\r_sprite.sbr" \ "$(INTDIR)\r_surf.sbr" \ "$(INTDIR)\r_vars.sbr" \ "$(INTDIR)\sbar.sbr" \ "$(INTDIR)\screen.sbr" \ "$(INTDIR)\skin.sbr" \ "$(INTDIR)\snd_dma.sbr" \ "$(INTDIR)\snd_mem.sbr" \ "$(INTDIR)\snd_mix.sbr" \ "$(INTDIR)\snd_win.sbr" \ "$(INTDIR)\sys_win.sbr" \ "$(INTDIR)\vid_win.sbr" \ "$(INTDIR)\view.sbr" \ "$(INTDIR)\wad.sbr" \ "$(INTDIR)\zone.sbr" "$(OUTDIR)\qwcl.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 ..\..\scitech\lib\win32\vc\mgllt.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # SUBTRACT LINK32 /verbose LINK32_FLAGS=..\..\scitech\lib\win32\vc\mgllt.lib\ ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib\ user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\ ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\ /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/qwcl.pdb" /debug\ /machine:I386 /out:"$(OUTDIR)/qwcl.exe" LINK32_OBJS= \ "$(INTDIR)\cd_win.obj" \ "$(INTDIR)\cl_cam.obj" \ "$(INTDIR)\cl_demo.obj" \ "$(INTDIR)\cl_ents.obj" \ "$(INTDIR)\cl_input.obj" \ "$(INTDIR)\cl_main.obj" \ "$(INTDIR)\cl_parse.obj" \ "$(INTDIR)\cl_pred.obj" \ "$(INTDIR)\cl_tent.obj" \ "$(INTDIR)\cmd.obj" \ "$(INTDIR)\common.obj" \ "$(INTDIR)\console.obj" \ "$(INTDIR)\crc.obj" \ "$(INTDIR)\cvar.obj" \ "$(INTDIR)\d_draw.obj" \ "$(INTDIR)\d_draw16.obj" \ "$(INTDIR)\d_edge.obj" \ "$(INTDIR)\d_fill.obj" \ "$(INTDIR)\d_init.obj" \ "$(INTDIR)\d_modech.obj" \ "$(INTDIR)\d_part.obj" \ "$(INTDIR)\d_parta.obj" \ "$(INTDIR)\d_polysa.obj" \ "$(INTDIR)\d_polyse.obj" \ "$(INTDIR)\d_scan.obj" \ "$(INTDIR)\d_scana.obj" \ "$(INTDIR)\d_sky.obj" \ "$(INTDIR)\d_spr8.obj" \ "$(INTDIR)\d_sprite.obj" \ "$(INTDIR)\d_surf.obj" \ "$(INTDIR)\d_vars.obj" \ "$(INTDIR)\d_varsa.obj" \ "$(INTDIR)\d_zpoint.obj" \ "$(INTDIR)\draw.obj" \ "$(INTDIR)\in_win.obj" \ "$(INTDIR)\keys.obj" \ "$(INTDIR)\math.obj" \ "$(INTDIR)\mathlib.obj" \ "$(INTDIR)\md4.obj" \ "$(INTDIR)\menu.obj" \ "$(INTDIR)\model.obj" \ "$(INTDIR)\net_chan.obj" \ "$(INTDIR)\net_wins.obj" \ "$(INTDIR)\pmove.obj" \ "$(INTDIR)\pmovetst.obj" \ "$(INTDIR)\r_aclip.obj" \ "$(INTDIR)\r_aclipa.obj" \ "$(INTDIR)\r_alias.obj" \ "$(INTDIR)\r_aliasa.obj" \ "$(INTDIR)\r_bsp.obj" \ "$(INTDIR)\r_draw.obj" \ "$(INTDIR)\r_drawa.obj" \ "$(INTDIR)\r_edge.obj" \ "$(INTDIR)\r_edgea.obj" \ "$(INTDIR)\r_efrag.obj" \ "$(INTDIR)\r_light.obj" \ "$(INTDIR)\r_main.obj" \ "$(INTDIR)\r_misc.obj" \ "$(INTDIR)\r_part.obj" \ "$(INTDIR)\r_sky.obj" \ "$(INTDIR)\r_sprite.obj" \ "$(INTDIR)\r_surf.obj" \ "$(INTDIR)\r_vars.obj" \ "$(INTDIR)\r_varsa.obj" \ "$(INTDIR)\sbar.obj" \ "$(INTDIR)\screen.obj" \ "$(INTDIR)\skin.obj" \ "$(INTDIR)\snd_dma.obj" \ "$(INTDIR)\snd_mem.obj" \ "$(INTDIR)\snd_mix.obj" \ "$(INTDIR)\snd_mixa.obj" \ "$(INTDIR)\snd_win.obj" \ "$(INTDIR)\surf16.obj" \ "$(INTDIR)\surf8.obj" \ "$(INTDIR)\sys_win.obj" \ "$(INTDIR)\sys_wina.obj" \ "$(INTDIR)\vid_win.obj" \ "$(INTDIR)\view.obj" \ "$(INTDIR)\wad.obj" \ "$(INTDIR)\winquake.res" \ "$(INTDIR)\zone.obj" "$(OUTDIR)\qwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "GL Debug" # PROP BASE Intermediate_Dir "GL Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "GLDebug" # PROP Intermediate_Dir "GLDebug" # PROP Target_Dir "" OUTDIR=.\GLDebug INTDIR=.\GLDebug ALL : "$(OUTDIR)\glqwcl.exe" "$(OUTDIR)\qwcl.bsc" CLEAN : -@erase "$(INTDIR)\cd_win.obj" -@erase "$(INTDIR)\cd_win.sbr" -@erase "$(INTDIR)\cl_cam.obj" -@erase "$(INTDIR)\cl_cam.sbr" -@erase "$(INTDIR)\cl_demo.obj" -@erase "$(INTDIR)\cl_demo.sbr" -@erase "$(INTDIR)\cl_ents.obj" -@erase "$(INTDIR)\cl_ents.sbr" -@erase "$(INTDIR)\cl_input.obj" -@erase "$(INTDIR)\cl_input.sbr" -@erase "$(INTDIR)\cl_main.obj" -@erase "$(INTDIR)\cl_main.sbr" -@erase "$(INTDIR)\cl_parse.obj" -@erase "$(INTDIR)\cl_parse.sbr" -@erase "$(INTDIR)\cl_pred.obj" -@erase "$(INTDIR)\cl_pred.sbr" -@erase "$(INTDIR)\cl_tent.obj" -@erase "$(INTDIR)\cl_tent.sbr" -@erase "$(INTDIR)\cmd.obj" -@erase "$(INTDIR)\cmd.sbr" -@erase "$(INTDIR)\common.obj" -@erase "$(INTDIR)\common.sbr" -@erase "$(INTDIR)\console.obj" -@erase "$(INTDIR)\console.sbr" -@erase "$(INTDIR)\crc.obj" -@erase "$(INTDIR)\crc.sbr" -@erase "$(INTDIR)\cvar.obj" -@erase "$(INTDIR)\cvar.sbr" -@erase "$(INTDIR)\gl_draw.obj" -@erase "$(INTDIR)\gl_draw.sbr" -@erase "$(INTDIR)\gl_mesh.obj" -@erase "$(INTDIR)\gl_mesh.sbr" -@erase "$(INTDIR)\gl_model.obj" -@erase "$(INTDIR)\gl_model.sbr" -@erase "$(INTDIR)\gl_ngraph.obj" -@erase "$(INTDIR)\gl_ngraph.sbr" -@erase "$(INTDIR)\gl_refrag.obj" -@erase "$(INTDIR)\gl_refrag.sbr" -@erase "$(INTDIR)\gl_rlight.obj" -@erase "$(INTDIR)\gl_rlight.sbr" -@erase "$(INTDIR)\gl_rmain.obj" -@erase "$(INTDIR)\gl_rmain.sbr" -@erase "$(INTDIR)\gl_rmisc.obj" -@erase "$(INTDIR)\gl_rmisc.sbr" -@erase "$(INTDIR)\gl_rsurf.obj" -@erase "$(INTDIR)\gl_rsurf.sbr" -@erase "$(INTDIR)\gl_screen.obj" -@erase "$(INTDIR)\gl_screen.sbr" -@erase "$(INTDIR)\gl_test.obj" -@erase "$(INTDIR)\gl_test.sbr" -@erase "$(INTDIR)\gl_vidnt.obj" -@erase "$(INTDIR)\gl_vidnt.sbr" -@erase "$(INTDIR)\gl_warp.obj" -@erase "$(INTDIR)\gl_warp.sbr" -@erase "$(INTDIR)\in_win.obj" -@erase "$(INTDIR)\in_win.sbr" -@erase "$(INTDIR)\keys.obj" -@erase "$(INTDIR)\keys.sbr" -@erase "$(INTDIR)\math.obj" -@erase "$(INTDIR)\mathlib.obj" -@erase "$(INTDIR)\mathlib.sbr" -@erase "$(INTDIR)\md4.obj" -@erase "$(INTDIR)\md4.sbr" -@erase "$(INTDIR)\menu.obj" -@erase "$(INTDIR)\menu.sbr" -@erase "$(INTDIR)\net_chan.obj" -@erase "$(INTDIR)\net_chan.sbr" -@erase "$(INTDIR)\net_wins.obj" -@erase "$(INTDIR)\net_wins.sbr" -@erase "$(INTDIR)\pmove.obj" -@erase "$(INTDIR)\pmove.sbr" -@erase "$(INTDIR)\pmovetst.obj" -@erase "$(INTDIR)\pmovetst.sbr" -@erase "$(INTDIR)\r_part.obj" -@erase "$(INTDIR)\r_part.sbr" -@erase "$(INTDIR)\sbar.obj" -@erase "$(INTDIR)\sbar.sbr" -@erase "$(INTDIR)\skin.obj" -@erase "$(INTDIR)\skin.sbr" -@erase "$(INTDIR)\snd_dma.obj" -@erase "$(INTDIR)\snd_dma.sbr" -@erase "$(INTDIR)\snd_mem.obj" -@erase "$(INTDIR)\snd_mem.sbr" -@erase "$(INTDIR)\snd_mix.obj" -@erase "$(INTDIR)\snd_mix.sbr" -@erase "$(INTDIR)\snd_mixa.obj" -@erase "$(INTDIR)\snd_win.obj" -@erase "$(INTDIR)\snd_win.sbr" -@erase "$(INTDIR)\sys_win.obj" -@erase "$(INTDIR)\sys_win.sbr" -@erase "$(INTDIR)\sys_wina.obj" -@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.pdb" -@erase "$(INTDIR)\view.obj" -@erase "$(INTDIR)\view.sbr" -@erase "$(INTDIR)\wad.obj" -@erase "$(INTDIR)\wad.sbr" -@erase "$(INTDIR)\winquake.res" -@erase "$(INTDIR)\zone.obj" -@erase "$(INTDIR)\zone.sbr" -@erase "$(OUTDIR)\glqwcl.exe" -@erase "$(OUTDIR)\glqwcl.ilk" -@erase "$(OUTDIR)\glqwcl.pdb" -@erase "$(OUTDIR)\qwcl.bsc" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c # ADD CPP /nologo /Gm /GX /Zi /Od /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /c # SUBTRACT CPP /X CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c CPP_OBJS=.\GLDebug/ CPP_SBRS=.\GLDebug/ # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc" BSC32_SBRS= \ "$(INTDIR)\cd_win.sbr" \ "$(INTDIR)\cl_cam.sbr" \ "$(INTDIR)\cl_demo.sbr" \ "$(INTDIR)\cl_ents.sbr" \ "$(INTDIR)\cl_input.sbr" \ "$(INTDIR)\cl_main.sbr" \ "$(INTDIR)\cl_parse.sbr" \ "$(INTDIR)\cl_pred.sbr" \ "$(INTDIR)\cl_tent.sbr" \ "$(INTDIR)\cmd.sbr" \ "$(INTDIR)\common.sbr" \ "$(INTDIR)\console.sbr" \ "$(INTDIR)\crc.sbr" \ "$(INTDIR)\cvar.sbr" \ "$(INTDIR)\gl_draw.sbr" \ "$(INTDIR)\gl_mesh.sbr" \ "$(INTDIR)\gl_model.sbr" \ "$(INTDIR)\gl_ngraph.sbr" \ "$(INTDIR)\gl_refrag.sbr" \ "$(INTDIR)\gl_rlight.sbr" \ "$(INTDIR)\gl_rmain.sbr" \ "$(INTDIR)\gl_rmisc.sbr" \ "$(INTDIR)\gl_rsurf.sbr" \ "$(INTDIR)\gl_screen.sbr" \ "$(INTDIR)\gl_test.sbr" \ "$(INTDIR)\gl_vidnt.sbr" \ "$(INTDIR)\gl_warp.sbr" \ "$(INTDIR)\in_win.sbr" \ "$(INTDIR)\keys.sbr" \ "$(INTDIR)\mathlib.sbr" \ "$(INTDIR)\md4.sbr" \ "$(INTDIR)\menu.sbr" \ "$(INTDIR)\net_chan.sbr" \ "$(INTDIR)\net_wins.sbr" \ "$(INTDIR)\pmove.sbr" \ "$(INTDIR)\pmovetst.sbr" \ "$(INTDIR)\r_part.sbr" \ "$(INTDIR)\sbar.sbr" \ "$(INTDIR)\skin.sbr" \ "$(INTDIR)\snd_dma.sbr" \ "$(INTDIR)\snd_mem.sbr" \ "$(INTDIR)\snd_mix.sbr" \ "$(INTDIR)\snd_win.sbr" \ "$(INTDIR)\sys_win.sbr" \ "$(INTDIR)\view.sbr" \ "$(INTDIR)\wad.sbr" \ "$(INTDIR)\zone.sbr" "$(OUTDIR)\qwcl.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe # ADD BASE LINK32 ..\..\dxsdk\sdk\lib\dxguid.lib ..\..\scitech\lib\win32\vc\mgllt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"GLDebug/glqwcl.exe" LINK32_FLAGS=opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib\ wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\ comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\ odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes\ /pdb:"$(OUTDIR)/glqwcl.pdb" /debug /machine:I386 /out:"$(OUTDIR)/glqwcl.exe" LINK32_OBJS= \ "$(INTDIR)\cd_win.obj" \ "$(INTDIR)\cl_cam.obj" \ "$(INTDIR)\cl_demo.obj" \ "$(INTDIR)\cl_ents.obj" \ "$(INTDIR)\cl_input.obj" \ "$(INTDIR)\cl_main.obj" \ "$(INTDIR)\cl_parse.obj" \ "$(INTDIR)\cl_pred.obj" \ "$(INTDIR)\cl_tent.obj" \ "$(INTDIR)\cmd.obj" \ "$(INTDIR)\common.obj" \ "$(INTDIR)\console.obj" \ "$(INTDIR)\crc.obj" \ "$(INTDIR)\cvar.obj" \ "$(INTDIR)\gl_draw.obj" \ "$(INTDIR)\gl_mesh.obj" \ "$(INTDIR)\gl_model.obj" \ "$(INTDIR)\gl_ngraph.obj" \ "$(INTDIR)\gl_refrag.obj" \ "$(INTDIR)\gl_rlight.obj" \ "$(INTDIR)\gl_rmain.obj" \ "$(INTDIR)\gl_rmisc.obj" \ "$(INTDIR)\gl_rsurf.obj" \ "$(INTDIR)\gl_screen.obj" \ "$(INTDIR)\gl_test.obj" \ "$(INTDIR)\gl_vidnt.obj" \ "$(INTDIR)\gl_warp.obj" \ "$(INTDIR)\in_win.obj" \ "$(INTDIR)\keys.obj" \ "$(INTDIR)\math.obj" \ "$(INTDIR)\mathlib.obj" \ "$(INTDIR)\md4.obj" \ "$(INTDIR)\menu.obj" \ "$(INTDIR)\net_chan.obj" \ "$(INTDIR)\net_wins.obj" \ "$(INTDIR)\pmove.obj" \ "$(INTDIR)\pmovetst.obj" \ "$(INTDIR)\r_part.obj" \ "$(INTDIR)\sbar.obj" \ "$(INTDIR)\skin.obj" \ "$(INTDIR)\snd_dma.obj" \ "$(INTDIR)\snd_mem.obj" \ "$(INTDIR)\snd_mix.obj" \ "$(INTDIR)\snd_mixa.obj" \ "$(INTDIR)\snd_win.obj" \ "$(INTDIR)\sys_win.obj" \ "$(INTDIR)\sys_wina.obj" \ "$(INTDIR)\view.obj" \ "$(INTDIR)\wad.obj" \ "$(INTDIR)\winquake.res" \ "$(INTDIR)\zone.obj" "$(OUTDIR)\glqwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "GL Release" # PROP BASE Intermediate_Dir "GL Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "GLRelease" # PROP Intermediate_Dir "GLRelease" # PROP Target_Dir "" OUTDIR=.\GLRelease INTDIR=.\GLRelease ALL : "$(OUTDIR)\glqwcl.exe" CLEAN : -@erase "$(INTDIR)\cd_win.obj" -@erase "$(INTDIR)\cl_cam.obj" -@erase "$(INTDIR)\cl_demo.obj" -@erase "$(INTDIR)\cl_ents.obj" -@erase "$(INTDIR)\cl_input.obj" -@erase "$(INTDIR)\cl_main.obj" -@erase "$(INTDIR)\cl_parse.obj" -@erase "$(INTDIR)\cl_pred.obj" -@erase "$(INTDIR)\cl_tent.obj" -@erase "$(INTDIR)\cmd.obj" -@erase "$(INTDIR)\common.obj" -@erase "$(INTDIR)\console.obj" -@erase "$(INTDIR)\crc.obj" -@erase "$(INTDIR)\cvar.obj" -@erase "$(INTDIR)\gl_draw.obj" -@erase "$(INTDIR)\gl_mesh.obj" -@erase "$(INTDIR)\gl_model.obj" -@erase "$(INTDIR)\gl_ngraph.obj" -@erase "$(INTDIR)\gl_refrag.obj" -@erase "$(INTDIR)\gl_rlight.obj" -@erase "$(INTDIR)\gl_rmain.obj" -@erase "$(INTDIR)\gl_rmisc.obj" -@erase "$(INTDIR)\gl_rsurf.obj" -@erase "$(INTDIR)\gl_screen.obj" -@erase "$(INTDIR)\gl_test.obj" -@erase "$(INTDIR)\gl_vidnt.obj" -@erase "$(INTDIR)\gl_warp.obj" -@erase "$(INTDIR)\in_win.obj" -@erase "$(INTDIR)\keys.obj" -@erase "$(INTDIR)\math.obj" -@erase "$(INTDIR)\mathlib.obj" -@erase "$(INTDIR)\md4.obj" -@erase "$(INTDIR)\menu.obj" -@erase "$(INTDIR)\net_chan.obj" -@erase "$(INTDIR)\net_wins.obj" -@erase "$(INTDIR)\pmove.obj" -@erase "$(INTDIR)\pmovetst.obj" -@erase "$(INTDIR)\r_part.obj" -@erase "$(INTDIR)\sbar.obj" -@erase "$(INTDIR)\skin.obj" -@erase "$(INTDIR)\snd_dma.obj" -@erase "$(INTDIR)\snd_mem.obj" -@erase "$(INTDIR)\snd_mix.obj" -@erase "$(INTDIR)\snd_mixa.obj" -@erase "$(INTDIR)\snd_win.obj" -@erase "$(INTDIR)\sys_win.obj" -@erase "$(INTDIR)\sys_wina.obj" -@erase "$(INTDIR)\view.obj" -@erase "$(INTDIR)\wad.obj" -@erase "$(INTDIR)\winquake.res" -@erase "$(INTDIR)\zone.obj" -@erase "$(OUTDIR)\glqwcl.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /GX /O2 /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /YX /c # SUBTRACT CPP /X CPP_PROJ=/nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\GLRelease/ CPP_SBRS=.\. # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc" BSC32_SBRS= \ LINK32=link.exe # ADD BASE LINK32 ..\..\dxsdk\sdk\lib\dxguid.lib ..\..\scitech\lib\win32\vc\mgllt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/glqwcl.exe" LINK32_FLAGS=opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib\ wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\ comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\ odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\ /pdb:"$(OUTDIR)/glqwcl.pdb" /machine:I386 /out:"$(OUTDIR)/glqwcl.exe" LINK32_OBJS= \ "$(INTDIR)\cd_win.obj" \ "$(INTDIR)\cl_cam.obj" \ "$(INTDIR)\cl_demo.obj" \ "$(INTDIR)\cl_ents.obj" \ "$(INTDIR)\cl_input.obj" \ "$(INTDIR)\cl_main.obj" \ "$(INTDIR)\cl_parse.obj" \ "$(INTDIR)\cl_pred.obj" \ "$(INTDIR)\cl_tent.obj" \ "$(INTDIR)\cmd.obj" \ "$(INTDIR)\common.obj" \ "$(INTDIR)\console.obj" \ "$(INTDIR)\crc.obj" \ "$(INTDIR)\cvar.obj" \ "$(INTDIR)\gl_draw.obj" \ "$(INTDIR)\gl_mesh.obj" \ "$(INTDIR)\gl_model.obj" \ "$(INTDIR)\gl_ngraph.obj" \ "$(INTDIR)\gl_refrag.obj" \ "$(INTDIR)\gl_rlight.obj" \ "$(INTDIR)\gl_rmain.obj" \ "$(INTDIR)\gl_rmisc.obj" \ "$(INTDIR)\gl_rsurf.obj" \ "$(INTDIR)\gl_screen.obj" \ "$(INTDIR)\gl_test.obj" \ "$(INTDIR)\gl_vidnt.obj" \ "$(INTDIR)\gl_warp.obj" \ "$(INTDIR)\in_win.obj" \ "$(INTDIR)\keys.obj" \ "$(INTDIR)\math.obj" \ "$(INTDIR)\mathlib.obj" \ "$(INTDIR)\md4.obj" \ "$(INTDIR)\menu.obj" \ "$(INTDIR)\net_chan.obj" \ "$(INTDIR)\net_wins.obj" \ "$(INTDIR)\pmove.obj" \ "$(INTDIR)\pmovetst.obj" \ "$(INTDIR)\r_part.obj" \ "$(INTDIR)\sbar.obj" \ "$(INTDIR)\skin.obj" \ "$(INTDIR)\snd_dma.obj" \ "$(INTDIR)\snd_mem.obj" \ "$(INTDIR)\snd_mix.obj" \ "$(INTDIR)\snd_mixa.obj" \ "$(INTDIR)\snd_win.obj" \ "$(INTDIR)\sys_win.obj" \ "$(INTDIR)\sys_wina.obj" \ "$(INTDIR)\view.obj" \ "$(INTDIR)\wad.obj" \ "$(INTDIR)\winquake.res" \ "$(INTDIR)\zone.obj" "$(OUTDIR)\glqwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< ################################################################################ # Begin Target # Name "qwcl - Win32 Release" # Name "qwcl - Win32 Debug" # Name "qwcl - Win32 GL Debug" # Name "qwcl - Win32 GL Release" !IF "$(CFG)" == "qwcl - Win32 Release" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" !ENDIF ################################################################################ # Begin Source File SOURCE=.\cd_win.c DEP_CPP_CD_WI=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_CD_WI=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)" "$(INTDIR)\cd_win.sbr" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)" "$(INTDIR)\cd_win.sbr" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\cl_cam.c !IF "$(CFG)" == "qwcl - Win32 Release" DEP_CPP_CL_CA=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_CL_CA=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\cl_cam.obj" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" DEP_CPP_CL_CA=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_CL_CA=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\cl_cam.obj" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)" "$(INTDIR)\cl_cam.sbr" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_CL_CA=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_CL_CA=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\cl_cam.obj" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)" "$(INTDIR)\cl_cam.sbr" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_CL_CA=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_CL_CA=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\cl_cam.obj" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\cl_demo.c DEP_CPP_CL_DE=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_CL_DE=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" "$(INTDIR)\cl_demo.sbr" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" "$(INTDIR)\cl_demo.sbr" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\cl_ents.c !IF "$(CFG)" == "qwcl - Win32 Release" DEP_CPP_CL_EN=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_CL_EN=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" DEP_CPP_CL_EN=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_CL_EN=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" "$(INTDIR)\cl_ents.sbr" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_CL_EN=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\zone.h"\ "$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" "$(INTDIR)\cl_ents.sbr" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_CL_EN=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_CL_EN=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\cl_input.c DEP_CPP_CL_IN=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_CL_IN=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" "$(INTDIR)\cl_input.sbr" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" "$(INTDIR)\cl_input.sbr" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\cl_main.c !IF "$(CFG)" == "qwcl - Win32 Release" DEP_CPP_CL_MA=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_CL_MA=\ "..\..\scitech\include\mglrect.hpp"\ "$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" DEP_CPP_CL_MA=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_CL_MA=\ "..\..\scitech\include\mglrect.hpp"\ "$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" "$(INTDIR)\cl_main.sbr" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_CL_MA=\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ "$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" "$(INTDIR)\cl_main.sbr" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_CL_MA=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\quakedef.h"\ ".\winquake.h"\ NODEP_CPP_CL_MA=\ "..\..\scitech\include\mglrect.hpp"\ "$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\cl_parse.c DEP_CPP_CL_PA=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_CL_PA=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" "$(INTDIR)\cl_parse.sbr" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" "$(INTDIR)\cl_parse.sbr" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\cl_pred.c !IF "$(CFG)" == "qwcl - Win32 Release" DEP_CPP_CL_PR=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_CL_PR=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\cl_pred.obj" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" DEP_CPP_CL_PR=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_CL_PR=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\cl_pred.obj" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)" "$(INTDIR)\cl_pred.sbr" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_CL_PR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_CL_PR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\cl_pred.obj" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)" "$(INTDIR)\cl_pred.sbr" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_CL_PR=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_CL_PR=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\cl_pred.obj" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\cl_tent.c DEP_CPP_CL_TE=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_CL_TE=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" "$(INTDIR)\cl_tent.sbr" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" "$(INTDIR)\cl_tent.sbr" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\cmd.c DEP_CPP_CMD_C=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_CMD_C=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" "$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" "$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\common.c DEP_CPP_COMMO=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_COMMO=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\qwsvdef.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" "$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" "$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\console.c DEP_CPP_CONSO=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_CONSO=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" "$(INTDIR)\console.sbr" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" "$(INTDIR)\console.sbr" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\crc.c DEP_CPP_CRC_C=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_CRC_C=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" "$(INTDIR)\crc.sbr" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" "$(INTDIR)\crc.sbr" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\cvar.c DEP_CPP_CVAR_=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_CVAR_=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\qwsvdef.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" "$(INTDIR)\cvar.sbr" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" "$(INTDIR)\cvar.sbr" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_edge.c DEP_CPP_D_EDG=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_D_EDG=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\d_edge.obj" : $(SOURCE) $(DEP_CPP_D_EDG) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\d_edge.obj" : $(SOURCE) $(DEP_CPP_D_EDG) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\d_edge.sbr" : $(SOURCE) $(DEP_CPP_D_EDG) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_fill.c DEP_CPP_D_FIL=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_D_FIL=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\d_fill.obj" : $(SOURCE) $(DEP_CPP_D_FIL) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\d_fill.obj" : $(SOURCE) $(DEP_CPP_D_FIL) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\d_fill.sbr" : $(SOURCE) $(DEP_CPP_D_FIL) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_init.c DEP_CPP_D_INI=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_D_INI=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\d_init.obj" : $(SOURCE) $(DEP_CPP_D_INI) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\d_init.obj" : $(SOURCE) $(DEP_CPP_D_INI) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\d_init.sbr" : $(SOURCE) $(DEP_CPP_D_INI) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_modech.c DEP_CPP_D_MOD=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_D_MOD=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\d_modech.obj" : $(SOURCE) $(DEP_CPP_D_MOD) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\d_modech.obj" : $(SOURCE) $(DEP_CPP_D_MOD) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\d_modech.sbr" : $(SOURCE) $(DEP_CPP_D_MOD) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_part.c DEP_CPP_D_PAR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_D_PAR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\d_part.obj" : $(SOURCE) $(DEP_CPP_D_PAR) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\d_part.obj" : $(SOURCE) $(DEP_CPP_D_PAR) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\d_part.sbr" : $(SOURCE) $(DEP_CPP_D_PAR) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_polyse.c DEP_CPP_D_POL=\ ".\adivtab.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_D_POL=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\d_polyse.obj" : $(SOURCE) $(DEP_CPP_D_POL) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\d_polyse.obj" : $(SOURCE) $(DEP_CPP_D_POL) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\d_polyse.sbr" : $(SOURCE) $(DEP_CPP_D_POL) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_scan.c DEP_CPP_D_SCA=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_D_SCA=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\d_scan.obj" : $(SOURCE) $(DEP_CPP_D_SCA) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\d_scan.obj" : $(SOURCE) $(DEP_CPP_D_SCA) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\d_scan.sbr" : $(SOURCE) $(DEP_CPP_D_SCA) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_sky.c DEP_CPP_D_SKY=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_D_SKY=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\d_sky.obj" : $(SOURCE) $(DEP_CPP_D_SKY) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\d_sky.obj" : $(SOURCE) $(DEP_CPP_D_SKY) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\d_sky.sbr" : $(SOURCE) $(DEP_CPP_D_SKY) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_sprite.c DEP_CPP_D_SPR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_D_SPR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\d_sprite.obj" : $(SOURCE) $(DEP_CPP_D_SPR) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\d_sprite.obj" : $(SOURCE) $(DEP_CPP_D_SPR) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\d_sprite.sbr" : $(SOURCE) $(DEP_CPP_D_SPR) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_surf.c DEP_CPP_D_SUR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_D_SUR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\d_surf.obj" : $(SOURCE) $(DEP_CPP_D_SUR) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\d_surf.obj" : $(SOURCE) $(DEP_CPP_D_SUR) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\d_surf.sbr" : $(SOURCE) $(DEP_CPP_D_SUR) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_vars.c DEP_CPP_D_VAR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_D_VAR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\d_vars.obj" : $(SOURCE) $(DEP_CPP_D_VAR) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\d_vars.obj" : $(SOURCE) $(DEP_CPP_D_VAR) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\d_vars.sbr" : $(SOURCE) $(DEP_CPP_D_VAR) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_zpoint.c DEP_CPP_D_ZPO=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_D_ZPO=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\d_zpoint.obj" : $(SOURCE) $(DEP_CPP_D_ZPO) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\d_zpoint.obj" : $(SOURCE) $(DEP_CPP_D_ZPO) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\d_zpoint.sbr" : $(SOURCE) $(DEP_CPP_D_ZPO) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\draw.c DEP_CPP_DRAW_=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_DRAW_=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\draw.obj" : $(SOURCE) $(DEP_CPP_DRAW_) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\draw.obj" : $(SOURCE) $(DEP_CPP_DRAW_) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\draw.sbr" : $(SOURCE) $(DEP_CPP_DRAW_) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_draw.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 DEP_CPP_GL_DR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_DR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 DEP_CPP_GL_DR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_DR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_GL_DR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\zone.h"\ BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_draw.obj" : $(SOURCE) $(DEP_CPP_GL_DR) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_draw.sbr" : $(SOURCE) $(DEP_CPP_GL_DR) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_GL_DR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_DR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\gl_draw.obj" : $(SOURCE) $(DEP_CPP_GL_DR) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_mesh.c DEP_CPP_GL_ME=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_ME=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_mesh.obj" : $(SOURCE) $(DEP_CPP_GL_ME) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_mesh.sbr" : $(SOURCE) $(DEP_CPP_GL_ME) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\gl_mesh.obj" : $(SOURCE) $(DEP_CPP_GL_ME) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_model.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 DEP_CPP_GL_MO=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_MO=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 DEP_CPP_GL_MO=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_MO=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_GL_MO=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\zone.h"\ BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_model.obj" : $(SOURCE) $(DEP_CPP_GL_MO) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_model.sbr" : $(SOURCE) $(DEP_CPP_GL_MO) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_GL_MO=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_MO=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\gl_model.obj" : $(SOURCE) $(DEP_CPP_GL_MO) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_ngraph.c DEP_CPP_GL_NG=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_NG=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_ngraph.obj" : $(SOURCE) $(DEP_CPP_GL_NG) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_ngraph.sbr" : $(SOURCE) $(DEP_CPP_GL_NG) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\gl_ngraph.obj" : $(SOURCE) $(DEP_CPP_GL_NG) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_refrag.c DEP_CPP_GL_RE=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_RE=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_refrag.obj" : $(SOURCE) $(DEP_CPP_GL_RE) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_refrag.sbr" : $(SOURCE) $(DEP_CPP_GL_RE) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\gl_refrag.obj" : $(SOURCE) $(DEP_CPP_GL_RE) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_rlight.c DEP_CPP_GL_RL=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_RL=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_rlight.obj" : $(SOURCE) $(DEP_CPP_GL_RL) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_rlight.sbr" : $(SOURCE) $(DEP_CPP_GL_RL) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\gl_rlight.obj" : $(SOURCE) $(DEP_CPP_GL_RL) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_rmain.c DEP_CPP_GL_RM=\ ".\anorm_dots.h"\ ".\anorms.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_RM=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_rmain.obj" : $(SOURCE) $(DEP_CPP_GL_RM) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_rmain.sbr" : $(SOURCE) $(DEP_CPP_GL_RM) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\gl_rmain.obj" : $(SOURCE) $(DEP_CPP_GL_RM) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_rmisc.c DEP_CPP_GL_RMI=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_RMI=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_rmisc.obj" : $(SOURCE) $(DEP_CPP_GL_RMI) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_rmisc.sbr" : $(SOURCE) $(DEP_CPP_GL_RMI) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\gl_rmisc.obj" : $(SOURCE) $(DEP_CPP_GL_RMI) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_rsurf.c DEP_CPP_GL_RS=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_RS=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_rsurf.obj" : $(SOURCE) $(DEP_CPP_GL_RS) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_rsurf.sbr" : $(SOURCE) $(DEP_CPP_GL_RS) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\gl_rsurf.obj" : $(SOURCE) $(DEP_CPP_GL_RS) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_screen.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 DEP_CPP_GL_SC=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_SC=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 DEP_CPP_GL_SC=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_SC=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_GL_SC=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\zone.h"\ BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_screen.obj" : $(SOURCE) $(DEP_CPP_GL_SC) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_screen.sbr" : $(SOURCE) $(DEP_CPP_GL_SC) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_GL_SC=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_SC=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\gl_screen.obj" : $(SOURCE) $(DEP_CPP_GL_SC) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_test.c DEP_CPP_GL_TE=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_TE=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_test.obj" : $(SOURCE) $(DEP_CPP_GL_TE) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_test.sbr" : $(SOURCE) $(DEP_CPP_GL_TE) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\gl_test.obj" : $(SOURCE) $(DEP_CPP_GL_TE) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_vidnt.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 DEP_CPP_GL_VI=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_GL_VI=\ "..\..\scitech\include\mglrect.hpp"\ !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 DEP_CPP_GL_VI=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_GL_VI=\ "..\..\scitech\include\mglrect.hpp"\ !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_GL_VI=\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_vidnt.obj" : $(SOURCE) $(DEP_CPP_GL_VI) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_vidnt.sbr" : $(SOURCE) $(DEP_CPP_GL_VI) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_GL_VI=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\quakedef.h"\ ".\winquake.h"\ NODEP_CPP_GL_VI=\ "..\..\scitech\include\mglrect.hpp"\ "$(INTDIR)\gl_vidnt.obj" : $(SOURCE) $(DEP_CPP_GL_VI) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\gl_warp.c !IF "$(CFG)" == "qwcl - Win32 Release" # PROP Exclude_From_Build 1 DEP_CPP_GL_WA=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\gl_warp_sin.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_WA=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # PROP Exclude_From_Build 1 DEP_CPP_GL_WA=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\gl_warp_sin.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_WA=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_GL_WA=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\gl_warp_sin.h"\ ".\mathlib.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\zone.h"\ BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ $(SOURCE) \ "$(INTDIR)\gl_warp.obj" : $(SOURCE) $(DEP_CPP_GL_WA) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\gl_warp.sbr" : $(SOURCE) $(DEP_CPP_GL_WA) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_GL_WA=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\gl_warp_sin.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_GL_WA=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\gl_warp.obj" : $(SOURCE) $(DEP_CPP_GL_WA) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\in_win.c !IF "$(CFG)" == "qwcl - Win32 Release" DEP_CPP_IN_WI=\ "..\..\dxsdk\sdk\inc\dinput.h"\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_IN_WI=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" DEP_CPP_IN_WI=\ "..\..\dxsdk\sdk\inc\dinput.h"\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_IN_WI=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)" "$(INTDIR)\in_win.sbr" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_IN_WI=\ "..\..\dxsdk\sdk\inc\dinput.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ "$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)" "$(INTDIR)\in_win.sbr" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_IN_WI=\ "..\..\dxsdk\sdk\inc\dinput.h"\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_IN_WI=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\keys.c DEP_CPP_KEYS_=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_KEYS_=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" "$(INTDIR)\keys.sbr" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" "$(INTDIR)\keys.sbr" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\mathlib.c DEP_CPP_MATHL=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_MATHL=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" "$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" "$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\md4.c !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\md4.sbr" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\md4.sbr" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\menu.c !IF "$(CFG)" == "qwcl - Win32 Release" DEP_CPP_MENU_=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_MENU_=\ "..\..\scitech\include\mglrect.hpp"\ "$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" DEP_CPP_MENU_=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_MENU_=\ "..\..\scitech\include\mglrect.hpp"\ "$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" "$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_MENU_=\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ "$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" "$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_MENU_=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\quakedef.h"\ ".\winquake.h"\ NODEP_CPP_MENU_=\ "..\..\scitech\include\mglrect.hpp"\ "$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\model.c DEP_CPP_MODEL=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_MODEL=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\model.obj" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\model.obj" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\model.sbr" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\net_chan.c DEP_CPP_NET_C=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_NET_C=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" "$(INTDIR)\net_chan.sbr" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" "$(INTDIR)\net_chan.sbr" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\net_wins.c !IF "$(CFG)" == "qwcl - Win32 Release" DEP_CPP_NET_W=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_NET_W=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" DEP_CPP_NET_W=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_NET_W=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)" "$(INTDIR)\net_wins.sbr" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_NET_W=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_NET_W=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)" "$(INTDIR)\net_wins.sbr" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_NET_W=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_NET_W=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\pmove.c DEP_CPP_PMOVE=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_PMOVE=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)" "$(INTDIR)\pmove.sbr" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)" "$(INTDIR)\pmove.sbr" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\pmovetst.c DEP_CPP_PMOVET=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_PMOVET=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)" "$(INTDIR)\pmovetst.sbr" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)" "$(INTDIR)\pmovetst.sbr" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_aclip.c DEP_CPP_R_ACL=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_ACL=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_aclip.obj" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_aclip.obj" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_aclip.sbr" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_alias.c DEP_CPP_R_ALI=\ ".\anorms.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_ALI=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_alias.obj" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_alias.obj" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_alias.sbr" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_bsp.c DEP_CPP_R_BSP=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_BSP=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_bsp.obj" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_bsp.obj" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_bsp.sbr" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_draw.c DEP_CPP_R_DRA=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_DRA=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_draw.obj" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_draw.obj" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_draw.sbr" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_edge.c DEP_CPP_R_EDG=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_EDG=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_edge.obj" : $(SOURCE) $(DEP_CPP_R_EDG) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_edge.obj" : $(SOURCE) $(DEP_CPP_R_EDG) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_edge.sbr" : $(SOURCE) $(DEP_CPP_R_EDG) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_efrag.c DEP_CPP_R_EFR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_EFR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_efrag.obj" : $(SOURCE) $(DEP_CPP_R_EFR) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_efrag.obj" : $(SOURCE) $(DEP_CPP_R_EFR) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_efrag.sbr" : $(SOURCE) $(DEP_CPP_R_EFR) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_light.c DEP_CPP_R_LIG=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_LIG=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_light.obj" : $(SOURCE) $(DEP_CPP_R_LIG) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_light.obj" : $(SOURCE) $(DEP_CPP_R_LIG) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_light.sbr" : $(SOURCE) $(DEP_CPP_R_LIG) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_main.c DEP_CPP_R_MAI=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_MAI=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_main.obj" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_main.obj" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_main.sbr" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_misc.c DEP_CPP_R_MIS=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_MIS=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_misc.obj" : $(SOURCE) $(DEP_CPP_R_MIS) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_misc.obj" : $(SOURCE) $(DEP_CPP_R_MIS) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_misc.sbr" : $(SOURCE) $(DEP_CPP_R_MIS) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_part.c DEP_CPP_R_PAR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_PAR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)" "$(INTDIR)\r_part.sbr" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 0 "$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)" "$(INTDIR)\r_part.sbr" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 0 "$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_sky.c DEP_CPP_R_SKY=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_SKY=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_sky.obj" : $(SOURCE) $(DEP_CPP_R_SKY) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_sky.obj" : $(SOURCE) $(DEP_CPP_R_SKY) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_sky.sbr" : $(SOURCE) $(DEP_CPP_R_SKY) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_sprite.c DEP_CPP_R_SPR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_SPR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_sprite.obj" : $(SOURCE) $(DEP_CPP_R_SPR) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_sprite.obj" : $(SOURCE) $(DEP_CPP_R_SPR) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_sprite.sbr" : $(SOURCE) $(DEP_CPP_R_SPR) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_surf.c DEP_CPP_R_SUR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_SUR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_surf.obj" : $(SOURCE) $(DEP_CPP_R_SUR) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_surf.obj" : $(SOURCE) $(DEP_CPP_R_SUR) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_surf.sbr" : $(SOURCE) $(DEP_CPP_R_SUR) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_vars.c DEP_CPP_R_VAR=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_R_VAR=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\r_vars.obj" : $(SOURCE) $(DEP_CPP_R_VAR) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\r_vars.obj" : $(SOURCE) $(DEP_CPP_R_VAR) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\r_vars.sbr" : $(SOURCE) $(DEP_CPP_R_VAR) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\sbar.c DEP_CPP_SBAR_=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_SBAR_=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" "$(INTDIR)\sbar.sbr" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" "$(INTDIR)\sbar.sbr" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\screen.c DEP_CPP_SCREE=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_SCREE=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\screen.sbr" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\skin.c DEP_CPP_SKIN_=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_SKIN_=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)" "$(INTDIR)\skin.sbr" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)" "$(INTDIR)\skin.sbr" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\snd_dma.c !IF "$(CFG)" == "qwcl - Win32 Release" DEP_CPP_SND_D=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SND_D=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" DEP_CPP_SND_D=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SND_D=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" "$(INTDIR)\snd_dma.sbr" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_SND_D=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SND_D=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" "$(INTDIR)\snd_dma.sbr" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_SND_D=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SND_D=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\snd_mem.c DEP_CPP_SND_M=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_SND_M=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" "$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" "$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\snd_mix.c !IF "$(CFG)" == "qwcl - Win32 Release" DEP_CPP_SND_MI=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SND_MI=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" DEP_CPP_SND_MI=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SND_MI=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)" "$(INTDIR)\snd_mix.sbr" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_SND_MI=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SND_MI=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)" "$(INTDIR)\snd_mix.sbr" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_SND_MI=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SND_MI=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\snd_win.c !IF "$(CFG)" == "qwcl - Win32 Release" DEP_CPP_SND_W=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SND_W=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" DEP_CPP_SND_W=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SND_W=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)" "$(INTDIR)\snd_win.sbr" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_SND_W=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SND_W=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)" "$(INTDIR)\snd_win.sbr" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_SND_W=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SND_W=\ "..\..\scitech\include\mglrect.hpp"\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ "$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\sys_win.c !IF "$(CFG)" == "qwcl - Win32 Release" DEP_CPP_SYS_W=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SYS_W=\ "..\..\scitech\include\mglrect.hpp"\ "$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" DEP_CPP_SYS_W=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_SYS_W=\ "..\..\scitech\include\mglrect.hpp"\ "$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)" "$(INTDIR)\sys_win.sbr" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" DEP_CPP_SYS_W=\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ "$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)" "$(INTDIR)\sys_win.sbr" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" DEP_CPP_SYS_W=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\quakedef.h"\ ".\winquake.h"\ NODEP_CPP_SYS_W=\ "..\..\scitech\include\mglrect.hpp"\ "$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\vid_win.c !IF "$(CFG)" == "qwcl - Win32 Release" DEP_CPP_VID_W=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_VID_W=\ "..\..\scitech\include\mglrect.hpp"\ "$(INTDIR)\vid_win.obj" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)" $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" DEP_CPP_VID_W=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ NODEP_CPP_VID_W=\ "..\..\scitech\include\mglrect.hpp"\ BuildCmds= \ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ "$(INTDIR)\vid_win.obj" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)" $(BuildCmds) "$(INTDIR)\vid_win.sbr" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)" $(BuildCmds) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 DEP_CPP_VID_W=\ "..\..\scitech\include\mgraph.h"\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\cvar.h"\ ".\d_local.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\mathlib.h"\ ".\modelgen.h"\ ".\net.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\sys.h"\ ".\vid.h"\ ".\wad.h"\ ".\winquake.h"\ ".\zone.h"\ !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 DEP_CPP_VID_W=\ "..\..\scitech\include\debug.h"\ "..\..\scitech\include\mgldos.h"\ "..\..\scitech\include\mglwin.h"\ "..\..\scitech\include\mgraph.h"\ ".\d_local.h"\ ".\quakedef.h"\ ".\r_shared.h"\ ".\winquake.h"\ NODEP_CPP_VID_W=\ "..\..\scitech\include\mglrect.hpp"\ !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\view.c DEP_CPP_VIEW_=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\r_local.h"\ ".\r_shared.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_VIEW_=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" "$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" "$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\wad.c DEP_CPP_WAD_C=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_WAD_C=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)" "$(INTDIR)\wad.sbr" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)" "$(INTDIR)\wad.sbr" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\zone.c DEP_CPP_ZONE_=\ ".\bothdefs.h"\ ".\bspfile.h"\ ".\cdaudio.h"\ ".\client.h"\ ".\cmd.h"\ ".\common.h"\ ".\console.h"\ ".\crc.h"\ ".\cvar.h"\ ".\d_iface.h"\ ".\draw.h"\ ".\gl_model.h"\ ".\glquake.h"\ ".\input.h"\ ".\keys.h"\ ".\mathlib.h"\ ".\menu.h"\ ".\model.h"\ ".\modelgen.h"\ ".\net.h"\ ".\pmove.h"\ ".\protocol.h"\ ".\quakedef.h"\ ".\render.h"\ ".\sbar.h"\ ".\screen.h"\ ".\sound.h"\ ".\spritegn.h"\ ".\sys.h"\ ".\vid.h"\ ".\view.h"\ ".\wad.h"\ ".\zone.h"\ NODEP_CPP_ZONE_=\ ".\cmdlib.h"\ ".\dictlib.h"\ ".\lbmlib.h"\ ".\scriplib.h"\ ".\trilib.h"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)" "$(INTDIR)\zone.sbr" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)" "$(INTDIR)\zone.sbr" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)" !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_draw.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\d_draw.s InputName=d_draw "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\d_draw.s InputName=d_draw "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_draw16.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\d_draw16.s InputName=d_draw16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\d_draw16.s InputName=d_draw16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_parta.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\d_parta.s InputName=d_parta "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\d_parta.s InputName=d_parta "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_polysa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\d_polysa.s InputName=d_polysa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\d_polysa.s InputName=d_polysa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_scana.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\d_scana.s InputName=d_scana "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\d_scana.s InputName=d_scana "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_spr8.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\d_spr8.s InputName=d_spr8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\d_spr8.s InputName=d_spr8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\d_varsa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\d_varsa.s InputName=d_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\d_varsa.s InputName=d_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\math.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # Begin Custom Build - GAS Assembly OutDir=.\GLDebug InputPath=.\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # Begin Custom Build - GAS Assembly OutDir=.\GLRelease InputPath=.\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_aclipa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\r_aclipa.s InputName=r_aclipa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\r_aclipa.s InputName=r_aclipa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_aliasa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\r_aliasa.s InputName=r_aliasa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\r_aliasa.s InputName=r_aliasa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_drawa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\r_drawa.s InputName=r_drawa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\r_drawa.s InputName=r_drawa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_edgea.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\r_edgea.s InputName=r_edgea "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\r_edgea.s InputName=r_edgea "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\r_varsa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\r_varsa.s InputName=r_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\r_varsa.s InputName=r_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\snd_mixa.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # Begin Custom Build - GAS Assembly OutDir=.\GLDebug InputPath=.\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # Begin Custom Build - GAS Assembly OutDir=.\GLRelease InputPath=.\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\surf16.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\surf16.s InputName=surf16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\surf16.s InputName=surf16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\surf8.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\surf8.s InputName=surf8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\surf8.s InputName=surf8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\sys_wina.s !IF "$(CFG)" == "qwcl - Win32 Release" # Begin Custom Build - GAS Assembly OutDir=.\release InputPath=.\sys_wina.s InputName=sys_wina "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" # Begin Custom Build - GAS Assembly OutDir=.\debug InputPath=.\sys_wina.s InputName=sys_wina "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" # Begin Custom Build - GAS Assembly OutDir=.\GLDebug InputPath=.\sys_wina.s InputName=sys_wina "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" # Begin Custom Build - GAS Assembly OutDir=.\GLRelease InputPath=.\sys_wina.s InputName=sys_wina "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ >$(OUTDIR)\$(InputName).asm ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\winquake.rc DEP_RSC_WINQU=\ ".\quakeworld.bmp"\ ".\qwcl2.ico"\ !IF "$(CFG)" == "qwcl - Win32 Release" "$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 Debug" "$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" "$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" "$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) !ENDIF # End Source File # End Target # End Project ################################################################################