ref: 120cbddefb31ed3ac9d159f32300e15c13837665
dir: /QW/dxsdk/sdk/inc/d3drm.h/
/*==========================================================================; * * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved. * * File: d3drm.h * Content: Direct3DRM include file * ***************************************************************************/ #ifndef __D3DRM_H__ #define __D3DRM_H__ #include "d3drmobj.h" #ifdef __cplusplus extern "C" { struct IDirect3DRM; #endif typedef void (*D3DRMDEVICEPALETTECALLBACK) (LPDIRECT3DRMDEVICE lpDirect3DRMDev, LPVOID lpArg, DWORD dwIndex, LONG red, LONG green, LONG blue); DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); WIN_TYPES(IDirect3DRM, DIRECT3DRM); /* Create a Direct3DRM API */ STDAPI Direct3DRMCreate(LPDIRECT3DRM FAR *lplpDirect3DRM); #undef INTERFACE #define INTERFACE IDirect3DRM DECLARE_INTERFACE_(IDirect3DRM, IUnknown) { IUNKNOWN_METHODS(PURE); STDMETHOD(CreateObject) (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE; STDMETHOD(CreateFrame) (THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME *) PURE; STDMETHOD(CreateMesh) (THIS_ LPDIRECT3DRMMESH *) PURE; STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER *) PURE; STDMETHOD(CreateFace) (THIS_ LPDIRECT3DRMFACE *) PURE; STDMETHOD(CreateAnimation) (THIS_ LPDIRECT3DRMANIMATION *) PURE; STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE; STDMETHOD(CreateTexture) (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(CreateLight) (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; STDMETHOD(CreateLightRGB) (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE; STDMETHOD(CreateMaterial) (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE; STDMETHOD(CreateDevice) (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE *) PURE; /* Create a Windows Device using DirectDraw surfaces */ STDMETHOD(CreateDeviceFromSurface) ( THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD, LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE * ) PURE; /* Create a Windows Device using D3D objects */ STDMETHOD(CreateDeviceFromD3D) ( THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev, LPDIRECT3DRMDEVICE * ) PURE; STDMETHOD(CreateDeviceFromClipper) ( THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, int width, int height, LPDIRECT3DRMDEVICE *) PURE; STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(CreateShadow) ( THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMVISUAL * ) PURE; STDMETHOD(CreateViewport) ( THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, DWORD, DWORD, LPDIRECT3DRMVIEWPORT * ) PURE; STDMETHOD(CreateWrap) ( THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP * ) PURE; STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE; STDMETHOD(LoadTexture) (THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(LoadTextureFromResource) (THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(SetSearchPath) (THIS_ LPCSTR) PURE; STDMETHOD(AddSearchPath) (THIS_ LPCSTR) PURE; STDMETHOD(GetSearchPath) (THIS_ DWORD *size_return, LPSTR path_return); //STDMETHOD(GetSearchPath) (THIS_ int *return_count, char ***return_path) PURE; STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; STDMETHOD(GetDevices) (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; STDMETHOD(GetNamedObject) (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE; STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; STDMETHOD(Load) ( THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME ) PURE; STDMETHOD(Tick) (THIS_ D3DVALUE) PURE; }; #define D3DRM_OK DD_OK #define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781) #define D3DRMERR_BADTYPE MAKE_DDHRESULT(782) #define D3DRMERR_BADALLOC MAKE_DDHRESULT(783) #define D3DRMERR_FACEUSED MAKE_DDHRESULT(784) #define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785) #define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786) #define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787) #define D3DRMERR_BADFILE MAKE_DDHRESULT(788) #define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789) #define D3DRMERR_BADVALUE MAKE_DDHRESULT(790) #define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791) #define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792) #define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793) #ifdef __cplusplus }; #endif #endif /* _D3DRMAPI_H_ */