shithub: qk1

ref: de503b3834162b9de155772f18983c8c83907eb4
dir: /WinQuake/WinQuake.dsp/

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# ** DO NOT EDIT **

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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\d_varsa.s
InputName=d_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\d_zpoint.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\draw.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_draw.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_mesh.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_model.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_refrag.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_rlight.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_rmain.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_rmisc.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_rsurf.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_screen.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_test.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_vidnt.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\gl_warp.c

!IF  "$(CFG)" == "winquake - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\host.c
# End Source File
# Begin Source File

SOURCE=.\host_cmd.c
# End Source File
# Begin Source File

SOURCE=.\in_win.c
# End Source File
# Begin Source File

SOURCE=.\keys.c
# End Source File
# Begin Source File

SOURCE=.\math.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\mathlib.c
# End Source File
# Begin Source File

SOURCE=.\menu.c
# End Source File
# Begin Source File

SOURCE=.\model.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\net_dgrm.c
# End Source File
# Begin Source File

SOURCE=.\net_loop.c
# End Source File
# Begin Source File

SOURCE=.\net_main.c
# End Source File
# Begin Source File

SOURCE=.\net_vcr.c
# End Source File
# Begin Source File

SOURCE=.\net_win.c
# End Source File
# Begin Source File

SOURCE=.\net_wins.c
# End Source File
# Begin Source File

SOURCE=.\net_wipx.c
# End Source File
# Begin Source File

SOURCE=.\pr_cmds.c
# End Source File
# Begin Source File

SOURCE=.\pr_edict.c
# End Source File
# Begin Source File

SOURCE=.\pr_exec.c
# End Source File
# Begin Source File

SOURCE=.\r_aclip.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_aclipa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_aclipa.s
InputName=r_aclipa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_aclipa.s
InputName=r_aclipa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_alias.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_aliasa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_aliasa.s
InputName=r_aliasa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_aliasa.s
InputName=r_aliasa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_bsp.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_draw.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_drawa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_drawa.s
InputName=r_drawa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_drawa.s
InputName=r_drawa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_edge.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_edgea.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_edgea.s
InputName=r_edgea

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_edgea.s
InputName=r_edgea

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_efrag.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_light.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_main.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_misc.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_part.c
# End Source File
# Begin Source File

SOURCE=.\r_sky.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_sprite.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_surf.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_vars.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\r_varsa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_varsa.s
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_varsa.s
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\sbar.c
# End Source File
# Begin Source File

SOURCE=.\screen.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\snd_dma.c
# End Source File
# Begin Source File

SOURCE=.\snd_mem.c
# End Source File
# Begin Source File

SOURCE=.\snd_mix.c
# End Source File
# Begin Source File

SOURCE=.\snd_mixa.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\snd_win.c
# End Source File
# Begin Source File

SOURCE=.\surf16.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\surf16.s
InputName=surf16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\surf16.s
InputName=surf16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\surf8.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\surf8.s
InputName=surf8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\surf8.s
InputName=surf8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\sv_main.c
# End Source File
# Begin Source File

SOURCE=.\sv_move.c
# End Source File
# Begin Source File

SOURCE=.\sv_phys.c
# End Source File
# Begin Source File

SOURCE=.\sv_user.c
# End Source File
# Begin Source File

SOURCE=.\sys_win.c
# End Source File
# Begin Source File

SOURCE=.\sys_wina.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\sys_wina.s
InputName=sys_wina

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\sys_wina.s
InputName=sys_wina

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\sys_wina.s
InputName=sys_wina

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\sys_wina.s
InputName=sys_wina

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\vid_win.c

!IF  "$(CFG)" == "winquake - Win32 Release"

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\view.c
# End Source File
# Begin Source File

SOURCE=.\wad.c
# End Source File
# Begin Source File

SOURCE=.\winquake.rc
# End Source File
# Begin Source File

SOURCE=.\world.c
# End Source File
# Begin Source File

SOURCE=.\worlda.s

!IF  "$(CFG)" == "winquake - Win32 Release"

# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Debug"

# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"

# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\zone.c
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=.\anorm_dots.h
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# Begin Source File

SOURCE=.\anorms.h
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# Begin Source File

SOURCE=.\bspfile.h
# End Source File
# Begin Source File

SOURCE=.\cdaudio.h
# End Source File
# Begin Source File

SOURCE=.\client.h
# End Source File
# Begin Source File

SOURCE=.\cmd.h
# End Source File
# Begin Source File

SOURCE=.\common.h
# End Source File
# Begin Source File

SOURCE=.\conproc.h
# End Source File
# Begin Source File

SOURCE=.\console.h
# End Source File
# Begin Source File

SOURCE=.\crc.h
# End Source File
# Begin Source File

SOURCE=.\cvar.h
# End Source File
# Begin Source File

SOURCE=.\d_iface.h
# End Source File
# Begin Source File

SOURCE=.\dosisms.h
# End Source File
# Begin Source File

SOURCE=.\draw.h
# End Source File
# Begin Source File

SOURCE=.\gl_model.h
# End Source File
# Begin Source File

SOURCE=.\gl_warp_sin.h
# End Source File
# Begin Source File

SOURCE=.\glquake.h
# End Source File
# Begin Source File

SOURCE=.\input.h
# End Source File
# Begin Source File

SOURCE=.\keys.h
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# Begin Source File

SOURCE=.\mathlib.h
# End Source File
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SOURCE=.\menu.h
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SOURCE=.\model.h
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SOURCE=.\modelgen.h
# End Source File
# Begin Source File

SOURCE=.\net.h
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SOURCE=.\net_dgrm.h
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SOURCE=.\net_loop.h
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SOURCE=.\net_ser.h
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SOURCE=.\net_vcr.h
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SOURCE=.\net_wins.h
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SOURCE=.\net_wipx.h
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SOURCE=.\pr_comp.h
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SOURCE=.\progdefs.h
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SOURCE=.\progs.h
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SOURCE=.\protocol.h
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# Begin Source File

SOURCE=.\quakedef.h
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# Begin Source File

SOURCE=.\r_local.h
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# Begin Source File

SOURCE=.\r_shared.h
# End Source File
# Begin Source File

SOURCE=.\render.h
# End Source File
# Begin Source File

SOURCE=.\sbar.h
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# Begin Source File

SOURCE=.\screen.h
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# Begin Source File

SOURCE=.\server.h
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# Begin Source File

SOURCE=.\sound.h
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# Begin Source File

SOURCE=.\spritegn.h
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SOURCE=.\sys.h
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SOURCE=.\vid.h
# End Source File
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SOURCE=.\view.h
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SOURCE=.\wad.h
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# Begin Source File

SOURCE=.\winquake.h
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SOURCE=.\world.h
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SOURCE=.\zone.h
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SOURCE=.\qe3.ico
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SOURCE=.\quake.ico
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SOURCE=.\progdefs.q1
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SOURCE=.\progdefs.q2
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