ref: facd1d4e9b6a5c1cd9c5faf96f7520c62746144b
dir: /QW/server/qwsv.dsp/
# Microsoft Developer Studio Project File - Name="qwsv" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=qwsv - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "qwsv.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "qwsv.mak" CFG="qwsv - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "qwsv - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "qwsv - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "qwsv - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /GX /O2 /I "." /I "..\client" /D "NDEBUG" /D "SERVERONLY" /D "WIN32" /D "_CONSOLE" /FR /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /machine:I386 # SUBTRACT LINK32 /profile !ELSEIF "$(CFG)" == "qwsv - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /GX /ZI /Od /I "." /I "..\client" /D "_DEBUG" /D "SERVERONLY" /D "WIN32" /D "_CONSOLE" /FR /YX /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 # ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /map /debug /machine:I386 # SUBTRACT LINK32 /profile !ENDIF # Begin Target # Name "qwsv - Win32 Release" # Name "qwsv - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=..\client\cmd.c # End Source File # Begin Source File SOURCE=..\client\common.c # End Source File # Begin Source File SOURCE=..\client\crc.c # End Source File # Begin Source File SOURCE=..\client\cvar.c # End Source File # Begin Source File SOURCE=..\client\mathlib.c # End Source File # Begin Source File SOURCE=..\client\md4.c # End Source File # Begin Source File SOURCE=.\model.c # End Source File # Begin Source File SOURCE=..\..\..\quake\v2\client\net.h # End Source File # Begin Source File SOURCE=..\client\net_chan.c # End Source File # Begin Source File SOURCE=..\client\net_wins.c # End Source File # Begin Source File SOURCE=..\client\pmove.c # End Source File # Begin Source File SOURCE=..\client\pmovetst.c # End Source File # Begin Source File SOURCE=.\pr_cmds.c # End Source File # Begin Source File SOURCE=.\pr_edict.c # End Source File # Begin Source File SOURCE=.\pr_exec.c # End Source File # Begin Source File SOURCE=.\sv_ccmds.c # End Source File # Begin Source File SOURCE=.\sv_ents.c # End Source File # Begin Source File SOURCE=.\sv_init.c # End Source File # Begin Source File SOURCE=.\sv_main.c # End Source File # Begin Source File SOURCE=.\sv_move.c # End Source File # Begin Source File SOURCE=.\sv_nchan.c # End Source File # Begin Source File SOURCE=.\sv_phys.c # End Source File # Begin Source File SOURCE=.\sv_send.c # End Source File # Begin Source File SOURCE=.\sv_user.c # End Source File # Begin Source File SOURCE=.\sys_win.c # End Source File # Begin Source File SOURCE=.\world.c # End Source File # Begin Source File SOURCE=..\client\zone.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=..\client\bothdefs.h # End Source File # Begin Source File SOURCE=..\client\bspfile.h # End Source File # Begin Source File SOURCE=..\client\cdaudio.h # End Source File # Begin Source File SOURCE=..\client\client.h # End Source File # Begin Source File SOURCE=..\client\cmd.h # End Source File # Begin Source File SOURCE=..\client\common.h # End Source File # Begin Source File SOURCE=..\client\console.h # End Source File # Begin Source File SOURCE=..\client\crc.h # End Source File # Begin Source File SOURCE=..\client\cvar.h # End Source File # Begin Source File SOURCE=..\client\d_iface.h # End Source File # Begin Source File SOURCE=..\client\draw.h # End Source File # Begin Source File SOURCE=..\client\input.h # End Source File # Begin Source File SOURCE=..\client\keys.h # End Source File # Begin Source File SOURCE=..\client\mathlib.h # End Source File # Begin Source File SOURCE=..\client\menu.h # End Source File # Begin Source File SOURCE=..\client\model.h # End Source File # Begin Source File SOURCE=..\client\modelgen.h # End Source File # Begin Source File SOURCE=..\client\net.h # End Source File # Begin Source File SOURCE=..\client\pmove.h # End Source File # Begin Source File SOURCE=.\pr_comp.h # End Source File # Begin Source File SOURCE=.\progdefs.h # End Source File # Begin Source File SOURCE=.\progs.h # End Source File # Begin Source File SOURCE=..\client\protocol.h # End Source File # Begin Source File SOURCE=..\client\quakedef.h # End Source File # Begin Source File SOURCE=.\qwsvdef.h # End Source File # Begin Source File SOURCE=..\client\render.h # End Source File # Begin Source File SOURCE=..\client\sbar.h # End Source File # Begin Source File SOURCE=..\client\screen.h # End Source File # Begin Source File SOURCE=.\server.h # End Source File # Begin Source File SOURCE=..\client\sound.h # End Source File # Begin Source File SOURCE=..\client\spritegn.h # End Source File # Begin Source File SOURCE=..\client\sys.h # End Source File # Begin Source File SOURCE=.\sys.h # End Source File # Begin Source File SOURCE=..\client\vid.h # End Source File # Begin Source File SOURCE=..\client\view.h # End Source File # Begin Source File SOURCE=..\client\wad.h # End Source File # Begin Source File SOURCE=..\client\winquake.h # End Source File # Begin Source File SOURCE=.\world.h # End Source File # Begin Source File SOURCE=..\client\zone.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # End Target # End Project