shithub: sce

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f476e77f – qwx <[email protected]> authored on 2020/10/07 08:03
grp: adjust alpha curve for better sprite rendition

d9d02c1e – qwx <[email protected]> authored on 2020/10/03 13:52
drw: add alpha blending for ground glow effects

d3ecaa35 – qwx <[email protected]> authored on 2020/10/02 03:22
fs: aaaaand fix the srand fix!

926d9472 – qwx <[email protected]> authored on 2020/10/02 03:21
fs: maybe call srand one day

1eaa7d33 – qwx <[email protected]> authored on 2020/10/02 03:17
fs: remove gfx db records, useless

85b57565 – qwx <[email protected]> authored on 2020/10/01 07:23
sim: track mobj state, simplify sprite frame selection somewhat

9fba9b42 – qwx <[email protected]> authored on 2020/09/28 19:26
fs: add support for transparent floating sprites

f409e857 – qwx <[email protected]> authored on 2020/09/28 07:01
genspr: fix wrong offsets fixes for drones again

e9d88c30 – qwx <[email protected]> authored on 2020/09/24 21:57
genspr: add tscglow, sprite with alpha channel, to extraction scripts

b09e7e25 – qwx <[email protected]> authored on 2020/09/22 06:51
grp: experimental pcx palette support

5fc2eb49 – qwx <[email protected]> authored on 2020/09/08 18:48
sim: use correct grid for movement and adjust deceleration treshold

d54fa816 – qwx <[email protected]> authored on 2020/09/07 17:41
genspr: fix a drone move sprite frame and add badlands tileset

e8b63e57 – qwx <[email protected]> authored on 2020/09/04 05:31
drw: set last movement frame when returning to idle state

e52f88ab – qwx <[email protected]> authored on 2020/09/02 04:48
util: fix extra newline in dprint, not used that way

1c6adc14 – qwx <[email protected]> authored on 2020/09/02 04:45
path: fix corner case for pathfinding to the left

94f786ad – qwx <[email protected]> authored on 2020/08/29 07:38
add acceleration, deceleration and turning speed

a1c60052 – qwx <[email protected]> authored on 2020/08/27 18:08
fs: improve image files format, storage and handling

f6b64cc3 – qwx <[email protected]> authored on 2020/08/25 18:59
fs: remove debug print

ab0e509c – qwx <[email protected]> authored on 2020/08/25 18:59
fs: move pic nr field to pics struct instead of obj where it belongs

f446b828 – qwx <[email protected]> authored on 2020/08/25 18:58
sim: reduce constant turn rate

d4208c3e – qwx <[email protected]> authored on 2020/08/25 08:26
drw: align upper drawing boundary to scaled pixels

ea43be77 – qwx <[email protected]> authored on 2020/08/24 19:54
drw: fix right/bottom boundaries for drawing too low

fd0045a3 – qwx <[email protected]> authored on 2020/08/24 07:17
fs: allow comments in db files, comment sce.db

ba13bc22 – qwx <[email protected]> authored on 2020/08/14 19:53
util: fix erealloc always clearing extra space even if shrinking buffer

abe39da4 – qwx <[email protected]> authored on 2020/08/10 18:16
reimplement pathfinding and movement

94e08d83 – qwx <[email protected]> authored on 2020/08/10 17:38
new post-stupid maps

b803bdea – qwx <[email protected]> authored on 2020/08/10 17:37
utils/genmap: fix stupid

a3bc56d5 – qwx <[email protected]> authored on 2020/03/17 11:36
update sce.db and sprite generation utils

099ef743 – qwx <[email protected]> authored on 2020/03/17 11:35
fs: rework sprite loading to avoid redundancy

e66ebc9f – qwx <[email protected]> authored on 2020/03/16 10:59
drw: darken shadows a tad

6be8fbeb – qwx <[email protected]> authored on 2020/03/16 02:51
implement object shadows

d980a1c4 – qwx <[email protected]> authored on 2020/03/16 02:50
utils: extract object shadows

f91aca52 – qwx <[email protected]> authored on 2020/03/14 21:16
update map format to use tileset indices for terrain

907f053c – qwx <[email protected]> authored on 2020/03/14 18:02
add utils/sctile: terrain tile extraction

373cdd23 – qwx <[email protected]> authored on 2020/03/14 18:00
add utils/grp.c: grp graphics extraction

fa58e6f0 – qwx <[email protected]> authored on 2020/03/14 17:50
rename rc to utils and extract to genspr

89781e8f – qwx <[email protected]> authored on 2020/03/13 22:42
extract: update offsets and add more sprites

45bf0c81 – qwx <[email protected]> authored on 2020/03/13 22:41
drw: fix sprite offsets

291da955 – qwx <[email protected]> authored on 2020/03/12 22:31
update asset extraction scripts and add a script for drone graphics

bda2b5e7 – qwx <[email protected]> authored on 2020/03/12 18:22
drw: fix invalid default scale

4d626075 – qwx <[email protected]> authored on 2020/03/12 18:01
disallow dynamic rescaling

c67a9e22 – qwx <[email protected]> authored on 2020/03/12 17:38
drw: correctly take into account simultaneous bounding on multiple borders

a4ce29db – qwx <[email protected]> authored on 2020/03/12 06:10
drw: fix not taking into account high scaling in boundpic

8aace54b – qwx <[email protected]> authored on 2020/03/12 06:05
drw: reimplement compose using boundpic and drawpic's sematics

e25615d4 – qwx <[email protected]> authored on 2020/03/12 05:57
drw: fix vertical panning beyond map

b6b6450f – qwx <[email protected]> authored on 2020/03/12 05:47
drw: fix wrongly scaling pic width in broundpic

01c80ca6 – qwx <[email protected]> authored on 2020/03/11 20:13
fs: fix not reading all rows and make loaddb semantics more consistent

901dd9c3 – qwx <[email protected]> authored on 2020/03/11 19:24
drw: refactor drawpic, make it more comprehensible

4819125f – qwx <[email protected]> authored on 2020/03/11 12:54
ai: bound check setblk to avoid out of bounds with path map

8997f557 – qwx <[email protected]> authored on 2020/03/10 21:35
commit what we have so far