ref: 2c0d5e026f50ae4f2a069b882a598e9a8a4d553b
dir: /gfxv_sod.h/
////////////////////////////////////// // // Graphics .H file for .SOD // IGRAB-ed on Thu Oct 08 20:38:29 1992 // ////////////////////////////////////// typedef enum { // Lump Start C_BACKDROPPIC=3, C_MOUSELBACKPIC, // 4 C_CURSOR1PIC, // 5 C_CURSOR2PIC, // 6 C_NOTSELECTEDPIC, // 7 C_SELECTEDPIC, // 8 // Lump Start C_CUSTOMIZEPIC, // 9 C_JOY1PIC, // 10 C_JOY2PIC, // 11 C_MOUSEPIC, // 12 C_JOYSTICKPIC, // 13 C_KEYBOARDPIC, // 14 C_CONTROLPIC, // 15 // Lump Start C_OPTIONSPIC, // 16 // Lump Start C_FXTITLEPIC, // 17 C_DIGITITLEPIC, // 18 C_MUSICTITLEPIC, // 19 // Lump Start C_HOWTOUGHPIC, // 20 C_BABYMODEPIC, // 21 C_EASYPIC, // 22 C_NORMALPIC, // 23 C_HARDPIC, // 24 // Lump Start C_DISKLOADING1PIC, // 25 C_DISKLOADING2PIC, // 26 C_LOADGAMEPIC, // 27 C_SAVEGAMEPIC, // 28 // Lump Start HIGHSCORESPIC, // 29 C_WONSPEARPIC, // 30 // Lump Start BJCOLLAPSE1PIC, // 31 BJCOLLAPSE2PIC, // 32 BJCOLLAPSE3PIC, // 33 BJCOLLAPSE4PIC, // 34 ENDPICPIC, // 35 // Lump Start L_GUYPIC, // 36 L_COLONPIC, // 37 L_NUM0PIC, // 38 L_NUM1PIC, // 39 L_NUM2PIC, // 40 L_NUM3PIC, // 41 L_NUM4PIC, // 42 L_NUM5PIC, // 43 L_NUM6PIC, // 44 L_NUM7PIC, // 45 L_NUM8PIC, // 46 L_NUM9PIC, // 47 L_PERCENTPIC, // 48 L_APIC, // 49 L_BPIC, // 50 L_CPIC, // 51 L_DPIC, // 52 L_EPIC, // 53 L_FPIC, // 54 L_GPIC, // 55 L_HPIC, // 56 L_IPIC, // 57 L_JPIC, // 58 L_KPIC, // 59 L_LPIC, // 60 L_MPIC, // 61 L_NPIC, // 62 L_OPIC, // 63 L_PPIC, // 64 L_QPIC, // 65 L_RPIC, // 66 L_SPIC, // 67 L_TPIC, // 68 L_UPIC, // 69 L_VPIC, // 70 L_WPIC, // 71 L_XPIC, // 72 L_YPIC, // 73 L_ZPIC, // 74 L_EXPOINTPIC, // 75 L_APOSTROPHEPIC, // 76 L_GUY2PIC, // 77 L_BJWINSPIC, // 78 // Lump Start TITLE1PIC, // 79 TITLE2PIC, // 80 // Lump Start ENDSCREEN11PIC, // 81 // Lump Start ENDSCREEN12PIC, // 82 ENDSCREEN3PIC, // 83 ENDSCREEN4PIC, // 84 ENDSCREEN5PIC, // 85 ENDSCREEN6PIC, // 86 ENDSCREEN7PIC, // 87 ENDSCREEN8PIC, // 88 ENDSCREEN9PIC, // 89 STATUSBARPIC, // 90 PG13PIC, // 91 CREDITSPIC, // 92 // Lump Start IDGUYS1PIC, // 93 IDGUYS2PIC, // 94 // Lump Start COPYPROTTOPPIC, // 95 COPYPROTBOXPIC, // 96 BOSSPIC1PIC, // 97 BOSSPIC2PIC, // 98 BOSSPIC3PIC, // 99 BOSSPIC4PIC, // 100 // Lump Start KNIFEPIC, // 101 GUNPIC, // 102 MACHINEGUNPIC, // 103 GATLINGGUNPIC, // 104 NOKEYPIC, // 105 GOLDKEYPIC, // 106 SILVERKEYPIC, // 107 N_BLANKPIC, // 108 N_0PIC, // 109 N_1PIC, // 110 N_2PIC, // 111 N_3PIC, // 112 N_4PIC, // 113 N_5PIC, // 114 N_6PIC, // 115 N_7PIC, // 116 N_8PIC, // 117 N_9PIC, // 118 FACE1APIC, // 119 FACE1BPIC, // 120 FACE1CPIC, // 121 FACE2APIC, // 122 FACE2BPIC, // 123 FACE2CPIC, // 124 FACE3APIC, // 125 FACE3BPIC, // 126 FACE3CPIC, // 127 FACE4APIC, // 128 FACE4BPIC, // 129 FACE4CPIC, // 130 FACE5APIC, // 131 FACE5BPIC, // 132 FACE5CPIC, // 133 FACE6APIC, // 134 FACE6BPIC, // 135 FACE6CPIC, // 136 FACE7APIC, // 137 FACE7BPIC, // 138 FACE7CPIC, // 139 FACE8APIC, // 140 GOTGATLINGPIC, // 141 GODMODEFACE1PIC, // 142 GODMODEFACE2PIC, // 143 GODMODEFACE3PIC, // 144 BJWAITING1PIC, // 145 BJWAITING2PIC, // 146 BJOUCHPIC, // 147 PAUSEDPIC, // 148 GETPSYCHEDPIC, // 149 ORDERSCREEN=151, ERRORSCREEN, // 152 TITLEPALETTE, // 153 END1PALETTE, // 154 END2PALETTE, // 155 END3PALETTE, // 156 END4PALETTE, // 157 END5PALETTE, // 158 END6PALETTE, // 159 END7PALETTE, // 160 END8PALETTE, // 161 END9PALETTE, // 162 IDGUYSPALETTE, // 163 T_DEMO0, // 164 T_DEMO1, // 165 T_DEMO2, // 166 T_DEMO3, // 167 T_ENDART1, // 168 ENUMEND } graphicnums; // // Data LUMPs // #define BACKDROP_LUMP_START 3 #define BACKDROP_LUMP_END 8 #define CONTROL_LUMP_START 9 #define CONTROL_LUMP_END 15 #define OPTIONS_LUMP_START 16 #define OPTIONS_LUMP_END 16 #define SOUND_LUMP_START 17 #define SOUND_LUMP_END 19 #define NEWGAME_LUMP_START 20 #define NEWGAME_LUMP_END 24 #define LOADSAVE_LUMP_START 25 #define LOADSAVE_LUMP_END 28 #define HIGHSCORES_LUMP_START 29 #define HIGHSCORES_LUMP_END 30 #define ENDGAME_LUMP_START 31 #define ENDGAME_LUMP_END 35 #define LEVELEND_LUMP_START 36 #define LEVELEND_LUMP_END 78 #define TITLESCREEN_LUMP_START 79 #define TITLESCREEN_LUMP_END 80 #define ENDGAME1_LUMP_START 81 #define ENDGAME1_LUMP_END 81 #define ENDGAME2_LUMP_START 82 #define ENDGAME2_LUMP_END 82 #define EASTEREGG_LUMP_START 93 #define EASTEREGG_LUMP_END 94 #define COPYPROT_LUMP_START 95 #define COPYPROT_LUMP_END 100 #define LATCHPICS_LUMP_START 101 #define LATCHPICS_LUMP_END 149 // // Amount of each data item // #define NUMCHUNKS 169 #define NUMFONT 2 #define NUMFONTM 0 #define NUMPICS 147 #define NUMPICM 0 #define NUMSPRITES 0 #define NUMTILE8 72 #define NUMTILE8M 0 #define NUMTILE16 0 #define NUMTILE16M 0 #define NUMTILE32 0 #define NUMTILE32M 0 #define NUMEXTERNS 18 // // File offsets for data items // #define STRUCTPIC 0 #define STARTFONT 1 #define STARTFONTM 3 #define STARTPICS 3 #define STARTPICM 150 #define STARTSPRITES 150 #define STARTTILE8 150 #define STARTTILE8M 151 #define STARTTILE16 151 #define STARTTILE16M 151 #define STARTTILE32 151 #define STARTTILE32M 151 #define STARTEXTERNS 151 // // Thank you for using IGRAB! //